--星読みの魔術師
function c94415058.initial_effect(c)
	--pendulum summon
	aux.AddPendulumProcedure(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--actlimit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(c94415058.actcon)
	e2:SetOperation(c94415058.actop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	c:RegisterEffect(e3)
	--scale
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_CHANGE_LSCALE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCondition(c94415058.sccon)
	e4:SetValue(4)
	c:RegisterEffect(e4)
	local e5=e4:Clone()
	e5:SetCode(EFFECT_CHANGE_RSCALE)
	c:RegisterEffect(e5)
	--
	local e6=Effect.CreateEffect(c)
	e6:SetDescription(aux.Stringid(94415058,0))
	e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e6:SetCode(EVENT_TO_HAND)
	e6:SetRange(LOCATION_MZONE)
	e6:SetCountLimit(1)
	e6:SetCondition(c94415058.spcon)
	e6:SetTarget(c94415058.sptg)
	e6:SetOperation(c94415058.spop)
	c:RegisterEffect(e6)
end
function c94415058.actcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetAttacker()
	if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
	return (e:GetHandler():GetSequence()==6 or e:GetHandler():GetSequence()==7)
		and tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function c94415058.actop(e,tp,eg,ep,ev,re,r,rp)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(0,1)
	e1:SetValue(c94415058.aclimit)
	e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
	Duel.RegisterEffect(e1,tp)
end
function c94415058.aclimit(e,re,tp)
	return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c94415058.sccon(e)
	local seq=e:GetHandler():GetSequence()
	if seq~=6 and seq~=7 then return false end
	local tc=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_SZONE,13-seq)
	return not tc or (not tc:IsSetCard(0x98) and not tc:IsSetCard(0x99))
end
function c94415058.spcon(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	e:SetLabel(tc:GetCode())
	return eg:GetCount()==1 and rp~=tp and tc:IsReason(REASON_EFFECT)
		and tc:GetPreviousControler()==tp and tc:IsPreviousLocation(LOCATION_MZONE)
		and tc:IsType(TYPE_PENDULUM) and tc:IsControler(tp)
end
function c94415058.filter(c,e,tp,code)
	return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c94415058.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c94415058.filter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetLabel()) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c94415058.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c94415058.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetLabel())
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
