--ブンボーグ004
function c22227683.initial_effect(c)
	--atk/def up
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(c22227683.condition)
	e1:SetTarget(c22227683.target)
	e1:SetOperation(c22227683.operation)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetCondition(aux.bdocon)
	e2:SetTarget(c22227683.sptg)
	e2:SetOperation(c22227683.spop)
	c:RegisterEffect(e2)
end
function c22227683.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetAttackTarget()~=nil
end
function c22227683.tgfilter(c)
	return c:IsSetCard(0xab) and c:IsType(TYPE_MONSTER) and not c:IsCode(22227683) and c:IsAbleToGrave()
end
function c22227683.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetFlagEffect(22227683)==0
		and Duel.IsExistingMatchingCard(c22227683.tgfilter,tp,LOCATION_DECK,0,1,nil) end
	e:GetHandler():RegisterFlagEffect(22227683,RESET_CHAIN,0,1)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c22227683.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,c22227683.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
		and c:IsRelateToBattle() and c:IsFaceup() then
		local lv=tc:GetLevel()
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(lv*500)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_DAMAGE_CAL)
		c:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENCE)
		c:RegisterEffect(e2)
	end
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(0,1)
	e3:SetValue(1)
	e3:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e3,tp)
end
function c22227683.spfilter1(c,e,tp)
	return c:IsSetCard(0xab) and c:IsType(TYPE_MONSTER)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
		and Duel.IsExistingMatchingCard(c22227683.spfilter2,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,c,e,tp,c:GetLevel())
end
function c22227683.spfilter2(c,e,tp,lv)
	return c:IsSetCard(0xab) and c:IsType(TYPE_MONSTER) and c:GetLevel()~=lv
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c22227683.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingMatchingCard(c22227683.spfilter1,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE+LOCATION_HAND)
end
function c22227683.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g1=Duel.SelectMatchingCard(tp,c22227683.spfilter1,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
	if g1:GetCount()>0 then
		local tc=g1:GetFirst()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local g2=Duel.SelectMatchingCard(tp,c22227683.spfilter2,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,tc,e,tp,tc:GetLevel())
		g1:Merge(g2)
		Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
	end
end
