--学园都市的苦力
function c80010037.initial_effect(c)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(80010037,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_HAND)
	e1:SetCondition(c80010037.condition)
	e1:SetTarget(c80010037.target)
	e1:SetOperation(c80010037.operation)
	c:RegisterEffect(e1)
	--tohand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(80010037,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
	e2:SetCountLimit(2,80010038)
	e2:SetTarget(c80010037.target1)
	e2:SetOperation(c80010037.operation1)
	c:RegisterEffect(e2)
end
function c80010037.condition(e,tp,eg,ep,ev,re,r,rp)
	return bit.band(r,REASON_EFFECT)~=0 and e:GetHandler():GetPreviousControler()==tp
end
function c80010037.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c80010037.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c80010037.target1(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function c80010037.operation1(e,tp,eg,ep,ev,re,r,rp)
	if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	if tc:GetLevel()==4 and tc:IsAbleToHand() then
		Duel.DisableShuffleCheck()
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ShuffleHand(tp)
	else
		Duel.DisableShuffleCheck()
		Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
	end
end