--竜星の具象化
function c30398342.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(30398342,0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c30398342.condition)
	e2:SetTarget(c30398342.target)
	e2:SetOperation(c30398342.operation)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,0)
	e3:SetTarget(c30398342.sumlimit)
	c:RegisterEffect(e3)
end
function c30398342.cfilter(c,tp)
	return c:IsReason(REASON_BATTLE+REASON_EFFECT)
		and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp
end
function c30398342.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c30398342.cfilter,1,nil,tp)
end
function c30398342.filter(c,e,tp)
	return c:IsSetCard(0x9e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c30398342.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(c30398342.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c30398342.operation(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c30398342.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c30398342.sumlimit(e,c,sump,sumtype,sumpos,targetp)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO)
end
