--霓火吧妹
function c33700129.initial_effect(c)
	   --synchro summon
	aux.AddSynchroProcedure2(c,nil,aux.NonTuner(nil))
	c:EnableReviveLimit()
	--atk up
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(33700129,1))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_F)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c33700129.atkcon)
	e1:SetCost(c33700129.atkcost)
	e1:SetOperation(c33700129.atkop)
	c:RegisterEffect(e1)
	--recover
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(33700129,0))
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_DAMAGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(c33700129.con)
	e2:SetOperation(c33700129.op)
	c:RegisterEffect(e2)
end
function c33700129.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	return d~=nil and d:IsFaceup() and ((a:GetControler()==tp and a:IsSetCard(0x443) and a:IsRelateToBattle() and a:GetAttack()<d:GetAttack())
		or (d:GetControler()==tp and d:IsSetCard(0x443) and d:IsRelateToBattle() and d:GetAttack()<a:GetAttack()))
end
function c33700129.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return  Duel.CheckLPCost(tp,e:GetLabel()) and c:GetFlagEffect(33700129)==0 end
	 Duel.PayLPCost(tp,e:GetLabel())
	c:RegisterFlagEffect(33700129,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function c33700129.atkop(e,tp,eg,ep,ev,re,r,rp)
	local a=Duel.GetAttacker()
	local d=Duel.GetAttackTarget()
	if not a:IsRelateToBattle() or a:IsFacedown() or not d:IsRelateToBattle() or d:IsFacedown() then return end
	if a:IsControler(1-tp) then a,d=d,a end
   local dif=d:GetAttack()-a:GetAttack()
   if dif<0 then
	dif=-dif
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	e1:SetValue(dif)
	a:RegisterEffect(e1)
	 local e2=Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
	a:RegisterEffect(e2)
end
function c33700129.cfilter(c)
	return c:IsSetCard(0x443) 
end
function c33700129.con(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c33700129.cfilter,1,nil) and bit.band(r,REASON_EFFECT)~=0 and ep~=tp
end
function c33700129.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
end
function c33700129.recop(e,tp,eg,ep,ev,re,r,rp)
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end