--太古龙·炼黑龙
function c10160001.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(10160001,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1,10160001)
	e2:SetCost(c10160001.spcost)
	e2:SetTarget(c10160001.sptg)
	e2:SetOperation(c10160001.spop)
	c:RegisterEffect(e2)
	local e5=e2:Clone()
	e5:SetCode(EVENT_SUMMON_SUCCESS)
	c:RegisterEffect(e5)
	--search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(10160001,1))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,10160001)
	e3:SetTarget(c10160001.pstg)
	e3:SetOperation(c10160001.psop)
	c:RegisterEffect(e3)  
	--cannot attack
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_CANNOT_ATTACK)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(c10160001.antarget)
	c:RegisterEffect(e4)  
end

function c10160001.antarget(e,c)
	return c~=e:GetHandler()
end

function c10160001.filter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end

function c10160001.pstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:GetLocation()==LOCATION_MZONE and c10160001.filter(chkc) end
	if chk==0 then return Duel.IsExistingMatchingCard(c10160001.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local g=Duel.SelectTarget(tp,c10160001.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end

function c10160001.psop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
	end
end

function c10160001.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end

function c10160001.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end

function c10160001.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		and c:IsCanBeSpecialSummoned(e,0,tp,true,true) and c:IsLocation(LOCATION_HAND) then
		Duel.SendtoGrave(c,REASON_RULE)
	end
end