--炎竜星－シュンゲイ
function c30106950.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(30106950,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCountLimit(1,30106950)
	e1:SetCondition(c30106950.condition)
	e1:SetTarget(c30106950.target)
	e1:SetOperation(c30106950.operation)
	c:RegisterEffect(e1)
	--synchro effect
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
	e2:SetCondition(c30106950.sccon)
	e2:SetTarget(c30106950.sctg)
	e2:SetOperation(c30106950.scop)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BE_MATERIAL)
	e3:SetCondition(c30106950.atkcon)
	e3:SetOperation(c30106950.atkop)
	c:RegisterEffect(e3)
end
function c30106950.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
		and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp
end
function c30106950.filter(c,e,tp)
	return c:IsSetCard(0x9e) and not c:IsCode(30106950) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c30106950.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c30106950.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c30106950.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c30106950.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
end
function c30106950.sccon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return ph==PHASE_MAIN1 or ph==PHASE_BATTLE or ph==PHASE_MAIN2
end
function c30106950.mfilter(c)
	return c:IsSetCard(0x9e)
end
function c30106950.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then
		local mg=Duel.GetMatchingGroup(c30106950.mfilter,tp,LOCATION_MZONE,0,nil)
		return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
	end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c30106950.scop(e,tp,eg,ep,ev,re,r,rp)
	local mg=Duel.GetMatchingGroup(c30106950.mfilter,tp,LOCATION_MZONE,0,nil)
	local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg)
	if g:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local sg=g:Select(tp,1,1,nil)
		Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
	end
end
function c30106950.atkcon(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_SYNCHRO
end
function c30106950.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local rc=c:GetReasonCard()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(500)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	rc:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENCE)
	rc:RegisterEffect(e2)
end
