--巻きすぎた発条
function c61011311.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c61011311.target)
	e1:SetOperation(c61011311.activate)
	c:RegisterEffect(e1)
end
function c61011311.filter(c,e,tp)
	return c:IsSetCard(0x58) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c61011311.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c61011311.filter(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c61011311.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,c61011311.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c61011311.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENCE) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1,true)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e2,true)
		--cannot release
		local e3=Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e3:SetRange(LOCATION_MZONE)
		e3:SetCode(EFFECT_UNRELEASABLE_SUM)
		e3:SetValue(1)
		e3:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e3,true)
		local e4=e3:Clone()
		e4:SetCode(EFFECT_UNRELEASABLE_NONSUM)
		tc:RegisterEffect(e4,true)
		--unsynchroable
		local e5=Effect.CreateEffect(c)
		e5:SetType(EFFECT_TYPE_SINGLE)
		e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
		e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e5:SetValue(1)
		e5:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e5,true)
		Duel.SpecialSummonComplete()
	end
end
