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ygopro-2pick
Commits
56921480
Commit
56921480
authored
Sep 01, 2015
by
VanillaSalt
Browse files
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Plain Diff
fix
parent
90ec3bc2
Changes
1
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Showing
1 changed file
with
21 additions
and
210 deletions
+21
-210
ocgcore/processor.cpp
ocgcore/processor.cpp
+21
-210
No files found.
ocgcore/processor.cpp
View file @
56921480
...
@@ -1324,6 +1324,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1324,6 +1324,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
nil_event
.
event_code
=
phase_event
;
nil_event
.
event_code
=
phase_event
;
nil_event
.
event_player
=
infos
.
turn_player
;
nil_event
.
event_player
=
infos
.
turn_player
;
int32
check_player
=
infos
.
turn_player
;
int32
check_player
=
infos
.
turn_player
;
if
(
core
.
units
.
begin
()
->
arg2
&
0x2
)
check_player
=
1
-
infos
.
turn_player
;
chain
newchain
;
chain
newchain
;
core
.
select_chains
.
clear
();
core
.
select_chains
.
clear
();
int32
tf_count
=
0
,
to_count
=
0
,
fc_count
=
0
,
cn_count
=
0
;
int32
tf_count
=
0
,
to_count
=
0
,
fc_count
=
0
,
cn_count
=
0
;
...
@@ -1393,6 +1395,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1393,6 +1395,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
continue
;
peffect
->
id
=
infos
.
field_id
++
;
peffect
->
id
=
infos
.
field_id
++
;
...
@@ -1451,21 +1455,22 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1451,21 +1455,22 @@ int32 field::process_phase_event(int16 step, int32 phase) {
return
FALSE
;
return
FALSE
;
}
}
case
2
:
{
case
2
:
{
chain
newchain
;
int32
priority_passed
=
core
.
units
.
begin
()
->
arg2
&
0x1
;
int32
is_opponent
=
core
.
units
.
begin
()
->
arg2
&
0x2
;
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
core
.
units
.
begin
()
->
arg2
==
1
)
if
(
priority_passed
)
core
.
units
.
begin
()
->
step
=
19
;
core
.
units
.
begin
()
->
step
=
19
;
else
{
else
{
if
(
core
.
units
.
begin
()
->
arg2
==
0
)
priority_passed
=
1
;
core
.
units
.
begin
()
->
arg2
=
1
;
is_opponent
^=
0x2
;
else
core
.
units
.
begin
()
->
arg2
=
is_opponent
|
priority_passed
;
core
.
units
.
begin
()
->
arg2
=
0
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
9
;
}
}
return
FALSE
;
return
FALSE
;
}
}
core
.
units
.
begin
()
->
arg2
=
2
;
priority_passed
=
0
;
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
core
.
units
.
begin
()
->
arg2
=
is_opponent
|
priority_passed
;
chain
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
effect
*
peffect
=
newchain
.
triggering_effect
;
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_ACTIONS
))
{
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_ACTIONS
))
{
if
(
peffect
->
flag
&
EFFECT_FLAG_FIELD_ONLY
)
if
(
peffect
->
flag
&
EFFECT_FLAG_FIELD_ONLY
)
...
@@ -1475,19 +1480,22 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1475,19 +1480,22 @@ int32 field::process_phase_event(int16 step, int32 phase) {
adjust_all
();
adjust_all
();
core
.
units
.
begin
()
->
step
=
3
;
core
.
units
.
begin
()
->
step
=
3
;
}
else
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_CONTINUOUS
))
{
}
else
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_CONTINUOUS
))
{
int32
check_player
=
infos
.
turn_player
;
if
(
is_opponent
)
check_player
=
1
-
infos
.
turn_player
;
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
newchain
.
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
newchain
.
triggering_location
=
peffect
->
handler
->
current
.
location
;
newchain
.
triggering_location
=
peffect
->
handler
->
current
.
location
;
newchain
.
triggering_sequence
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
triggering_sequence
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
triggering_player
=
infos
.
turn
_player
;
newchain
.
triggering_player
=
check
_player
;
core
.
new_chains
.
push_back
(
newchain
);
core
.
new_chains
.
push_back
(
newchain
);
peffect
->
handler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
handler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
infos
.
turn
_player
);
peffect
->
dec_count
(
check
_player
);
core
.
select_chains
.
clear
();
core
.
select_chains
.
clear
();
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
infos
.
turn
_player
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
1
-
check
_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
}
else
{
}
else
{
...
@@ -1514,204 +1522,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1514,204 +1522,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
return
FALSE
;
}
}
case
10
:
{
int32
phase_event
=
EVENT_PHASE
+
phase
;
effect
*
peffect
;
nil_event
.
event_code
=
phase_event
;
nil_event
.
event_player
=
infos
.
turn_player
;
int32
check_player
=
1
-
infos
.
turn_player
;
chain
newchain
;
core
.
select_chains
.
clear
();
int32
tf_count
=
0
,
to_count
=
0
,
fc_count
=
0
,
cn_count
=
0
;
auto
pr
=
effects
.
trigger_f_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
tf_count
++
;
}
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;)
{
peffect
=
pr
.
first
->
second
;
++
pr
.
first
;
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
cn_count
++
;
}
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();
++
eit
)
{
peffect
=
*
eit
;
if
(
peffect
->
code
!=
EFFECT_SET_CONTROL
)
continue
;
if
(
peffect
->
get_owner_player
()
!=
check_player
)
continue
;
if
(
!
(
peffect
->
reset_flag
&
phase
))
continue
;
uint8
pid
=
peffect
->
get_handler_player
();
uint8
tp
=
infos
.
turn_player
;
if
(
!
(((
peffect
->
reset_flag
&
RESET_SELF_TURN
)
&&
pid
==
tp
)
||
((
peffect
->
reset_flag
&
RESET_OPPO_TURN
)
&&
pid
!=
tp
)))
continue
;
if
((
peffect
->
reset_count
&
0xff
)
!=
1
)
continue
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
cn_count
++
;
}
core
.
spe_effect
[
check_player
]
=
0
;
if
(
!
core
.
hand_adjusted
)
{
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
to_count
++
;
core
.
spe_effect
[
check_player
]
++
;
}
if
(
phase
==
PHASE_DRAW
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
else
if
(
phase
==
PHASE_STANDBY
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_STANDBY_PHASE
;
else
if
(
phase
==
PHASE_BATTLE
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_BATTLE_END
;
else
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_END_PHASE
;
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
->
s_range
=
peffect
->
handler
->
current
.
location
;
peffect
->
o_range
=
peffect
->
handler
->
current
.
sequence
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
}
if
(
core
.
select_chains
.
size
()
==
0
)
{
returns
.
ivalue
[
0
]
=
-
1
;
core
.
units
.
begin
()
->
step
=
11
;
return
FALSE
;
}
else
if
(
tf_count
==
0
&&
cn_count
==
1
&&
to_count
==
0
&&
fc_count
==
0
)
{
returns
.
ivalue
[
0
]
=
0
;
core
.
units
.
begin
()
->
step
=
11
;
return
FALSE
;
}
else
if
(
tf_count
==
0
&&
to_count
==
1
&&
fc_count
==
0
&&
cn_count
==
0
)
{
add_process
(
PROCESSOR_SELECT_EFFECTYN
,
0
,
0
,
(
group
*
)
core
.
select_chains
[
0
].
triggering_effect
->
handler
,
check_player
,
0
);
return
FALSE
;
}
else
{
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_EVENT
);
pduel
->
write_buffer8
(
check_player
);
if
(
infos
.
phase
==
PHASE_DRAW
)
pduel
->
write_buffer32
(
20
);
else
if
(
infos
.
phase
==
PHASE_STANDBY
)
pduel
->
write_buffer32
(
21
);
else
if
(
infos
.
phase
==
PHASE_BATTLE
)
pduel
->
write_buffer32
(
25
);
else
pduel
->
write_buffer32
(
26
);
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]
|
(
tf_count
+
cn_count
?
0x10000
:
0
));
core
.
units
.
begin
()
->
step
=
11
;
return
FALSE
;
}
return
FALSE
;
}
case
11
:
{
returns
.
ivalue
[
0
]
--
;
return
FALSE
;
}
case
12
:
{
chain
newchain
;
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
core
.
units
.
begin
()
->
arg2
==
1
)
core
.
units
.
begin
()
->
step
=
19
;
else
{
if
(
core
.
units
.
begin
()
->
arg2
==
0
)
core
.
units
.
begin
()
->
arg2
=
1
;
else
core
.
units
.
begin
()
->
arg2
=
0
;
core
.
units
.
begin
()
->
step
=
-
1
;
}
return
FALSE
;
}
core
.
units
.
begin
()
->
arg2
=
2
;
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_ACTIONS
))
{
if
(
peffect
->
flag
&
EFFECT_FLAG_FIELD_ONLY
)
remove_effect
(
peffect
);
else
peffect
->
handler
->
remove_effect
(
peffect
);
adjust_all
();
core
.
units
.
begin
()
->
step
=
13
;
}
else
if
(
!
(
peffect
->
type
&
EFFECT_TYPE_CONTINUOUS
))
{
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
evt
=
nil_event
;
newchain
.
triggering_controler
=
peffect
->
handler
->
current
.
controler
;
newchain
.
triggering_location
=
peffect
->
handler
->
current
.
location
;
newchain
.
triggering_sequence
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
triggering_player
=
1
-
infos
.
turn_player
;
core
.
new_chains
.
push_back
(
newchain
);
peffect
->
handler
->
set_status
(
STATUS_CHAINING
,
TRUE
);
peffect
->
dec_count
(
1
-
infos
.
turn_player
);
core
.
select_chains
.
clear
();
add_process
(
PROCESSOR_ADD_CHAIN
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
0
,
0
,
0
,
FALSE
,
infos
.
turn_player
);
infos
.
priorities
[
0
]
=
0
;
infos
.
priorities
[
1
]
=
0
;
}
else
{
core
.
select_chains
.
clear
();
core
.
sub_solving_event
.
push_back
(
nil_event
);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
peffect
,
0
,
peffect
->
get_handler_player
(),
0
);
core
.
units
.
begin
()
->
step
=
13
;
}
return
FALSE
;
}
case
13
:
{
if
(
core
.
chain_limit
)
{
luaL_unref
(
pduel
->
lua
->
lua_state
,
LUA_REGISTRYINDEX
,
core
.
chain_limit
);
core
.
chain_limit
=
0
;
}
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
cait
->
triggering_effect
->
handler
->
set_status
(
STATUS_CHAINING
,
FALSE
);
add_process
(
PROCESSOR_SOLVE_CHAIN
,
0
,
0
,
0
,
FALSE
,
0
);
core
.
units
.
begin
()
->
step
=
9
;
return
FALSE
;
}
case
14
:
{
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
core
.
units
.
begin
()
->
step
=
9
;
return
FALSE
;
}
case
20
:
{
case
20
:
{
if
(
phase
!=
PHASE_END
)
{
if
(
phase
!=
PHASE_END
)
{
core
.
units
.
begin
()
->
step
=
24
;
core
.
units
.
begin
()
->
step
=
24
;
...
@@ -1748,6 +1558,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1748,6 +1558,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
core
.
hand_adjusted
=
TRUE
;
core
.
hand_adjusted
=
TRUE
;
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
arg2
=
0
;
return
FALSE
;
return
FALSE
;
}
}
case
25
:
{
case
25
:
{
...
...
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