Commit fa96dfae authored by nanahira's avatar nanahira

mg

parents 3b92c1dd 42a2cc6b
#created by ...
#main
18940556
18940556
18940556
93332803
93332803
55063751
28674152
41782653
41782653
41782653
3717252
3717252
80280944
48048590
77723643
55623480
30328508
30328508
44335251
77558536
77558536
77558536
95503687
95503687
4939890
4939890
14558127
14558127
59438930
37445295
37445295
23434538
23434538
33420078
67441435
1475311
1475311
1475311
11110587
11110587
11110587
18144506
38179121
38179121
38179121
44394295
44394295
44394295
67169062
81439173
83764718
94886282
94886282
99330325
10045474
10045474
74003290
77505534
4904633
#extra
74822425
20366274
48424886
94977269
50954680
80666118
4779823
33698022
76547525
42566602
98558751
30100551
74997493
50588353
50588353
!side
......@@ -2,7 +2,6 @@
#main
98169343
98169343
9929398
61283655
61283655
61283655
......@@ -11,20 +10,21 @@
35199656
14558127
14558127
14558127
59438930
59438930
98700941
23434538
23434538
23434538
67441435
94145021
63845230
63845230
63845230
18144506
35261759
35261759
53129443
53129443
53129443
73628505
73915051
73915051
......@@ -42,18 +42,18 @@
84749824
#extra
41999284
3987233
41999284
3987233
2857636
50588353
98558751
74997493
2857636
38342335
99111753
86221741
31833038
3987233
99111753
38342335
50588353
41999284
9753964
41999284
34408491
!side
{
"welcome": [
"真難得有人發現這個。",
"真沒想到你能跟我對戰呢!決鬥者。不過也就到此為止了,接下來由我V.F.D(非常友善的決鬥者)來做你的對手。"
],
"deckerror": [
"阿,可能BA又把CBD修壞導致{0}消失了。"
],
"duelstart": [
"這只是AI,打贏不要太高興阿。",
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。",
"反主流學院請洽NOVA。",
"Wryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy."
],
"newturn": [
"到我的回合了,抽牌!",
"我的回合,抽牌!",
"我抽了一張卡。"
],
"endturn": [
"回合结束。",
"我的回合结束了。",
"這樣算是成功的展開嗎......",
"輪到你了。你的下一句是......我要發動灰流麗對吧!"
],
"directattack": [
"{0},直接攻擊!",
"{0},直接攻擊對手!",
"{0},没有防守的地方,攻擊!",
"{0},攻擊對手的生命值!",
"{0},直接攻擊對手的生命值!",
"{0},通過直接攻擊打倒對手!",
"{0},使用直接攻擊打倒對手!",
"{0},直接攻擊釋放你的力量吧!",
"我的{0}將會粉碎你的生命值!",
"向對手展示你的力量吧,{0}!",
"你已經無法阻止我了。{0},攻擊!"
],
"attack": [
"{0},攻擊這體{1}!",
"{0},消滅這體{1}!",
"{0},打倒{1}!",
"{0},衝向那體{1}!",
"{0},把你的力量释放到{1}上吧!"
],
"ondirectattack": [
"可惡......",
"不過是{0}而已!",
"果然我還是太弱了......"
],
"facedownmonstername": "怪獸",
"activate": [
"我發動{0}。",
"我使用{0}的效果。",
"我使用{0}的力量。"
],
"summon": [
"真是HIGH的最高點!出來吧{0}。",
"出來吧,{0}!",
"出現吧,{0}!",
"我召喚了強大的{0}!",
"我呼喚{0}參加戰鬥!",
"我呼喚出{0}。",
"我召喚{0}。"
],
"setmonster": [
"我放置了一體怪獸。",
"我裡側表示放置了一體怪獸。"
],
"chaining": [
"看這裡!發動{0}!",
"我使用{0}的力量。",
"很不錯的戰術...但是我拒絕!{0}!",
"真不愧是納粹,竟然能識破我的蓋牌......你說你只是單純的決鬥者?{0},發動!",
"看樣子你忘了我的{0}!",
"你考慮過我有{0}嗎?"
]
}
{
"welcome": [
"你找到我了!!!",
"來決鬥吧"
],
"deckerror": [
"阿,可能BA又把CBD修壞導致{0}消失了。"
],
"duelstart": [
"這只是AI,打贏不要太高興阿。",
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。",
"反主流學院請洽NOVA。"
],
"newturn": [
"到我的回合了,抽牌!",
"我的回合,抽牌!",
"我抽了一張卡。"
],
"endturn": [
"回合结束。",
"我的回合结束了。",
"這樣算是成功的展開嗎......",
"輪到你了。你的下一句是......我要發動灰流麗對吧!"
],
"directattack": [
"{0},直接攻擊!",
"{0},直接攻擊對手!",
"{0},没有防守的地方,攻擊!",
"{0},攻擊對手的生命值!",
"{0},直接攻擊對手的生命值!",
"{0},通過直接攻擊打倒對手!",
"{0},使用直接攻擊打倒對手!",
"{0},直接攻擊釋放你的力量吧!",
"我的{0}將會粉碎你的生命值!",
"向對手展示你的力量吧,{0}!",
"你已經無法阻止我了。{0},攻擊!"
],
"attack": [
"{0},攻擊這體{1}!",
"{0},消滅這體{1}!",
"{0},打倒{1}!",
"{0},衝向那體{1}!",
"{0},把你的力量释放到{1}上吧!"
],
"ondirectattack": [
"可惡......",
"不過是{0}而已!",
"果然我還是太弱了......"
],
"facedownmonstername": "怪獸",
"activate": [
"我發動{0}。",
"我使用{0}的效果。",
"我使用{0}的力量。"
],
"summon": [
"真是HIGH的最高點!出來吧{0}。",
"出來吧,{0}!",
"出現吧,{0}!",
"我召喚了強大的{0}!",
"我呼喚{0}參加戰鬥!",
"我呼喚出{0}。",
"我召喚{0}。"
],
"setmonster": [
"我放置了一體怪獸。",
"我裡側表示放置了一體怪獸。"
],
"chaining": [
"看這裡!發動{0}!",
"我使用{0}的力量。",
"很不錯的戰術...但是我拒絕!{0}!",
"看樣子你忘了我的{0}!",
"你考慮過我有{0}嗎?"
]
}
......@@ -296,6 +296,44 @@ namespace WindBot.Game.AI
return Duel.ChainTargets.Count == 1 && card.Equals(Duel.ChainTargets[0]);
}
public bool ChainContainsCard(int id)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Id == id)
return true;
}
return false;
}
public int ChainCountPlayer(int player)
{
int count = 0;
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player)
count++;
}
return count;
}
public bool HasChainedTrap(int player)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player && card.HasType(CardType.Trap))
return true;
}
return false;
}
public ClientCard GetLastChainCard()
{
if (Duel.CurrentChain.Count > 0)
return Duel.CurrentChain[Duel.CurrentChain.Count - 1];
return null;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
......
......@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
private bool RebornEffect()
{
if (Duel.Player == 0 && CurrentChain.Count > 0)
if (Duel.Player == 0 && Duel.CurrentChain.Count > 0)
{
// Silver's Cry spsummon Dragon Spirit at chain 2 will miss the timing
return false;
......@@ -446,7 +446,7 @@ namespace WindBot.Game.AI.Decks
{
if (ActivateDescription == -1 || ActivateDescription == AI.Utils.GetStringId(CardId.BlueEyesSpiritDragon, 0))
{
return LastChainPlayer == 1;
return Duel.LastChainPlayer == 1;
}
else if (Duel.Player == 1 && (Duel.Phase == DuelPhase.BattleStart || Duel.Phase == DuelPhase.End))
{
......@@ -468,7 +468,7 @@ namespace WindBot.Game.AI.Decks
{
if (ActivateDescription == -1 || ActivateDescription == AI.Utils.GetStringId(CardId.HopeHarbingerDragonTitanicGalaxy, 0))
{
return LastChainPlayer == 1;
return Duel.LastChainPlayer == 1;
}
return true;
}
......@@ -855,7 +855,7 @@ namespace WindBot.Game.AI.Decks
int space = 5 - Bot.GetMonstersInMainZone().Count;
if (count < space)
count = space;
if (count < 2 || Duel.LifePoints[0] < count*1000)
if (count < 2 || Bot.LifePoints < count*1000)
return false;
if (Duel.Turn != 1)
{
......@@ -872,7 +872,7 @@ namespace WindBot.Game.AI.Decks
{
defence += monster.GetDefensePower();
}
if (attack - defence > Duel.LifePoints[1])
if (attack - defence > Enemy.LifePoints)
return false;
}
AI.SelectCard(new[]
......
......@@ -90,7 +90,7 @@ namespace WindBot.Game.AI.Decks
private bool SupremacyBerry()
{
return Duel.LifePoints[0] < Duel.LifePoints[1];
return Bot.LifePoints < Enemy.LifePoints;
}
private bool PoisonOfTheOldMan()
......
......@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
private bool CrystalWingSynchroDragonEffect()
{
return LastChainPlayer != 0;
return Duel.LastChainPlayer != 0;
}
private bool DragunityPhalanxSummon()
......
......@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
private bool HorusTheBlackFlameDragonLv8()
{
return LastChainPlayer == 1;
return Duel.LastChainPlayer == 1;
}
private bool DragonsRebirth()
......
......@@ -79,11 +79,11 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.ScarlightRedDragonArchfiend, DefaultScarlightRedDragonArchfiendEffect);
AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.Activate, CardId.PerformageTrickClown, PerformageTrickClownEffect);
AddExecutor(ExecutorType.Activate, CardId.ThousandBlades);
AddExecutor(ExecutorType.Activate, CardId.Honest, HonestEffect);
AddExecutor(ExecutorType.Activate, CardId.Honest, DefaultHonestEffect);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
}
......@@ -255,10 +255,6 @@ namespace WindBot.Game.AI.Decks
return true;
}
}
private bool HonestEffect()
{
return Duel.Phase != DuelPhase.Main1;
}
}
}
\ No newline at end of file
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("LightswornShaddoldinosour", "AI_LightswornShaddoldinosour", "ver0.1")]
public class LightswornShaddoldinosour : DefaultExecutor
{
public class CardId
{
//monster
public const int UltimateConductorTytanno = 18940556;
public const int DogorantheMadFlameKaiju = 93332803;
public const int GamecieltheSeaTurtleKaiju = 55063751;
public const int RadiantheMultidimensionalKaiju = 28674152;
public const int OvertexCoatls = 41782653;
public const int ShaddollBeast = 3717252;
public const int GiantRex = 80280944;
public const int ShaddollDragon = 77723643;
public const int FairyTailSnow = 55623480;
public const int KeeperOfDragonicMagic = 48048590;
public const int ShaddollSquamata = 30328508;
public const int SouleatingOviraptor = 44335251;
public const int Raiden = 77558536;
public const int Lumina = 95503687;
public const int ShaddollHedgehog = 4939890;
public const int AshBlossom = 14558127;
public const int GhostOgre = 59438930;
public const int ShaddollFalco = 37445295;
public const int MaxxC = 23434538;
public const int PlaguespreaderZombie = 33420078;
public const int GlowUpBulb = 67441435;
//spell
public const int AllureofDarkness = 1475311;
public const int ThatGrassLooksgreener = 11110587;
public const int HarpiesFeatherDuster = 18144506;
public const int DoubleEvolutionPill = 38179121;
public const int ShaddollFusion = 44394295;
public const int PotOfAvarice = 67169026;
public const int FoolishBurial = 81439173;
public const int MonsterReborn = 83764718;
public const int ChargeOfTheLightBrigade = 94886282;
public const int InterruptedKaijuSlumber = 99330325;
public const int ElShaddollFusion = 6417578;
//trap
public const int infiniteTransience = 10045474;
public const int LostWind = 74003290;
public const int SinisterShadowGames = 77505534;
public const int ShaddollCore = 4904633;
//extra
public const int ElShaddollShekhinaga = 74822425;
public const int ElShaddollConstruct = 20366274;
public const int ElShaddollGrysra = 48424886;
public const int ElShaddollWinda = 94977269;
public const int CrystalWingSynchroDragon = 50954680;
public const int ScarlightRedDragon = 80666118;
public const int Michael = 4779823;
public const int BlackRoseMoonlightDragon = 33698022;
public const int RedWyvern = 76547525;
public const int CoralDragon = 42566602;
public const int TG_WonderMagician = 98558751;
public const int MinervaTheExalte = 30100551;
public const int Sdulldeat = 74997493;
public const int CrystronNeedlefiber = 50588353;
}
bool Pillused = false;
bool CrystalWingSynchroDragoneff_used = false;
bool OvertexCoatlseff_used = false;
public LightswornShaddoldinosour(GameAI ai, Duel duel)
: base(ai, duel)
{
//counter
AddExecutor(ExecutorType.SpSummon, CardId.CrystalWingSynchroDragon, CrystalWingSynchroDragonesp);
AddExecutor(ExecutorType.Activate, CardId.GhostOgre, Hand_act_eff);
AddExecutor(ExecutorType.Activate, CardId.AshBlossom, Hand_act_eff);
AddExecutor(ExecutorType.Activate, CardId.MaxxC,MaxxC);
//first do
AddExecutor(ExecutorType.Activate, CardId.HarpiesFeatherDuster, DefaultHarpiesFeatherDusterFirst);
AddExecutor(ExecutorType.Activate, CardId.infiniteTransience, DefaultBreakthroughSkill);
AddExecutor(ExecutorType.Activate, CardId.ThatGrassLooksgreener);
AddExecutor(ExecutorType.Summon, CardId.SouleatingOviraptor);
AddExecutor(ExecutorType.Activate, CardId.SouleatingOviraptor, SouleatingOviraptoreff);
AddExecutor(ExecutorType.Activate, CardId.AllureofDarkness, DefaultAllureofDarkness);
AddExecutor(ExecutorType.Activate, CardId.PotOfAvarice, PotofAvarice);
// AddExecutor(ExecutorType.Activate, CardId.HarpiesFeatherDuster);
AddExecutor(ExecutorType.Activate, CardId.ChargeOfTheLightBrigade, ChargeOfTheLightBrigadeEffect);
AddExecutor(ExecutorType.Activate, CardId.FoolishBurial, FoolishBurialEffect);
AddExecutor(ExecutorType.Activate, CardId.InterruptedKaijuSlumber, DefaultInterruptedKaijuSlumber);
AddExecutor(ExecutorType.Activate, CardId.ShaddollFusion, ShaddollFusioneff);
//Reborn
AddExecutor(ExecutorType.Activate, CardId.MonsterReborn, RebornEffect);
//Normal Summon
AddExecutor(ExecutorType.Summon, CardId.Raiden);
AddExecutor(ExecutorType.Activate, CardId.Raiden);
AddExecutor(ExecutorType.Summon , CardId.KeeperOfDragonicMagic);
AddExecutor(ExecutorType.Activate, CardId.KeeperOfDragonicMagic, KeeperOfDragonicMagic);
AddExecutor(ExecutorType.MonsterSet, CardId.ShaddollSquamata);
AddExecutor(ExecutorType.MonsterSet, CardId.GlowUpBulb);
AddExecutor(ExecutorType.MonsterSet, CardId.ShaddollHedgehog);
AddExecutor(ExecutorType.MonsterSet, CardId.ShaddollDragon);
AddExecutor(ExecutorType.Summon, CardId.FairyTailSnow,FairyTailSnow);
AddExecutor(ExecutorType.Activate, CardId.FairyTailSnow, FairyTailSnow);
AddExecutor(ExecutorType.Summon, CardId.Lumina);
AddExecutor(ExecutorType.Activate, CardId.Lumina);
//Sp Summon
AddExecutor(ExecutorType.SpSummon, CardId.UltimateConductorTytanno, UltimateConductorTytannosp);
AddExecutor(ExecutorType.Activate, CardId.UltimateConductorTytanno, UltimateConductorTytannoeff);
AddExecutor(ExecutorType.Activate, CardId.DoubleEvolutionPill, DoubleEvolutionPilleff);
AddExecutor(ExecutorType.SpSummon, CardId.MinervaTheExalte);
AddExecutor(ExecutorType.Activate, CardId.MinervaTheExalte, MinervaTheExaltedEffect);
AddExecutor(ExecutorType.SpSummon, CardId.GamecieltheSeaTurtleKaiju, DefaultKaijuSpsummon);
//activate
AddExecutor(ExecutorType.SpSummon , CardId.GlowUpBulb,GlowUpBulbeff);
//activate chain
AddExecutor(ExecutorType.Activate, CardId.OvertexCoatls, OvertexCoatlseff);
AddExecutor(ExecutorType.Activate, CardId.ShaddollBeast);
AddExecutor(ExecutorType.Activate, CardId.ShaddollFalco, ShaddollFalcoeff);
AddExecutor(ExecutorType.Activate, CardId.ShaddollSquamata, ShaddollSquamataeff);
AddExecutor(ExecutorType.Activate, CardId.ShaddollDragon, ShaddollDragoneff);
AddExecutor(ExecutorType.Activate, CardId.ShaddollHedgehog, ShaddollHedgehogeff);
AddExecutor(ExecutorType.Activate, CardId.GiantRex);
AddExecutor(ExecutorType.Activate, CardId.ElShaddollConstruct);
AddExecutor(ExecutorType.Activate, CardId.ElShaddollGrysra);
AddExecutor(ExecutorType.Activate, CardId.ElShaddollShekhinaga, ElShaddollShekhinagaeff);
AddExecutor(ExecutorType.Activate, CardId.ElShaddollWinda);
AddExecutor(ExecutorType.Activate, CardId.CrystalWingSynchroDragon, CrystalWingSynchroDragoneff);
AddExecutor(ExecutorType.Activate, CardId.TG_WonderMagician);
//spellset
AddExecutor(ExecutorType.SpellSet, CardId.MonsterReborn, spellset);
AddExecutor(ExecutorType.SpellSet, CardId.PotOfAvarice, spellset);
AddExecutor(ExecutorType.SpellSet, CardId.ThatGrassLooksgreener, spellset);
//trap
AddExecutor(ExecutorType.SpellSet, CardId.LostWind, TrapSetWhenZoneFree);
AddExecutor(ExecutorType.SpellSet, CardId.SinisterShadowGames, TrapSetWhenZoneFree);
AddExecutor(ExecutorType.SpellSet, CardId.ShaddollCore);
AddExecutor(ExecutorType.SpellSet, CardId.infiniteTransience, SetIsFieldEmpty);
//trap activate
AddExecutor(ExecutorType.Activate, CardId.LostWind, DefaultBreakthroughSkill);
AddExecutor(ExecutorType.Activate, CardId.SinisterShadowGames, SinisterShadowGames);
AddExecutor(ExecutorType.Activate, CardId.ShaddollCore, ShaddollCoreeff);
AddExecutor(ExecutorType.Repos, MonsterRepos);
}
public int[] all_List()
{
return new[]
{
CardId.UltimateConductorTytanno,
CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju,
CardId.OvertexCoatls,
CardId.ShaddollBeast,
CardId.GiantRex,
CardId.ShaddollDragon,
CardId.FairyTailSnow,
CardId.KeeperOfDragonicMagic,
CardId.ShaddollSquamata,
CardId.SouleatingOviraptor,
CardId.Raiden,
CardId.Lumina,
CardId.ShaddollHedgehog,
CardId.AshBlossom,
CardId.GhostOgre,
CardId.ShaddollFalco,
CardId.MaxxC,
CardId.PlaguespreaderZombie,
CardId.GlowUpBulb,
CardId.AllureofDarkness,
CardId.ThatGrassLooksgreener,
CardId.HarpiesFeatherDuster,
CardId.DoubleEvolutionPill,
CardId.ShaddollFusion,
CardId.PotOfAvarice,
CardId.FoolishBurial,
CardId.MonsterReborn,
CardId.ChargeOfTheLightBrigade,
CardId.InterruptedKaijuSlumber,
CardId.ElShaddollFusion,
CardId.infiniteTransience,
CardId.LostWind,
CardId.SinisterShadowGames,
CardId.ShaddollCore,
};
}
public int[] Useless_List()
{
return new[]
{
CardId.GlowUpBulb,
CardId.PlaguespreaderZombie,
CardId.InterruptedKaijuSlumber,
CardId.ChargeOfTheLightBrigade,
CardId.FoolishBurial,
CardId.HarpiesFeatherDuster,
CardId.ThatGrassLooksgreener,
CardId.FairyTailSnow,
CardId.GiantRex,
CardId.Lumina,
CardId.OvertexCoatls,
};
}
public override void OnNewTurn()
{
Pillused = false;
OvertexCoatlseff_used = false;
CrystalWingSynchroDragoneff_used = false;
}
public bool CrystalWingSynchroDragonesp()
{
if (CrystalWingSynchroDragoneff_used) return false;
if (Bot.HasInMonstersZone(CardId.FairyTailSnow) ||
Bot.HasInMonstersZone(CardId.Lumina) ||
Bot.HasInMonstersZone(CardId.KeeperOfDragonicMagic)||
Bot.HasInMonstersZone(CardId.SouleatingOviraptor)
)
{
AI.SelectCard(new[]
{
CardId.KeeperOfDragonicMagic,
CardId.Lumina,
CardId.FairyTailSnow,
CardId.SouleatingOviraptor,
});
return true;
}
return false;
}
public bool CrystalWingSynchroDragoneff()
{
if (Duel.Player == 0)
{
CrystalWingSynchroDragoneff_used = true;
AI.SelectCard(new[] { CardId.GhostOgre, CardId.GlowUpBulb, CardId.PlaguespreaderZombie, CardId.ShaddollFalco });
return true;
}
else if (AI.Utils.IsChainTarget(Card) || AI.Utils.GetProblematicEnemySpell() != null) return true;
else if (Duel.Player == 1 && Duel.Phase == DuelPhase.BattleStart && AI.Utils.IsOneEnemyBetterThanValue(1500, true))
{
if (AI.Utils.IsOneEnemyBetterThanValue(1900, true))
{
AI.SelectPosition(CardPosition.FaceUpDefence);
}
else
{
AI.SelectPosition(CardPosition.FaceUpAttack);
}
return true;
}
return false;
}
private bool UltimateConductorTytannoeff()
{
if (Duel.Phase == DuelPhase.Main1 || Duel.Phase == DuelPhase.Main2)
{
IList<int> targets = new[] {
CardId.OvertexCoatls,
CardId.ShaddollBeast,
CardId.ShaddollSquamata,
CardId.ShaddollHedgehog,
CardId.ShaddollDragon,
CardId.GlowUpBulb,
CardId.PlaguespreaderZombie,
CardId.FairyTailSnow,
CardId.KeeperOfDragonicMagic,
CardId.Raiden,
CardId.Lumina,
CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju,
CardId.GiantRex,
CardId.ShaddollSquamata,
CardId.SouleatingOviraptor,
CardId.Raiden,
CardId.Lumina,
CardId.AshBlossom,
CardId.GhostOgre,
CardId.MaxxC,
};
if (!Bot.HasInHand(targets))
{
if (!Bot.HasInMonstersZone(targets))
{
return false;
}
}
AI.SelectCard(targets);
}
if (Duel.Phase == DuelPhase.Damage)
AI.SelectYesNo(true);
return true;
}
private bool UltimateConductorTytannosp()
{
Pillused = true;
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == Card.Id && card.IsFaceup())
return false;
}
return true;
}
private bool KeeperOfDragonicMagic()
{
if (ActivateDescription == -1)
{
AI.SelectCard(Useless_List());
return true;
}
return true;
}
private bool MonsterRepos()
{
if (Card.Id == CardId.ElShaddollConstruct && Card.IsAttack())
return false;
return base.DefaultMonsterRepos();
}
private bool OvertexCoatlseff()
{
if (OvertexCoatlseff_used == true)
return false;
return true;
}
private bool DoubleEvolutionPilleff()
{
if (Pillused == true) return false;
Pillused = true;
IList<int> targets = new[] {
CardId.GiantRex,
CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju,
CardId.OvertexCoatls,
CardId.SouleatingOviraptor,
CardId.UltimateConductorTytanno,
};
if (Bot.HasInGraveyard(targets))
{
AI.SelectCard(new[] {
CardId.GiantRex,
CardId.DogorantheMadFlameKaiju,
CardId.OvertexCoatls,
CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju,
CardId.SouleatingOviraptor,
CardId.UltimateConductorTytanno,
});
}
else
{
AI.SelectCard(new[] {
CardId.GiantRex,
CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju,
CardId.OvertexCoatls,
CardId.SouleatingOviraptor,
CardId.UltimateConductorTytanno,
});
}
IList<int> targets2 = new[] {
CardId.GiantRex,
CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju,
CardId.OvertexCoatls,
CardId.SouleatingOviraptor,
CardId.UltimateConductorTytanno,
};
if (Bot.HasInGraveyard(targets))
{
AI.SelectNextCard(new[] {
CardId.ShaddollBeast,
CardId.ShaddollDragon,
CardId.KeeperOfDragonicMagic,
CardId.ShaddollSquamata,
CardId.SouleatingOviraptor,
CardId.Raiden,
CardId.Lumina,
CardId.ShaddollHedgehog,
CardId.AshBlossom,
CardId.GhostOgre,
CardId.ShaddollFalco,
CardId.MaxxC,
CardId.PlaguespreaderZombie,
CardId.GlowUpBulb,
CardId.FairyTailSnow,
});
}
else
AI.SelectNextCard(new[] {
CardId.ShaddollBeast,
CardId.ShaddollDragon,
CardId.KeeperOfDragonicMagic,
CardId.ShaddollSquamata,
CardId.SouleatingOviraptor,
CardId.Raiden,
CardId.Lumina,
CardId.ShaddollHedgehog,
CardId.AshBlossom,
CardId.GhostOgre,
CardId.ShaddollFalco,
CardId.MaxxC,
CardId.PlaguespreaderZombie,
CardId.GlowUpBulb,
CardId.FairyTailSnow,
});
AI.SelectThirdCard(new[] {
CardId.UltimateConductorTytanno,
});
return Enemy.GetMonsterCount() >= 1;
}
private bool ShaddollCoreeff()
{
if (Card.Location == CardLocation.SpellZone)
{
if(Enemy.HasAttackingMonster())
{
AI.SelectPosition(CardPosition.FaceUpDefence);
return true;
}
return false;
}
return true;
}
private bool FairyTailSnow()
{
if (Card.Location == CardLocation.MonsterZone)
{
return true;
}
return false;
}
private bool SouleatingOviraptoreff()
{
if (!OvertexCoatlseff_used)
{
AI.SelectCard(CardId.OvertexCoatls);
AI.SelectYesNo(false);
}
else
{
AI.SelectCard(CardId.UltimateConductorTytanno);
AI.SelectYesNo(true);
}
return true;
}
private bool GlowUpBulbeff()
{
if(Bot.HasInMonstersZone(CardId.Lumina)||
Bot.HasInMonstersZone(CardId.FairyTailSnow)||
Bot.HasInMonstersZone(CardId.KeeperOfDragonicMagic)||
Bot.HasInMonstersZone(CardId.SouleatingOviraptor)
)
AI.SelectPosition(CardPosition.FaceUpDefence);
return true;
}
private bool ShaddollFusioneff()
{
if (Enemy.GetMonstersExtraZoneCount() != 0)
{
AI.SelectCard(new[]
{
CardId.ElShaddollConstruct,
CardId.ElShaddollShekhinaga,
CardId.ElShaddollGrysra,
CardId.ElShaddollWinda
});
AI.SelectNextCard(new[]
{
CardId.ShaddollBeast,
CardId.ShaddollSquamata,
CardId.ShaddollHedgehog,
CardId.ShaddollDragon,
CardId.ShaddollFalco,
});
AI.SelectPosition(CardPosition.FaceUpAttack);
return true;
}
else
{
if (!Bot.IsFieldEmpty())
return false;
AI.SelectCard(CardId.ElShaddollConstruct);
AI.SelectPosition(CardPosition.FaceUpAttack);
}
return true;
}
private bool ShaddollCore()
{
return Bot.HasInGraveyard(CardId.ShaddollFusion);
}
private bool AllureofDarkness()
{
IList<ClientCard> materials = Bot.Hand;
IList<ClientCard> check = new List<ClientCard>();
ClientCard mat = null;
foreach (ClientCard card in materials)
{
if (card.HasAttribute(CardAttribute.Dark))
{
mat = card;
break;
}
}
if (mat != null)
{
return true;
}
return false;
}
private bool spellset()
{
return Bot.Hand.Count > 6;
}
private bool RebornEffect()
{
IList<int> targets = new[] {
CardId.UltimateConductorTytanno,
CardId.ElShaddollConstruct,
CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju,
CardId.SouleatingOviraptor,
};
if (!Bot.HasInGraveyard(targets))
{
return false;
}
AI.SelectCard(targets);
return true;
}
private bool PotofAvarice()
{
return true;
}
private bool MaxxC()
{
return Duel.Player == 1;
}
private bool SetIsFieldEmpty()
{
return !Bot.IsFieldEmpty();
}
private bool TrapSetWhenZoneFree()
{
return Bot.GetSpellCountWithoutField() < 4;
}
private bool ChargeOfTheLightBrigadeEffect()
{
if (!Bot.HasInHand(CardId.Raiden))
AI.SelectCard(CardId.Raiden);
else
AI.SelectCard(new[]
{
CardId.Lumina,
});
return true;
}
private bool SinisterShadowGames()
{
AI.SelectCard(new[]
{
CardId.ShaddollBeast,
});
return true;
}
private bool ElShaddollShekhinagaeff()
{
if (Card.Location != CardLocation.MonsterZone)
return true;
else
{
if(Duel.LastChainPlayer==1)
{
AI.SelectCard(new[]
{
CardId.ElShaddollConstruct,
CardId.ElShaddollShekhinaga,
CardId.ElShaddollGrysra,
CardId.ElShaddollWinda,
CardId.ShaddollSquamata,
}
);
}
}
return true;
}
private bool ShaddollFalcoeff()
{
if (Card.Location != CardLocation.MonsterZone)
return true;
else
{
AI.SelectCard(new[]
{
CardId.ElShaddollConstruct,
CardId.ElShaddollShekhinaga,
CardId.ElShaddollGrysra,
CardId.ElShaddollWinda,
CardId.ShaddollSquamata,
}
);
}
return true;
}
private bool ShaddollHedgehogeff()
{
if (Card.Location != CardLocation.MonsterZone)
{
AI.SelectCard(new[]
{
CardId.ShaddollSquamata,
});
}
else
{
AI.SelectCard(new[] { CardId.ShaddollFusion, CardId.SinisterShadowGames });
}
return true;
}
private bool ShaddollDragoneff()
{
if (Card.Location == CardLocation.MonsterZone)
{
ClientCard target = AI.Utils.GetBestEnemyCard();
AI.SelectCard(target);
return true;
}
else
{
ClientCard target = AI.Utils.GetBestEnemySpell();
AI.SelectCard(target);
return true;
}
}
private bool ShaddollSquamataeff()
{
if (Card.Location != CardLocation.MonsterZone)
{
AI.SelectCard(new[]
{
CardId.ShaddollBeast,
});
}
else
{
ClientCard target = AI.Utils.GetBestEnemyMonster();
AI.SelectCard(target);
}
return true;
}
private bool FoolishBurialEffect()
{
if (Bot.GetRemainingCount(CardId.DoubleEvolutionPill, 3) > 0)
{
if (!OvertexCoatlseff_used)
{
AI.SelectCard(new[]
{
CardId.OvertexCoatls,
});
}
else return false;
}
else
{
AI.SelectCard(new[]
{
CardId.OvertexCoatls,
CardId.ShaddollSquamata,
CardId.FairyTailSnow,
});
}
return true;
}
private bool GoblindberghSummon()
{
foreach (ClientCard card in Bot.Hand.GetMonsters())
{
if (!card.Equals(Card) && card.Level == 4)
return true;
}
return false;
}
private bool PerformageTrickClownEffect()
{
AI.SelectPosition(CardPosition.FaceUpDefence);
return true;
}
public bool Hand_act_eff()
{
//if (Card.Id == CardId.Urara && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.Id == CardId.GhostOgre && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.GhostOgre)) return false;
return (Duel.LastChainPlayer == 1);
}
private bool MinervaTheExaltedEffect()
{
if (Card.Location == CardLocation.MonsterZone)
{
return true;
}
else
{
IList<ClientCard> targets = new List<ClientCard>();
ClientCard target1 = AI.Utils.GetBestEnemyMonster();
if (target1 != null)
targets.Add(target1);
ClientCard target2 = AI.Utils.GetBestEnemySpell();
if (target2 != null)
targets.Add(target2);
foreach (ClientCard target in Enemy.GetMonsters())
{
if (targets.Count >= 3)
break;
if (!targets.Contains(target))
targets.Add(target);
}
foreach (ClientCard target in Enemy.GetSpells())
{
if (targets.Count >= 3)
break;
if (!targets.Contains(target))
targets.Add(target);
}
if (targets.Count == 0)
return false;
AI.SelectNextCard(targets);
return true;
}
}
private bool HonestEffect()
{
return Duel.Phase != DuelPhase.Main1;
}
}
}
\ No newline at end of file
......@@ -161,7 +161,7 @@ namespace WindBot.Game.AI.Decks
private bool SkillDrainEffect()
{
return (Duel.LifePoints[0] > 1000) && DefaultUniqueTrap();
return (Bot.LifePoints > 1000) && DefaultUniqueTrap();
}
private bool PotOfDualityEffect()
......@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
{
AI.SelectCard(HighScaleCards);
}
return Duel.LifePoints[0] > 800;
return Bot.LifePoints > 800;
}
private bool StealthEffect()
......
......@@ -107,7 +107,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.SpSummon, CardId.StardustDragon, DefaultStardustDragonSummon);
AddExecutor(ExecutorType.Activate, CardId.StardustDragon, DefaultStardustDragonEffect);
......@@ -267,7 +267,7 @@ namespace WindBot.Game.AI.Decks
private bool GagagaCowboySummon()
{
if (Duel.LifePoints[1] <= 800)
if (Enemy.LifePoints <= 800)
{
AI.SelectPosition(CardPosition.FaceUpDefence);
return true;
......
......@@ -262,9 +262,9 @@ namespace WindBot.Game.AI.Decks
private bool CyberDragonInfinityEffect()
{
if (CurrentChain.Count > 0)
if (Duel.CurrentChain.Count > 0)
{
return LastChainPlayer == 1;
return Duel.LastChainPlayer == 1;
}
else
{
......
......@@ -117,7 +117,7 @@ namespace WindBot.Game.AI.Decks
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == CardId.SkyCavalryCentaurea && !attacker.IsDisabled() && attacker.HasXyzMaterial())
attacker.RealPower = Duel.LifePoints[0] + attacker.Attack;
attacker.RealPower = Bot.LifePoints + attacker.Attack;
}
return base.OnPreBattleBetween(attacker, defender);
}
......@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
private bool ToadallyAwesomeEffect()
{
if (CurrentChain.Count > 0)
if (Duel.CurrentChain.Count > 0)
{
// negate effect, select a cost for it
List<ClientCard> monsters = Bot.GetMonsters();
......@@ -506,7 +506,7 @@ namespace WindBot.Game.AI.Decks
{
defence += monster.GetDefensePower();
}
if (attack - 2000 - defence > Duel.LifePoints[1] && !AI.Utils.IsOneEnemyBetter(true))
if (attack - 2000 - defence > Enemy.LifePoints && !AI.Utils.IsOneEnemyBetter(true))
return true;
}
return false;
......
......@@ -249,9 +249,9 @@ namespace WindBot.Game.AI.Decks
ClientCard tosolve = AI.Utils.GetProblematicEnemyCard();
if (tosolve == null)
{
if (LastChainPlayer == 1 && GetLastChainCard() != null)
if (Duel.LastChainPlayer == 1 && AI.Utils.GetLastChainCard() != null)
{
ClientCard target = GetLastChainCard();
ClientCard target = AI.Utils.GetLastChainCard();
if (target.HasPosition(CardPosition.FaceUp) && (target.Location == CardLocation.MonsterZone || target.Location == CardLocation.SpellZone)) tosolve = target;
}
}
......@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
{
if (Duel.Player == 0) return false;
if (Duel.Phase == DuelPhase.End) return true;
if (LastChainPlayer == 1 && (AI.Utils.IsChainTarget(Card) || (GetLastChainCard().Id == CardId.Feather && !Bot.HasInSpellZone(CardId.Grass)))) return true;
if (Duel.LastChainPlayer == 1 && (AI.Utils.IsChainTarget(Card) || (AI.Utils.GetLastChainCard().Id == CardId.Feather && !Bot.HasInSpellZone(CardId.Grass)))) return true;
if (Duel.Phase == DuelPhase.BattleStart)
{
int total_atk = 0;
......@@ -346,7 +346,7 @@ namespace WindBot.Game.AI.Decks
{
if (m.IsAttack() && !m.Attacked) total_atk += m.Attack;
}
if (total_atk >= Duel.LifePoints[0]) return true;
if (total_atk >= Bot.LifePoints) return true;
}
return false;
}
......@@ -369,7 +369,7 @@ namespace WindBot.Game.AI.Decks
stage_locked = null;
return true;
}
else if (Duel.LifePoints[1] <= 1000 && Bot.GetRemainingCount(CardId.Pink,1) > 0)
else if (Enemy.LifePoints <= 1000 && Bot.GetRemainingCount(CardId.Pink,1) > 0)
{
AI.SelectCard(new[]
{
......@@ -423,7 +423,7 @@ namespace WindBot.Game.AI.Decks
if (NormalSummoned)
{
if (Duel.LifePoints[1] <= 1000 && !pink_ss && Bot.GetRemainingCount(CardId.Pink,1) > 0)
if (Enemy.LifePoints <= 1000 && !pink_ss && Bot.GetRemainingCount(CardId.Pink,1) > 0)
{
AI.SelectCard(new[]
{
......@@ -483,12 +483,12 @@ namespace WindBot.Game.AI.Decks
if (GraveCall_count > 0 && GraveCall_id == Card.Id) return false;
if (Card.Id == CardId.Urara && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.Id == CardId.Ghost && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.Ghost)) return false;
return (LastChainPlayer == 1);
return (Duel.LastChainPlayer == 1);
}
public bool Exterio_counter()
{
if (LastChainPlayer == 1)
if (Duel.LastChainPlayer == 1)
{
AI.SelectCard(Useless_List());
return true;
......@@ -505,15 +505,15 @@ namespace WindBot.Game.AI.Decks
{
if (Card.Location == CardLocation.Hand)
{
if ((Duel.LifePoints[1] <= 1000 && Bot.HasInSpellZone(CardId.Stage))
|| Duel.LifePoints[1] <= 800
if ((Enemy.LifePoints <= 1000 && Bot.HasInSpellZone(CardId.Stage))
|| Enemy.LifePoints <= 800
|| (!NormalSummoned && Bot.HasInGraveyard(CardId.Red))
)
{
pink_ss = true;
return true;
}
else if (Enemy.GetMonsterCount() > 0 && (AI.Utils.GetBestEnemyMonster().Attack - 800 >= Duel.LifePoints[0])) return false;
else if (Enemy.GetMonsterCount() > 0 && (AI.Utils.GetBestEnemyMonster().Attack - 800 >= Bot.LifePoints)) return false;
pink_ss = true;
return true;
}
......@@ -580,19 +580,15 @@ namespace WindBot.Game.AI.Decks
public bool Eater_eff()
{
ClientCard self_card = (Duel.Player == 0) ? AI.GetAttacker() : AI.GetDefender();
ClientCard enemy_card = (Duel.Player == 1) ? AI.GetAttacker() : AI.GetDefender();
if (self_card == null || enemy_card == null) return false;
if (enemy_card.HasPosition(CardPosition.FaceDown)) return true;
if (enemy_card.HasPosition(CardPosition.Attack) && (self_card.Attack - enemy_card.GetDefensePower() >= Duel.LifePoints[1])) return true;
return (self_card.Attack <= (enemy_card.GetDefensePower() * 2));
if (Enemy.BattlingMonster.HasPosition(CardPosition.Attack) && (Bot.BattlingMonster.Attack - Enemy.BattlingMonster.GetDefensePower() >= Enemy.LifePoints)) return false;
return true;
}
public bool Red_ss()
{
if (red_ss_count >= 6) return false;
if ((ChainContainsCard(CardId.DarkHole) || ChainContainsCard(99330325) || ChainContainsCard(53582587)) && ChainContainsCard(CardId.Red)) return false;
if (LastChainPlayer == 0 && GetLastChainCard().Id == CardId.Red)
if ((AI.Utils.ChainContainsCard(CardId.DarkHole) || AI.Utils.ChainContainsCard(99330325) || AI.Utils.ChainContainsCard(53582587)) && AI.Utils.ChainContainsCard(CardId.Red)) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Red)
{
foreach (ClientCard m in Bot.GetMonsters())
{
......@@ -604,7 +600,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
if (LastChainPlayer == 1) return true;
if (Duel.LastChainPlayer == 1) return true;
if (Duel.Player == 0)
{
if (AI.Utils.IsTurn1OrMain2()) return false;
......@@ -695,7 +691,7 @@ namespace WindBot.Game.AI.Decks
});
return true;
}
if (Duel.LifePoints[1] <= 1000)
if (Enemy.LifePoints <= 1000)
{
if (Bot.GetRemainingCount(CardId.Pink, 1) > 0 && !pink_ss)
{
......@@ -754,7 +750,7 @@ namespace WindBot.Game.AI.Decks
CardId.Yellow
});
}
else if (Bot.GetRemainingCount(CardId.White, 2) > 0 && Duel.LifePoints[1] <= 4000)
else if (Bot.GetRemainingCount(CardId.White, 2) > 0 && Enemy.LifePoints <= 4000)
{
AI.SelectCard(new[]
{
......@@ -875,10 +871,8 @@ namespace WindBot.Game.AI.Decks
return true;
}
*/
ClientCard self_monster = (Duel.Player == 0) ? AI.GetAttacker() : AI.GetDefender();
ClientCard enemy_monster = (Duel.Player == 1) ? AI.GetAttacker() : AI.GetDefender();
if (self_monster == null || enemy_monster == null || !IsTrickstar(self_monster.Id) || self_monster.HasPosition(CardPosition.Defence)) return false;
if (self_monster.Attack <= enemy_monster.RealPower && self_monster.Attack + self_monster.BaseAttack >= enemy_monster.RealPower)
if (Bot.BattlingMonster == null || Enemy.BattlingMonster == null || !IsTrickstar(Bot.BattlingMonster.Id) || Bot.BattlingMonster.HasPosition(CardPosition.Defence)) return false;
if (Bot.BattlingMonster.Attack <= Enemy.BattlingMonster.RealPower && Bot.BattlingMonster.Attack + Bot.BattlingMonster.BaseAttack >= Enemy.BattlingMonster.RealPower)
{
white_eff_used = true;
return true;
......@@ -934,8 +928,8 @@ namespace WindBot.Game.AI.Decks
lockbird_useful = true;
if (Bot.HasInSpellZone(CardId.Re))
{
if (ChainContainsCard(CardId.Re)) lockbird_used = true;
return ChainContainsCard(CardId.Re);
if (AI.Utils.ChainContainsCard(CardId.Re)) lockbird_used = true;
return AI.Utils.ChainContainsCard(CardId.Re);
}
lockbird_used = true;
return true;
......@@ -946,7 +940,7 @@ namespace WindBot.Game.AI.Decks
if (Card.Location == CardLocation.Grave) return Ts_reborn();
if (Bot.HasInHand(CardId.LockBird))
{
if (lockbird_useful || AI.Utils.IsChainTarget(Card) || (Duel.Player == 1 && ChainContainsCard(CardId.Feather))) {
if (lockbird_useful || AI.Utils.IsChainTarget(Card) || (Duel.Player == 1 && AI.Utils.ChainContainsCard(CardId.Feather))) {
lockbird_useful = false;
return true;
}
......@@ -973,7 +967,7 @@ namespace WindBot.Game.AI.Decks
{
if (hand.IsMonster() && IsTrickstar(hand.Id))
{
if (hand.Attack >= Duel.LifePoints[1]) return true;
if (hand.Attack >= Enemy.LifePoints) return true;
if (hand.Id != CardId.Yellow)
{
if (AI.Utils.GetOneEnemyBetterThanValue(hand.Attack, false) == null) return true;
......@@ -986,7 +980,7 @@ namespace WindBot.Game.AI.Decks
public bool Ts_reborn()
{
if (Duel.Player == 0 && Duel.LifePoints[1] <= 1000)
if (Duel.Player == 0 && Enemy.LifePoints <= 1000)
{
AI.SelectCard(CardId.Pink);
return true;
......@@ -1033,7 +1027,7 @@ namespace WindBot.Game.AI.Decks
public bool Red_sum()
{
if ((Enemy.GetMonsterCount() == 0 && Duel.LifePoints[1] <= 1800) || (Duel.Turn == 1 && Bot.HasInHand(CardId.Re)))
if ((Enemy.GetMonsterCount() == 0 && Enemy.LifePoints <= 1800) || (Duel.Turn == 1 && Bot.HasInHand(CardId.Re)))
{
NormalSummoned = true;
return true;
......@@ -1043,7 +1037,7 @@ namespace WindBot.Game.AI.Decks
public bool Pink_sum()
{
if (Duel.LifePoints[1] <= 1000)
if (Enemy.LifePoints <= 1000)
{
NormalSummoned = true;
return true;
......@@ -1094,7 +1088,7 @@ namespace WindBot.Game.AI.Decks
public bool Ring_act()
{
if (LastChainPlayer == 0 && GetLastChainCard() != null && GetLastChainCard().Id == CardId.Ghost) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.Ghost) return false;
ClientCard target = AI.Utils.GetProblematicEnemyMonster();
if (target == null && AI.Utils.IsChainTarget(Card))
{
......@@ -1102,7 +1096,7 @@ namespace WindBot.Game.AI.Decks
}
if (target != null)
{
if (Duel.LifePoints[0] <= target.Attack) return false;
if (Bot.LifePoints <= target.Attack) return false;
AI.SelectCard(target);
return true;
}
......@@ -1124,7 +1118,7 @@ namespace WindBot.Game.AI.Decks
public bool Linkuri_eff()
{
if (LastChainPlayer == 0 && GetLastChainCard().Id == CardId.Linkuri) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuri) return false;
AI.SelectCard(new[] { CardId.Tuner, CardId.BF + 1 });
return true;
}
......@@ -1216,7 +1210,7 @@ namespace WindBot.Game.AI.Decks
{
if (getLinkMarker(ex_m.Id) >= 4) return false;
}
if ((m == null || m.HasPosition(CardPosition.FaceDown)) && Duel.LifePoints[1] <= 1100)
if ((m == null || m.HasPosition(CardPosition.FaceDown)) && Enemy.LifePoints <= 1100)
{
if (Enemy.GetMonsterCount() == 0 && Duel.Phase < DuelPhase.Battle)
{
......@@ -1261,7 +1255,7 @@ namespace WindBot.Game.AI.Decks
ClientCard m = AI.Utils.GetProblematicEnemySpell();
if (m == null)
{
if (Enemy.GetMonsterCount() == 0 && Duel.LifePoints[1] <= 1900 && Duel.Phase == DuelPhase.Main1)
if (Enemy.GetMonsterCount() == 0 && Enemy.LifePoints <= 1900 && Duel.Phase == DuelPhase.Main1)
{
IList<ClientCard> m_list = new List<ClientCard>();
List<ClientCard> list = new List<ClientCard>(Bot.GetMonsters());
......@@ -1320,7 +1314,7 @@ namespace WindBot.Game.AI.Decks
int link_count = 0;
if (m == null)
{
if (Enemy.GetMonsterCount() == 0 && Duel.LifePoints[1] <= 2200 && Duel.Phase == DuelPhase.Main1)
if (Enemy.GetMonsterCount() == 0 && Enemy.LifePoints <= 2200 && Duel.Phase == DuelPhase.Main1)
{
IList<ClientCard> m_list = new List<ClientCard>();
List<ClientCard> _sort_list = new List<ClientCard>(Bot.GetMonsters());
......@@ -1412,7 +1406,7 @@ namespace WindBot.Game.AI.Decks
}
if (targets.Count >= 4)
{
if (Duel.LifePoints[1] <= GetTotalATK(targets) && Enemy.GetMonsterCount() == 0) return false;
if (Enemy.LifePoints <= GetTotalATK(targets) && Enemy.GetMonsterCount() == 0) return false;
AI.SelectMaterials(targets);
AI.SelectYesNo(true);
snake_four_s = true;
......@@ -1491,7 +1485,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
if (AI.Utils.GetProblematicEnemyMonster(2000) == null) Logger.DebugWriteLine("***borrel:null");
else Logger.DebugWriteLine("***borrel:" + (AI.Utils.GetProblematicEnemyMonster(2000).Name ?? "unknown"));
if (AI.Utils.GetProblematicEnemyMonster(2000) != null || (Enemy.GetMonsterCount() == 0 && Duel.Phase == DuelPhase.Main1 && Duel.LifePoints[1] <= 3000))
if (AI.Utils.GetProblematicEnemyMonster(2000) != null || (Enemy.GetMonsterCount() == 0 && Duel.Phase == DuelPhase.Main1 && Enemy.LifePoints <= 3000))
{
foreach(ClientCard e_m in Bot.GetMonstersInExtraZone())
{
......@@ -1521,7 +1515,7 @@ namespace WindBot.Game.AI.Decks
}
if ((already_link2 && material_list.Count == 3) || (!already_link2 && material_list.Count == 4))
{
if (Enemy.GetMonsterCount() == 0 && Duel.Phase == DuelPhase.Main1 && Duel.LifePoints[1] <= 3000)
if (Enemy.GetMonsterCount() == 0 && Duel.Phase == DuelPhase.Main1 && Enemy.LifePoints <= 3000)
{
if (GetTotalATK(material_list) >= 3000) return false;
}
......@@ -1552,14 +1546,14 @@ namespace WindBot.Game.AI.Decks
public bool GraveCall_eff()
{
if (LastChainPlayer == 1)
if (Duel.LastChainPlayer == 1)
{
Logger.DebugWriteLine(GetLastChainCard().Name.ToString());
Logger.DebugWriteLine(GetLastChainCard().IsMonster().ToString());
Logger.DebugWriteLine(Enemy.HasInGraveyard(GetLastChainCard().Id).ToString());
if (GetLastChainCard().IsMonster() && Enemy.HasInGraveyard(GetLastChainCard().Id))
Logger.DebugWriteLine(AI.Utils.GetLastChainCard().Name.ToString());
Logger.DebugWriteLine(AI.Utils.GetLastChainCard().IsMonster().ToString());
Logger.DebugWriteLine(Enemy.HasInGraveyard(AI.Utils.GetLastChainCard().Id).ToString());
if (AI.Utils.GetLastChainCard().IsMonster() && Enemy.HasInGraveyard(AI.Utils.GetLastChainCard().Id))
{
GraveCall_id = GetLastChainCard().Id;
GraveCall_id = AI.Utils.GetLastChainCard().Id;
GraveCall_count = 2;
AI.SelectCard(GraveCall_id);
return true;
......
......@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiaOne);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.Activate, CardId.StardustDragon, DefaultStardustDragonEffect);
......@@ -291,7 +291,7 @@ namespace WindBot.Game.AI.Decks
private bool GagagaCowboySummon()
{
if (Duel.LifePoints[1] <= 800 || (Bot.GetMonsterCount()>=4 && Duel.LifePoints[1] <= 1600))
if (Enemy.LifePoints <= 800 || (Bot.GetMonsterCount()>=4 && Enemy.LifePoints <= 1600))
{
AI.SelectPosition(CardPosition.FaceUpDefence);
return true;
......
......@@ -72,7 +72,7 @@ namespace WindBot.Game.AI.Decks
// XYZ effects
AddExecutor(ExecutorType.Activate, CardId.Number39Utopia, Number39Utopia);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiaOne);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.Activate, CardId.ZwLionArms, ZwLionArms);
AddExecutor(ExecutorType.Activate, CardId.AdreusKeeperOfArmageddon);
AddExecutor(ExecutorType.Activate, CardId.Number61Volcasaurus);
......@@ -105,7 +105,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.TinGoldfish, GoblindberghEffect);
AddExecutor(ExecutorType.Activate, CardId.Kagetokage);
AddExecutor(ExecutorType.Activate, CardId.SummonerMonk, SummonerMonkEffect);
AddExecutor(ExecutorType.Activate, CardId.Honest, Honest);
AddExecutor(ExecutorType.Activate, CardId.Honest, DefaultHonestEffect);
// Reposition
AddExecutor(ExecutorType.Repos, MonsterRepos);
......@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks
private bool Number39Utopia()
{
if (!HasChainedTrap(0) && Duel.Player == 1 && Duel.Phase == DuelPhase.BattleStart && Card.HasXyzMaterial(2))
if (!AI.Utils.HasChainedTrap(0) && Duel.Player == 1 && Duel.Phase == DuelPhase.BattleStart && Card.HasXyzMaterial(2))
return true;
return false;
}
......@@ -184,7 +184,7 @@ namespace WindBot.Game.AI.Decks
private bool InstantFusion()
{
if (Duel.LifePoints[0] <= 1000)
if (Bot.LifePoints <= 1000)
return false;
int count4 = 0;
int count5 = 0;
......@@ -210,17 +210,7 @@ namespace WindBot.Game.AI.Decks
private bool XyzChangeTactics()
{
return Duel.LifePoints[0] > 500;
}
private bool NumberS39UtopiatheLightning()
{
return Card.Attack < 5000;
}
private bool Honest()
{
return Duel.Phase != DuelPhase.Main1 || Duel.Turn == 1;
return Bot.LifePoints > 500;
}
private bool GoblindberghFirst()
......
......@@ -73,7 +73,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.Activate, CardId.InvokedMechaba, DefaultTrap);
......@@ -486,7 +486,7 @@ namespace WindBot.Game.AI.Decks
private bool DridentEffect()
{
if (LastChainPlayer == 0)
if (Duel.LastChainPlayer == 0)
return false;
ClientCard target = AI.Utils.GetBestEnemyCard(true);
if (target == null)
......@@ -571,7 +571,7 @@ namespace WindBot.Game.AI.Decks
private bool ZoodiacComboEffect()
{
if (CurrentChain.Count > 0)
if (Duel.CurrentChain.Count > 0)
return false;
if (Card.Location != CardLocation.Grave)
{
......
using System;
using System;
using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
using WindBot;
......@@ -12,14 +12,15 @@ namespace WindBot.Game.AI
protected class _CardId
{
public const int JizukirutheStarDestroyingKaiju = 63941210;
public const int GadarlatheMysteryDustKaiju = 36956512;
public const int GamecieltheSeaTurtleKaiju = 55063751;
public const int RadiantheMultidimensionalKaiju = 28674152;
public const int KumongoustheStickyStringKaiju = 29726552;
public const int ThunderKingtheLightningstrikeKaiju = 48770333;
public const int DogorantheMadFlameKaiju = 93332803;
public const int RadiantheMultidimensionalKaiju = 28674152;
public const int GadarlatheMysteryDustKaiju = 36956512;
public const int KumongoustheStickyStringKaiju = 29726552;
public const int GamecieltheSeaTurtleKaiju = 55063751;
public const int SuperAntiKaijuWarMachineMechaDogoran = 84769941;
public const int DupeFrog = 46239604;
public const int MaraudingCaptain = 2460565;
......@@ -44,13 +45,40 @@ namespace WindBot.Game.AI
AddExecutor(ExecutorType.Activate, _CardId.ChickenGame, DefaultChickenGame);
}
/// <summary>
/// Decide which card should the attacker attack.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defenders">Cards that defend.</param>
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public override BattlePhaseAction OnSelectAttackTarget(ClientCard attacker, IList<ClientCard> defenders)
{
for (int i = 0; i < defenders.Count; ++i)
{
ClientCard defender = defenders[i];
attacker.RealPower = attacker.Attack;
defender.RealPower = defender.GetDefensePower();
if (!OnPreBattleBetween(attacker, defender))
continue;
if (attacker.RealPower > defender.RealPower || (attacker.RealPower >= defender.RealPower && attacker.IsLastAttacker))
return AI.Attack(attacker, defender);
}
if (attacker.CanDirectAttack)
return AI.Attack(attacker, null);
return null;
}
/// <summary>
/// Decide whether to declare attack between attacker and defender.
/// Can be overrided to update the RealPower of attacker for cards like Honest.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defender">Card that defend.</param>
/// <returns>false if the attack can't be done.</returns>
/// <returns>false if the attack shouldn't be done.</returns>
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if (attacker.RealPower <= 0)
......@@ -68,9 +96,9 @@ namespace WindBot.Game.AI
defender.RealPower = 5000;
if (defender.Id == _CardId.VampireFräulein && !defender.IsDisabled())
defender.RealPower += (Duel.LifePoints[defender.Controller] > 3000) ? 3000 : (Duel.LifePoints[defender.Controller] - 100);
defender.RealPower += (Enemy.LifePoints > 3000) ? 3000 : (Enemy.LifePoints - 100);
if (defender.Id == _CardId.InjectionFairyLily && !defender.IsDisabled() && Duel.LifePoints[defender.Controller] > 2000)
if (defender.Id == _CardId.InjectionFairyLily && !defender.IsDisabled() && Enemy.LifePoints > 2000)
defender.RealPower += 3000;
}
......@@ -99,12 +127,27 @@ namespace WindBot.Game.AI
return true;
}
public override bool OnSelectBattleReplay()
{
if (Bot.BattlingMonster == null)
return false;
List<ClientCard> defenders = new List<ClientCard>(Duel.Fields[1].GetMonsters());
defenders.Sort(AIFunctions.CompareDefensePower);
defenders.Reverse();
BattlePhaseAction result = OnSelectAttackTarget(Bot.BattlingMonster, defenders);
if (result != null && result.Action == BattlePhaseAction.BattleAction.Attack)
{
return true;
}
return false;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected bool DefaultMysticalSpaceTyphoon()
{
foreach (ClientCard card in CurrentChain)
foreach (ClientCard card in Duel.CurrentChain)
if (card.Id == _CardId.MysticalSpaceTyphoon)
return false;
......@@ -137,10 +180,10 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultCosmicCyclone()
{
foreach (ClientCard card in CurrentChain)
foreach (ClientCard card in Duel.CurrentChain)
if (card.Id == _CardId.CosmicCyclone)
return false;
return (Duel.LifePoints[0] > 1000) && DefaultMysticalSpaceTyphoon();
return (Bot.LifePoints > 1000) && DefaultMysticalSpaceTyphoon();
}
/// <summary>
......@@ -243,11 +286,12 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultBreakthroughSkill()
{
ClientCard LastChainCard = GetLastChainCard();
ClientCard LastChainCard = AI.Utils.GetLastChainCard();
if (LastChainCard == null)
return false;
AI.SelectCard(LastChainCard);
return LastChainCard.Controller == 1 && LastChainCard.Location == CardLocation.MonsterZone && DefaultUniqueTrap();
}
......@@ -256,7 +300,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultSolemnJudgment()
{
return !AI.Utils.IsChainTargetOnly(Card) && !(Duel.Player == 0 && LastChainPlayer == -1) && DefaultTrap();
return !AI.Utils.IsChainTargetOnly(Card) && !(Duel.Player == 0 && Duel.LastChainPlayer == -1) && DefaultTrap();
}
/// <summary>
......@@ -264,7 +308,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultSolemnWarning()
{
return (Duel.LifePoints[0] > 2000) && !(Duel.Player == 0 && LastChainPlayer == -1) && DefaultTrap();
return (Bot.LifePoints > 2000) && !(Duel.Player == 0 && Duel.LastChainPlayer == -1) && DefaultTrap();
}
/// <summary>
......@@ -272,7 +316,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultSolemnStrike()
{
return (Duel.LifePoints[0] > 1500) && !(Duel.Player == 0 && LastChainPlayer == -1) && DefaultTrap();
return (Bot.LifePoints > 1500) && !(Duel.Player == 0 && Duel.LastChainPlayer == -1) && DefaultTrap();
}
/// <summary>
......@@ -280,7 +324,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultTorrentialTribute()
{
return !HasChainedTrap(0) && AI.Utils.IsAllEnemyBetter(true);
return !AI.Utils.HasChainedTrap(0) && AI.Utils.IsAllEnemyBetter(true);
}
/// <summary>
......@@ -395,7 +439,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultTrap()
{
return (LastChainPlayer == -1 && Duel.LastSummonPlayer != 0) || LastChainPlayer == 1;
return (Duel.LastChainPlayer == -1 && Duel.LastSummonPlayer != 0) || Duel.LastChainPlayer == 1;
}
/// <summary>
......@@ -403,7 +447,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultUniqueTrap()
{
if (HasChainedTrap(0))
if (AI.Utils.HasChainedTrap(0))
return false;
return UniqueFaceupSpell();
......@@ -445,7 +489,7 @@ namespace WindBot.Game.AI
if (exec.Type == Type && exec.CardId == Card.Id)
return false;
}
return LastChainPlayer != 0;
return Duel.LastChainPlayer != 0;
}
/// <summary>
......@@ -459,15 +503,38 @@ namespace WindBot.Game.AI
if (exec.Type == Type && exec.CardId == Card.Id)
count++;
}
if (count > 1 || Duel.LifePoints[0] <= 1000)
if (count > 1 || Bot.LifePoints <= 1000)
return false;
if (Duel.LifePoints[0] <= Duel.LifePoints[1] && ActivateDescription == AI.Utils.GetStringId(_CardId.ChickenGame, 0))
if (Bot.LifePoints <= Enemy.LifePoints && ActivateDescription == AI.Utils.GetStringId(_CardId.ChickenGame, 0))
return true;
if (Duel.LifePoints[0] > Duel.LifePoints[1] && ActivateDescription == AI.Utils.GetStringId(_CardId.ChickenGame, 1))
if (Bot.LifePoints > Enemy.LifePoints && ActivateDescription == AI.Utils.GetStringId(_CardId.ChickenGame, 1))
return true;
return false;
}
/// <summary>
/// Draw when we have Dark monster in hand,and banish random one. Can be overrided.
/// </summary>
protected bool DefaultAllureofDarkness()
{
IList<ClientCard> condition = Bot.Hand;
IList<ClientCard> check = new List<ClientCard>();
ClientCard con = null;
foreach (ClientCard card in condition)
{
if (card.HasAttribute(CardAttribute.Dark))
{
con = card;
break;
}
}
if (con != null)
{
return true;
}
return false;
}
/// <summary>
/// Clever enough.
/// </summary>
......@@ -518,8 +585,8 @@ namespace WindBot.Game.AI
return true;
}
}
ClientCard lastchaincard = GetLastChainCard();
if (LastChainPlayer == 1 && lastchaincard != null && !lastchaincard.IsDisabled())
ClientCard lastchaincard = AI.Utils.GetLastChainCard();
if (Duel.LastChainPlayer == 1 && lastchaincard != null && !lastchaincard.IsDisabled())
{
if (lastchaincard.HasType(CardType.Ritual))
{
......@@ -556,7 +623,7 @@ namespace WindBot.Game.AI
}
/// <summary>
/// Clever enough.
/// Clever enough
/// </summary>
protected bool DefaultInterruptedKaijuSlumber()
{
......@@ -566,24 +633,34 @@ namespace WindBot.Game.AI
{
_CardId.GamecieltheSeaTurtleKaiju,
_CardId.KumongoustheStickyStringKaiju,
_CardId.GadarlatheMysteryDustKaiju,
_CardId.RadiantheMultidimensionalKaiju,
_CardId.GadarlatheMysteryDustKaiju
_CardId.DogorantheMadFlameKaiju,
_CardId.ThunderKingtheLightningstrikeKaiju,
_CardId.JizukirutheStarDestroyingKaiju,
});
return true;
}
AI.SelectCard(new[]
{
_CardId.JizukirutheStarDestroyingKaiju,
_CardId.ThunderKingtheLightningstrikeKaiju,
_CardId.DogorantheMadFlameKaiju,
_CardId.RadiantheMultidimensionalKaiju,
_CardId.GadarlatheMysteryDustKaiju,
_CardId.KumongoustheStickyStringKaiju
_CardId.KumongoustheStickyStringKaiju,
_CardId.GamecieltheSeaTurtleKaiju,
});
AI.SelectNextCard(new[]
{
_CardId.SuperAntiKaijuWarMachineMechaDogoran,
_CardId.GamecieltheSeaTurtleKaiju,
_CardId.KumongoustheStickyStringKaiju,
_CardId.GadarlatheMysteryDustKaiju,
_CardId.RadiantheMultidimensionalKaiju
_CardId.RadiantheMultidimensionalKaiju,
_CardId.DogorantheMadFlameKaiju,
_CardId.ThunderKingtheLightningstrikeKaiju,
});
return DefaultDarkHole();
}
......@@ -638,6 +715,14 @@ namespace WindBot.Game.AI
return AI.Utils.IsOneEnemyBetterThanValue(bestBotAttack, false);
}
/// <summary>
/// Activate if the card is attack pos, and its attack is below 5000, when the enemy monster is attack pos or not useless faceup defense pos
/// </summary>
protected bool DefaultNumberS39UtopiaTheLightningEffect()
{
return Card.IsAttack() && Card.Attack < 5000 && (Enemy.BattlingMonster.IsAttack() || Enemy.BattlingMonster.IsFacedown() || Enemy.BattlingMonster.GetDefensePower() >= Card.Attack);
}
/// <summary>
/// Summon when it can and should use effect.
/// </summary>
......@@ -691,7 +776,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultStardustDragonEffect()
{
return (Card.Location == CardLocation.Grave) || LastChainPlayer == 1;
return (Card.Location == CardLocation.Grave) || Duel.LastChainPlayer == 1;
}
/// <summary>
......@@ -753,5 +838,20 @@ namespace WindBot.Game.AI
return (oppoCount > 0 && selfCount <= oppoCount) || oppoCount >= 3;
}
/// <summary>
/// Clever enough.
/// </summary>
protected bool DefaultHonestEffect()
{
if (Card.Location == CardLocation.Hand)
{
return Bot.BattlingMonster.IsAttack() &&
(((Bot.BattlingMonster.Attack < Enemy.BattlingMonster.Attack) || Bot.BattlingMonster.Attack >= Enemy.LifePoints)
|| ((Bot.BattlingMonster.Attack < Enemy.BattlingMonster.Defense) && (Bot.BattlingMonster.Attack + Enemy.BattlingMonster.Attack > Enemy.BattlingMonster.Defense)));
}
else return AI.Utils.IsTurn1OrMain2();
}
}
}
......@@ -14,6 +14,7 @@
MetaionTheTimelord = 74530899,
KamionTheTimelord = 91712985,
LazionTheTimelord = 92435533,
EaterOfMillions = 63845230
}
EaterOfMillions = 63845230,
ElShaddollConstruct = 20366274,
}
}
......@@ -21,9 +21,6 @@ namespace WindBot.Game.AI
protected ClientCard Card { get; private set; }
protected int ActivateDescription { get; private set; }
protected int LastChainPlayer { get; private set; }
protected IList<ClientCard> CurrentChain { get; private set; }
protected ClientField Bot { get; private set; }
protected ClientField Enemy { get; private set; }
......@@ -33,9 +30,6 @@ namespace WindBot.Game.AI
AI = ai;
Executors = new List<CardExecutor>();
LastChainPlayer = -1;
CurrentChain = new List<ClientCard>();
Bot = Duel.Fields[0];
Enemy = Duel.Fields[1];
}
......@@ -58,47 +52,26 @@ namespace WindBot.Game.AI
/// <returns>A new BattlePhaseAction containing the action to do.</returns>
public virtual BattlePhaseAction OnBattle(IList<ClientCard> attackers, IList<ClientCard> defenders)
{
if (attackers.Count == 0)
return AI.ToMainPhase2();
if (defenders.Count == 0)
{
for (int i = attackers.Count - 1; i >= 0; --i)
{
ClientCard attacker = attackers[i];
if (attacker.Attack > 0)
return AI.Attack(attacker, null);
}
}
else
{
for (int i = defenders.Count - 1; i >= 0; --i)
{
ClientCard defender = defenders[i];
for (int j = 0; j < attackers.Count; ++j)
{
ClientCard attacker = attackers[j];
attacker.RealPower = attacker.Attack;
defender.RealPower = defender.GetDefensePower();
if (!OnPreBattleBetween(attacker, defender))
continue;
if (attacker.RealPower > defender.RealPower || (attacker.RealPower >= defender.RealPower && j == attackers.Count - 1))
return AI.Attack(attacker, defender);
}
// For overriding
return null;
}
for (int i = attackers.Count - 1; i >= 0; --i)
/// <summary>
/// Called when the AI has to decide which card to attack first
/// </summary>
/// <param name="attackers">List of monsters that can attcack.</param>
/// <param name="defenders">List of monsters of enemy.</param>
/// <returns>The card to attack first.</returns>
public virtual ClientCard OnSelectAttacker(IList<ClientCard> attackers, IList<ClientCard> defenders)
{
ClientCard attacker = attackers[i];
if (attacker.CanDirectAttack)
return AI.Attack(attacker, null);
}
// For overriding
return null;
}
if (!Battle.CanMainPhaseTwo)
return AI.Attack(attackers[0], (defenders.Count == 0) ? null : defenders[0]);
return AI.ToMainPhase2();
public virtual BattlePhaseAction OnSelectAttackTarget(ClientCard attacker, IList<ClientCard> defenders)
{
// Overrided in DefalultExecutor
return null;
}
public virtual bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
......@@ -109,14 +82,12 @@ namespace WindBot.Game.AI
public virtual void OnChaining(int player, ClientCard card)
{
CurrentChain.Add(card);
LastChainPlayer = player;
}
public virtual void OnChainEnd()
{
LastChainPlayer = -1;
CurrentChain.Clear();
}
public virtual void OnNewTurn()
......@@ -182,44 +153,12 @@ namespace WindBot.Game.AI
return -1;
}
public bool ChainContainsCard(int id)
{
foreach (ClientCard card in CurrentChain)
{
if (card.Id == id)
return true;
}
return false;
}
public int ChainCountPlayer(int player)
{
int count = 0;
foreach (ClientCard card in CurrentChain)
public virtual bool OnSelectBattleReplay()
{
if (card.Controller == player)
count++;
}
return count;
}
public bool HasChainedTrap(int player)
{
foreach (ClientCard card in CurrentChain)
{
if (card.Controller == player && card.HasType(CardType.Trap))
return true;
}
// Overrided in DefalultExecutor
return false;
}
public ClientCard GetLastChainCard()
{
if (CurrentChain.Count > 0)
return CurrentChain[CurrentChain.Count - 1];
return null;
}
public void SetMain(MainPhase main)
{
Main = main;
......
......@@ -36,6 +36,7 @@ namespace WindBot.Game
public bool CanDirectAttack { get; set; }
public bool ShouldDirectAttack { get; set; }
public bool Attacked { get; set; }
public bool IsLastAttacker { get; set; }
public int[] ActionIndex { get; set; }
public IDictionary<int, int> ActionActivateIndex { get; private set; }
......
......@@ -13,6 +13,9 @@ namespace WindBot.Game
public IList<ClientCard> Deck { get; private set; }
public IList<ClientCard> ExtraDeck { get; private set; }
public int LifePoints;
public ClientCard BattlingMonster;
public ClientField()
{
}
......@@ -33,6 +36,15 @@ namespace WindBot.Game
ExtraDeck.Add(new ClientCard(0, CardLocation.Extra));
}
public int GetMonstersExtraZoneCount()
{
int count = 0;
if (MonsterZone[5] != null)
count++;
if (MonsterZone[6] != null)
count++;
return count;
}
public int GetMonsterCount()
{
return GetCount(MonsterZone);
......@@ -59,6 +71,19 @@ namespace WindBot.Game
return count;
}
public int GetFieldCount()
{
return GetSpellCount() + GetMonsterCount();
}
public int GetFieldHandCount()
{
return GetSpellCount() + GetMonsterCount() + GetHandCount();
}
public bool IsFieldEmpty()
{
return GetMonsters().Count == 0 && GetSpells().Count == 0;
......@@ -69,6 +94,7 @@ namespace WindBot.Game
return GetCards(MonsterZone);
}
public List<ClientCard> GetGraveyardMonsters()
{
return GetCards(Graveyard, CardType.Monster);
......
......@@ -8,7 +8,6 @@ namespace WindBot.Game
public bool IsFirst { get; set; }
public bool IsNewRule { get; set; }
public int[] LifePoints { get; private set; }
public ClientField[] Fields { get; private set; }
public int Turn { get; set; }
......@@ -16,15 +15,19 @@ namespace WindBot.Game
public DuelPhase Phase { get; set; }
public MainPhase MainPhase { get; set; }
public BattlePhase BattlePhase { get; set; }
public int LastChainPlayer { get; set; }
public IList<ClientCard> CurrentChain { get; set; }
public IList<ClientCard> ChainTargets { get; set; }
public int LastSummonPlayer { get; set; }
public Duel()
{
LifePoints = new int[2];
Fields = new ClientField[2];
Fields[0] = new ClientField();
Fields[1] = new ClientField();
LastChainPlayer = -1;
CurrentChain = new List<ClientCard>();
ChainTargets = new List<ClientCard>();
LastSummonPlayer = -1;
}
......
using System.Linq;
using System.Linq;
using System.Collections.Generic;
using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
......@@ -90,9 +90,6 @@ namespace WindBot.Game
m_option = -1;
m_yesno = -1;
m_position = CardPosition.FaceUpAttack;
m_attacker = null;
m_defender = null;
Duel.LastSummonPlayer = -1;
if (Duel.Player == 0 && Duel.Phase == DuelPhase.Draw)
{
_dialogs.SendNewTurn();
......@@ -114,7 +111,6 @@ namespace WindBot.Game
/// <param name="player">Player who is currently chaining.</param>
public void OnChaining(ClientCard card, int player)
{
Duel.LastSummonPlayer = -1;
Executor.OnChaining(player,card);
}
......@@ -147,13 +143,57 @@ namespace WindBot.Game
}
}
// Sort the attackers and defenders, make monster with higher attack go first.
List<ClientCard> attackers = new List<ClientCard>(battle.AttackableCards);
attackers.Sort(AIFunctions.CompareCardAttack);
attackers.Reverse();
List<ClientCard> defenders = new List<ClientCard>(Duel.Fields[1].GetMonsters());
defenders.Sort(AIFunctions.CompareDefensePower);
defenders.Reverse();
return Executor.OnBattle(attackers, defenders);
// Let executor decide which card should attack first.
ClientCard selected = Executor.OnSelectAttacker(attackers, defenders);
if (selected != null && attackers.Contains(selected))
{
attackers.Remove(selected);
attackers.Insert(0, selected);
}
// Check for the executor.
BattlePhaseAction result = Executor.OnBattle(attackers, defenders);
if (result != null)
return result;
if (attackers.Count == 0)
return ToMainPhase2();
if (defenders.Count == 0)
{
// Attack with the monster with the lowest attack first
for (int i = attackers.Count - 1; i >= 0; --i)
{
ClientCard attacker = attackers[i];
if (attacker.Attack > 0)
return Attack(attacker, null);
}
}
else
{
for (int k = 0; k < attackers.Count; ++k)
{
ClientCard attacker = attackers[k];
attacker.IsLastAttacker = (k == attackers.Count - 1);
result = Executor.OnSelectAttackTarget(attacker, defenders);
if (result != null)
return result;
}
}
if (!battle.CanMainPhaseTwo)
return Attack(attackers[0], (defenders.Count == 0) ? null : defenders[0]);
return ToMainPhase2();
}
/// <summary>
......@@ -607,6 +647,15 @@ namespace WindBot.Game
return Executor.OnSelectYesNo(desc);
}
/// <summary>
/// Called when the AI has to select if to continue attacking when replay.
/// </summary>
/// <returns>True for yes, false for no.</returns>
public bool OnSelectBattleReplay()
{
return Executor.OnSelectBattleReplay();
}
/// <summary>
/// Called when the AI has to declare a card.
/// </summary>
......@@ -630,27 +679,9 @@ namespace WindBot.Game
private int m_number;
private int m_announce;
private int m_yesno;
private ClientCard m_attacker;
private ClientCard m_defender;
private IList<CardAttribute> m_attributes = new List<CardAttribute>();
private IList<CardRace> m_races = new List<CardRace>();
public void SendBattleMsg(ClientCard attackcard, ClientCard defendcard)
{
m_attacker = attackcard;
m_defender = defendcard;
}
public ClientCard GetAttacker()
{
return m_attacker;
}
public ClientCard GetDefender()
{
return m_defender;
}
public void SelectCard(ClientCard card)
{
m_selector = new CardSelector(card);
......
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
......@@ -108,6 +108,7 @@ namespace WindBot.Game
_messages.Add(GameMessage.BecomeTarget, OnBecomeTarget);
_messages.Add(GameMessage.SelectBattleCmd, OnSelectBattleCmd);
_messages.Add(GameMessage.SelectCard, OnSelectCard);
_messages.Add(GameMessage.SelectUnselectCard, OnSelectUnselectCard);
_messages.Add(GameMessage.SelectChain, OnSelectChain);
_messages.Add(GameMessage.SelectCounter, OnSelectCounter);
_messages.Add(GameMessage.SelectDisfield, OnSelectDisfield);
......@@ -327,8 +328,8 @@ namespace WindBot.Game
int type = packet.ReadByte();
_duel.IsFirst = (type & 0xF) == 0;
_duel.Turn = 0;
_duel.LifePoints[GetLocalPlayer(0)] = packet.ReadInt32();
_duel.LifePoints[GetLocalPlayer(1)] = packet.ReadInt32();
_duel.Fields[GetLocalPlayer(0)].LifePoints = packet.ReadInt32();
_duel.Fields[GetLocalPlayer(1)].LifePoints = packet.ReadInt32();
int deck = packet.ReadInt16();
int extra = packet.ReadInt16();
_duel.Fields[GetLocalPlayer(0)].Init(deck, extra);
......@@ -424,27 +425,30 @@ namespace WindBot.Game
private void OnNewPhase(BinaryReader packet)
{
_duel.Phase = (DuelPhase)packet.ReadInt16();
_duel.LastSummonPlayer = -1;
_duel.Fields[0].BattlingMonster = null;
_duel.Fields[1].BattlingMonster = null;
_ai.OnNewPhase();
}
private void OnDamage(BinaryReader packet)
{
int player = GetLocalPlayer(packet.ReadByte());
int final = _duel.LifePoints[player] - packet.ReadInt32();
int final = _duel.Fields[player].LifePoints - packet.ReadInt32();
if (final < 0) final = 0;
_duel.LifePoints[player] = final;
_duel.Fields[player].LifePoints = final;
}
private void OnRecover(BinaryReader packet)
{
int player = GetLocalPlayer(packet.ReadByte());
_duel.LifePoints[player] += packet.ReadInt32();
_duel.Fields[player].LifePoints += packet.ReadInt32();
}
private void OnLpUpdate(BinaryReader packet)
{
int player = GetLocalPlayer(packet.ReadByte());
_duel.LifePoints[player] = packet.ReadInt32();
_duel.Fields[player].LifePoints = packet.ReadInt32();
}
private void OnMove(BinaryReader packet)
......@@ -497,13 +501,16 @@ namespace WindBot.Game
int la = packet.ReadByte();
int sa = packet.ReadByte();
packet.ReadByte(); //
int cd = GetLocalPlayer(packet.ReadByte()); // cd
int cd = GetLocalPlayer(packet.ReadByte());
int ld = packet.ReadByte();
int sd = packet.ReadByte(); // sd
int sd = packet.ReadByte();
packet.ReadByte(); //
ClientCard attackcard = _duel.GetCard(ca, (CardLocation)la, sa);
ClientCard defendcard = _duel.GetCard(cd, (CardLocation)ld, sd);
_ai.SendBattleMsg(attackcard, defendcard);
_duel.Fields[attackcard.Controller].BattlingMonster = attackcard;
_duel.Fields[1 - attackcard.Controller].BattlingMonster = defendcard;
if (ld == 0 && (attackcard != null) && (ca != 0))
{
_ai.OnDirectAttack(attackcard);
......@@ -534,11 +541,17 @@ namespace WindBot.Game
int cc = GetLocalPlayer(packet.ReadByte());
_ai.OnChaining(card, cc);
_duel.ChainTargets.Clear();
_duel.LastSummonPlayer = -1;
_duel.CurrentChain.Add(card);
_duel.LastChainPlayer = cc;
}
private void OnChainEnd(BinaryReader packet)
{
_ai.OnChainEnd();
_duel.LastChainPlayer = -1;
_duel.CurrentChain.Clear();
//_duel.ChainTargets.Clear();
}
......@@ -1170,7 +1183,12 @@ namespace WindBot.Game
private void OnSelectYesNo(BinaryReader packet)
{
packet.ReadByte(); // player
int reply = _ai.OnSelectYesNo(packet.ReadInt32()) ? (1) : (0);
int desc = packet.ReadInt32();
int reply;
if (desc == 30)
reply = _ai.OnSelectBattleReplay() ? 1 : 0;
else
reply = _ai.OnSelectYesNo(desc) ? 1 : 0;
Connection.Send(CtosMessage.Response, reply);
}
......
......@@ -79,6 +79,7 @@
<Compile Include="Game\AI\Decks\EvilswarmExecutor.cs" />
<Compile Include="Game\AI\Decks\GraydleExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornShaddoldinosourExecutor.cs" />
<Compile Include="Game\AI\Decks\QliphortExecutor.cs" />
<Compile Include="Game\AI\Decks\ST1732Executor.cs" />
<Compile Include="Game\AI\Decks\TrickstarExecutor.cs" />
......
using System;
using System;
namespace WindBot
{
......
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