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MyCard
windbot
Commits
fa96dfae
Commit
fa96dfae
authored
Apr 06, 2018
by
nanahira
Browse files
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mg
parents
3b92c1dd
42a2cc6b
Changes
49
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49 changed files
with
4285 additions
and
3102 deletions
+4285
-3102
Decks/AI_Blackwing.ydk
Decks/AI_Blackwing.ydk
+59
-59
Decks/AI_BlueEyes.ydk
Decks/AI_BlueEyes.ydk
+59
-59
Decks/AI_CyberDragon.ydk
Decks/AI_CyberDragon.ydk
+56
-56
Decks/AI_Evilswarm.ydk
Decks/AI_Evilswarm.ydk
+74
-74
Decks/AI_Gravekeeper.ydk
Decks/AI_Gravekeeper.ydk
+45
-45
Decks/AI_Graydle.ydk
Decks/AI_Graydle.ydk
+74
-74
Decks/AI_Lightsworn.ydk
Decks/AI_Lightsworn.ydk
+59
-59
Decks/AI_LightswornShaddoldinosour.ydk
Decks/AI_LightswornShaddoldinosour.ydk
+78
-0
Decks/AI_Nekroz.ydk
Decks/AI_Nekroz.ydk
+59
-59
Decks/AI_Rainbow.ydk
Decks/AI_Rainbow.ydk
+59
-59
Decks/AI_ToadallyAwesome.ydk
Decks/AI_ToadallyAwesome.ydk
+59
-59
Decks/AI_Trickstar.ydk
Decks/AI_Trickstar.ydk
+10
-10
Decks/AI_Yosenju.ydk
Decks/AI_Yosenju.ydk
+59
-59
Dialogs/BA.zh-TW.json
Dialogs/BA.zh-TW.json
+78
-0
Dialogs/kiwi.zh-TW.json
Dialogs/kiwi.zh-TW.json
+76
-0
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+38
-0
Game/AI/Decks/BlackwingExecutor.cs
Game/AI/Decks/BlackwingExecutor.cs
+172
-172
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+953
-953
Game/AI/Decks/BurnExecutor.cs
Game/AI/Decks/BurnExecutor.cs
+1
-1
Game/AI/Decks/CyberDragonExecutor.cs
Game/AI/Decks/CyberDragonExecutor.cs
+187
-187
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+1
-1
Game/AI/Decks/EvilswarmExecutor.cs
Game/AI/Decks/EvilswarmExecutor.cs
+40
-40
Game/AI/Decks/GravekeeperExecutor.cs
Game/AI/Decks/GravekeeperExecutor.cs
+146
-146
Game/AI/Decks/GraydleExecutor.cs
Game/AI/Decks/GraydleExecutor.cs
+38
-38
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+1
-1
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+259
-263
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+813
-0
Game/AI/Decks/NekrozExecutor.cs
Game/AI/Decks/NekrozExecutor.cs
+326
-326
Game/AI/Decks/QliphortExecutor.cs
Game/AI/Decks/QliphortExecutor.cs
+3
-3
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+2
-2
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+2
-2
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+3
-3
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+42
-48
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+2
-2
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+5
-15
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+3
-3
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+129
-29
Game/AI/Enums/DangerousMonster.cs
Game/AI/Enums/DangerousMonster.cs
+3
-2
Game/AI/Enums/Floodgate.cs
Game/AI/Enums/Floodgate.cs
+71
-71
Game/AI/Executor.cs
Game/AI/Executor.cs
+22
-83
Game/ClientCard.cs
Game/ClientCard.cs
+1
-0
Game/ClientField.cs
Game/ClientField.cs
+26
-0
Game/Duel.cs
Game/Duel.cs
+5
-2
Game/GameAI.cs
Game/GameAI.cs
+56
-25
Game/GameBehavior.cs
Game/GameBehavior.cs
+29
-11
WindBot.csproj
WindBot.csproj
+1
-0
WindBotInfo.cs
WindBotInfo.cs
+1
-1
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
YGOSharp.OCGWrapper.dll
YGOSharp.OCGWrapper.dll
+0
-0
No files found.
Decks/AI_Blackwing.ydk
View file @
fa96dfae
Decks/AI_BlueEyes.ydk
View file @
fa96dfae
Decks/AI_CyberDragon.ydk
View file @
fa96dfae
Decks/AI_Evilswarm.ydk
View file @
fa96dfae
Decks/AI_Gravekeeper.ydk
View file @
fa96dfae
Decks/AI_Graydle.ydk
View file @
fa96dfae
Decks/AI_Lightsworn.ydk
View file @
fa96dfae
Decks/AI_LightswornShaddoldinosour.ydk
0 → 100644
View file @
fa96dfae
#created by ...
#main
18940556
18940556
18940556
93332803
93332803
55063751
28674152
41782653
41782653
41782653
3717252
3717252
80280944
48048590
77723643
55623480
30328508
30328508
44335251
77558536
77558536
77558536
95503687
95503687
4939890
4939890
14558127
14558127
59438930
37445295
37445295
23434538
23434538
33420078
67441435
1475311
1475311
1475311
11110587
11110587
11110587
18144506
38179121
38179121
38179121
44394295
44394295
44394295
67169062
81439173
83764718
94886282
94886282
99330325
10045474
10045474
74003290
77505534
4904633
#extra
74822425
20366274
48424886
94977269
50954680
80666118
4779823
33698022
76547525
42566602
98558751
30100551
74997493
50588353
50588353
!side
Decks/AI_Nekroz.ydk
View file @
fa96dfae
Decks/AI_Rainbow.ydk
View file @
fa96dfae
Decks/AI_ToadallyAwesome.ydk
View file @
fa96dfae
Decks/AI_Trickstar.ydk
View file @
fa96dfae
...
...
@@ -2,7 +2,6 @@
#main
98169343
98169343
9929398
61283655
61283655
61283655
...
...
@@ -11,20 +10,21 @@
35199656
14558127
14558127
14558127
59438930
59438930
98700941
23434538
23434538
23434538
67441435
94145021
63845230
63845230
63845230
18144506
35261759
35261759
53129443
53129443
53129443
73628505
73915051
73915051
...
...
@@ -42,18 +42,18 @@
84749824
#extra
41999284
3987233
41999284
3987233
2857636
50588353
98558751
74997493
2857636
38342335
99111753
86221741
31833038
3987233
99111753
38342335
50588353
41999284
9753964
41999284
34408491
!side
Decks/AI_Yosenju.ydk
View file @
fa96dfae
Dialogs/BA.zh-TW.json
0 → 100644
View file @
fa96dfae
{
"welcome"
:
[
"真難得有人發現這個。"
,
"真沒想到你能跟我對戰呢!決鬥者。不過也就到此為止了,接下來由我V.F.D(非常友善的決鬥者)來做你的對手。"
],
"deckerror"
:
[
"阿,可能BA又把CBD修壞導致{0}消失了。"
],
"duelstart"
:
[
"這只是AI,打贏不要太高興阿。"
,
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。"
,
"反主流學院請洽NOVA。"
,
"Wryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy."
],
"newturn"
:
[
"到我的回合了,抽牌!"
,
"我的回合,抽牌!"
,
"我抽了一張卡。"
],
"endturn"
:
[
"回合结束。"
,
"我的回合结束了。"
,
"這樣算是成功的展開嗎......"
,
"輪到你了。你的下一句是......我要發動灰流麗對吧!"
],
"directattack"
:
[
"{0},直接攻擊!"
,
"{0},直接攻擊對手!"
,
"{0},没有防守的地方,攻擊!"
,
"{0},攻擊對手的生命值!"
,
"{0},直接攻擊對手的生命值!"
,
"{0},通過直接攻擊打倒對手!"
,
"{0},使用直接攻擊打倒對手!"
,
"{0},直接攻擊釋放你的力量吧!"
,
"我的{0}將會粉碎你的生命值!"
,
"向對手展示你的力量吧,{0}!"
,
"你已經無法阻止我了。{0},攻擊!"
],
"attack"
:
[
"{0},攻擊這體{1}!"
,
"{0},消滅這體{1}!"
,
"{0},打倒{1}!"
,
"{0},衝向那體{1}!"
,
"{0},把你的力量释放到{1}上吧!"
],
"ondirectattack"
:
[
"可惡......"
,
"不過是{0}而已!"
,
"果然我還是太弱了......"
],
"facedownmonstername"
:
"怪獸"
,
"activate"
:
[
"我發動{0}。"
,
"我使用{0}的效果。"
,
"我使用{0}的力量。"
],
"summon"
:
[
"真是HIGH的最高點!出來吧{0}。"
,
"出來吧,{0}!"
,
"出現吧,{0}!"
,
"我召喚了強大的{0}!"
,
"我呼喚{0}參加戰鬥!"
,
"我呼喚出{0}。"
,
"我召喚{0}。"
],
"setmonster"
:
[
"我放置了一體怪獸。"
,
"我裡側表示放置了一體怪獸。"
],
"chaining"
:
[
"看這裡!發動{0}!"
,
"我使用{0}的力量。"
,
"很不錯的戰術...但是我拒絕!{0}!"
,
"真不愧是納粹,竟然能識破我的蓋牌......你說你只是單純的決鬥者?{0},發動!"
,
"看樣子你忘了我的{0}!"
,
"你考慮過我有{0}嗎?"
]
}
Dialogs/kiwi.zh-TW.json
0 → 100644
View file @
fa96dfae
{
"welcome"
:
[
"你找到我了!!!"
,
"來決鬥吧"
],
"deckerror"
:
[
"阿,可能BA又把CBD修壞導致{0}消失了。"
],
"duelstart"
:
[
"這只是AI,打贏不要太高興阿。"
,
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。"
,
"反主流學院請洽NOVA。"
],
"newturn"
:
[
"到我的回合了,抽牌!"
,
"我的回合,抽牌!"
,
"我抽了一張卡。"
],
"endturn"
:
[
"回合结束。"
,
"我的回合结束了。"
,
"這樣算是成功的展開嗎......"
,
"輪到你了。你的下一句是......我要發動灰流麗對吧!"
],
"directattack"
:
[
"{0},直接攻擊!"
,
"{0},直接攻擊對手!"
,
"{0},没有防守的地方,攻擊!"
,
"{0},攻擊對手的生命值!"
,
"{0},直接攻擊對手的生命值!"
,
"{0},通過直接攻擊打倒對手!"
,
"{0},使用直接攻擊打倒對手!"
,
"{0},直接攻擊釋放你的力量吧!"
,
"我的{0}將會粉碎你的生命值!"
,
"向對手展示你的力量吧,{0}!"
,
"你已經無法阻止我了。{0},攻擊!"
],
"attack"
:
[
"{0},攻擊這體{1}!"
,
"{0},消滅這體{1}!"
,
"{0},打倒{1}!"
,
"{0},衝向那體{1}!"
,
"{0},把你的力量释放到{1}上吧!"
],
"ondirectattack"
:
[
"可惡......"
,
"不過是{0}而已!"
,
"果然我還是太弱了......"
],
"facedownmonstername"
:
"怪獸"
,
"activate"
:
[
"我發動{0}。"
,
"我使用{0}的效果。"
,
"我使用{0}的力量。"
],
"summon"
:
[
"真是HIGH的最高點!出來吧{0}。"
,
"出來吧,{0}!"
,
"出現吧,{0}!"
,
"我召喚了強大的{0}!"
,
"我呼喚{0}參加戰鬥!"
,
"我呼喚出{0}。"
,
"我召喚{0}。"
],
"setmonster"
:
[
"我放置了一體怪獸。"
,
"我裡側表示放置了一體怪獸。"
],
"chaining"
:
[
"看這裡!發動{0}!"
,
"我使用{0}的力量。"
,
"很不錯的戰術...但是我拒絕!{0}!"
,
"看樣子你忘了我的{0}!"
,
"你考慮過我有{0}嗎?"
]
}
Game/AI/AIFunctions.cs
View file @
fa96dfae
...
...
@@ -296,6 +296,44 @@ namespace WindBot.Game.AI
return
Duel
.
ChainTargets
.
Count
==
1
&&
card
.
Equals
(
Duel
.
ChainTargets
[
0
]);
}
public
bool
ChainContainsCard
(
int
id
)
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Id
==
id
)
return
true
;
}
return
false
;
}
public
int
ChainCountPlayer
(
int
player
)
{
int
count
=
0
;
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
)
count
++;
}
return
count
;
}
public
bool
HasChainedTrap
(
int
player
)
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
))
return
true
;
}
return
false
;
}
public
ClientCard
GetLastChainCard
()
{
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
return
null
;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
...
...
Game/AI/Decks/BlackwingExecutor.cs
View file @
fa96dfae
Game/AI/Decks/BlueEyesExecutor.cs
View file @
fa96dfae
...
...
@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
private
bool
RebornEffect
()
{
if
(
Duel
.
Player
==
0
&&
CurrentChain
.
Count
>
0
)
if
(
Duel
.
Player
==
0
&&
Duel
.
CurrentChain
.
Count
>
0
)
{
// Silver's Cry spsummon Dragon Spirit at chain 2 will miss the timing
return
false
;
...
...
@@ -446,7 +446,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BlueEyesSpiritDragon
,
0
))
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
else
if
(
Duel
.
Player
==
1
&&
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
||
Duel
.
Phase
==
DuelPhase
.
End
))
{
...
...
@@ -468,7 +468,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
HopeHarbingerDragonTitanicGalaxy
,
0
))
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
return
true
;
}
...
...
@@ -855,7 +855,7 @@ namespace WindBot.Game.AI.Decks
int
space
=
5
-
Bot
.
GetMonstersInMainZone
().
Count
;
if
(
count
<
space
)
count
=
space
;
if
(
count
<
2
||
Duel
.
LifePoints
[
0
]
<
count
*
1000
)
if
(
count
<
2
||
Bot
.
LifePoints
<
count
*
1000
)
return
false
;
if
(
Duel
.
Turn
!=
1
)
{
...
...
@@ -872,7 +872,7 @@ namespace WindBot.Game.AI.Decks
{
defence
+=
monster
.
GetDefensePower
();
}
if
(
attack
-
defence
>
Duel
.
LifePoints
[
1
])
if
(
attack
-
defence
>
Enemy
.
LifePoints
)
return
false
;
}
AI
.
SelectCard
(
new
[]
...
...
Game/AI/Decks/BurnExecutor.cs
View file @
fa96dfae
...
...
@@ -90,7 +90,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SupremacyBerry
()
{
return
Duel
.
LifePoints
[
0
]
<
Duel
.
LifePoints
[
1
]
;
return
Bot
.
LifePoints
<
Enemy
.
LifePoints
;
}
private
bool
PoisonOfTheOldMan
()
...
...
Game/AI/Decks/CyberDragonExecutor.cs
View file @
fa96dfae
Game/AI/Decks/DragunityExecutor.cs
View file @
fa96dfae
...
...
@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CrystalWingSynchroDragonEffect
()
{
return
LastChainPlayer
!=
0
;
return
Duel
.
LastChainPlayer
!=
0
;
}
private
bool
DragunityPhalanxSummon
()
...
...
Game/AI/Decks/EvilswarmExecutor.cs
View file @
fa96dfae
Game/AI/Decks/GravekeeperExecutor.cs
View file @
fa96dfae
Game/AI/Decks/GraydleExecutor.cs
View file @
fa96dfae
Game/AI/Decks/HorusExecutor.cs
View file @
fa96dfae
...
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
private
bool
HorusTheBlackFlameDragonLv8
()
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
private
bool
DragonsRebirth
()
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
fa96dfae
...
...
@@ -79,11 +79,11 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ScarlightRedDragonArchfiend
,
DefaultScarlightRedDragonArchfiendEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PerformageTrickClown
,
PerformageTrickClownEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThousandBlades
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
HonestEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
DefaultHonestEffect
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
}
...
...
@@ -255,10 +255,6 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
}
private
bool
HonestEffect
()
{
return
Duel
.
Phase
!=
DuelPhase
.
Main1
;
}
}
}
\ No newline at end of file
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
0 → 100644
View file @
fa96dfae
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[
Deck
(
"LightswornShaddoldinosour"
,
"AI_LightswornShaddoldinosour"
,
"ver0.1"
)]
public
class
LightswornShaddoldinosour
:
DefaultExecutor
{
public
class
CardId
{
//monster
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
DogorantheMadFlameKaiju
=
93332803
;
public
const
int
GamecieltheSeaTurtleKaiju
=
55063751
;
public
const
int
RadiantheMultidimensionalKaiju
=
28674152
;
public
const
int
OvertexCoatls
=
41782653
;
public
const
int
ShaddollBeast
=
3717252
;
public
const
int
GiantRex
=
80280944
;
public
const
int
ShaddollDragon
=
77723643
;
public
const
int
FairyTailSnow
=
55623480
;
public
const
int
KeeperOfDragonicMagic
=
48048590
;
public
const
int
ShaddollSquamata
=
30328508
;
public
const
int
SouleatingOviraptor
=
44335251
;
public
const
int
Raiden
=
77558536
;
public
const
int
Lumina
=
95503687
;
public
const
int
ShaddollHedgehog
=
4939890
;
public
const
int
AshBlossom
=
14558127
;
public
const
int
GhostOgre
=
59438930
;
public
const
int
ShaddollFalco
=
37445295
;
public
const
int
MaxxC
=
23434538
;
public
const
int
PlaguespreaderZombie
=
33420078
;
public
const
int
GlowUpBulb
=
67441435
;
//spell
public
const
int
AllureofDarkness
=
1475311
;
public
const
int
ThatGrassLooksgreener
=
11110587
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
DoubleEvolutionPill
=
38179121
;
public
const
int
ShaddollFusion
=
44394295
;
public
const
int
PotOfAvarice
=
67169026
;
public
const
int
FoolishBurial
=
81439173
;
public
const
int
MonsterReborn
=
83764718
;
public
const
int
ChargeOfTheLightBrigade
=
94886282
;
public
const
int
InterruptedKaijuSlumber
=
99330325
;
public
const
int
ElShaddollFusion
=
6417578
;
//trap
public
const
int
infiniteTransience
=
10045474
;
public
const
int
LostWind
=
74003290
;
public
const
int
SinisterShadowGames
=
77505534
;
public
const
int
ShaddollCore
=
4904633
;
//extra
public
const
int
ElShaddollShekhinaga
=
74822425
;
public
const
int
ElShaddollConstruct
=
20366274
;
public
const
int
ElShaddollGrysra
=
48424886
;
public
const
int
ElShaddollWinda
=
94977269
;
public
const
int
CrystalWingSynchroDragon
=
50954680
;
public
const
int
ScarlightRedDragon
=
80666118
;
public
const
int
Michael
=
4779823
;
public
const
int
BlackRoseMoonlightDragon
=
33698022
;
public
const
int
RedWyvern
=
76547525
;
public
const
int
CoralDragon
=
42566602
;
public
const
int
TG_WonderMagician
=
98558751
;
public
const
int
MinervaTheExalte
=
30100551
;
public
const
int
Sdulldeat
=
74997493
;
public
const
int
CrystronNeedlefiber
=
50588353
;
}
bool
Pillused
=
false
;
bool
CrystalWingSynchroDragoneff_used
=
false
;
bool
OvertexCoatlseff_used
=
false
;
public
LightswornShaddoldinosour
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
//counter
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrystalWingSynchroDragon
,
CrystalWingSynchroDragonesp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GhostOgre
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AshBlossom
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
MaxxC
);
//first do
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HarpiesFeatherDuster
,
DefaultHarpiesFeatherDusterFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
infiniteTransience
,
DefaultBreakthroughSkill
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThatGrassLooksgreener
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
SouleatingOviraptor
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SouleatingOviraptor
,
SouleatingOviraptoreff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AllureofDarkness
,
DefaultAllureofDarkness
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotOfAvarice
,
PotofAvarice
);
// AddExecutor(ExecutorType.Activate, CardId.HarpiesFeatherDuster);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ChargeOfTheLightBrigade
,
ChargeOfTheLightBrigadeEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FoolishBurial
,
FoolishBurialEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InterruptedKaijuSlumber
,
DefaultInterruptedKaijuSlumber
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShaddollFusion
,
ShaddollFusioneff
);
//Reborn
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MonsterReborn
,
RebornEffect
);
//Normal Summon
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Raiden
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Raiden
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
KeeperOfDragonicMagic
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KeeperOfDragonicMagic
,
KeeperOfDragonicMagic
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
ShaddollSquamata
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
GlowUpBulb
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
ShaddollHedgehog
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
ShaddollDragon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
FairyTailSnow
,
FairyTailSnow
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FairyTailSnow
,
FairyTailSnow
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Lumina
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Lumina
);
//Sp Summon
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
UltimateConductorTytanno
,
UltimateConductorTytannosp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
UltimateConductorTytanno
,
UltimateConductorTytannoeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DoubleEvolutionPill
,
DoubleEvolutionPilleff
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
MinervaTheExalte
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MinervaTheExalte
,
MinervaTheExaltedEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
GamecieltheSeaTurtleKaiju
,
DefaultKaijuSpsummon
);
//activate
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
GlowUpBulb
,
GlowUpBulbeff
);
//activate chain
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
OvertexCoatls
,
OvertexCoatlseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShaddollBeast
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShaddollFalco
,
ShaddollFalcoeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShaddollSquamata
,
ShaddollSquamataeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShaddollDragon
,
ShaddollDragoneff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShaddollHedgehog
,
ShaddollHedgehogeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GiantRex
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ElShaddollConstruct
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ElShaddollGrysra
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ElShaddollShekhinaga
,
ElShaddollShekhinagaeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ElShaddollWinda
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrystalWingSynchroDragon
,
CrystalWingSynchroDragoneff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TG_WonderMagician
);
//spellset
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
MonsterReborn
,
spellset
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
PotOfAvarice
,
spellset
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
ThatGrassLooksgreener
,
spellset
);
//trap
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
LostWind
,
TrapSetWhenZoneFree
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
SinisterShadowGames
,
TrapSetWhenZoneFree
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
ShaddollCore
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
infiniteTransience
,
SetIsFieldEmpty
);
//trap activate
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
LostWind
,
DefaultBreakthroughSkill
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SinisterShadowGames
,
SinisterShadowGames
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ShaddollCore
,
ShaddollCoreeff
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
}
public
int
[]
all_List
()
{
return
new
[]
{
CardId
.
UltimateConductorTytanno
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
RadiantheMultidimensionalKaiju
,
CardId
.
OvertexCoatls
,
CardId
.
ShaddollBeast
,
CardId
.
GiantRex
,
CardId
.
ShaddollDragon
,
CardId
.
FairyTailSnow
,
CardId
.
KeeperOfDragonicMagic
,
CardId
.
ShaddollSquamata
,
CardId
.
SouleatingOviraptor
,
CardId
.
Raiden
,
CardId
.
Lumina
,
CardId
.
ShaddollHedgehog
,
CardId
.
AshBlossom
,
CardId
.
GhostOgre
,
CardId
.
ShaddollFalco
,
CardId
.
MaxxC
,
CardId
.
PlaguespreaderZombie
,
CardId
.
GlowUpBulb
,
CardId
.
AllureofDarkness
,
CardId
.
ThatGrassLooksgreener
,
CardId
.
HarpiesFeatherDuster
,
CardId
.
DoubleEvolutionPill
,
CardId
.
ShaddollFusion
,
CardId
.
PotOfAvarice
,
CardId
.
FoolishBurial
,
CardId
.
MonsterReborn
,
CardId
.
ChargeOfTheLightBrigade
,
CardId
.
InterruptedKaijuSlumber
,
CardId
.
ElShaddollFusion
,
CardId
.
infiniteTransience
,
CardId
.
LostWind
,
CardId
.
SinisterShadowGames
,
CardId
.
ShaddollCore
,
};
}
public
int
[]
Useless_List
()
{
return
new
[]
{
CardId
.
GlowUpBulb
,
CardId
.
PlaguespreaderZombie
,
CardId
.
InterruptedKaijuSlumber
,
CardId
.
ChargeOfTheLightBrigade
,
CardId
.
FoolishBurial
,
CardId
.
HarpiesFeatherDuster
,
CardId
.
ThatGrassLooksgreener
,
CardId
.
FairyTailSnow
,
CardId
.
GiantRex
,
CardId
.
Lumina
,
CardId
.
OvertexCoatls
,
};
}
public
override
void
OnNewTurn
()
{
Pillused
=
false
;
OvertexCoatlseff_used
=
false
;
CrystalWingSynchroDragoneff_used
=
false
;
}
public
bool
CrystalWingSynchroDragonesp
()
{
if
(
CrystalWingSynchroDragoneff_used
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
FairyTailSnow
)
||
Bot
.
HasInMonstersZone
(
CardId
.
Lumina
)
||
Bot
.
HasInMonstersZone
(
CardId
.
KeeperOfDragonicMagic
)||
Bot
.
HasInMonstersZone
(
CardId
.
SouleatingOviraptor
)
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
KeeperOfDragonicMagic
,
CardId
.
Lumina
,
CardId
.
FairyTailSnow
,
CardId
.
SouleatingOviraptor
,
});
return
true
;
}
return
false
;
}
public
bool
CrystalWingSynchroDragoneff
()
{
if
(
Duel
.
Player
==
0
)
{
CrystalWingSynchroDragoneff_used
=
true
;
AI
.
SelectCard
(
new
[]
{
CardId
.
GhostOgre
,
CardId
.
GlowUpBulb
,
CardId
.
PlaguespreaderZombie
,
CardId
.
ShaddollFalco
});
return
true
;
}
else
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
return
true
;
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1500
,
true
))
{
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
}
else
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
}
return
true
;
}
return
false
;
}
private
bool
UltimateConductorTytannoeff
()
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
)
{
IList
<
int
>
targets
=
new
[]
{
CardId
.
OvertexCoatls
,
CardId
.
ShaddollBeast
,
CardId
.
ShaddollSquamata
,
CardId
.
ShaddollHedgehog
,
CardId
.
ShaddollDragon
,
CardId
.
GlowUpBulb
,
CardId
.
PlaguespreaderZombie
,
CardId
.
FairyTailSnow
,
CardId
.
KeeperOfDragonicMagic
,
CardId
.
Raiden
,
CardId
.
Lumina
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
RadiantheMultidimensionalKaiju
,
CardId
.
GiantRex
,
CardId
.
ShaddollSquamata
,
CardId
.
SouleatingOviraptor
,
CardId
.
Raiden
,
CardId
.
Lumina
,
CardId
.
AshBlossom
,
CardId
.
GhostOgre
,
CardId
.
MaxxC
,
};
if
(!
Bot
.
HasInHand
(
targets
))
{
if
(!
Bot
.
HasInMonstersZone
(
targets
))
{
return
false
;
}
}
AI
.
SelectCard
(
targets
);
}
if
(
Duel
.
Phase
==
DuelPhase
.
Damage
)
AI
.
SelectYesNo
(
true
);
return
true
;
}
private
bool
UltimateConductorTytannosp
()
{
Pillused
=
true
;
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
}
private
bool
KeeperOfDragonicMagic
()
{
if
(
ActivateDescription
==
-
1
)
{
AI
.
SelectCard
(
Useless_List
());
return
true
;
}
return
true
;
}
private
bool
MonsterRepos
()
{
if
(
Card
.
Id
==
CardId
.
ElShaddollConstruct
&&
Card
.
IsAttack
())
return
false
;
return
base
.
DefaultMonsterRepos
();
}
private
bool
OvertexCoatlseff
()
{
if
(
OvertexCoatlseff_used
==
true
)
return
false
;
return
true
;
}
private
bool
DoubleEvolutionPilleff
()
{
if
(
Pillused
==
true
)
return
false
;
Pillused
=
true
;
IList
<
int
>
targets
=
new
[]
{
CardId
.
GiantRex
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
RadiantheMultidimensionalKaiju
,
CardId
.
OvertexCoatls
,
CardId
.
SouleatingOviraptor
,
CardId
.
UltimateConductorTytanno
,
};
if
(
Bot
.
HasInGraveyard
(
targets
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
GiantRex
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
OvertexCoatls
,
CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
RadiantheMultidimensionalKaiju
,
CardId
.
SouleatingOviraptor
,
CardId
.
UltimateConductorTytanno
,
});
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
GiantRex
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
RadiantheMultidimensionalKaiju
,
CardId
.
OvertexCoatls
,
CardId
.
SouleatingOviraptor
,
CardId
.
UltimateConductorTytanno
,
});
}
IList
<
int
>
targets2
=
new
[]
{
CardId
.
GiantRex
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
RadiantheMultidimensionalKaiju
,
CardId
.
OvertexCoatls
,
CardId
.
SouleatingOviraptor
,
CardId
.
UltimateConductorTytanno
,
};
if
(
Bot
.
HasInGraveyard
(
targets
))
{
AI
.
SelectNextCard
(
new
[]
{
CardId
.
ShaddollBeast
,
CardId
.
ShaddollDragon
,
CardId
.
KeeperOfDragonicMagic
,
CardId
.
ShaddollSquamata
,
CardId
.
SouleatingOviraptor
,
CardId
.
Raiden
,
CardId
.
Lumina
,
CardId
.
ShaddollHedgehog
,
CardId
.
AshBlossom
,
CardId
.
GhostOgre
,
CardId
.
ShaddollFalco
,
CardId
.
MaxxC
,
CardId
.
PlaguespreaderZombie
,
CardId
.
GlowUpBulb
,
CardId
.
FairyTailSnow
,
});
}
else
AI
.
SelectNextCard
(
new
[]
{
CardId
.
ShaddollBeast
,
CardId
.
ShaddollDragon
,
CardId
.
KeeperOfDragonicMagic
,
CardId
.
ShaddollSquamata
,
CardId
.
SouleatingOviraptor
,
CardId
.
Raiden
,
CardId
.
Lumina
,
CardId
.
ShaddollHedgehog
,
CardId
.
AshBlossom
,
CardId
.
GhostOgre
,
CardId
.
ShaddollFalco
,
CardId
.
MaxxC
,
CardId
.
PlaguespreaderZombie
,
CardId
.
GlowUpBulb
,
CardId
.
FairyTailSnow
,
});
AI
.
SelectThirdCard
(
new
[]
{
CardId
.
UltimateConductorTytanno
,
});
return
Enemy
.
GetMonsterCount
()
>=
1
;
}
private
bool
ShaddollCoreeff
()
{
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
if
(
Enemy
.
HasAttackingMonster
())
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
return
false
;
}
return
true
;
}
private
bool
FairyTailSnow
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
return
true
;
}
return
false
;
}
private
bool
SouleatingOviraptoreff
()
{
if
(!
OvertexCoatlseff_used
)
{
AI
.
SelectCard
(
CardId
.
OvertexCoatls
);
AI
.
SelectYesNo
(
false
);
}
else
{
AI
.
SelectCard
(
CardId
.
UltimateConductorTytanno
);
AI
.
SelectYesNo
(
true
);
}
return
true
;
}
private
bool
GlowUpBulbeff
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Lumina
)||
Bot
.
HasInMonstersZone
(
CardId
.
FairyTailSnow
)||
Bot
.
HasInMonstersZone
(
CardId
.
KeeperOfDragonicMagic
)||
Bot
.
HasInMonstersZone
(
CardId
.
SouleatingOviraptor
)
)
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
private
bool
ShaddollFusioneff
()
{
if
(
Enemy
.
GetMonstersExtraZoneCount
()
!=
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ElShaddollConstruct
,
CardId
.
ElShaddollShekhinaga
,
CardId
.
ElShaddollGrysra
,
CardId
.
ElShaddollWinda
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
ShaddollBeast
,
CardId
.
ShaddollSquamata
,
CardId
.
ShaddollHedgehog
,
CardId
.
ShaddollDragon
,
CardId
.
ShaddollFalco
,
});
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
return
true
;
}
else
{
if
(!
Bot
.
IsFieldEmpty
())
return
false
;
AI
.
SelectCard
(
CardId
.
ElShaddollConstruct
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
}
return
true
;
}
private
bool
ShaddollCore
()
{
return
Bot
.
HasInGraveyard
(
CardId
.
ShaddollFusion
);
}
private
bool
AllureofDarkness
()
{
IList
<
ClientCard
>
materials
=
Bot
.
Hand
;
IList
<
ClientCard
>
check
=
new
List
<
ClientCard
>();
ClientCard
mat
=
null
;
foreach
(
ClientCard
card
in
materials
)
{
if
(
card
.
HasAttribute
(
CardAttribute
.
Dark
))
{
mat
=
card
;
break
;
}
}
if
(
mat
!=
null
)
{
return
true
;
}
return
false
;
}
private
bool
spellset
()
{
return
Bot
.
Hand
.
Count
>
6
;
}
private
bool
RebornEffect
()
{
IList
<
int
>
targets
=
new
[]
{
CardId
.
UltimateConductorTytanno
,
CardId
.
ElShaddollConstruct
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
SouleatingOviraptor
,
};
if
(!
Bot
.
HasInGraveyard
(
targets
))
{
return
false
;
}
AI
.
SelectCard
(
targets
);
return
true
;
}
private
bool
PotofAvarice
()
{
return
true
;
}
private
bool
MaxxC
()
{
return
Duel
.
Player
==
1
;
}
private
bool
SetIsFieldEmpty
()
{
return
!
Bot
.
IsFieldEmpty
();
}
private
bool
TrapSetWhenZoneFree
()
{
return
Bot
.
GetSpellCountWithoutField
()
<
4
;
}
private
bool
ChargeOfTheLightBrigadeEffect
()
{
if
(!
Bot
.
HasInHand
(
CardId
.
Raiden
))
AI
.
SelectCard
(
CardId
.
Raiden
);
else
AI
.
SelectCard
(
new
[]
{
CardId
.
Lumina
,
});
return
true
;
}
private
bool
SinisterShadowGames
()
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ShaddollBeast
,
});
return
true
;
}
private
bool
ElShaddollShekhinagaeff
()
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
return
true
;
else
{
if
(
Duel
.
LastChainPlayer
==
1
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ElShaddollConstruct
,
CardId
.
ElShaddollShekhinaga
,
CardId
.
ElShaddollGrysra
,
CardId
.
ElShaddollWinda
,
CardId
.
ShaddollSquamata
,
}
);
}
}
return
true
;
}
private
bool
ShaddollFalcoeff
()
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
return
true
;
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ElShaddollConstruct
,
CardId
.
ElShaddollShekhinaga
,
CardId
.
ElShaddollGrysra
,
CardId
.
ElShaddollWinda
,
CardId
.
ShaddollSquamata
,
}
);
}
return
true
;
}
private
bool
ShaddollHedgehogeff
()
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ShaddollSquamata
,
});
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ShaddollFusion
,
CardId
.
SinisterShadowGames
});
}
return
true
;
}
private
bool
ShaddollDragoneff
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
();
AI
.
SelectCard
(
target
);
return
true
;
}
else
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
AI
.
SelectCard
(
target
);
return
true
;
}
}
private
bool
ShaddollSquamataeff
()
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
ShaddollBeast
,
});
}
else
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
AI
.
SelectCard
(
target
);
}
return
true
;
}
private
bool
FoolishBurialEffect
()
{
if
(
Bot
.
GetRemainingCount
(
CardId
.
DoubleEvolutionPill
,
3
)
>
0
)
{
if
(!
OvertexCoatlseff_used
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
OvertexCoatls
,
});
}
else
return
false
;
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
OvertexCoatls
,
CardId
.
ShaddollSquamata
,
CardId
.
FairyTailSnow
,
});
}
return
true
;
}
private
bool
GoblindberghSummon
()
{
foreach
(
ClientCard
card
in
Bot
.
Hand
.
GetMonsters
())
{
if
(!
card
.
Equals
(
Card
)
&&
card
.
Level
==
4
)
return
true
;
}
return
false
;
}
private
bool
PerformageTrickClownEffect
()
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
public
bool
Hand_act_eff
()
{
//if (Card.Id == CardId.Urara && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if
(
Card
.
Id
==
CardId
.
GhostOgre
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
GhostOgre
))
return
false
;
return
(
Duel
.
LastChainPlayer
==
1
);
}
private
bool
MinervaTheExaltedEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
return
true
;
}
else
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
targets
.
Add
(
target1
);
ClientCard
target2
=
AI
.
Utils
.
GetBestEnemySpell
();
if
(
target2
!=
null
)
targets
.
Add
(
target2
);
foreach
(
ClientCard
target
in
Enemy
.
GetMonsters
())
{
if
(
targets
.
Count
>=
3
)
break
;
if
(!
targets
.
Contains
(
target
))
targets
.
Add
(
target
);
}
foreach
(
ClientCard
target
in
Enemy
.
GetSpells
())
{
if
(
targets
.
Count
>=
3
)
break
;
if
(!
targets
.
Contains
(
target
))
targets
.
Add
(
target
);
}
if
(
targets
.
Count
==
0
)
return
false
;
AI
.
SelectNextCard
(
targets
);
return
true
;
}
}
private
bool
HonestEffect
()
{
return
Duel
.
Phase
!=
DuelPhase
.
Main1
;
}
}
}
\ No newline at end of file
Game/AI/Decks/NekrozExecutor.cs
View file @
fa96dfae
Game/AI/Decks/QliphortExecutor.cs
View file @
fa96dfae
...
...
@@ -161,7 +161,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SkillDrainEffect
()
{
return
(
Duel
.
LifePoints
[
0
]
>
1000
)
&&
DefaultUniqueTrap
();
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultUniqueTrap
();
}
private
bool
PotOfDualityEffect
()
...
...
@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
{
AI
.
SelectCard
(
HighScaleCards
);
}
return
Duel
.
LifePoints
[
0
]
>
800
;
return
Bot
.
LifePoints
>
800
;
}
private
bool
StealthEffect
()
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
fa96dfae
...
...
@@ -107,7 +107,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
StardustDragon
,
DefaultStardustDragonSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
StardustDragon
,
DefaultStardustDragonEffect
);
...
...
@@ -267,7 +267,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GagagaCowboySummon
()
{
if
(
Duel
.
LifePoints
[
1
]
<=
800
)
if
(
Enemy
.
LifePoints
<=
800
)
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
fa96dfae
...
...
@@ -262,9 +262,9 @@ namespace WindBot.Game.AI.Decks
private
bool
CyberDragonInfinityEffect
()
{
if
(
CurrentChain
.
Count
>
0
)
if
(
Duel
.
CurrentChain
.
Count
>
0
)
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
else
{
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
fa96dfae
...
...
@@ -117,7 +117,7 @@ namespace WindBot.Game.AI.Decks
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Id
==
CardId
.
SkyCavalryCentaurea
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
attacker
.
RealPower
=
Duel
.
LifePoints
[
0
]
+
attacker
.
Attack
;
attacker
.
RealPower
=
Bot
.
LifePoints
+
attacker
.
Attack
;
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
...
...
@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ToadallyAwesomeEffect
()
{
if
(
CurrentChain
.
Count
>
0
)
if
(
Duel
.
CurrentChain
.
Count
>
0
)
{
// negate effect, select a cost for it
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
...
...
@@ -506,7 +506,7 @@ namespace WindBot.Game.AI.Decks
{
defence
+=
monster
.
GetDefensePower
();
}
if
(
attack
-
2000
-
defence
>
Duel
.
LifePoints
[
1
]
&&
!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
if
(
attack
-
2000
-
defence
>
Enemy
.
LifePoints
&&
!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
return
true
;
}
return
false
;
...
...
Game/AI/Decks/TrickstarExecutor.cs
View file @
fa96dfae
...
...
@@ -249,9 +249,9 @@ namespace WindBot.Game.AI.Decks
ClientCard
tosolve
=
AI
.
Utils
.
GetProblematicEnemyCard
();
if
(
tosolve
==
null
)
{
if
(
LastChainPlayer
==
1
&&
GetLastChainCard
()
!=
null
)
if
(
Duel
.
LastChainPlayer
==
1
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
)
{
ClientCard
target
=
GetLastChainCard
();
ClientCard
target
=
AI
.
Utils
.
GetLastChainCard
();
if
(
target
.
HasPosition
(
CardPosition
.
FaceUp
)
&&
(
target
.
Location
==
CardLocation
.
MonsterZone
||
target
.
Location
==
CardLocation
.
SpellZone
))
tosolve
=
target
;
}
}
...
...
@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
GetLastChainCard
().
Id
==
CardId
.
Feather
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Grass
))))
return
true
;
if
(
Duel
.
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
Feather
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Grass
))))
return
true
;
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
{
int
total_atk
=
0
;
...
...
@@ -346,7 +346,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
m
.
IsAttack
()
&&
!
m
.
Attacked
)
total_atk
+=
m
.
Attack
;
}
if
(
total_atk
>=
Duel
.
LifePoints
[
0
]
)
return
true
;
if
(
total_atk
>=
Bot
.
LifePoints
)
return
true
;
}
return
false
;
}
...
...
@@ -369,7 +369,7 @@ namespace WindBot.Game.AI.Decks
stage_locked
=
null
;
return
true
;
}
else
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)
>
0
)
else
if
(
Enemy
.
LifePoints
<=
1000
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
...
...
@@ -423,7 +423,7 @@ namespace WindBot.Game.AI.Decks
if
(
NormalSummoned
)
{
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
!
pink_ss
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)
>
0
)
if
(
Enemy
.
LifePoints
<=
1000
&&
!
pink_ss
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
...
...
@@ -483,12 +483,12 @@ namespace WindBot.Game.AI.Decks
if
(
GraveCall_count
>
0
&&
GraveCall_id
==
Card
.
Id
)
return
false
;
if
(
Card
.
Id
==
CardId
.
Urara
&&
Bot
.
HasInHand
(
CardId
.
LockBird
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
false
;
if
(
Card
.
Id
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
return
(
LastChainPlayer
==
1
);
return
(
Duel
.
LastChainPlayer
==
1
);
}
public
bool
Exterio_counter
()
{
if
(
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
AI
.
SelectCard
(
Useless_List
());
return
true
;
...
...
@@ -505,15 +505,15 @@ namespace WindBot.Game.AI.Decks
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
((
Duel
.
LifePoints
[
1
]
<=
1000
&&
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
||
Duel
.
LifePoints
[
1
]
<=
800
if
((
Enemy
.
LifePoints
<=
1000
&&
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
||
Enemy
.
LifePoints
<=
800
||
(!
NormalSummoned
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
))
)
{
pink_ss
=
true
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
(
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
-
800
>=
Duel
.
LifePoints
[
0
]
))
return
false
;
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
(
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
-
800
>=
Bot
.
LifePoints
))
return
false
;
pink_ss
=
true
;
return
true
;
}
...
...
@@ -580,19 +580,15 @@ namespace WindBot.Game.AI.Decks
public
bool
Eater_eff
()
{
ClientCard
self_card
=
(
Duel
.
Player
==
0
)
?
AI
.
GetAttacker
()
:
AI
.
GetDefender
();
ClientCard
enemy_card
=
(
Duel
.
Player
==
1
)
?
AI
.
GetAttacker
()
:
AI
.
GetDefender
();
if
(
self_card
==
null
||
enemy_card
==
null
)
return
false
;
if
(
enemy_card
.
HasPosition
(
CardPosition
.
FaceDown
))
return
true
;
if
(
enemy_card
.
HasPosition
(
CardPosition
.
Attack
)
&&
(
self_card
.
Attack
-
enemy_card
.
GetDefensePower
()
>=
Duel
.
LifePoints
[
1
]))
return
true
;
return
(
self_card
.
Attack
<=
(
enemy_card
.
GetDefensePower
()
*
2
));
if
(
Enemy
.
BattlingMonster
.
HasPosition
(
CardPosition
.
Attack
)
&&
(
Bot
.
BattlingMonster
.
Attack
-
Enemy
.
BattlingMonster
.
GetDefensePower
()
>=
Enemy
.
LifePoints
))
return
false
;
return
true
;
}
public
bool
Red_ss
()
{
if
(
red_ss_count
>=
6
)
return
false
;
if
((
ChainContainsCard
(
CardId
.
DarkHole
)
||
ChainContainsCard
(
99330325
)
||
ChainContainsCard
(
53582587
))
&&
ChainContainsCard
(
CardId
.
Red
))
return
false
;
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
if
((
AI
.
Utils
.
ChainContainsCard
(
CardId
.
DarkHole
)
||
AI
.
Utils
.
ChainContainsCard
(
99330325
)
||
AI
.
Utils
.
ChainContainsCard
(
53582587
))
&&
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Red
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
Red
)
{
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
...
...
@@ -604,7 +600,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
if
(
LastChainPlayer
==
1
)
return
true
;
if
(
Duel
.
LastChainPlayer
==
1
)
return
true
;
if
(
Duel
.
Player
==
0
)
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
...
...
@@ -695,7 +691,7 @@ namespace WindBot.Game.AI.Decks
});
return
true
;
}
if
(
Duel
.
LifePoints
[
1
]
<=
1000
)
if
(
Enemy
.
LifePoints
<=
1000
)
{
if
(
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)
>
0
&&
!
pink_ss
)
{
...
...
@@ -754,7 +750,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
Yellow
});
}
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Enemy
.
LifePoints
<=
4000
)
{
AI
.
SelectCard
(
new
[]
{
...
...
@@ -875,10 +871,8 @@ namespace WindBot.Game.AI.Decks
return true;
}
*/
ClientCard
self_monster
=
(
Duel
.
Player
==
0
)
?
AI
.
GetAttacker
()
:
AI
.
GetDefender
();
ClientCard
enemy_monster
=
(
Duel
.
Player
==
1
)
?
AI
.
GetAttacker
()
:
AI
.
GetDefender
();
if
(
self_monster
==
null
||
enemy_monster
==
null
||
!
IsTrickstar
(
self_monster
.
Id
)
||
self_monster
.
HasPosition
(
CardPosition
.
Defence
))
return
false
;
if
(
self_monster
.
Attack
<=
enemy_monster
.
RealPower
&&
self_monster
.
Attack
+
self_monster
.
BaseAttack
>=
enemy_monster
.
RealPower
)
if
(
Bot
.
BattlingMonster
==
null
||
Enemy
.
BattlingMonster
==
null
||
!
IsTrickstar
(
Bot
.
BattlingMonster
.
Id
)
||
Bot
.
BattlingMonster
.
HasPosition
(
CardPosition
.
Defence
))
return
false
;
if
(
Bot
.
BattlingMonster
.
Attack
<=
Enemy
.
BattlingMonster
.
RealPower
&&
Bot
.
BattlingMonster
.
Attack
+
Bot
.
BattlingMonster
.
BaseAttack
>=
Enemy
.
BattlingMonster
.
RealPower
)
{
white_eff_used
=
true
;
return
true
;
...
...
@@ -934,8 +928,8 @@ namespace WindBot.Game.AI.Decks
lockbird_useful
=
true
;
if
(
Bot
.
HasInSpellZone
(
CardId
.
Re
))
{
if
(
ChainContainsCard
(
CardId
.
Re
))
lockbird_used
=
true
;
return
ChainContainsCard
(
CardId
.
Re
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Re
))
lockbird_used
=
true
;
return
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Re
);
}
lockbird_used
=
true
;
return
true
;
...
...
@@ -946,7 +940,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
Ts_reborn
();
if
(
Bot
.
HasInHand
(
CardId
.
LockBird
))
{
if
(
lockbird_useful
||
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
Duel
.
Player
==
1
&&
ChainContainsCard
(
CardId
.
Feather
)))
{
if
(
lockbird_useful
||
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
Duel
.
Player
==
1
&&
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Feather
)))
{
lockbird_useful
=
false
;
return
true
;
}
...
...
@@ -973,7 +967,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
hand
.
IsMonster
()
&&
IsTrickstar
(
hand
.
Id
))
{
if
(
hand
.
Attack
>=
Duel
.
LifePoints
[
1
]
)
return
true
;
if
(
hand
.
Attack
>=
Enemy
.
LifePoints
)
return
true
;
if
(
hand
.
Id
!=
CardId
.
Yellow
)
{
if
(
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
hand
.
Attack
,
false
)
==
null
)
return
true
;
...
...
@@ -986,7 +980,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Ts_reborn
()
{
if
(
Duel
.
Player
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1000
)
if
(
Duel
.
Player
==
0
&&
Enemy
.
LifePoints
<=
1000
)
{
AI
.
SelectCard
(
CardId
.
Pink
);
return
true
;
...
...
@@ -1033,7 +1027,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Red_sum
()
{
if
((
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1800
)
||
(
Duel
.
Turn
==
1
&&
Bot
.
HasInHand
(
CardId
.
Re
)))
if
((
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
1800
)
||
(
Duel
.
Turn
==
1
&&
Bot
.
HasInHand
(
CardId
.
Re
)))
{
NormalSummoned
=
true
;
return
true
;
...
...
@@ -1043,7 +1037,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Pink_sum
()
{
if
(
Duel
.
LifePoints
[
1
]
<=
1000
)
if
(
Enemy
.
LifePoints
<=
1000
)
{
NormalSummoned
=
true
;
return
true
;
...
...
@@ -1094,7 +1088,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Ring_act
()
{
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
()
!=
null
&&
GetLastChainCard
().
Id
==
CardId
.
Ghost
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
Ghost
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
target
==
null
&&
AI
.
Utils
.
IsChainTarget
(
Card
))
{
...
...
@@ -1102,7 +1096,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
target
!=
null
)
{
if
(
Duel
.
LifePoints
[
0
]
<=
target
.
Attack
)
return
false
;
if
(
Bot
.
LifePoints
<=
target
.
Attack
)
return
false
;
AI
.
SelectCard
(
target
);
return
true
;
}
...
...
@@ -1124,7 +1118,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Linkuri_eff
()
{
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Linkuri
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
Linkuri
)
return
false
;
AI
.
SelectCard
(
new
[]
{
CardId
.
Tuner
,
CardId
.
BF
+
1
});
return
true
;
}
...
...
@@ -1216,7 +1210,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
getLinkMarker
(
ex_m
.
Id
)
>=
4
)
return
false
;
}
if
((
m
==
null
||
m
.
HasPosition
(
CardPosition
.
FaceDown
))
&&
Duel
.
LifePoints
[
1
]
<=
1100
)
if
((
m
==
null
||
m
.
HasPosition
(
CardPosition
.
FaceDown
))
&&
Enemy
.
LifePoints
<=
1100
)
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
<
DuelPhase
.
Battle
)
{
...
...
@@ -1261,7 +1255,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
m
==
null
)
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
list
=
new
List
<
ClientCard
>(
Bot
.
GetMonsters
());
...
...
@@ -1320,7 +1314,7 @@ namespace WindBot.Game.AI.Decks
int
link_count
=
0
;
if
(
m
==
null
)
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
_sort_list
=
new
List
<
ClientCard
>(
Bot
.
GetMonsters
());
...
...
@@ -1412,7 +1406,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
targets
.
Count
>=
4
)
{
if
(
Duel
.
LifePoints
[
1
]
<=
GetTotalATK
(
targets
)
&&
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
if
(
Enemy
.
LifePoints
<=
GetTotalATK
(
targets
)
&&
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
AI
.
SelectMaterials
(
targets
);
AI
.
SelectYesNo
(
true
);
snake_four_s
=
true
;
...
...
@@ -1491,7 +1485,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
==
null
)
Logger
.
DebugWriteLine
(
"***borrel:null"
);
else
Logger
.
DebugWriteLine
(
"***borrel:"
+
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
).
Name
??
"unknown"
));
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
||
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
))
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
||
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Enemy
.
LifePoints
<=
3000
))
{
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
{
...
...
@@ -1521,7 +1515,7 @@ namespace WindBot.Game.AI.Decks
}
if
((
already_link2
&&
material_list
.
Count
==
3
)
||
(!
already_link2
&&
material_list
.
Count
==
4
))
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
)
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Enemy
.
LifePoints
<=
3000
)
{
if
(
GetTotalATK
(
material_list
)
>=
3000
)
return
false
;
}
...
...
@@ -1552,14 +1546,14 @@ namespace WindBot.Game.AI.Decks
public
bool
GraveCall_eff
()
{
if
(
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
Logger
.
DebugWriteLine
(
GetLastChainCard
().
Name
.
ToString
());
Logger
.
DebugWriteLine
(
GetLastChainCard
().
IsMonster
().
ToString
());
Logger
.
DebugWriteLine
(
Enemy
.
HasInGraveyard
(
GetLastChainCard
().
Id
).
ToString
());
if
(
GetLastChainCard
().
IsMonster
()
&&
Enemy
.
HasInGraveyard
(
GetLastChainCard
().
Id
))
Logger
.
DebugWriteLine
(
AI
.
Utils
.
GetLastChainCard
().
Name
.
ToString
());
Logger
.
DebugWriteLine
(
AI
.
Utils
.
GetLastChainCard
().
IsMonster
().
ToString
());
Logger
.
DebugWriteLine
(
Enemy
.
HasInGraveyard
(
AI
.
Utils
.
GetLastChainCard
().
Id
).
ToString
());
if
(
AI
.
Utils
.
GetLastChainCard
().
IsMonster
()
&&
Enemy
.
HasInGraveyard
(
AI
.
Utils
.
GetLastChainCard
().
Id
))
{
GraveCall_id
=
GetLastChainCard
().
Id
;
GraveCall_id
=
AI
.
Utils
.
GetLastChainCard
().
Id
;
GraveCall_count
=
2
;
AI
.
SelectCard
(
GraveCall_id
);
return
true
;
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
fa96dfae
...
...
@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiaOne
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
StardustDragon
,
DefaultStardustDragonEffect
);
...
...
@@ -291,7 +291,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GagagaCowboySummon
()
{
if
(
Duel
.
LifePoints
[
1
]
<=
800
||
(
Bot
.
GetMonsterCount
()>=
4
&&
Duel
.
LifePoints
[
1
]
<=
1600
))
if
(
Enemy
.
LifePoints
<=
800
||
(
Bot
.
GetMonsterCount
()>=
4
&&
Enemy
.
LifePoints
<=
1600
))
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
fa96dfae
...
...
@@ -72,7 +72,7 @@ namespace WindBot.Game.AI.Decks
// XYZ effects
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number39Utopia
,
Number39Utopia
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiaOne
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwLionArms
,
ZwLionArms
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AdreusKeeperOfArmageddon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number61Volcasaurus
);
...
...
@@ -105,7 +105,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TinGoldfish
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagetokage
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SummonerMonk
,
SummonerMonkEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
Hones
t
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
DefaultHonestEffec
t
);
// Reposition
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
...
...
@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Number39Utopia
()
{
if
(!
HasChainedTrap
(
0
)
&&
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Card
.
HasXyzMaterial
(
2
))
if
(!
AI
.
Utils
.
HasChainedTrap
(
0
)
&&
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Card
.
HasXyzMaterial
(
2
))
return
true
;
return
false
;
}
...
...
@@ -184,7 +184,7 @@ namespace WindBot.Game.AI.Decks
private
bool
InstantFusion
()
{
if
(
Duel
.
LifePoints
[
0
]
<=
1000
)
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
int
count4
=
0
;
int
count5
=
0
;
...
...
@@ -210,17 +210,7 @@ namespace WindBot.Game.AI.Decks
private
bool
XyzChangeTactics
()
{
return
Duel
.
LifePoints
[
0
]
>
500
;
}
private
bool
NumberS39UtopiatheLightning
()
{
return
Card
.
Attack
<
5000
;
}
private
bool
Honest
()
{
return
Duel
.
Phase
!=
DuelPhase
.
Main1
||
Duel
.
Turn
==
1
;
return
Bot
.
LifePoints
>
500
;
}
private
bool
GoblindberghFirst
()
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
fa96dfae
...
...
@@ -73,7 +73,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InvokedMechaba
,
DefaultTrap
);
...
...
@@ -486,7 +486,7 @@ namespace WindBot.Game.AI.Decks
private
bool
DridentEffect
()
{
if
(
LastChainPlayer
==
0
)
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
(
true
);
if
(
target
==
null
)
...
...
@@ -571,7 +571,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ZoodiacComboEffect
()
{
if
(
CurrentChain
.
Count
>
0
)
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
false
;
if
(
Card
.
Location
!=
CardLocation
.
Grave
)
{
...
...
Game/AI/DefaultExecutor.cs
View file @
fa96dfae
using
System
;
using
System
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
...
...
@@ -12,14 +12,15 @@ namespace WindBot.Game.AI
protected
class
_CardId
{
public
const
int
JizukirutheStarDestroyingKaiju
=
63941210
;
public
const
int
GadarlatheMysteryDustKaiju
=
36956512
;
public
const
int
GamecieltheSeaTurtleKaiju
=
55063751
;
public
const
int
RadiantheMultidimensionalKaiju
=
28674152
;
public
const
int
KumongoustheStickyStringKaiju
=
29726552
;
public
const
int
ThunderKingtheLightningstrikeKaiju
=
48770333
;
public
const
int
DogorantheMadFlameKaiju
=
93332803
;
public
const
int
RadiantheMultidimensionalKaiju
=
28674152
;
public
const
int
GadarlatheMysteryDustKaiju
=
36956512
;
public
const
int
KumongoustheStickyStringKaiju
=
29726552
;
public
const
int
GamecieltheSeaTurtleKaiju
=
55063751
;
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
...
...
@@ -44,13 +45,40 @@ namespace WindBot.Game.AI
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
ChickenGame
,
DefaultChickenGame
);
}
/// <summary>
/// Decide which card should the attacker attack.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defenders">Cards that defend.</param>
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
++
i
)
{
ClientCard
defender
=
defenders
[
i
];
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
))
return
AI
.
Attack
(
attacker
,
defender
);
}
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
return
null
;
}
/// <summary>
/// Decide whether to declare attack between attacker and defender.
/// Can be overrided to update the RealPower of attacker for cards like Honest.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defender">Card that defend.</param>
/// <returns>false if the attack
ca
n't be done.</returns>
/// <returns>false if the attack
should
n't be done.</returns>
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
attacker
.
RealPower
<=
0
)
...
...
@@ -68,9 +96,9 @@ namespace WindBot.Game.AI
defender
.
RealPower
=
5000
;
if
(
defender
.
Id
==
_CardId
.
VampireFr
ä
ulein
&&
!
defender
.
IsDisabled
())
defender
.
RealPower
+=
(
Duel
.
LifePoints
[
defender
.
Controller
]
>
3000
)
?
3000
:
(
Duel
.
LifePoints
[
defender
.
Controller
]
-
100
);
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
!
defender
.
IsDisabled
()
&&
Duel
.
LifePoints
[
defender
.
Controller
]
>
2000
)
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
}
...
...
@@ -99,12 +127,27 @@ namespace WindBot.Game.AI
return
true
;
}
public
override
bool
OnSelectBattleReplay
()
{
if
(
Bot
.
BattlingMonster
==
null
)
return
false
;
List
<
ClientCard
>
defenders
=
new
List
<
ClientCard
>(
Duel
.
Fields
[
1
].
GetMonsters
());
defenders
.
Sort
(
AIFunctions
.
CompareDefensePower
);
defenders
.
Reverse
();
BattlePhaseAction
result
=
OnSelectAttackTarget
(
Bot
.
BattlingMonster
,
defenders
);
if
(
result
!=
null
&&
result
.
Action
==
BattlePhaseAction
.
BattleAction
.
Attack
)
{
return
true
;
}
return
false
;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
{
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
return
false
;
...
...
@@ -137,10 +180,10 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultCosmicCyclone
()
{
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
Id
==
_CardId
.
CosmicCyclone
)
return
false
;
return
(
Duel
.
LifePoints
[
0
]
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
}
/// <summary>
...
...
@@ -243,11 +286,12 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
ClientCard
LastChainCard
=
GetLastChainCard
();
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
==
null
)
return
false
;
AI
.
SelectCard
(
LastChainCard
);
return
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
&&
DefaultUniqueTrap
();
}
...
...
@@ -256,7 +300,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultSolemnJudgment
()
{
return
!
AI
.
Utils
.
IsChainTargetOnly
(
Card
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
!
AI
.
Utils
.
IsChainTargetOnly
(
Card
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
...
...
@@ -264,7 +308,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultSolemnWarning
()
{
return
(
Duel
.
LifePoints
[
0
]
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
(
Bot
.
LifePoints
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
...
...
@@ -272,7 +316,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultSolemnStrike
()
{
return
(
Duel
.
LifePoints
[
0
]
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
(
Bot
.
LifePoints
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
...
...
@@ -280,7 +324,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultTorrentialTribute
()
{
return
!
HasChainedTrap
(
0
)
&&
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
return
!
AI
.
Utils
.
HasChainedTrap
(
0
)
&&
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
}
/// <summary>
...
...
@@ -395,7 +439,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultTrap
()
{
return
(
LastChainPlayer
==
-
1
&&
Duel
.
LastSummonPlayer
!=
0
)
||
LastChainPlayer
==
1
;
return
(
Duel
.
LastChainPlayer
==
-
1
&&
Duel
.
LastSummonPlayer
!=
0
)
||
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
...
...
@@ -403,7 +447,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultUniqueTrap
()
{
if
(
HasChainedTrap
(
0
))
if
(
AI
.
Utils
.
HasChainedTrap
(
0
))
return
false
;
return
UniqueFaceupSpell
();
...
...
@@ -445,7 +489,7 @@ namespace WindBot.Game.AI
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
return
false
;
}
return
LastChainPlayer
!=
0
;
return
Duel
.
LastChainPlayer
!=
0
;
}
/// <summary>
...
...
@@ -459,15 +503,38 @@ namespace WindBot.Game.AI
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
count
++;
}
if
(
count
>
1
||
Duel
.
LifePoints
[
0
]
<=
1000
)
if
(
count
>
1
||
Bot
.
LifePoints
<=
1000
)
return
false
;
if
(
Duel
.
LifePoints
[
0
]
<=
Duel
.
LifePoints
[
1
]
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
if
(
Duel
.
LifePoints
[
0
]
>
Duel
.
LifePoints
[
1
]
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
1
))
if
(
Bot
.
LifePoints
>
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
1
))
return
true
;
return
false
;
}
/// <summary>
/// Draw when we have Dark monster in hand,and banish random one. Can be overrided.
/// </summary>
protected
bool
DefaultAllureofDarkness
()
{
IList
<
ClientCard
>
condition
=
Bot
.
Hand
;
IList
<
ClientCard
>
check
=
new
List
<
ClientCard
>();
ClientCard
con
=
null
;
foreach
(
ClientCard
card
in
condition
)
{
if
(
card
.
HasAttribute
(
CardAttribute
.
Dark
))
{
con
=
card
;
break
;
}
}
if
(
con
!=
null
)
{
return
true
;
}
return
false
;
}
/// <summary>
/// Clever enough.
/// </summary>
...
...
@@ -518,8 +585,8 @@ namespace WindBot.Game.AI
return
true
;
}
}
ClientCard
lastchaincard
=
GetLastChainCard
();
if
(
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
())
ClientCard
lastchaincard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
Duel
.
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
())
{
if
(
lastchaincard
.
HasType
(
CardType
.
Ritual
))
{
...
...
@@ -556,7 +623,7 @@ namespace WindBot.Game.AI
}
/// <summary>
/// Clever enough
.
/// Clever enough
/// </summary>
protected
bool
DefaultInterruptedKaijuSlumber
()
{
...
...
@@ -566,24 +633,34 @@ namespace WindBot.Game.AI
{
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
JizukirutheStarDestroyingKaiju
,
});
return
true
;
}
AI
.
SelectCard
(
new
[]
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
});
AI
.
SelectNextCard
(
new
[]
{
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
});
return
DefaultDarkHole
();
}
...
...
@@ -638,6 +715,14 @@ namespace WindBot.Game.AI
return
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestBotAttack
,
false
);
}
/// <summary>
/// Activate if the card is attack pos, and its attack is below 5000, when the enemy monster is attack pos or not useless faceup defense pos
/// </summary>
protected
bool
DefaultNumberS39UtopiaTheLightningEffect
()
{
return
Card
.
IsAttack
()
&&
Card
.
Attack
<
5000
&&
(
Enemy
.
BattlingMonster
.
IsAttack
()
||
Enemy
.
BattlingMonster
.
IsFacedown
()
||
Enemy
.
BattlingMonster
.
GetDefensePower
()
>=
Card
.
Attack
);
}
/// <summary>
/// Summon when it can and should use effect.
/// </summary>
...
...
@@ -691,7 +776,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultStardustDragonEffect
()
{
return
(
Card
.
Location
==
CardLocation
.
Grave
)
||
LastChainPlayer
==
1
;
return
(
Card
.
Location
==
CardLocation
.
Grave
)
||
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
...
...
@@ -753,5 +838,20 @@ namespace WindBot.Game.AI
return
(
oppoCount
>
0
&&
selfCount
<=
oppoCount
)
||
oppoCount
>=
3
;
}
/// <summary>
/// Clever enough.
/// </summary>
protected
bool
DefaultHonestEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
return
Bot
.
BattlingMonster
.
IsAttack
()
&&
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
}
else
return
AI
.
Utils
.
IsTurn1OrMain2
();
}
}
}
Game/AI/Enums/DangerousMonster.cs
View file @
fa96dfae
...
...
@@ -14,6 +14,7 @@
MetaionTheTimelord
=
74530899
,
KamionTheTimelord
=
91712985
,
LazionTheTimelord
=
92435533
,
EaterOfMillions
=
63845230
}
EaterOfMillions
=
63845230
,
ElShaddollConstruct
=
20366274
,
}
}
Game/AI/Enums/Floodgate.cs
View file @
fa96dfae
Game/AI/Executor.cs
View file @
fa96dfae
...
...
@@ -21,9 +21,6 @@ namespace WindBot.Game.AI
protected
ClientCard
Card
{
get
;
private
set
;
}
protected
int
ActivateDescription
{
get
;
private
set
;
}
protected
int
LastChainPlayer
{
get
;
private
set
;
}
protected
IList
<
ClientCard
>
CurrentChain
{
get
;
private
set
;
}
protected
ClientField
Bot
{
get
;
private
set
;
}
protected
ClientField
Enemy
{
get
;
private
set
;
}
...
...
@@ -33,9 +30,6 @@ namespace WindBot.Game.AI
AI
=
ai
;
Executors
=
new
List
<
CardExecutor
>();
LastChainPlayer
=
-
1
;
CurrentChain
=
new
List
<
ClientCard
>();
Bot
=
Duel
.
Fields
[
0
];
Enemy
=
Duel
.
Fields
[
1
];
}
...
...
@@ -58,47 +52,26 @@ namespace WindBot.Game.AI
/// <returns>A new BattlePhaseAction containing the action to do.</returns>
public
virtual
BattlePhaseAction
OnBattle
(
IList
<
ClientCard
>
attackers
,
IList
<
ClientCard
>
defenders
)
{
if
(
attackers
.
Count
==
0
)
return
AI
.
ToMainPhase2
();
if
(
defenders
.
Count
==
0
)
{
for
(
int
i
=
attackers
.
Count
-
1
;
i
>=
0
;
--
i
)
{
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
Attack
>
0
)
return
AI
.
Attack
(
attacker
,
null
);
}
}
else
{
for
(
int
i
=
defenders
.
Count
-
1
;
i
>=
0
;
--
i
)
{
ClientCard
defender
=
defenders
[
i
];
for
(
int
j
=
0
;
j
<
attackers
.
Count
;
++
j
)
{
ClientCard
attacker
=
attackers
[
j
];
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
j
==
attackers
.
Count
-
1
))
return
AI
.
Attack
(
attacker
,
defender
);
}
// For overriding
return
null
;
}
for
(
int
i
=
attackers
.
Count
-
1
;
i
>=
0
;
--
i
)
/// <summary>
/// Called when the AI has to decide which card to attack first
/// </summary>
/// <param name="attackers">List of monsters that can attcack.</param>
/// <param name="defenders">List of monsters of enemy.</param>
/// <returns>The card to attack first.</returns>
public
virtual
ClientCard
OnSelectAttacker
(
IList
<
ClientCard
>
attackers
,
IList
<
ClientCard
>
defenders
)
{
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
}
// For overriding
return
null
;
}
if
(!
Battle
.
CanMainPhaseTwo
)
return
AI
.
Attack
(
attackers
[
0
],
(
defenders
.
Count
==
0
)
?
null
:
defenders
[
0
]);
return
AI
.
ToMainPhase2
()
;
public
virtual
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
// Overrided in DefalultExecutor
return
null
;
}
public
virtual
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
...
...
@@ -109,14 +82,12 @@ namespace WindBot.Game.AI
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
{
CurrentChain
.
Add
(
card
);
LastChainPlayer
=
player
;
}
public
virtual
void
OnChainEnd
()
{
LastChainPlayer
=
-
1
;
CurrentChain
.
Clear
();
}
public
virtual
void
OnNewTurn
()
...
...
@@ -182,44 +153,12 @@ namespace WindBot.Game.AI
return
-
1
;
}
public
bool
ChainContainsCard
(
int
id
)
{
foreach
(
ClientCard
card
in
CurrentChain
)
{
if
(
card
.
Id
==
id
)
return
true
;
}
return
false
;
}
public
int
ChainCountPlayer
(
int
player
)
{
int
count
=
0
;
foreach
(
ClientCard
card
in
CurrentChain
)
public
virtual
bool
OnSelectBattleReplay
()
{
if
(
card
.
Controller
==
player
)
count
++;
}
return
count
;
}
public
bool
HasChainedTrap
(
int
player
)
{
foreach
(
ClientCard
card
in
CurrentChain
)
{
if
(
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
))
return
true
;
}
// Overrided in DefalultExecutor
return
false
;
}
public
ClientCard
GetLastChainCard
()
{
if
(
CurrentChain
.
Count
>
0
)
return
CurrentChain
[
CurrentChain
.
Count
-
1
];
return
null
;
}
public
void
SetMain
(
MainPhase
main
)
{
Main
=
main
;
...
...
Game/ClientCard.cs
View file @
fa96dfae
...
...
@@ -36,6 +36,7 @@ namespace WindBot.Game
public
bool
CanDirectAttack
{
get
;
set
;
}
public
bool
ShouldDirectAttack
{
get
;
set
;
}
public
bool
Attacked
{
get
;
set
;
}
public
bool
IsLastAttacker
{
get
;
set
;
}
public
int
[]
ActionIndex
{
get
;
set
;
}
public
IDictionary
<
int
,
int
>
ActionActivateIndex
{
get
;
private
set
;
}
...
...
Game/ClientField.cs
View file @
fa96dfae
...
...
@@ -13,6 +13,9 @@ namespace WindBot.Game
public
IList
<
ClientCard
>
Deck
{
get
;
private
set
;
}
public
IList
<
ClientCard
>
ExtraDeck
{
get
;
private
set
;
}
public
int
LifePoints
;
public
ClientCard
BattlingMonster
;
public
ClientField
()
{
}
...
...
@@ -33,6 +36,15 @@ namespace WindBot.Game
ExtraDeck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Extra
));
}
public
int
GetMonstersExtraZoneCount
()
{
int
count
=
0
;
if
(
MonsterZone
[
5
]
!=
null
)
count
++;
if
(
MonsterZone
[
6
]
!=
null
)
count
++;
return
count
;
}
public
int
GetMonsterCount
()
{
return
GetCount
(
MonsterZone
);
...
...
@@ -59,6 +71,19 @@ namespace WindBot.Game
return
count
;
}
public
int
GetFieldCount
()
{
return
GetSpellCount
()
+
GetMonsterCount
();
}
public
int
GetFieldHandCount
()
{
return
GetSpellCount
()
+
GetMonsterCount
()
+
GetHandCount
();
}
public
bool
IsFieldEmpty
()
{
return
GetMonsters
().
Count
==
0
&&
GetSpells
().
Count
==
0
;
...
...
@@ -69,6 +94,7 @@ namespace WindBot.Game
return
GetCards
(
MonsterZone
);
}
public
List
<
ClientCard
>
GetGraveyardMonsters
()
{
return
GetCards
(
Graveyard
,
CardType
.
Monster
);
...
...
Game/Duel.cs
View file @
fa96dfae
...
...
@@ -8,7 +8,6 @@ namespace WindBot.Game
public
bool
IsFirst
{
get
;
set
;
}
public
bool
IsNewRule
{
get
;
set
;
}
public
int
[]
LifePoints
{
get
;
private
set
;
}
public
ClientField
[]
Fields
{
get
;
private
set
;
}
public
int
Turn
{
get
;
set
;
}
...
...
@@ -16,15 +15,19 @@ namespace WindBot.Game
public
DuelPhase
Phase
{
get
;
set
;
}
public
MainPhase
MainPhase
{
get
;
set
;
}
public
BattlePhase
BattlePhase
{
get
;
set
;
}
public
int
LastChainPlayer
{
get
;
set
;
}
public
IList
<
ClientCard
>
CurrentChain
{
get
;
set
;
}
public
IList
<
ClientCard
>
ChainTargets
{
get
;
set
;
}
public
int
LastSummonPlayer
{
get
;
set
;
}
public
Duel
()
{
LifePoints
=
new
int
[
2
];
Fields
=
new
ClientField
[
2
];
Fields
[
0
]
=
new
ClientField
();
Fields
[
1
]
=
new
ClientField
();
LastChainPlayer
=
-
1
;
CurrentChain
=
new
List
<
ClientCard
>();
ChainTargets
=
new
List
<
ClientCard
>();
LastSummonPlayer
=
-
1
;
}
...
...
Game/GameAI.cs
View file @
fa96dfae
using
System.Linq
;
using
System.Linq
;
using
System.Collections.Generic
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
...
...
@@ -90,9 +90,6 @@ namespace WindBot.Game
m_option
=
-
1
;
m_yesno
=
-
1
;
m_position
=
CardPosition
.
FaceUpAttack
;
m_attacker
=
null
;
m_defender
=
null
;
Duel
.
LastSummonPlayer
=
-
1
;
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
{
_dialogs
.
SendNewTurn
();
...
...
@@ -114,7 +111,6 @@ namespace WindBot.Game
/// <param name="player">Player who is currently chaining.</param>
public
void
OnChaining
(
ClientCard
card
,
int
player
)
{
Duel
.
LastSummonPlayer
=
-
1
;
Executor
.
OnChaining
(
player
,
card
);
}
...
...
@@ -147,13 +143,57 @@ namespace WindBot.Game
}
}
// Sort the attackers and defenders, make monster with higher attack go first.
List
<
ClientCard
>
attackers
=
new
List
<
ClientCard
>(
battle
.
AttackableCards
);
attackers
.
Sort
(
AIFunctions
.
CompareCardAttack
);
attackers
.
Reverse
();
List
<
ClientCard
>
defenders
=
new
List
<
ClientCard
>(
Duel
.
Fields
[
1
].
GetMonsters
());
defenders
.
Sort
(
AIFunctions
.
CompareDefensePower
);
defenders
.
Reverse
();
return
Executor
.
OnBattle
(
attackers
,
defenders
);
// Let executor decide which card should attack first.
ClientCard
selected
=
Executor
.
OnSelectAttacker
(
attackers
,
defenders
);
if
(
selected
!=
null
&&
attackers
.
Contains
(
selected
))
{
attackers
.
Remove
(
selected
);
attackers
.
Insert
(
0
,
selected
);
}
// Check for the executor.
BattlePhaseAction
result
=
Executor
.
OnBattle
(
attackers
,
defenders
);
if
(
result
!=
null
)
return
result
;
if
(
attackers
.
Count
==
0
)
return
ToMainPhase2
();
if
(
defenders
.
Count
==
0
)
{
// Attack with the monster with the lowest attack first
for
(
int
i
=
attackers
.
Count
-
1
;
i
>=
0
;
--
i
)
{
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
Attack
>
0
)
return
Attack
(
attacker
,
null
);
}
}
else
{
for
(
int
k
=
0
;
k
<
attackers
.
Count
;
++
k
)
{
ClientCard
attacker
=
attackers
[
k
];
attacker
.
IsLastAttacker
=
(
k
==
attackers
.
Count
-
1
);
result
=
Executor
.
OnSelectAttackTarget
(
attacker
,
defenders
);
if
(
result
!=
null
)
return
result
;
}
}
if
(!
battle
.
CanMainPhaseTwo
)
return
Attack
(
attackers
[
0
],
(
defenders
.
Count
==
0
)
?
null
:
defenders
[
0
]);
return
ToMainPhase2
();
}
/// <summary>
...
...
@@ -607,6 +647,15 @@ namespace WindBot.Game
return
Executor
.
OnSelectYesNo
(
desc
);
}
/// <summary>
/// Called when the AI has to select if to continue attacking when replay.
/// </summary>
/// <returns>True for yes, false for no.</returns>
public
bool
OnSelectBattleReplay
()
{
return
Executor
.
OnSelectBattleReplay
();
}
/// <summary>
/// Called when the AI has to declare a card.
/// </summary>
...
...
@@ -630,27 +679,9 @@ namespace WindBot.Game
private
int
m_number
;
private
int
m_announce
;
private
int
m_yesno
;
private
ClientCard
m_attacker
;
private
ClientCard
m_defender
;
private
IList
<
CardAttribute
>
m_attributes
=
new
List
<
CardAttribute
>();
private
IList
<
CardRace
>
m_races
=
new
List
<
CardRace
>();
public
void
SendBattleMsg
(
ClientCard
attackcard
,
ClientCard
defendcard
)
{
m_attacker
=
attackcard
;
m_defender
=
defendcard
;
}
public
ClientCard
GetAttacker
()
{
return
m_attacker
;
}
public
ClientCard
GetDefender
()
{
return
m_defender
;
}
public
void
SelectCard
(
ClientCard
card
)
{
m_selector
=
new
CardSelector
(
card
);
...
...
Game/GameBehavior.cs
View file @
fa96dfae
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Text.RegularExpressions
;
...
...
@@ -108,6 +108,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
BecomeTarget
,
OnBecomeTarget
);
_messages
.
Add
(
GameMessage
.
SelectBattleCmd
,
OnSelectBattleCmd
);
_messages
.
Add
(
GameMessage
.
SelectCard
,
OnSelectCard
);
_messages
.
Add
(
GameMessage
.
SelectUnselectCard
,
OnSelectUnselectCard
);
_messages
.
Add
(
GameMessage
.
SelectChain
,
OnSelectChain
);
_messages
.
Add
(
GameMessage
.
SelectCounter
,
OnSelectCounter
);
_messages
.
Add
(
GameMessage
.
SelectDisfield
,
OnSelectDisfield
);
...
...
@@ -327,8 +328,8 @@ namespace WindBot.Game
int
type
=
packet
.
ReadByte
();
_duel
.
IsFirst
=
(
type
&
0xF
)
==
0
;
_duel
.
Turn
=
0
;
_duel
.
LifePoints
[
GetLocalPlayer
(
0
)]
=
packet
.
ReadInt32
();
_duel
.
LifePoints
[
GetLocalPlayer
(
1
)]
=
packet
.
ReadInt32
();
_duel
.
Fields
[
GetLocalPlayer
(
0
)].
LifePoints
=
packet
.
ReadInt32
();
_duel
.
Fields
[
GetLocalPlayer
(
1
)].
LifePoints
=
packet
.
ReadInt32
();
int
deck
=
packet
.
ReadInt16
();
int
extra
=
packet
.
ReadInt16
();
_duel
.
Fields
[
GetLocalPlayer
(
0
)].
Init
(
deck
,
extra
);
...
...
@@ -424,27 +425,30 @@ namespace WindBot.Game
private
void
OnNewPhase
(
BinaryReader
packet
)
{
_duel
.
Phase
=
(
DuelPhase
)
packet
.
ReadInt16
();
_duel
.
LastSummonPlayer
=
-
1
;
_duel
.
Fields
[
0
].
BattlingMonster
=
null
;
_duel
.
Fields
[
1
].
BattlingMonster
=
null
;
_ai
.
OnNewPhase
();
}
private
void
OnDamage
(
BinaryReader
packet
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
final
=
_duel
.
LifePoints
[
player
]
-
packet
.
ReadInt32
();
int
final
=
_duel
.
Fields
[
player
].
LifePoints
-
packet
.
ReadInt32
();
if
(
final
<
0
)
final
=
0
;
_duel
.
LifePoints
[
player
]
=
final
;
_duel
.
Fields
[
player
].
LifePoints
=
final
;
}
private
void
OnRecover
(
BinaryReader
packet
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
_duel
.
LifePoints
[
player
]
+=
packet
.
ReadInt32
();
_duel
.
Fields
[
player
].
LifePoints
+=
packet
.
ReadInt32
();
}
private
void
OnLpUpdate
(
BinaryReader
packet
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
_duel
.
LifePoints
[
player
]
=
packet
.
ReadInt32
();
_duel
.
Fields
[
player
].
LifePoints
=
packet
.
ReadInt32
();
}
private
void
OnMove
(
BinaryReader
packet
)
...
...
@@ -497,13 +501,16 @@ namespace WindBot.Game
int
la
=
packet
.
ReadByte
();
int
sa
=
packet
.
ReadByte
();
packet
.
ReadByte
();
//
int
cd
=
GetLocalPlayer
(
packet
.
ReadByte
());
// cd
int
cd
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
ld
=
packet
.
ReadByte
();
int
sd
=
packet
.
ReadByte
();
// sd
int
sd
=
packet
.
ReadByte
();
packet
.
ReadByte
();
//
ClientCard
attackcard
=
_duel
.
GetCard
(
ca
,
(
CardLocation
)
la
,
sa
);
ClientCard
defendcard
=
_duel
.
GetCard
(
cd
,
(
CardLocation
)
ld
,
sd
);
_ai
.
SendBattleMsg
(
attackcard
,
defendcard
);
_duel
.
Fields
[
attackcard
.
Controller
].
BattlingMonster
=
attackcard
;
_duel
.
Fields
[
1
-
attackcard
.
Controller
].
BattlingMonster
=
defendcard
;
if
(
ld
==
0
&&
(
attackcard
!=
null
)
&&
(
ca
!=
0
))
{
_ai
.
OnDirectAttack
(
attackcard
);
...
...
@@ -534,11 +541,17 @@ namespace WindBot.Game
int
cc
=
GetLocalPlayer
(
packet
.
ReadByte
());
_ai
.
OnChaining
(
card
,
cc
);
_duel
.
ChainTargets
.
Clear
();
_duel
.
LastSummonPlayer
=
-
1
;
_duel
.
CurrentChain
.
Add
(
card
);
_duel
.
LastChainPlayer
=
cc
;
}
private
void
OnChainEnd
(
BinaryReader
packet
)
{
_ai
.
OnChainEnd
();
_duel
.
LastChainPlayer
=
-
1
;
_duel
.
CurrentChain
.
Clear
();
//_duel.ChainTargets.Clear();
}
...
...
@@ -1170,7 +1183,12 @@ namespace WindBot.Game
private
void
OnSelectYesNo
(
BinaryReader
packet
)
{
packet
.
ReadByte
();
// player
int
reply
=
_ai
.
OnSelectYesNo
(
packet
.
ReadInt32
())
?
(
1
)
:
(
0
);
int
desc
=
packet
.
ReadInt32
();
int
reply
;
if
(
desc
==
30
)
reply
=
_ai
.
OnSelectBattleReplay
()
?
1
:
0
;
else
reply
=
_ai
.
OnSelectYesNo
(
desc
)
?
1
:
0
;
Connection
.
Send
(
CtosMessage
.
Response
,
reply
);
}
...
...
WindBot.csproj
View file @
fa96dfae
...
...
@@ -79,6 +79,7 @@
<Compile
Include=
"Game\AI\Decks\EvilswarmExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\GraydleExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LightswornExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LightswornShaddoldinosourExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\QliphortExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ST1732Executor.cs"
/>
<Compile
Include=
"Game\AI\Decks\TrickstarExecutor.cs"
/>
...
...
WindBotInfo.cs
View file @
fa96dfae
using
System
;
using
System
;
namespace
WindBot
{
...
...
YGOSharp.OCGWrapper.Enums.dll
View file @
fa96dfae
No preview for this file type
YGOSharp.OCGWrapper.dll
View file @
fa96dfae
No preview for this file type
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