--ＤＭ 仙人掌兽
function c80009034.initial_effect(c)
	--ind
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetCondition(c80009034.indcon)
	e1:SetValue(1)
	c:RegisterEffect(e1) 
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(80009034,0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c80009034.target)
	e2:SetOperation(c80009034.operation)
	c:RegisterEffect(e2)   
end
function c80009034.indcon(e)
	return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
end
function c80009034.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
end
function c80009034.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e)  then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2)
		tc:RegisterEffect(e2)
	end
end