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MyCard
ygopro-2pick
Commits
ab78e5ea
Commit
ab78e5ea
authored
Apr 22, 2019
by
mercury233
Browse files
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implyment buttons
parent
4c5de5d4
Changes
6
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Showing
6 changed files
with
415 additions
and
9 deletions
+415
-9
gframe/deck_con.cpp
gframe/deck_con.cpp
+334
-3
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+27
-0
gframe/deck_manager.h
gframe/deck_manager.h
+4
-1
gframe/game.cpp
gframe/game.cpp
+21
-3
gframe/game.h
gframe/game.h
+4
-2
gframe/myfilesystem.h
gframe/myfilesystem.h
+25
-0
No files found.
gframe/deck_con.cpp
View file @
ab78e5ea
...
@@ -60,7 +60,7 @@ static bool check_set_code(const CardDataC& data, int set_code) {
...
@@ -60,7 +60,7 @@ static bool check_set_code(const CardDataC& data, int set_code) {
}
}
inline
bool
havePopupWindow
()
{
inline
bool
havePopupWindow
()
{
return
mainGame
->
wQuery
->
isVisible
()
||
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wLinkMarks
->
isVisible
()
||
mainGame
->
wDeckManage
->
isVisible
();
return
mainGame
->
wQuery
->
isVisible
()
||
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wLinkMarks
->
isVisible
()
||
mainGame
->
wDeckManage
->
isVisible
()
||
mainGame
->
wDMQuery
->
isVisible
()
;
}
}
inline
void
refreshDeckList
()
{
inline
void
refreshDeckList
()
{
irr
::
gui
::
IGUIListBox
*
lstCategories
=
mainGame
->
lstCategories
;
irr
::
gui
::
IGUIListBox
*
lstCategories
=
mainGame
->
lstCategories
;
...
@@ -78,10 +78,19 @@ inline void refreshDeckList() {
...
@@ -78,10 +78,19 @@ inline void refreshDeckList() {
}
}
});
});
}
}
inline
void
changeCategor
y
(
int
catesel
)
{
inline
void
refreshReadonl
y
(
int
catesel
)
{
mainGame
->
deckBuilder
.
readonly
=
catesel
<
2
;
mainGame
->
deckBuilder
.
readonly
=
catesel
<
2
;
mainGame
->
btnSaveDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnSaveDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnRenameCategory
->
setEnabled
(
catesel
>
3
);
mainGame
->
btnDeleteCategory
->
setEnabled
(
catesel
>
3
);
mainGame
->
btnNewDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnRenameDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDMDeleteDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnMoveDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
}
inline
void
changeCategory
(
int
catesel
)
{
refreshReadonly
(
catesel
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
...
@@ -106,6 +115,7 @@ inline void showDeckManage() {
...
@@ -106,6 +115,7 @@ inline void showDeckManage() {
}
}
});
});
lstCategories
->
setSelected
(
mainGame
->
deckBuilder
.
prev_category
);
lstCategories
->
setSelected
(
mainGame
->
deckBuilder
.
prev_category
);
refreshReadonly
(
mainGame
->
deckBuilder
.
prev_category
);
refreshDeckList
();
refreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
mainGame
->
deckBuilder
.
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
mainGame
->
deckBuilder
.
prev_deck
);
mainGame
->
PopupElement
(
mainGame
->
wDeckManage
);
mainGame
->
PopupElement
(
mainGame
->
wDeckManage
);
...
@@ -180,8 +190,12 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -180,8 +190,12 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(((
mainGame
->
wCategories
->
isVisible
()
&&
id
!=
BUTTON_CATEGORY_OK
)
||
if
(((
mainGame
->
wCategories
->
isVisible
()
&&
id
!=
BUTTON_CATEGORY_OK
)
||
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
||
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
||
(
mainGame
->
wLinkMarks
->
isVisible
()
&&
id
!=
BUTTON_MARKERS_OK
)
||
(
mainGame
->
wLinkMarks
->
isVisible
()
&&
id
!=
BUTTON_MARKERS_OK
)
||
(
mainGame
->
wDMQuery
->
isVisible
()
&&
id
!=
BUTTON_DM_OK
&&
id
!=
BUTTON_DM_CANCEL
)
||
(
mainGame
->
wDeckManage
->
isVisible
()
&&
!
(
id
>=
WINDOW_DECK_MANAGE
&&
id
<=
COMBOBOX_LFLIST
)))
(
mainGame
->
wDeckManage
->
isVisible
()
&&
!
(
id
>=
WINDOW_DECK_MANAGE
&&
id
<=
COMBOBOX_LFLIST
)))
&&
event
.
GUIEvent
.
EventType
!=
irr
::
gui
::
EGET_LISTBOX_CHANGED
&&
event
.
GUIEvent
.
EventType
!=
irr
::
gui
::
EGET_COMBO_BOX_CHANGED
)
{
&&
event
.
GUIEvent
.
EventType
!=
irr
::
gui
::
EGET_COMBO_BOX_CHANGED
)
{
if
(
mainGame
->
wDMQuery
->
isVisible
())
mainGame
->
wDMQuery
->
getParent
()
->
bringToFront
(
mainGame
->
wDMQuery
);
break
;
break
;
}
}
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
...
@@ -317,6 +331,314 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -317,6 +331,314 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
showDeckManage
();
showDeckManage
();
break
;
break
;
}
}
case
BUTTON_NEW_CATEGORY
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请输入分类名:"
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_RENAME_CATEGORY
:
{
if
(
mainGame
->
lstCategories
->
getSelected
()
<
4
)
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请输入分类名:"
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_DELETE_CATEGORY
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"确实要删除此分类和分类下全部卡组吗?"
);
mainGame
->
stDMMessage2
->
setVisible
(
true
);
mainGame
->
stDMMessage2
->
setText
(
mainGame
->
lstCategories
->
getListItem
(
mainGame
->
lstCategories
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_NEW_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请输入卡组名:"
);
mainGame
->
ebDMName
->
setVisible
(
true
);
mainGame
->
ebDMName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_DELETE_DECK_DM
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
dataManager
.
GetSysString
(
1337
));
mainGame
->
stDMMessage2
->
setVisible
(
true
);
mainGame
->
stDMMessage2
->
setText
(
mainGame
->
lstDecks
->
getListItem
(
mainGame
->
lstDecks
->
getSelected
()));
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_MOVE_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请选择要移动到的分类:"
);
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
clear
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
if
(
catesel
!=
2
)
mainGame
->
cbDMCategory
->
addItem
(
dataManager
.
GetSysString
(
1452
));
for
(
int
i
=
4
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
i
!=
catesel
)
mainGame
->
cbDMCategory
->
addItem
(
mainGame
->
lstCategories
->
getListItem
(
i
));
}
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_COPY_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stDMMessage
->
setText
(
L"请选择要复制到的分类:"
);
mainGame
->
cbDMCategory
->
setVisible
(
true
);
mainGame
->
cbDMCategory
->
clear
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
if
(
catesel
!=
2
)
mainGame
->
cbDMCategory
->
addItem
(
dataManager
.
GetSysString
(
1452
));
for
(
int
i
=
4
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
i
!=
catesel
)
mainGame
->
cbDMCategory
->
addItem
(
mainGame
->
lstCategories
->
getListItem
(
i
));
}
mainGame
->
PopupElement
(
mainGame
->
wDMQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
}
case
BUTTON_DM_OK
:
{
switch
(
prev_operation
)
{
case
BUTTON_NEW_CATEGORY
:
{
int
catesel
=
0
;
const
wchar_t
*
catename
=
mainGame
->
ebDMName
->
getText
();
if
(
deckManager
.
CreateCategory
(
catename
))
{
mainGame
->
cbDBCategory
->
addItem
(
catename
);
mainGame
->
lstCategories
->
addItem
(
catename
);
catesel
=
mainGame
->
lstCategories
->
getItemCount
()
-
1
;
}
else
{
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
catename
,
256
))
{
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
L"分类已存在"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
}
}
}
if
(
catesel
>
0
)
{
mainGame
->
lstCategories
->
setSelected
(
catesel
);
refreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
changeCategory
(
catesel
);
}
break
;
}
case
BUTTON_RENAME_CATEGORY
:
{
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
const
wchar_t
*
oldcatename
=
mainGame
->
lstCategories
->
getListItem
(
catesel
);
const
wchar_t
*
newcatename
=
mainGame
->
ebDMName
->
getText
();
if
(
deckManager
.
RenameCategory
(
oldcatename
,
newcatename
))
{
mainGame
->
cbDBCategory
->
removeItem
(
catesel
);
mainGame
->
cbDBCategory
->
addItem
(
newcatename
);
mainGame
->
lstCategories
->
removeItem
(
catesel
);
mainGame
->
lstCategories
->
addItem
(
newcatename
);
catesel
=
mainGame
->
lstCategories
->
getItemCount
()
-
1
;
}
else
{
catesel
=
0
;
for
(
int
i
=
3
;
i
<
mainGame
->
lstCategories
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstCategories
->
getListItem
(
i
),
newcatename
,
256
))
{
catesel
=
i
;
mainGame
->
stACMessage
->
setText
(
L"分类已存在"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
}
}
}
if
(
catesel
>
0
)
{
mainGame
->
lstCategories
->
setSelected
(
catesel
);
refreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
changeCategory
(
catesel
);
}
break
;
}
case
BUTTON_DELETE_CATEGORY
:
{
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
const
wchar_t
*
catename
=
mainGame
->
lstCategories
->
getListItem
(
catesel
);
if
(
deckManager
.
DeleteCategory
(
catename
))
{
mainGame
->
cbDBCategory
->
removeItem
(
catesel
);
mainGame
->
lstCategories
->
removeItem
(
catesel
);
catesel
=
2
;
mainGame
->
lstCategories
->
setSelected
(
catesel
);
refreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
changeCategory
(
catesel
);
}
else
{
mainGame
->
stACMessage
->
setText
(
L"删除失败"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
case
BUTTON_NEW_DECK
:
{
const
wchar_t
*
deckname
=
mainGame
->
ebDMName
->
getText
();
wchar_t
catepath
[
256
];
deckManager
.
GetCategoryPath
(
catepath
,
mainGame
->
cbDBCategory
->
getSelected
(),
mainGame
->
cbDBCategory
->
getText
());
wchar_t
filepath
[
256
];
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
deckname
);
bool
res
=
false
;
if
(
!
FileSystem
::
IsFileExists
(
filepath
))
{
deckManager
.
current_deck
.
main
.
clear
();
deckManager
.
current_deck
.
extra
.
clear
();
deckManager
.
current_deck
.
side
.
clear
();
res
=
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
filepath
);
refreshDeckList
();
changeCategory
(
mainGame
->
lstCategories
->
getSelected
());
}
for
(
int
i
=
0
;
i
<
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
filepath
);
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
L"卡组已存在"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
}
break
;
}
case
BUTTON_DELETE_DECK_DM
:
{
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
wchar_t
filepath
[
256
];
deckManager
.
GetDeckFile
(
filepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
if
(
deckManager
.
DeleteDeck
(
filepath
))
{
mainGame
->
lstDecks
->
removeItem
(
decksel
);
mainGame
->
cbDBDecks
->
removeItem
(
decksel
);
decksel
--
;
if
(
decksel
!=
-
1
)
{
mainGame
->
lstDecks
->
setSelected
(
decksel
);
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
prev_deck
=
decksel
;
}
else
{
mainGame
->
stACMessage
->
setText
(
L"删除失败"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
case
BUTTON_MOVE_DECK
:
{
int
oldcatesel
=
mainGame
->
lstCategories
->
getSelected
();
int
newcatesel
=
mainGame
->
cbDMCategory
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
const
wchar_t
*
newcatename
=
mainGame
->
cbDMCategory
->
getText
();
const
wchar_t
*
olddeckname
=
mainGame
->
lstDecks
->
getListItem
(
decksel
);
wchar_t
deckname
[
256
];
BufferIO
::
CopyWStr
(
olddeckname
,
deckname
,
256
);
wchar_t
oldfilepath
[
256
];
deckManager
.
GetDeckFile
(
oldfilepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
wchar_t
newfilepath
[
256
];
if
(
oldcatesel
!=
2
&&
newcatesel
==
0
)
{
myswprintf
(
newfilepath
,
L"./deck/%ls.ydk"
,
deckname
);
}
else
{
myswprintf
(
newfilepath
,
L"./deck/%ls/%ls.ydk"
,
newcatename
,
deckname
);
}
bool
res
=
false
;
if
(
!
FileSystem
::
IsFileExists
(
newfilepath
))
{
res
=
FileSystem
::
Rename
(
oldfilepath
,
newfilepath
);
}
mainGame
->
lstCategories
->
setSelected
(
newcatename
);
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
refreshDeckList
();
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
changeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
L"卡组已存在"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
}
break
;
}
case
BUTTON_COPY_DECK
:
{
int
oldcatesel
=
mainGame
->
lstCategories
->
getSelected
();
int
newcatesel
=
mainGame
->
cbDMCategory
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
const
wchar_t
*
newcatename
=
mainGame
->
cbDMCategory
->
getText
();
const
wchar_t
*
olddeckname
=
mainGame
->
lstDecks
->
getListItem
(
decksel
);
wchar_t
deckname
[
256
];
BufferIO
::
CopyWStr
(
olddeckname
,
deckname
,
256
);
wchar_t
newfilepath
[
256
];
if
(
oldcatesel
!=
2
&&
newcatesel
==
0
)
{
myswprintf
(
newfilepath
,
L"./deck/%ls.ydk"
,
deckname
);
}
else
{
myswprintf
(
newfilepath
,
L"./deck/%ls/%ls.ydk"
,
newcatename
,
deckname
);
}
bool
res
=
false
;
if
(
!
FileSystem
::
IsFileExists
(
newfilepath
))
{
res
=
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
newfilepath
);
}
mainGame
->
lstCategories
->
setSelected
(
newcatename
);
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
refreshDeckList
();
mainGame
->
cbDBCategory
->
setSelected
(
catesel
);
changeCategory
(
catesel
);
for
(
int
i
=
0
;
i
<
mainGame
->
lstDecks
->
getItemCount
();
i
++
)
{
if
(
!
mywcsncasecmp
(
mainGame
->
lstDecks
->
getListItem
(
i
),
deckname
,
256
))
{
deckManager
.
LoadDeck
(
newfilepath
);
prev_deck
=
i
;
mainGame
->
cbDBDecks
->
setSelected
(
prev_deck
);
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
if
(
!
res
)
{
mainGame
->
stACMessage
->
setText
(
L"卡组已存在"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
}
break
;
}
}
break
;
}
default:
break
;
}
prev_operation
=
0
;
mainGame
->
HideElement
(
mainGame
->
wDMQuery
);
mainGame
->
stDMMessage2
->
setVisible
(
false
);
mainGame
->
ebDMName
->
setVisible
(
false
);
mainGame
->
cbDMCategory
->
setVisible
(
false
);
break
;
}
case
BUTTON_DM_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wDMQuery
);
mainGame
->
stDMMessage2
->
setVisible
(
false
);
mainGame
->
ebDMName
->
setVisible
(
false
);
mainGame
->
cbDMCategory
->
setVisible
(
false
);
break
;
}
case
BUTTON_SIDE_OK
:
{
case
BUTTON_SIDE_OK
:
{
if
(
deckManager
.
current_deck
.
main
.
size
()
!=
pre_mainc
||
deckManager
.
current_deck
.
extra
.
size
()
!=
pre_extrac
if
(
deckManager
.
current_deck
.
main
.
size
()
!=
pre_mainc
||
deckManager
.
current_deck
.
extra
.
size
()
!=
pre_extrac
||
deckManager
.
current_deck
.
side
.
size
()
!=
pre_sidec
)
{
||
deckManager
.
current_deck
.
side
.
size
()
!=
pre_sidec
)
{
...
@@ -627,11 +949,16 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -627,11 +949,16 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
gui
::
EGET_LISTBOX_CHANGED
:
{
case
irr
:
:
gui
::
EGET_LISTBOX_CHANGED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
LISTBOX_CATEGORIES
:
{
case
LISTBOX_CATEGORIES
:
{
if
(
mainGame
->
wDMQuery
->
isVisible
())
{
mainGame
->
lstCategories
->
setSelected
(
prev_category
);
break
;
}
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
int
catesel
=
mainGame
->
lstCategories
->
getSelected
();
if
(
catesel
==
3
)
{
if
(
catesel
==
3
)
{
catesel
=
2
;
catesel
=
2
;
mainGame
->
lstCategories
->
setSelected
(
catesel
);
mainGame
->
lstCategories
->
setSelected
(
catesel
);
break
;
if
(
prev_category
==
catesel
)
break
;
}
}
refreshDeckList
();
refreshDeckList
();
mainGame
->
lstDecks
->
setSelected
(
0
);
mainGame
->
lstDecks
->
setSelected
(
0
);
...
@@ -640,6 +967,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -640,6 +967,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
LISTBOX_DECKS
:
{
case
LISTBOX_DECKS
:
{
if
(
mainGame
->
wDMQuery
->
isVisible
())
{
mainGame
->
lstDecks
->
setSelected
(
prev_deck
);
break
;
}
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
if
(
decksel
==
-
1
)
if
(
decksel
==
-
1
)
...
...
gframe/deck_manager.cpp
View file @
ab78e5ea
...
@@ -293,4 +293,31 @@ bool DeckManager::DeleteDeck(const wchar_t* file) {
...
@@ -293,4 +293,31 @@ bool DeckManager::DeleteDeck(const wchar_t* file) {
return
result
==
0
;
return
result
==
0
;
#endif
#endif
}
}
bool
DeckManager
::
CreateCategory
(
const
wchar_t
*
name
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
if
(
name
[
0
]
==
0
)
return
false
;
wchar_t
localname
[
256
];
myswprintf
(
localname
,
L"./deck/%ls"
,
name
);
return
FileSystem
::
MakeDir
(
localname
);
}
bool
DeckManager
::
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
if
(
newname
[
0
]
==
0
)
return
false
;
wchar_t
oldlocalname
[
256
];
wchar_t
newlocalname
[
256
];
myswprintf
(
oldlocalname
,
L"./deck/%ls"
,
oldname
);
myswprintf
(
newlocalname
,
L"./deck/%ls"
,
newname
);
return
FileSystem
::
Rename
(
oldlocalname
,
newlocalname
);
}
bool
DeckManager
::
DeleteCategory
(
const
wchar_t
*
name
)
{
wchar_t
localname
[
256
];
myswprintf
(
localname
,
L"./deck/%ls"
,
name
);
if
(
!
FileSystem
::
IsDirExists
(
localname
))
return
false
;
return
FileSystem
::
DeleteDir
(
localname
);
}
}
}
gframe/deck_manager.h
View file @
ab78e5ea
...
@@ -47,7 +47,10 @@ public:
...
@@ -47,7 +47,10 @@ public:
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
bool
LoadDeck
(
const
wchar_t
*
file
);
bool
LoadDeck
(
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
DeleteCategory
(
const
wchar_t
*
name
);
};
};
extern
DeckManager
deckManager
;
extern
DeckManager
deckManager
;
...
...
gframe/game.cpp
View file @
ab78e5ea
...
@@ -498,10 +498,11 @@ bool Game::Initialize() {
...
@@ -498,10 +498,11 @@ bool Game::Initialize() {
wDeckEdit = env->addStaticText(L"", rect<s32>(309, 5, 605, 130), true, false, 0, -1, true);
wDeckEdit = env->addStaticText(L"", rect<s32>(309, 5, 605, 130), true, false, 0, -1, true);
wDeckEdit->setVisible(false);
wDeckEdit->setVisible(false);
btnManageDeck = env->addButton(rect<s32>(225, 5, 290, 30), wDeckEdit, BUTTON_MANAGE_DECK, L"管理");
btnManageDeck = env->addButton(rect<s32>(225, 5, 290, 30), wDeckEdit, BUTTON_MANAGE_DECK, L"管理");
wDeckManage
=
env
->
addWindow
(
rect
<
s32
>
(
310
,
135
,
800
,
465
),
false
,
L"管理卡组"
,
0
,
WINDOW_DECK_MANAGE
);
//deck manage
wDeckManage = env->addWindow(rect<s32>(310, 135, 800, 465), false, L"卡组管理", 0, WINDOW_DECK_MANAGE);
wDeckManage->setVisible(false);
wDeckManage->setVisible(false);
lstCategories
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
1
7
0
,
320
),
wDeckManage
,
LISTBOX_CATEGORIES
,
true
);
lstCategories = env->addListBox(rect<s32>(10, 30, 1
4
0, 320), wDeckManage, LISTBOX_CATEGORIES, true);
lstDecks
=
env
->
addListBox
(
rect
<
s32
>
(
1
8
0
,
30
,
340
,
320
),
wDeckManage
,
LISTBOX_DECKS
,
true
);
lstDecks = env->addListBox(rect<s32>(1
5
0, 30, 340, 320), wDeckManage, LISTBOX_DECKS, true);
posY = 30;
posY = 30;
btnNewCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_CATEGORY, L"新建分类");
btnNewCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_CATEGORY, L"新建分类");
posY += 30;
posY += 30;
...
@@ -523,6 +524,22 @@ bool Game::Initialize() {
...
@@ -523,6 +524,22 @@ bool Game::Initialize() {
cbLFList->setMaxSelectionRows(10);
cbLFList->setMaxSelectionRows(10);
for(unsigned int i = 0; i < deckManager._lfList.size(); ++i)
for(unsigned int i = 0; i < deckManager._lfList.size(); ++i)
cbLFList->addItem(deckManager._lfList[i].listName);
cbLFList->addItem(deckManager._lfList[i].listName);
//deck manage query
wDMQuery = env->addWindow(rect<s32>(400, 200, 710, 320), false, L"卡组管理");
wDMQuery->getCloseButton()->setVisible(false);
wDMQuery->setVisible(false);
stDMMessage = env->addStaticText(L"", rect<s32>(20, 25, 290, 45), false, false, wDMQuery);
stDMMessage2 = env->addStaticText(L"", rect<s32>(20, 50, 290, 70), false, false, wDMQuery, -1, true);
stDMMessage2->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
ebDMName = env->addEditBox(L"", rect<s32>(20, 50, 290, 70), true, wDMQuery, -1);
ebDMName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
cbDMCategory = env->addComboBox(rect<s32>(20, 50, 290, 70), wDMQuery, -1);
stDMMessage2->setVisible(false);
ebDMName->setVisible(false);
cbDMCategory->setVisible(false);
cbDMCategory->setMaxSelectionRows(10);
btnDMOK = env->addButton(rect<s32>(70, 80, 140, 105), wDMQuery, BUTTON_DM_OK, dataManager.GetSysString(1211));
btnDMCancel = env->addButton(rect<s32>(170, 80, 240, 105), wDMQuery, BUTTON_DM_CANCEL, dataManager.GetSysString(1212));
stDBCategory = env->addStaticText(dataManager.GetSysString(1300), rect<s32>(10, 9, 100, 29), false, false, wDeckEdit);
stDBCategory = env->addStaticText(dataManager.GetSysString(1300), rect<s32>(10, 9, 100, 29), false, false, wDeckEdit);
cbDBCategory = env->addComboBox(rect<s32>(80, 5, 220, 30), wDeckEdit, COMBOBOX_DBCATEGORY);
cbDBCategory = env->addComboBox(rect<s32>(80, 5, 220, 30), wDeckEdit, COMBOBOX_DBCATEGORY);
...
@@ -1659,6 +1676,7 @@ void Game::OnResize() {
...
@@ -1659,6 +1676,7 @@ void Game::OnResize() {
wANAttribute->setRelativePosition(ResizeWin(500, 200, 830, 285));
wANAttribute->setRelativePosition(ResizeWin(500, 200, 830, 285));
wANRace->setRelativePosition(ResizeWin(480, 200, 850, 410));
wANRace->setRelativePosition(ResizeWin(480, 200, 850, 410));
wReplaySave->setRelativePosition(ResizeWin(510, 200, 820, 320));
wReplaySave->setRelativePosition(ResizeWin(510, 200, 820, 320));
wDMQuery->setRelativePosition(ResizeWin(400, 200, 710, 320));
stHintMsg->setRelativePosition(ResizeWin(660 - 160 * xScale, 60, 660 + 160 * xScale, 90));
stHintMsg->setRelativePosition(ResizeWin(660 - 160 * xScale, 60, 660 + 160 * xScale, 90));
...
...
gframe/game.h
View file @
ab78e5ea
...
@@ -492,10 +492,12 @@ public:
...
@@ -492,10 +492,12 @@ public:
irr
::
gui
::
IGUIButton
*
btnMoveDeck
;
irr
::
gui
::
IGUIButton
*
btnMoveDeck
;
irr
::
gui
::
IGUIButton
*
btnCopyDeck
;
irr
::
gui
::
IGUIButton
*
btnCopyDeck
;
irr
::
gui
::
IGUIWindow
*
wDMQuery
;
irr
::
gui
::
IGUIWindow
*
wDMQuery
;
irr
::
gui
::
IGUIStaticText
*
stDMMessage
;
irr
::
gui
::
IGUIStaticText
*
stDMMessage2
;
irr
::
gui
::
IGUIEditBox
*
ebDMName
;
irr
::
gui
::
IGUIEditBox
*
ebDMName
;
irr
::
gui
::
IGUIComboBox
*
cbDMCategory
;
irr
::
gui
::
IGUIComboBox
*
cbDMCategory
;
irr
::
gui
::
IGUIButton
*
btnDM
Yes
;
irr
::
gui
::
IGUIButton
*
btnDM
OK
;
irr
::
gui
::
IGUIButton
*
btnDM
No
;
irr
::
gui
::
IGUIButton
*
btnDM
Cancel
;
irr
::
gui
::
IGUIComboBox
*
cbLFList
;
irr
::
gui
::
IGUIComboBox
*
cbLFList
;
//filter
//filter
irr
::
gui
::
IGUIStaticText
*
wFilter
;
irr
::
gui
::
IGUIStaticText
*
wFilter
;
...
...
gframe/myfilesystem.h
View file @
ab78e5ea
...
@@ -50,6 +50,31 @@ public:
...
@@ -50,6 +50,31 @@ public:
return
MakeDir
(
wdir
);
return
MakeDir
(
wdir
);
}
}
static
bool
Rename
(
const
wchar_t
*
woldname
,
const
wchar_t
*
wnewname
)
{
return
MoveFileW
(
woldname
,
wnewname
);
}
static
bool
Rename
(
const
char
*
oldname
,
const
char
*
newname
)
{
wchar_t
woldname
[
1024
];
wchar_t
wnewname
[
1024
];
BufferIO
::
DecodeUTF8
(
oldname
,
woldname
);
BufferIO
::
DecodeUTF8
(
newname
,
wnewname
);
return
Rename
(
woldname
,
wnewname
);
}
static
bool
DeleteDir
(
const
wchar_t
*
wdir
)
{
wchar_t
pdir
[
256
];
BufferIO
::
CopyWStr
(
wdir
,
pdir
,
256
);
pdir
[
wcslen
(
wdir
)
+
1
]
=
0
;
SHFILEOPSTRUCTW
lpFileOp
;
lpFileOp
.
hwnd
=
NULL
;
lpFileOp
.
wFunc
=
FO_DELETE
;
lpFileOp
.
pFrom
=
pdir
;
lpFileOp
.
pTo
=
0
;
lpFileOp
.
fFlags
=
FOF_ALLOWUNDO
|
FOF_NOCONFIRMATION
|
FOF_NOERRORUI
|
FOF_SILENT
;
return
SHFileOperationW
(
&
lpFileOp
)
==
0
;
}
static
void
TraversalDir
(
const
wchar_t
*
wpath
,
const
std
::
function
<
void
(
const
wchar_t
*
,
bool
)
>&
cb
)
{
static
void
TraversalDir
(
const
wchar_t
*
wpath
,
const
std
::
function
<
void
(
const
wchar_t
*
,
bool
)
>&
cb
)
{
wchar_t
findstr
[
1024
];
wchar_t
findstr
[
1024
];
wcscpy
(
findstr
,
wpath
);
wcscpy
(
findstr
,
wpath
);
...
...
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