--Rebellion
local m=37564320
local cm=_G["c"..m]
function cm.initial_effect(c)
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_CHAINING)
	e2:SetCondition(cm.condition2)
	--e2:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
	e2:SetTarget(cm.target2)
	e2:SetOperation(cm.activate2)
	c:RegisterEffect(e2)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_TRAP_ACT_IN_HAND)
	e1:SetCondition(function(e)
		return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_EXTRA,0)==0
	end)
	c:RegisterEffect(e1)
end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsChainNegatable(ev) and Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)<=5
end
function cm.target2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
	end
end
function cm.activate2(e,tp,eg,ep,ev,re,r,rp)
    if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg,REASON_EFFECT)
	end
end