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windbot
Commits
d8d91f68
Commit
d8d91f68
authored
Mar 25, 2018
by
wind2009
Committed by
GitHub
Mar 25, 2018
Browse files
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Plain Diff
Update TrickstarExecutor.cs
Add DarkHole, Called by the Grave
parent
4ca5b21a
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
59 additions
and
5 deletions
+59
-5
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+59
-5
No files found.
Game/AI/Decks/TrickstarExecutor.cs
View file @
d8d91f68
...
...
@@ -30,6 +30,8 @@ namespace WindBot.Game.AI.Decks
public
const
int
Sheep
=
73915051
;
public
const
int
Crown
=
22159429
;
public
const
int
Stage
=
35371948
;
public
const
int
GraveCall
=
24224830
;
public
const
int
DarkHole
=
53129443
;
public
const
int
Re
=
21076084
;
public
const
int
Ring
=
83555666
;
...
...
@@ -75,6 +77,8 @@ namespace WindBot.Game.AI.Decks
bool
white_eff_used
=
false
;
bool
lockbird_useful
=
false
;
bool
lockbird_used
=
false
;
int
GraveCall_id
=
0
;
int
GraveCall_count
=
0
;
public
TrickstarExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
...
...
@@ -90,10 +94,14 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Abyss
,
Abyss_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Exterio
,
Exterio_counter
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Cardian
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GraveCall
,
GraveCall_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DarkHole
,
DarkHole_eff
);
// spell clean
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_Lock
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Feather
,
Feather_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Galaxy
,
GalaxyCyclone
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TG
,
TG_eff
);
...
...
@@ -130,7 +138,6 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
LockBird
,
LockBird_act
);
// ts
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pink
,
Pink_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Re
,
Reincarnation
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Red
,
Red_ss
);
...
...
@@ -473,6 +480,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Hand_act_eff
()
{
if
(
GraveCall_count
>
0
&&
GraveCall_id
==
Card
.
Id
)
return
false
;
if
(
Card
.
Id
==
CardId
.
Urara
&&
Bot
.
HasInHand
(
CardId
.
LockBird
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
false
;
if
(
Card
.
Id
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
return
(
LastChainPlayer
==
1
);
...
...
@@ -490,7 +498,7 @@ namespace WindBot.Game.AI.Decks
public
bool
G_act
()
{
return
(
Duel
.
Player
==
1
);
return
(
Duel
.
Player
==
1
&&
!(
GraveCall_count
>
0
&&
GraveCall_id
==
Card
.
Id
)
);
}
public
bool
Pink_eff
()
...
...
@@ -583,7 +591,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Red_ss
()
{
if
(
red_ss_count
>=
6
)
return
false
;
if
((
ChainContainsCard
(
53129443
)
||
ChainContainsCard
(
99330325
)
||
ChainContainsCard
(
53582587
))
&&
ChainContainsCard
(
CardId
.
Red
))
return
false
;
if
((
ChainContainsCard
(
CardId
.
DarkHole
)
||
ChainContainsCard
(
99330325
)
||
ChainContainsCard
(
53582587
))
&&
ChainContainsCard
(
CardId
.
Red
))
return
false
;
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
{
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
...
...
@@ -954,7 +962,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Phase
<=
DuelPhase
.
Main1
)
return
Ts_reborn
();
return
false
;
}
if
(
Bot
.
HasInHand
(
CardId
.
Pink
))
if
(
Bot
.
HasInHand
(
CardId
.
Pink
)
&&
GraveCall_id
!=
CardId
.
Pink
)
{
AI
.
SelectCard
(
CardId
.
Pink
);
return
true
;
...
...
@@ -1542,6 +1550,45 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
public
bool
GraveCall_eff
()
{
if
(
LastChainPlayer
==
1
)
{
Logger
.
DebugWriteLine
(
GetLastChainCard
().
Name
.
ToString
());
Logger
.
DebugWriteLine
(
GetLastChainCard
().
IsMonster
().
ToString
());
Logger
.
DebugWriteLine
(
Enemy
.
HasInGraveyard
(
GetLastChainCard
().
Id
).
ToString
());
if
(
GetLastChainCard
().
IsMonster
()
&&
Enemy
.
HasInGraveyard
(
GetLastChainCard
().
Id
))
{
GraveCall_id
=
GetLastChainCard
().
Id
;
GraveCall_count
=
2
;
AI
.
SelectCard
(
GraveCall_id
);
return
true
;
}
}
return
false
;
}
public
bool
DarkHole_eff
()
{
if
(
Bot
.
GetMonsterCount
()
==
0
)
{
int
bestPower
=
-
1
;
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
if
(
hand
.
IsMonster
()
&&
hand
.
Attack
>
bestPower
)
bestPower
=
hand
.
Attack
;
}
int
bestenemy
=
-
1
;
foreach
(
ClientCard
enemy
in
Enemy
.
GetMonsters
())
{
if
(
enemy
.
IsMonsterDangerous
())
return
true
;
if
(
enemy
.
IsFaceup
()
&&
(
enemy
.
GetDefensePower
()
>
bestenemy
))
bestenemy
=
enemy
.
GetDefensePower
();
}
return
(
bestPower
<=
bestenemy
);
}
return
false
;
}
public
bool
MonsterRepos
()
{
if
(
Card
.
Id
==
CardId
.
Eater
&&
Card
.
IsAttack
())
return
false
;
...
...
@@ -1576,6 +1623,13 @@ namespace WindBot.Game.AI.Decks
white_eff_used
=
false
;
lockbird_useful
=
false
;
lockbird_used
=
false
;
if
(
GraveCall_count
>
0
)
{
if
(--
GraveCall_count
<=
0
)
{
GraveCall_id
=
0
;
}
}
}
public
override
BattlePhaseAction
OnBattle
(
IList
<
ClientCard
>
attackers
,
IList
<
ClientCard
>
defenders
)
...
...
@@ -1603,7 +1657,7 @@ namespace WindBot.Game.AI.Decks
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
()
&&
!
attacker
.
IsDisabled
())
{
if
((
attacker
.
Id
==
CardId
.
Eater
&&
!
defender
.
HasType
(
CardType
.
Token
))
||
attacker
.
Id
==
CardId
.
borrel
)
return
AI
.
Attack
(
attacker
,
defender
);
if
((
attacker
.
Id
==
CardId
.
Eater
&&
!
defender
.
HasType
(
CardType
.
Token
)
&&
GraveCall_id
!=
CardId
.
Eater
)
||
attacker
.
Id
==
CardId
.
borrel
)
return
AI
.
Attack
(
attacker
,
defender
);
}
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
...
...
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