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function c83994433.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--indes
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(83994433,0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(c83994433.target)
	e1:SetOperation(c83994433.operation)
	c:RegisterEffect(e1)
end
function c83994433.filter(c)
	return c:IsFaceup()
end
function c83994433.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and c83994433.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c83994433.filter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c83994433.filter,tp,LOCATION_ONFIELD,0,1,1,nil)
end
function c83994433.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e1:SetCountLimit(1)
		e1:SetValue(c83994433.valcon)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function c83994433.valcon(e,re,r,rp)
	return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
