--ゴルゴニック・ゴーレム
function c37984162.initial_effect(c)
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(37984162,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(c37984162.condition)
	e1:SetOperation(c37984162.operation)
	c:RegisterEffect(e1)
	--
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(37984162,1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCost(c37984162.discost)
	e2:SetTarget(c37984162.distg)
	e2:SetOperation(c37984162.disop)
	c:RegisterEffect(e2)
end
function c37984162.condition(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
		and e:GetHandler():GetReasonCard():IsRelateToBattle()
end
function c37984162.operation(e,tp,eg,ep,ev,re,r,rp)
	local rc=e:GetHandler():GetReasonCard()
	if rc:IsFaceup() and rc:IsRelateToBattle() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		rc:RegisterEffect(e1)
	end
end
function c37984162.discost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c37984162.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end
	if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
	local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,nil)
	Duel.SetChainLimit(c37984162.limit(g:GetFirst()))
end
function c37984162.limit(c)
	return	function (e,lp,tp)
				return e:GetHandler()~=c
			end
end
function c37984162.disop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsFacedown() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
