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ygopro-2pick
Commits
7f02a000
Commit
7f02a000
authored
Jun 22, 2018
by
nanahira
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Plain Diff
update define of irrklang
parent
886fd4a5
Changes
1
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1 changed file
with
6 additions
and
0 deletions
+6
-0
gframe/game.cpp
gframe/game.cpp
+6
-0
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gframe/game.cpp
View file @
7f02a000
...
...
@@ -1122,6 +1122,7 @@ void Game::LoadConfig() {
gameConf
.
defaultOT
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"enable_bot_mode"
))
{
gameConf
.
enable_bot_mode
=
atoi
(
valbuf
);
#ifdef YGOPRO_USE_IRRKLANG
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
gameConf
.
enable_sound
=
atoi
(
valbuf
)
>
0
;
}
else
if
(
!
strcmp
(
strbuf
,
"sound_volume"
))
{
...
...
@@ -1132,6 +1133,7 @@ void Game::LoadConfig() {
gameConf
.
music_volume
=
atof
(
valbuf
)
/
100
;
}
else
if
(
!
strcmp
(
strbuf
,
"music_mode"
))
{
gameConf
.
music_mode
=
atoi
(
valbuf
);
#endif
}
else
{
// options allowing multiple words
sscanf
(
linebuf
,
"%s = %240[^
\n
]"
,
strbuf
,
valbuf
);
...
...
@@ -1192,6 +1194,7 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
chkIgnoreDeckChanges
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
#ifdef YGOPRO_USE_IRRKLANG
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
(
chkEnableSound
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
(
chkEnableMusic
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"#Volume of sound and music, between 0 and 100
\n
"
);
...
...
@@ -1202,6 +1205,7 @@ void Game::SaveConfig() {
if
(
vol
<
0
)
vol
=
0
;
else
if
(
vol
>
100
)
vol
=
100
;
fprintf
(
fp
,
"music_volume = %d
\n
"
,
vol
);
fprintf
(
fp
,
"music_mode = %d
\n
"
,
(
chkMusicMode
->
isChecked
()
?
1
:
0
));
#endif
fclose
(
fp
);
}
void
Game
::
ShowCardInfo
(
int
code
)
{
...
...
@@ -1383,6 +1387,7 @@ void Game::initUtils() {
MakeDirectory
(
"script"
);
MakeDirectory
(
"textures"
);
//sound
#ifdef YGOPRO_USE_IRRKLANG
MakeDirectory
(
"sound"
);
MakeDirectory
(
"sound/BGM"
);
MakeDirectory
(
"sound/BGM/advantage"
);
...
...
@@ -1392,6 +1397,7 @@ void Game::initUtils() {
MakeDirectory
(
"sound/BGM/lose"
);
MakeDirectory
(
"sound/BGM/menu"
);
MakeDirectory
(
"sound/BGM/win"
);
#endif
//pics
MakeDirectory
(
"pics"
);
MakeDirectory
(
"pics/field"
);
...
...
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