Commit ce623737 authored by mercury233's avatar mercury233

fix

parent 40396fbd
...@@ -80,7 +80,8 @@ namespace WindBot.Game.AI.Decks ...@@ -80,7 +80,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, (int)CardId.天枪龙之影灵衣, 天枪龙之影灵衣); AddExecutor(ExecutorType.Activate, (int)CardId.天枪龙之影灵衣, 天枪龙之影灵衣);
AddExecutor(ExecutorType.Activate, (int)CardId.光枪龙之影灵衣, 光枪龙之影灵衣); AddExecutor(ExecutorType.Activate, (int)CardId.光枪龙之影灵衣, 光枪龙之影灵衣);
AddExecutor(ExecutorType.Activate, (int)CardId.辉剑鸟之影灵衣, 辉剑鸟之影灵衣); AddExecutor(ExecutorType.Activate, (int)CardId.辉剑鸟之影灵衣, 辉剑鸟之影灵衣);
AddExecutor(ExecutorType.Activate, (int)CardId.励辉士入魔蝇王, 励辉士入魔蝇王); AddExecutor(ExecutorType.Activate, (int)CardId.三叉龙之影灵衣);
AddExecutor(ExecutorType.Activate, (int)CardId.励辉士入魔蝇王, 励辉士入魔蝇王效果);
AddExecutor(ExecutorType.Activate, (int)CardId.混沌幻影, 混沌幻影效果); AddExecutor(ExecutorType.Activate, (int)CardId.混沌幻影, 混沌幻影效果);
AddExecutor(ExecutorType.Activate, (int)CardId.增殖的G); AddExecutor(ExecutorType.Activate, (int)CardId.增殖的G);
AddExecutor(ExecutorType.Activate, (int)CardId.千手神, 千手神效果); AddExecutor(ExecutorType.Activate, (int)CardId.千手神, 千手神效果);
...@@ -95,7 +96,7 @@ namespace WindBot.Game.AI.Decks ...@@ -95,7 +96,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, (int)CardId.光枪龙之影灵衣); AddExecutor(ExecutorType.SpSummon, (int)CardId.光枪龙之影灵衣);
AddExecutor(ExecutorType.SpSummon, (int)CardId.尤尼科之影灵衣); AddExecutor(ExecutorType.SpSummon, (int)CardId.尤尼科之影灵衣);
AddExecutor(ExecutorType.SpSummon, (int)CardId.辉剑鸟之影灵衣); AddExecutor(ExecutorType.SpSummon, (int)CardId.辉剑鸟之影灵衣);
AddExecutor(ExecutorType.SpSummon, (int)CardId.励辉士入魔蝇王, 励辉士入魔蝇王); AddExecutor(ExecutorType.SpSummon, (int)CardId.励辉士入魔蝇王, 励辉士入魔蝇王特殊召唤);
} }
private bool 千手神召唤() private bool 千手神召唤()
...@@ -171,13 +172,18 @@ namespace WindBot.Game.AI.Decks ...@@ -171,13 +172,18 @@ namespace WindBot.Game.AI.Decks
return false; return false;
} }
private bool 励辉士入魔蝇王() private bool 励辉士入魔蝇王特殊召唤()
{ {
if (AI.Utils.IsAllEnemyBetterThanValue(Bot.GetMonsters().GetHighestAttackMonster().Attack, true)) int selfCount = Bot.GetMonsterCount() + Bot.GetSpellCount() + Bot.GetHandCount();
{ int oppoCount = Enemy.GetMonsterCount() + Enemy.GetSpellCount() + Enemy.GetHandCount();
return true; return (selfCount - 1 < oppoCount) && 励辉士入魔蝇王效果();
} }
return false;
private bool 励辉士入魔蝇王效果()
{
int selfCount = Bot.GetMonsterCount() + Bot.GetSpellCount();
int oppoCount = Enemy.GetMonsterCount() + Enemy.GetSpellCount();
return selfCount < oppoCount;
} }
private bool 瓦尔基鲁斯之影灵衣() private bool 瓦尔基鲁斯之影灵衣()
......
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