--地獄の傀儡魔人
function c71564150.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(c71564150.cost)
	e1:SetTarget(c71564150.target)
	e1:SetOperation(c71564150.operation)
	c:RegisterEffect(e1)
end
function c71564150.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
	Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c71564150.filter(c)
	return c:IsFaceup() and c:IsLevelBelow(3) and c:IsControlerCanBeChanged()
end
function c71564150.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c71564150.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,1-tp,LOCATION_MZONE)
end
function c71564150.operation(e,tp,eg,ep,ev,re,r,rp)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectMatchingCard(tp,c71564150.filter,tp,0,LOCATION_MZONE,ft,ft,nil)
	local tc=g:GetFirst()
	while tc do
		if Duel.GetControl(tc,tp,PHASE_END,1) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_UNRELEASABLE_SUM)
			e1:SetReset(RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END)
			e1:SetValue(1)
			tc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
			e2:SetReset(RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END)
			e2:SetValue(1)
			tc:RegisterEffect(e2)
			local e3=Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_CANNOT_TRIGGER)
			e3:SetReset(RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END)
			tc:RegisterEffect(e3)
			local e4=Effect.CreateEffect(c)
			e4:SetType(EFFECT_TYPE_SINGLE)
			e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
			e4:SetReset(RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END)
			e4:SetValue(1)
			tc:RegisterEffect(e4)
		end
		tc=g:GetNext()
	end
end
