--パーシアスの神域
--Sanctuary of Parshath
--Scripted by Eerie Code
function c100305025.initial_effect(c)
	--activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--change
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_CHANGE_CODE)
	e2:SetRange(LOCATION_SZONE+LOCATION_GRAVE)
	e2:SetValue(56433456)
	c:RegisterEffect(e2)
	--atk/def
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FAIRY))
	e3:SetValue(300)
	c:RegisterEffect(e3)
	local e4=e3:Clone()
	e4:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e4)
	--cannot be target/indestructable
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e5:SetRange(LOCATION_SZONE)
	e5:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
	e5:SetTarget(aux.TargetBoolFunction(Card.IsPosition,POS_FACEDOWN))
	e5:SetValue(1)
	c:RegisterEffect(e5)
	local e6=e5:Clone()
	e6:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	c:RegisterEffect(e6)
	--to deck
	local e7=Effect.CreateEffect(c)
	e7:SetCategory(CATEGORY_TODECK)
	e7:SetType(EFFECT_TYPE_IGNITION)
	e7:SetRange(LOCATION_SZONE)
	e7:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e7:SetCountLimit(1)
	e7:SetTarget(c100305025.tdtg)
	e7:SetOperation(c100305025.tdop)
	c:RegisterEffect(e7)
end
function c100305025.tdfilter(c,e)
	return (c:IsRace(RACE_FAIRY) or c:IsType(TYPE_COUNTER)) and c:IsAbleToDeck() and (not e or c:IsCanBeEffectTarget(e))
end
function c100305025.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	local g=Duel.GetMatchingGroup(c100305025.tdfilter,tp,LOCATION_GRAVE,0,nil,e)
	if chk==0 then return g:GetClassCount(Card.GetCode)>=3 end
	local tg=Group.CreateGroup()
	repeat
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
		local sg=g:Select(tp,1,1,nil)
		tg:Merge(sg)
		g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
	until tg:GetCount()==3
	Duel.SetTargetCard(tg)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,tg:GetCount(),0,0)
end
function c100305025.tdop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	if tg:GetCount()==0 then return end
	local ct=Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
	if ct>0 then Duel.SortDecktop(tp,tp,ct) end
end
