--鬼神の連撃
function c90470931.initial_effect(c)
	--multi attack
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c90470931.condition)
	e1:SetCost(c90470931.cost)
	e1:SetTarget(c90470931.target)
	e1:SetOperation(c90470931.operation)
	c:RegisterEffect(e1)
end
function c90470931.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnCount()~=1 and Duel.GetCurrentPhase()==PHASE_MAIN1
		and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_CANNOT_BP)
end
function c90470931.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	e:SetLabel(1)
	return true
end
function c90470931.filter(c,cst)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and not c:IsHasEffect(EFFECT_EXTRA_ATTACK) and (not cst or c:GetOverlayCount()~=0)
end
function c90470931.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local chkcost=e:GetLabel()==1 and true or false
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c90470931.filter(chkc,chkcost) end
	if chk==0 then
		e:SetLabel(0)
		return Duel.IsExistingTarget(c90470931.filter,tp,LOCATION_MZONE,0,1,nil,chkcost)
	end
	e:SetLabel(0)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	local tc=Duel.SelectTarget(tp,c90470931.filter,tp,LOCATION_MZONE,0,1,1,nil,chkcost):GetFirst()
	if chkcost then
		tc:RemoveOverlayCard(tp,tc:GetOverlayCount(),tc:GetOverlayCount(),REASON_COST)
	end
end
function c90470931.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
	end
end
