--天空的水晶部队 符文操控师
function c60151731.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3b26),aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--dis
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(60151731,0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e1:SetTarget(c60151731.distg)
	e1:SetOperation(c60151731.disop)
	c:RegisterEffect(e1)
	--des
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(60151731,1))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,60151731)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetHintTiming(0,0x1e0)
	e2:SetTarget(c60151731.destg)
	e2:SetOperation(c60151731.desop)
	c:RegisterEffect(e2)
	--special summon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(60151731,2))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetCountLimit(1,6011731)
	e3:SetTarget(c60151731.target2)
	e3:SetOperation(c60151731.operation2)
	c:RegisterEffect(e3)
end
function c60151731.disfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled() 
		and bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL
end
function c60151731.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c60151731.disfilter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(c60151731.disfilter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c60151731.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local g=Duel.GetMatchingGroup(c60151731.disfilter,tp,0,LOCATION_MZONE,nil)
	local tc=g:GetFirst()
	while tc do
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e2)
		tc=g:GetNext()
	end
end
function c60151731.desfilter(c)
	return c:IsFaceup() and c:IsDisabled()
end
function c60151731.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chk==0 then return Duel.IsExistingTarget(c60151731.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,c60151731.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c60151731.desop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc,REASON_EFFECT)
	end
end
function c60151731.filter(c,e,tp)
	return c:IsSetCard(0x3b26) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c60151731.filter2(c,ft)
	if ft==0 then
		return c:IsType(TYPE_MONSTER) and c:IsDestructable()
			and c:IsLocation(LOCATION_MZONE) and c:IsFaceup()
	else
		return c:IsType(TYPE_MONSTER) and c:IsDestructable()
			and ((c:IsLocation(LOCATION_MZONE) and c:IsFaceup()) or c:IsLocation(LOCATION_HAND))
	end
end
function c60151731.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
	if chk==0 then return Duel.IsExistingMatchingCard(c60151731.filter2,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,ft)
		and Duel.IsExistingTarget(c60151731.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c60151731.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
	local g2=Duel.GetMatchingGroup(c60151731.filter2,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,ft)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0)
end
function c60151731.operation2(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,c60151731.filter2,tp,LOCATION_MZONE,0,1,1,nil,ft)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			if Duel.Destroy(g,REASON_EFFECT)~=0 then
				if tc:IsRelateToEffect(e) then
					Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
				end
			end
		end
	else
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,c60151731.filter2,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,ft)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			if Duel.Destroy(g,REASON_EFFECT)~=0 then
				if tc:IsRelateToEffect(e) then
					Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
				end
			end
		end
	end
end
