Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
5f6e2c33
Commit
5f6e2c33
authored
Dec 26, 2011
by
argon.sun
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
ecc4bc9c
Changes
8
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
19 additions
and
12 deletions
+19
-12
gframe/CGUIImageButton.cpp
gframe/CGUIImageButton.cpp
+1
-1
gframe/network.cpp
gframe/network.cpp
+1
-1
ocgcore/duel.h
ocgcore/duel.h
+1
-0
ocgcore/processor.cpp
ocgcore/processor.cpp
+10
-9
script/c14466224.lua
script/c14466224.lua
+1
-0
script/c27243130.lua
script/c27243130.lua
+2
-0
script/c80032567.lua
script/c80032567.lua
+1
-1
script/c93483212.lua
script/c93483212.lua
+2
-0
No files found.
gframe/CGUIImageButton.cpp
View file @
5f6e2c33
...
...
@@ -58,7 +58,7 @@ CGUIImageButton::CGUIImageButton(IGUIEnvironment* environment, IGUIElement* pare
imageScale
=
core
::
vector2df
(
1.0
f
,
1.0
f
);
}
CGUIImageButton
*
CGUIImageButton
::
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
)
{
CGUIImageButton
*
button
=
new
CGUIImageButton
(
env
,
parent
?
parent
:
dynamic_cast
<
IGUIElement
*>
(
env
)
,
id
,
rectangle
);
CGUIImageButton
*
button
=
new
CGUIImageButton
(
env
,
parent
?
parent
:
0
,
id
,
rectangle
);
button
->
drop
();
return
button
;
}
...
...
gframe/network.cpp
View file @
5f6e2c33
...
...
@@ -3,7 +3,7 @@
namespace
ygo
{
const
unsigned
short
PROTO_VERSION
=
0x10
17
;
const
unsigned
short
PROTO_VERSION
=
0x10
20
;
bool
NetManager
::
CreateHost
(
int
ipindex
)
{
wchar_t
*
pstr
;
...
...
ocgcore/duel.h
View file @
5f6e2c33
...
...
@@ -73,5 +73,6 @@ public:
#define DUEL_TEST_MODE 0x01
#define DUEL_ATTACK_FIRST_TURN 0x02
#define DUEL_NO_CHAIN_HINT 0x04
#define DUEL_ENABLE_PRIORITY 0x08
#endif
/* DUEL_H_ */
ocgcore/processor.cpp
View file @
5f6e2c33
...
...
@@ -1664,14 +1664,15 @@ int32 field::process_point_event(int16 step, int32 special, int32 skip_new) {
return
FALSE
;
}
case
7
:
{
/* Due to the new official rules, the priority of ignition effects when summon, special summon, flip summon is canceled
//ignition & quick effect
if
(
!
(
core
.
duel_options
&
DUEL_ENABLE_PRIORITY
))
return
FALSE
;
// Due to the new official rules, the priority of ignition effects when summon, special summon, flip summon is canceled
// Use DUEL_ENABLE_PRIORITY to enable this feature (TCG)
// ignition effects
tevent
e
;
if
(
core
.
current_chain
.
size
()
==
0
&&
(
check_event
(
EVENT_SUMMON_SUCCESS
,
&
e
)
||
check_event
(
EVENT_SPSUMMON_SUCCESS
,
&
e
)
||
check_event
(
EVENT_FLIP_SUMMON_SUCCESS
,
&
e
))
&&
e
.
reason_player
==
infos
.
turn_player
)
{
effect* peffect;
effect_container::iterator eit;
chain
newchain
;
tevent
e
;
e
.
event_cards
=
0
;
...
...
@@ -1680,12 +1681,13 @@ int32 field::process_point_event(int16 step, int32 special, int32 skip_new) {
e
.
reason_effect
=
0
;
e
.
reason
=
0
;
e
.
reason_player
=
PLAYER_NONE
;
for(
eit = effects.startup_effect.begin(); eit != effects.startup
_effect.end(); ++eit) {
peffect = eit->second;
for
(
auto
eit
=
effects
.
ignition_effect
.
begin
();
eit
!=
effects
.
ignition
_effect
.
end
();
++
eit
)
{
effect
*
peffect
=
eit
->
second
;
e
.
event_code
=
peffect
->
code
;
if(peffect->handler->current.location == LOCATION_MZONE && peffect->is_chainable() && peffect->is_activateable(infos.turn_player, e)) {
if
(
peffect
->
handler
->
current
.
location
==
LOCATION_MZONE
&&
peffect
->
is_chainable
(
infos
.
turn_player
)
&&
peffect
->
is_activateable
(
infos
.
turn_player
,
e
))
{
newchain
.
flag
=
0
;
newchain.chain_id = infos.
chain
_id++;
newchain
.
chain_id
=
infos
.
field
_id
++
;
newchain
.
evt
=
e
;
newchain
.
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
newchain
.
triggering_effect
=
peffect
;
...
...
@@ -1696,7 +1698,6 @@ int32 field::process_point_event(int16 step, int32 special, int32 skip_new) {
}
}
}
*/
return
FALSE
;
}
case
8
:
{
...
...
script/c14466224.lua
View file @
5f6e2c33
...
...
@@ -25,6 +25,7 @@ function c14466224.initial_effect(c)
end
function
c14466224
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemoveAsCost
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemoveAsCost
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
...
...
script/c27243130.lua
View file @
5f6e2c33
...
...
@@ -35,6 +35,8 @@ function c27243130.activate(e,tp,eg,ep,ev,re,r,rp)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
e2
:
SetValue
(
c27243130
.
efilter
)
...
...
script/c80032567.lua
View file @
5f6e2c33
...
...
@@ -14,5 +14,5 @@ function c80032567.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
function
c80032567
.
val
(
e
,
c
)
return
Duel
.
GetMatchingGroupCount
(
Card
.
IsSetCard
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
0x22
)
*
200
return
Duel
.
GetMatchingGroupCount
(
Card
.
IsSetCard
,
c
:
GetControler
()
,
LOCATION_GRAVE
,
0
,
nil
,
0x22
)
*
200
end
script/c93483212.lua
View file @
5f6e2c33
...
...
@@ -49,6 +49,8 @@ function c93483212.imop(e,tp,eg,ep,ev,re,r,rp)
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetValue
(
c93483212
.
imfilter
)
e1
:
SetReset
(
RESET_EVENT
+
0x1ff0000
+
RESET_PHASE
+
PHASE_END
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment