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windbot
Commits
a476410e
Commit
a476410e
authored
Feb 26, 2018
by
wind2009
Committed by
mercury233
Feb 26, 2018
Browse files
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add Trickstar deck
parent
ad52404f
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2 changed files
with
1165 additions
and
0 deletions
+1165
-0
Decks/AI_Trickstar.ydk
Decks/AI_Trickstar.ydk
+59
-0
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+1106
-0
No files found.
Decks/AI_Trickstar.ydk
0 → 100644
View file @
a476410e
#created by ...
#main
98169343
98169343
9929398
61283655
61283655
61283655
35199656
35199656
35199656
14558127
14558127
14558127
59438930
59438930
98700941
23434538
23434538
23434538
67441435
63845230
63845230
63845230
5133471
5133471
18144506
35261759
35261759
73628505
73915051
73915051
22159429
35371948
35371948
35371948
21076084
83555666
40605147
40605147
84749824
84749824
#extra
41999284
99111753
98558751
50588353
2857636
38342335
41999284
74997493
41999284
74997493
50588353
2857636
99111753
38342335
98978921
!side
Game/AI/Decks/TrickstarExecutor.cs
0 → 100644
View file @
a476410e
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Trickstar"
,
"AI_Trickstar"
)]
public
class
TrickstarExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
White
=
98169343
;
public
const
int
BF
=
9929398
;
public
const
int
Yellow
=
61283655
;
public
const
int
Red
=
35199656
;
public
const
int
Urara
=
14558127
;
public
const
int
Ghost
=
59438930
;
public
const
int
Pink
=
98700941
;
public
const
int
MG
=
23434538
;
public
const
int
Tuner
=
67441435
;
public
const
int
Eater
=
63845230
;
public
const
int
Feather
=
18144506
;
public
const
int
Galaxy
=
5133471
;
public
const
int
Pot
=
35261759
;
public
const
int
Trans
=
73628505
;
public
const
int
Sheep
=
73915051
;
public
const
int
Crown
=
22159429
;
public
const
int
Stage
=
35371948
;
public
const
int
Re
=
21076084
;
public
const
int
Ring
=
83555666
;
public
const
int
Strike
=
40605147
;
public
const
int
Warn
=
84749824
;
public
const
int
Linkuri
=
41999284
;
public
const
int
Linkspi
=
98978921
;
public
const
int
SafeDra
=
99111753
;
public
const
int
Crystal
=
50588353
;
public
const
int
downer
=
77058170
;
public
const
int
phoneix
=
2857636
;
public
const
int
unicorn
=
38342335
;
public
const
int
firewall
=
5043010
;
public
const
int
snake
=
74997493
;
public
const
int
borrel
=
31833038
;
public
const
int
boomer
=
5821478
;
public
const
int
TG
=
98558751
;
}
public
int
getLinkMarker
(
int
id
)
{
if
(
id
==
CardId
.
borrel
||
id
==
CardId
.
snake
)
return
4
;
else
if
(
id
==
CardId
.
unicorn
)
return
3
;
else
if
(
id
==
CardId
.
Crystal
||
id
==
CardId
.
phoneix
||
id
==
CardId
.
SafeDra
)
return
2
;
return
1
;
}
bool
NormalSummoned
=
false
;
ClientCard
stage_locked
=
null
;
bool
pink_ss
=
false
;
bool
snake_four_s
=
false
;
bool
tuner_eff_used
=
false
;
bool
crystal_eff_used
=
false
;
public
TrickstarExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
// counter
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MG
,
G_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Strike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Warn
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Urara
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ghost
,
Hand_act_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Ring
,
DefaultCompulsoryEvacuationDevice
);
// spell clean
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_Lock
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Feather
,
Feather_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Galaxy
,
GalaxyCyclone
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TG
,
TG_eff
);
// ex_monster act
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Crystal
,
Crystal_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SafeDra
,
DefaultCompulsoryEvacuationDevice
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuri
,
Linkuri_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
phoneix
,
Phoneix_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
unicorn
,
Unicorn_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
snake
,
Snake_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Tuner
,
Tuner_eff
);
// ex ss
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
snake
,
Snake_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
phoneix
,
Phoneix_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
unicorn
,
Unicorn_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Crystal
,
Crystal_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
SafeDra
,
Safedragon_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkuri
,
Linkuri_ss
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkspi
);
// normal act
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Trans
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BF
,
BF_pos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BF
,
BF_pos
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Sheep
,
Sheep_Act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Eater
);
// ts
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Stage
,
Stage_act
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pink
,
Pink_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Red
,
Red_ss
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Yellow
,
Yellow_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
White
,
White_eff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Re
,
Reincarnation
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Yellow
,
Yellow_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Red
,
Red_sum
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Pink
,
Pink_sum
);
// normal
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Eater
,
Eater_ss
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Urara
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Ghost
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Tuner
,
Tuner_ns
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Pot
,
Pot_Act
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Red
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
CardId
.
Pink
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
}
public
bool
Has_down_arrow
(
int
id
)
{
return
(
id
==
CardId
.
Linkuri
||
id
==
CardId
.
Linkspi
||
id
==
CardId
.
unicorn
);
}
public
bool
IsTrickstar
(
int
id
)
{
return
(
id
==
CardId
.
Yellow
||
id
==
CardId
.
Red
||
id
==
CardId
.
Pink
||
id
==
CardId
.
White
||
id
==
CardId
.
Stage
||
id
==
CardId
.
Re
||
id
==
CardId
.
Crown
);
}
public
int
[]
Useless_List
()
{
return
new
[]
{
CardId
.
Crown
,
CardId
.
Tuner
,
CardId
.
Pink
,
CardId
.
Pot
,
CardId
.
BF
,
CardId
.
White
,
CardId
.
Trans
,
CardId
.
Galaxy
,
CardId
.
Feather
,
CardId
.
Sheep
,
CardId
.
Re
,
CardId
.
Red
,
CardId
.
Yellow
,
CardId
.
Eater
,
CardId
.
MG
,
CardId
.
Ghost
,
CardId
.
Urara
,
CardId
.
Stage
,
CardId
.
Ring
,
CardId
.
Warn
,
CardId
.
Strike
};
}
public
bool
Stage_Lock
()
{
if
(
Card
.
Location
!=
CardLocation
.
SpellZone
)
return
false
;
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
())
{
AI
.
SelectCard
(
card
);
stage_locked
=
card
;
return
true
;
}
}
return
false
;
}
public
bool
GalaxyCyclone
()
{
if
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
stage_locked
=
null
;
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
null
;
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
selected
=
AI
.
Utils
.
GetBestEnemySpell
(
true
);
}
else
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
()
&&
card
!=
stage_locked
)
{
selected
=
card
;
break
;
}
}
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
public
bool
BF_pos
()
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
public
bool
Feather_Act
()
{
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
foreach
(
ClientCard
card
in
spells
)
{
// 有常用贴纸
if
(
card
.
Id
==
5851097
||
card
.
Id
==
30241314
||
card
.
Id
==
81674782
||
card
.
Id
==
58921041
||
card
.
Id
==
59305593
)
{
List
<
ClientCard
>
grave
=
Bot
.
GetGraveyardSpells
();
// 墓地有银河旋风则不发动
foreach
(
ClientCard
self_card
in
grave
)
{
if
(
self_card
.
Id
==
CardId
.
Galaxy
)
return
false
;
}
return
true
;
}
}
// 2张以上才发动
if
(
spells
.
Count
<=
1
)
return
false
;
return
true
;
}
public
bool
Sheep_Act
()
{
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
GetLastChainCard
().
Id
==
CardId
.
Feather
))
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
int
total_atk
=
0
;
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
m
in
enemy_monster
)
{
if
(
m
.
IsAttack
()
&&
!
m
.
Attacked
)
total_atk
+=
m
.
Attack
;
}
if
(
total_atk
>=
Duel
.
LifePoints
[
0
])
return
true
;
}
return
false
;
}
public
bool
Stage_act
()
{
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
return
false
;
if
(!
NormalSummoned
)
{
if
(!
Bot
.
HasInHand
(
CardId
.
Yellow
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
!
pink_ss
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Bot
.
HasInHand
(
CardId
.
Yellow
)
&&
!
Bot
.
HasInHand
(
CardId
.
Red
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
AI
.
Utils
.
GetBestAttack
(
Bot
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
});
stage_locked
=
null
;
return
true
;
}
else
if
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
return
false
;
}
if
(
NormalSummoned
)
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Yellow
)
&&
!
Bot
.
HasInHand
(
CardId
.
Red
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
!
pink_ss
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Pink
,
CardId
.
Yellow
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
AI
.
Utils
.
GetBestAttack
(
Bot
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
});
stage_locked
=
null
;
return
true
;
}
else
if
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
});
stage_locked
=
null
;
return
true
;
}
}
stage_locked
=
null
;
return
false
;
}
public
bool
Pot_Act
()
{
return
Bot
.
Deck
.
Count
>
15
;
}
public
bool
Hand_act_eff
()
{
if
(
Card
.
Id
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
return
(
LastChainPlayer
==
1
);
}
public
bool
G_act
()
{
return
(
Duel
.
Player
==
1
);
}
public
bool
Pink_eff
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
((
Duel
.
LifePoints
[
1
]
<=
1000
&&
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
||
Duel
.
LifePoints
[
1
]
<=
800
||
(!
NormalSummoned
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
))
)
{
pink_ss
=
true
;
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
(
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
-
800
>=
Duel
.
LifePoints
[
0
]))
return
false
;
pink_ss
=
true
;
return
true
;
}
else
if
(
Card
.
Location
==
CardLocation
.
Onfield
)
{
if
(!
NormalSummoned
&&
Bot
.
HasInGraveyard
(
CardId
.
Yellow
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Yellow
,
CardId
.
Red
,
CardId
.
White
});
return
true
;
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Yellow
,
CardId
.
White
});
return
true
;
}
}
return
true
;
}
public
bool
Eater_ss
()
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
IsFacedown
())
{
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
}
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
Id
==
CardId
.
Stage
&&
Bot
.
HasInHand
(
CardId
.
Stage
))
{
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
}
foreach
(
ClientCard
e_c
in
Bot
.
ExtraDeck
)
{
targets
.
Add
(
e_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
SelectCard
(
targets
);
return
true
;
}
}
foreach
(
ClientCard
s_c
in
Bot
.
SpellZone
)
{
targets
.
Add
(
s_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
SelectCard
(
targets
);
return
true
;
}
}
return
false
;
}
public
bool
Red_ss
()
{
if
(
Duel
.
Player
==
0
)
{
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Red
)
{
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
AI
.
Utils
.
IsChainTarget
(
m
))
{
AI
.
SelectCard
(
m
);
return
true
;
}
}
}
if
(
LastChainPlayer
==
1
)
return
true
;
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
Duel
.
Player
==
1
)
{
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1600
,
true
))
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
}
else
if
(
Bot
.
HasInHand
(
CardId
.
White
)
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
3200
,
true
))
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
}
}
List
<
ClientCard
>
self_m
=
Bot
.
GetMonsters
();
ClientCard
tosolve_enemy
=
AI
.
Utils
.
GetOneEnemyBetterThanMyBest
();
foreach
(
ClientCard
c
in
self_m
)
{
if
(
c
.
Id
==
CardId
.
Yellow
||
c
.
Id
==
CardId
.
Pink
||
c
.
Id
==
CardId
.
White
)
{
if
(
c
.
Attacked
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
if
(
tosolve_enemy
!=
null
)
{
if
(
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
*
2
<
tosolve_enemy
.
Attack
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
<
tosolve_enemy
.
Attack
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
}
}
}
}
}
else
{
if
(
LastChainPlayer
==
1
)
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
AI
.
Utils
.
GetOneEnemyBetterThanMyBest
()
!=
null
)
{
return
true
;
}
}
}
return
false
;
}
public
bool
Yellow_eff
()
{
if
(!
Bot
.
HasInHand
(
CardId
.
Stage
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Stage
,
3
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Stage
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Yellow
});
return
true
;
}
else
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
{
if
(
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Pink
,
1
)>
0
&&
!
pink_ss
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Pink
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Ring
,
CardId
.
Yellow
});
}
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
Pink
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Ring
,
CardId
.
Red
,
CardId
.
White
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Pink
,
CardId
.
Yellow
});
}
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Ring
,
CardId
.
Yellow
});
}
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
White
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ring
,
1
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Ring
,
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
}
return
true
;
}
else
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
)
{
int
atk
=
AI
.
Utils
.
GetProblematicEnemyMonster
().
Attack
;
if
(
atk
>=
1800
&&
atk
<=
3600
&&
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
White
,
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Stage
,
CardId
.
Ring
,
CardId
.
Yellow
});
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
}
return
true
;
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
Pink
,
CardId
.
Re
,
CardId
.
Ring
,
CardId
.
Stage
,
CardId
.
White
,
CardId
.
Yellow
});
return
true
;
}
}
public
bool
White_eff
()
{
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
// from blackwing
ClientCard
bestMy
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
bestEnemyATK
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
bestEnemyDEF
=
Enemy
.
GetMonsters
().
GetHighestDefenseMonster
();
if
(
bestMy
==
null
||
(
bestEnemyATK
==
null
&&
bestEnemyDEF
==
null
))
return
false
;
if
(
bestEnemyATK
!=
null
&&
bestMy
.
Attack
<=
bestEnemyATK
.
Attack
&&
bestMy
.
Attack
*
2
>=
bestEnemyATK
.
Attack
)
return
true
;
if
(
bestEnemyDEF
!=
null
&&
bestMy
.
Attack
<=
bestEnemyDEF
.
Defense
&&
bestMy
.
Attack
*
2
>=
bestEnemyDEF
.
Defense
)
return
true
;
return
false
;
}
else
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
!
AI
.
Utils
.
IsTurn1OrMain2
())
return
true
;
else
if
(
Enemy
.
GetMonsterCount
()
!=
0
)
{
ClientCard
tosolve
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
ClientCard
self_card
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
if
(
tosolve
==
null
||
self_card
==
null
||
(
tosolve
!=
null
&&
self_card
!=
null
&&
!
IsTrickstar
(
self_card
.
Id
)))
{
return
(
Enemy
.
GetMonsters
().
GetLowestAttackMonster
()
==
null
||
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
()
==
null
||
Enemy
.
GetMonsters
().
GetLowestAttackMonster
().
Attack
<
2000
||
Enemy
.
GetMonsters
().
GetLowestDefenseMonster
().
Defense
<
2000
);
}
if
(
tosolve
!=
null
&&
self_card
!=
null
&&
IsTrickstar
(
self_card
.
Id
))
{
int
attacker_atk
=
self_card
.
Attack
;
int
defender_power
=
tosolve
.
GetDefensePower
();
if
(
attacker_atk
<=
defender_power
&&
attacker_atk
*
2
>=
defender_power
)
{
return
false
;
}
}
}
return
false
;
}
}
public
bool
Reincarnation
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
Ts_reborn
();
return
true
;
}
public
bool
Ts_reborn
()
{
bool
can_summon
=
(
Duel
.
Player
==
0
&&
NormalSummoned
);
if
(
can_summon
)
{
if
((
Duel
.
Phase
<
DuelPhase
.
Main2
)
&&
Bot
.
HasInGraveyard
(
CardId
.
Pink
))
{
AI
.
SelectCard
(
CardId
.
Pink
);
return
true
;
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
});
return
true
;
}
}
else
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Red
,
CardId
.
White
,
CardId
.
Yellow
,
CardId
.
Pink
});
return
true
;
}
}
public
bool
Yellow_sum
()
{
NormalSummoned
=
true
;
return
true
;
}
public
bool
Red_sum
()
{
if
((
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1800
)
||
(
Duel
.
Turn
==
1
&&
Bot
.
HasInHand
(
CardId
.
Re
)))
{
NormalSummoned
=
true
;
return
true
;
}
return
false
;
}
public
bool
Pink_sum
()
{
if
(
Duel
.
LifePoints
[
1
]
<=
1000
)
{
NormalSummoned
=
true
;
return
true
;
}
else
if
(!
AI
.
Utils
.
IsTurn1OrMain2
()
&&
(
Bot
.
HasInGraveyard
(
CardId
.
Yellow
)
||
Bot
.
HasInGraveyard
(
CardId
.
Red
)))
{
NormalSummoned
=
true
;
return
true
;
}
return
false
;
}
public
bool
Tuner_ns
()
{
if
((
Card
.
Id
==
CardId
.
Tuner
&&
Bot
.
HasInExtra
(
CardId
.
Crystal
)
&&
!
tuner_eff_used
)
||
Tuner_ss
())
{
NormalSummoned
=
true
;
return
true
;
}
return
false
;
}
public
bool
Tuner_ss
()
{
if
(
crystal_eff_used
)
return
false
;
if
(
Bot
.
GetMonsterCount
()
==
0
||
!
Bot
.
HasInExtra
(
CardId
.
Crystal
))
return
false
;
int
count
=
0
;
if
(
Card
.
Id
!=
CardId
.
Urara
)
count
+=
1
;
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
if
(
hand
.
Id
==
Card
.
Id
)
count
+=
1
;
}
if
(
count
>=
2
)
return
true
;
return
false
;
}
public
bool
Tuner_eff
()
{
tuner_eff_used
=
true
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
public
bool
Linkuri_ss
()
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
if
(
c
.
Id
!=
CardId
.
Eater
&&
c
.
Level
==
1
&&
c
.
Id
!=
CardId
.
Linkuri
&&
c
.
Id
!=
CardId
.
Linkspi
)
{
AI
.
SelectCard
(
c
);
return
true
;
}
}
return
false
;
}
public
bool
Linkuri_eff
()
{
if
(
LastChainPlayer
==
0
&&
GetLastChainCard
().
Id
==
CardId
.
Linkuri
)
return
false
;
AI
.
SelectCard
(
new
[]
{
CardId
.
Tuner
,
CardId
.
BF
+
1
});
return
true
;
}
public
bool
Crystal_ss
()
{
if
(
crystal_eff_used
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
BF
)
&&
Bot
.
HasInMonstersZone
(
CardId
.
BF
+
1
))
{
AI
.
SelectCard
(
new
[]
{
CardId
.
BF
,
CardId
.
BF
+
1
});
return
true
;
}
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
t_check
in
Bot
.
GetMonsters
())
{
if
(
t_check
.
Id
==
CardId
.
BF
||
t_check
.
Id
==
CardId
.
Tuner
||
t_check
.
Id
==
CardId
.
Urara
||
t_check
.
Id
==
CardId
.
Ghost
)
{
targets
.
Add
(
t_check
);
break
;
}
}
if
(
targets
.
Count
==
0
)
return
false
;
foreach
(
ClientCard
e_check
in
Bot
.
GetMonsters
())
{
if
(
targets
[
0
]
!=
e_check
&&
getLinkMarker
(
e_check
.
Id
)
<=
2
&&
e_check
.
Id
!=
CardId
.
Eater
&&
e_check
.
Id
!=
CardId
.
Crystal
)
{
targets
.
Add
(
e_check
);
break
;
}
}
if
(
targets
.
Count
<=
1
)
return
false
;
AI
.
SelectCard
(
targets
);
return
true
;
}
public
bool
Crystal_eff
()
{
if
(
Duel
.
Player
==
0
)
{
crystal_eff_used
=
true
;
AI
.
SelectCard
(
new
[]
{
CardId
.
Tuner
,
CardId
.
Ghost
,
CardId
.
Urara
});
return
true
;
}
else
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
return
true
;
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1500
,
true
))
{
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
}
else
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
}
return
true
;
}
return
false
;
}
public
bool
TG_eff
()
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
return
true
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
target
!=
null
)
AI
.
SelectCard
(
target
);
return
true
;
}
public
bool
Safedragon_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
m
==
null
)
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1100
);
}
ClientCard
ex_1
=
Bot
.
MonsterZone
[
5
];
ClientCard
ex_2
=
Bot
.
MonsterZone
[
6
];
ClientCard
ex
=
null
;
if
(
ex_1
!=
null
&&
ex_1
.
Controller
==
0
)
ex
=
ex_1
;
if
(
ex_2
!=
null
&&
ex_2
.
Controller
==
0
)
ex
=
ex_2
;
if
(
ex
==
null
)
return
false
;
if
(!
Has_down_arrow
(
ex
.
Id
))
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
if
(
s_m
!=
Bot
.
MonsterZone
[
5
]
&&
s_m
!=
Bot
.
MonsterZone
[
6
])
targets
.
Add
(
s_m
);
if
(
targets
.
Count
>=
2
)
break
;
}
if
(
targets
.
Count
>=
2
)
{
AI
.
SelectCard
(
targets
);
return
true
;
}
return
false
;
}
public
bool
Phoneix_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
m
==
null
)
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
ex_zone
=
null
;
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
if
(
s_m
==
Bot
.
MonsterZone
[
5
]
&&
s_m
!=
Bot
.
MonsterZone
[
6
])
{
ex_zone
=
s_m
;
}
else
{
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
{
targets
.
Add
(
s_m
);
};
};
if
(
targets
.
Count
>=
2
)
break
;
}
if
(
targets
.
Count
<
2
)
{
targets
.
Add
(
ex_zone
);
}
AI
.
SelectCard
(
targets
);
return
true
;
}
public
bool
Phoneix_eff
()
{
AI
.
SelectCard
(
Useless_List
());
return
true
;
}
public
bool
Unicorn_ss
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
if
(
m
==
null
)
{
return
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
);
}
if
(
Bot
.
Hand
.
Count
==
0
)
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
int
link_count
=
0
;
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
)
{
if
(!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
{
targets
.
Add
(
s_m
);
link_count
+=
getLinkMarker
(
s_m
.
Id
);
}
if
(
link_count
>=
3
)
break
;
}
}
if
(
link_count
<
3
)
return
false
;
AI
.
SelectCard
(
targets
);
return
true
;
}
public
bool
Unicorn_eff
()
{
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyCard
();
if
(
m
==
null
)
return
false
;
AI
.
SelectCard
(
Useless_List
());
AI
.
SelectNextCard
(
m
);
return
true
;
}
public
bool
Snake_ss
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
m
.
Attack
<
1900
&&
!
targets
.
ContainsCardWithId
(
m
.
Id
))
{
targets
.
Add
(
m
);
}
}
if
(
targets
.
Count
>=
4
)
{
AI
.
SelectCard
(
targets
);
snake_four_s
=
true
;
return
true
;
}
return
false
;
}
public
bool
Snake_eff
()
{
if
(
snake_four_s
)
{
snake_four_s
=
false
;
AI
.
SelectCard
(
Useless_List
());
return
true
;
}
//if (ActivateDescription == AI.Utils.GetStringId(CardId.snake, 2)) return true;
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
snake
,
1
))
{
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
if
(
hand
.
Id
==
CardId
.
Red
||
hand
.
Id
==
CardId
.
Pink
)
{
AI
.
SelectCard
(
hand
);
return
true
;
}
if
(
hand
.
Id
==
CardId
.
Urara
||
hand
.
Id
==
CardId
.
Ghost
)
{
if
(
Tuner_ss
())
{
AI
.
SelectCard
(
hand
);
return
true
;
}
}
}
}
return
false
;
}
public
bool
MonsterRepos
()
{
if
(
Card
.
Id
==
CardId
.
Eater
)
return
false
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
false
;
}
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
override
void
OnNewTurn
()
{
NormalSummoned
=
false
;
stage_locked
=
null
;
pink_ss
=
false
;
snake_four_s
=
false
;
crystal_eff_used
=
false
;
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Attribute
==
(
int
)
CardAttribute
.
Light
&&
Bot
.
HasInHand
(
CardId
.
White
))
attacker
.
RealPower
=
attacker
.
RealPower
*
2
;
else
if
(
attacker
.
Id
==
CardId
.
Eater
)
attacker
.
RealPower
=
99999
;
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
}
}
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