--星宿的星辉
function c50000508.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)   
	--draw
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(50000508,0))
	e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(c50000508.tg)
	e2:SetOperation(c50000508.op)
	c:RegisterEffect(e2) 
	--indes
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,0)
	e3:SetTarget(c50000508.targets)
	e3:SetValue(c50000508.indct)
	c:RegisterEffect(e3) 
	--sp
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(50000508,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetCode(EVENT_TO_GRAVE)
	e4:SetTarget(c50000508.sptg)
	e4:SetOperation(c50000508.spop)
	c:RegisterEffect(e4)
end
function c50000508.filter1(c)
	return c:IsSetCard(0x50e) and c:IsAbleToDeck() and not c:IsPublic()
end
function c50000508.tg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsPlayerCanDraw(tp)
		and Duel.IsExistingMatchingCard(c50000508.filter1,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function c50000508.op(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
	local g=Duel.SelectMatchingCard(p,c50000508.filter1,p,LOCATION_HAND,0,1,99,nil)
	if g:GetCount()>0 then
		Duel.ConfirmCards(1-p,g)
		local ct=Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
		Duel.ShuffleDeck(p)
		Duel.BreakEffect()
		Duel.Draw(p,ct,REASON_EFFECT)
		Duel.ShuffleHand(p)
	end
end
--
function c50000508.targets(e,c)
	return c:IsSetCard(0x50e)
end
function c50000508.indct(e,re,r,rp)
	if bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 then
		return 1
	else return 0 end
end
--
function c50000508.spfilter(c,e,tp)
	return c:IsSetCard(0x50e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c50000508.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c50000508.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c50000508.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c50000508.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end