--诛仙剑
function c197520711.initial_effect(c)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(c197520711.cost)
	e1:SetTarget(c197520711.target)
	e1:SetOperation(c197520711.activate)
	c:RegisterEffect(e1)
end
function c197520711.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLPCost(tp,2000) end
	Duel.PayLPCost(tp,2000)
end
function c197520711.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.SetChainLimit(aux.FALSE)
	end
end
function c197520711.activate(e,tp,eg,ep,ev,re,r,rp)
	local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.Destroy(sg,REASON_EFFECT)
end
