--スリーバーストショット・ドラゴン
--Three Burst Blast Dragon
--Scripted by Larry126
function c101003044.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,aux.NOT(aux.FilterBoolFunction(Card.IsType,TYPE_TOKEN)),2)
	c:EnableReviveLimit()
	--Negate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101003044,0))
	e1:SetCategory(CATEGORY_NEGATE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(c101003044.negcon)
	e1:SetTarget(c101003044.negtg)
	e1:SetOperation(c101003044.negop)
	c:RegisterEffect(e1)
	--pierce
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_PIERCE)
	c:RegisterEffect(e2)
	--special summon
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_SPSUMMON_SUCCESS)
	e0:SetOperation(c101003044.regop)
	c:RegisterEffect(e0)
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101003044,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,101003044)
	e3:SetCondition(c101003044.spcon)
	e3:SetCost(c101003044.spcost)
	e3:SetTarget(c101003044.sptg)
	e3:SetOperation(c101003044.spop)
	c:RegisterEffect(e3)
end
function c101003044.negcon(e,tp,eg,ep,ev,re,r,rp)
	local ph=Duel.GetCurrentPhase()
	return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
		and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function c101003044.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function c101003044.negop(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateActivation(ev)
end
function c101003044.regop(e,tp,eg,ep,ev,re,r,rp)
	e:GetHandler():RegisterFlagEffect(101003044,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c101003044.spcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFlagEffect(101003044)==0
end
function c101003044.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsReleasable() end
	Duel.Release(e:GetHandler(),REASON_COST)
end
function c101003044.spfilter1(c,e,tp)
	return c:IsType(TYPE_LINK) and c:IsLinkBelow(2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101003044.spfilter2(c,e,tp)
	return c:IsRace(RACE_DRAGON) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101003044.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c101003044.spfilter1(chkc,e,tp) end
	if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or e:GetHandler():GetSequence()<5)
		and Duel.IsExistingTarget(c101003044.spfilter1,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c101003044.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c101003044.spop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
		if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
		local g=Duel.GetMatchingGroup(c101003044.spfilter2,tp,LOCATION_HAND,0,nil,e,tp)
		if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101003044,2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
			local sg=g:Select(tp,1,1,nil)
			Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
