Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
windbot
Commits
9371b29f
Commit
9371b29f
authored
Sep 02, 2016
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update rainbow deck
parent
a4084169
Changes
4
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
131 additions
and
34 deletions
+131
-34
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+1
-7
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+124
-24
Game/ClientField.cs
Game/ClientField.cs
+6
-3
YGOSharp.OCGWrapper.dll
YGOSharp.OCGWrapper.dll
+0
-0
No files found.
Game/AI/AIFunctions.cs
View file @
9371b29f
...
...
@@ -124,13 +124,7 @@ namespace WindBot.Game.AI
if
(
card
!=
null
)
return
card
;
if
(
attack
==
0
)
{
int
selfBestAttack
=
GetBestAttack
(
Duel
.
Fields
[
0
],
true
);
int
oppoBestAttack
=
GetBestAttack
(
Duel
.
Fields
[
1
],
false
);
if
(
selfBestAttack
<=
oppoBestAttack
)
attack
=
oppoBestAttack
;
return
GetOneEnnemyBetterThanValue
(
oppoBestAttack
,
false
);
}
attack
=
GetBestAttack
(
Duel
.
Fields
[
0
],
true
);
return
GetOneEnnemyBetterThanValue
(
attack
,
false
);
}
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
9371b29f
This diff is collapsed.
Click to expand it.
Game/ClientField.cs
View file @
9371b29f
...
...
@@ -164,13 +164,16 @@ namespace WindBot.Game
{
int
remaining
=
initialCount
;
foreach
(
ClientCard
card
in
Hand
)
if
(
card
.
Id
==
cardId
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
SpellZone
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Graveyard
)
if
(
card
.
Id
==
cardId
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Banished
)
if
(
card
.
Id
==
cardId
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
return
(
remaining
<
0
)
?
0
:
remaining
;
}
...
...
YGOSharp.OCGWrapper.dll
View file @
9371b29f
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment