--カウンターマシンガンパンチ
function c68057622.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(c68057622.descon)
	e2:SetOperation(c68057622.desop)
	c:RegisterEffect(e2)
end
function c68057622.filter(c)
	return c:IsCode(68057622) and c:IsAbleToHand()
end
function c68057622.descon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local at=Duel.GetAttackTarget()
	return at and a:IsControler(1-tp) and at:IsRelateToBattle() and a:IsRelateToBattle() and a:GetAttack()<at:GetDefence()
end
function c68057622.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(Duel.GetAttacker(),REASON_EFFECT)
end
