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windbot
Commits
ef8d96d1
Commit
ef8d96d1
authored
Feb 23, 2026
by
wind2009
Browse files
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Plain Diff
AI_Apophis
parent
752120ee
Changes
5
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5 changed files
with
3203 additions
and
0 deletions
+3203
-0
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_Apophis.ydk
Decks/AI_Apophis.ydk
+59
-0
Game/AI/Decks/ApophisExecutor.cs
Game/AI/Decks/ApophisExecutor.cs
+3098
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+40
-0
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
BotWrapper/bot.conf
View file @
ef8d96d1
...
...
@@ -273,3 +273,8 @@ AI_LV4 SUPPORT_MASTER_RULE_2020
Name
=今晚有宵夜吗
Deck
=
MalissOCG
Dialog
=
Xiaoye
.
zh
-
CN
码丽丝卡组。
AI_LV4
SUPPORT_MASTER_RULE_2020
!尼亚-王家的神殿
Name
=尼亚
Deck
=
Apophis
Dialog
=
near
.
zh
-
CN
王家的神殿卡组。
AI_LV4
SUPPORT_MASTER_RULE_2020
\ No newline at end of file
Decks/AI_Apophis.ydk
0 → 100644
View file @
ef8d96d1
#created by ...
#main
62514770
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#extra
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!side
Game/AI/Decks/ApophisExecutor.cs
0 → 100644
View file @
ef8d96d1
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Game/AI/DefaultExecutor.cs
View file @
ef8d96d1
...
...
@@ -224,6 +224,8 @@ namespace WindBot.Game.AI
public
const
int
EarthboundImmortal
=
0x1021
;
public
const
int
Naturia
=
0x2a
;
public
const
int
Nordic
=
0x42
;
public
const
int
TimeLord
=
0x4a
;
public
const
int
Harpie
=
0x64
;
public
const
int
Madolche
=
0x71
;
public
const
int
Ghostrick
=
0x8d
;
...
...
@@ -1692,5 +1694,43 @@ namespace WindBot.Game.AI
}
return
false
;
}
/// <summary>
/// Check whether all available spell columns are negated.
/// </summary>
/// <returns></returns>
protected
bool
DefaultCheckAllAvailableSpellColumnNegated
()
{
for
(
int
i
=
0
;
i
<
5
;
i
++)
{
// occupied
if
(
Bot
.
SpellZone
[
i
]
!=
null
)
{
continue
;
}
// negated
if
(
infiniteImpermanenceNegatedColumns
.
Contains
(
i
))
{
continue
;
}
// have empty column that's not negated
return
false
;
}
// all columns are negated
return
true
;
}
/// <summary>
/// Check whether the spells will be negated.
/// </summary>
/// <param name="card"></param>
/// <returns></returns>
protected
bool
DefaultCheckWhetherSpellActivateWillBeNegated
(
ClientCard
card
)
{
if
(
card
==
null
)
return
false
;
if
(
card
.
Location
==
CardLocation
.
SpellZone
)
{
return
infiniteImpermanenceNegatedColumns
.
Contains
(
card
.
Sequence
);
}
// check whether will be negated by Infinite Impermanence
return
DefaultCheckAllAvailableSpellColumnNegated
();
}
}
}
WindBot.csproj
View file @
ef8d96d1
...
...
@@ -70,6 +70,7 @@
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\MalissExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\RyzealExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ApophisExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AlbazExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
...
...
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