--正义的未来
function c80050018.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_END_PHASE)
	e1:SetCountLimit(1,80050018)
	e1:SetTarget(c80050018.target)
	e1:SetOperation(c80050018.activate)
	c:RegisterEffect(e1)
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetDescription(aux.Stringid(80050018,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_REMOVE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,80050019)
	e2:SetTarget(c80050018.tdtg)
	e2:SetOperation(c80050018.tdop)
	c:RegisterEffect(e2)
end
function c80050018.filter(c)
	return c:IsSetCard(0x32d4) and c:IsAbleToRemove() and not c:IsCode(80050018)
end
function c80050018.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c80050018.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function c80050018.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
	local g=Duel.SelectMatchingCard(tp,c80050018.filter,tp,LOCATION_DECK,0,1,1,nil)
	local tg=g:GetFirst()
	if tg==nil then return end
	Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_REMOVED)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
	e1:SetCondition(c80050018.thcon)
	e1:SetOperation(c80050018.thop)
	e1:SetLabel(0)
	tg:RegisterEffect(e1)
end
function c80050018.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c80050018.thop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	e:GetHandler():SetTurnCounter(ct+1)
	if ct==0 then
		Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,e:GetHandler())
	else e:SetLabel(1) end
end
function c80050018.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToDeck() and Duel.IsPlayerCanDraw(tp,1) end
	Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c80050018.tdop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,0,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK) then
		Duel.ShuffleDeck(tp)
		Duel.BreakEffect()
		Duel.Draw(tp,1,REASON_EFFECT)
	end
end