--太古龙·狱白龙
function c10160003.initial_effect(c)
	c:EnableReviveLimit()
	--cannot special summon
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(10160003,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
	e2:SetCode(EVENT_CHANGE_POS)
	e2:SetCountLimit(1,10160003)
	e2:SetCost(c10160003.spcost)
	e2:SetTarget(c10160003.sptg)
	e2:SetOperation(c10160003.spop)
	c:RegisterEffect(e2)
	--spsummon
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(10160003,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCountLimit(1,10160003)
	e3:SetTarget(c10160003.sptg2)
	e3:SetOperation(c10160003.spop2)
	c:RegisterEffect(e3)  
	--cannot attack
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_CANNOT_ATTACK)
	e4:SetTargetRange(LOCATION_MZONE,0)
	e4:SetTarget(c10160003.antarget)
	c:RegisterEffect(e4)  
end

function c10160003.antarget(e,c)
	return c~=e:GetHandler()
end

function c10160003.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsPlayerCanSpecialSummonMonster(tp,10161003,0,0x4011,0,0,1,RACE_ROCK,ATTRIBUTE_EARTH) end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end

function c10160003.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
	or not Duel.IsPlayerCanSpecialSummonMonster(tp,10161003,0,0x4011,0,0,1,RACE_ROCK,ATTRIBUTE_EARTH) then return end
	local token=Duel.CreateToken(tp,10161003)
	if Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_ADD_TYPE)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetValue(TYPE_TUNER)
		token:RegisterEffect(e1)
	end
end

function c10160003.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end

function c10160003.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end

function c10160003.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
		and c:IsCanBeSpecialSummoned(e,0,tp,true,true) and c:IsLocation(LOCATION_HAND) then
		Duel.SendtoGrave(c,REASON_RULE)
	end
end