Commit 80dba032 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/IceYGO/windbot

parents 698d8a65 4d80e194
......@@ -19,11 +19,31 @@ Random=AI_LV3
一些环境里可以看到的卡组。
SUPPORT_NEW_MASTER_RULE
!随机-报社
Random=AI_ANTI_META
一些报复社会(针对主流卡组的弱点)的卡组。
SUPPORT_NEW_MASTER_RULE
!悠悠
Name=悠悠 Deck=MokeyMokey Dialog=mokey.zh-CN
沙包。
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!悠悠王
Name=悠悠王 Deck=MokeyMokeyKing Dialog=mokey.zh-CN
大沙包。
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!谜之剑士LV4-龙骑星爆
Name=谜之剑士LV4 Deck=Dragunity Dialog=swordsman.zh-CN
龙骑轴星尘龙爆裂体卡组。
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!谜之剑士LV4-L8
Name=谜之剑士LV4 Deck='Level VIII' Dialog=swordsman.zh-CN
8星同调卡组。
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!谜之剑士LV4-R5
Name=谜之剑士LV4 Deck='Rank V' Dialog=swordsman.zh-CN
5阶超量卡组。
......@@ -57,12 +77,12 @@ SUPPORT_MASTER_RULE_3
!尼亚-妖仙兽
Name=尼亚 Deck=Yosenju Dialog=near.zh-CN
妖仙兽卡组。
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!尼亚-机壳
Name=尼亚 Deck=Qliphort Dialog=near.zh-CN
机壳卡组。
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!尼亚-淘气仙星
Name=尼亚 Deck=Trickstar Dialog=near.zh-CN
......@@ -74,6 +94,21 @@ Name=尼亚 Deck=Altergeist Dialog=near.zh-CN
幻变骚灵卡组。
AI_LV3 SUPPORT_NEW_MASTER_RULE
!复制梁龙-闪刀姬
Name=复制梁龙 Deck=SkyStriker Dialog=anothercopy.zh-CN
旧式闪刀姬卡组。
AI_LV3 SUPPORT_NEW_MASTER_RULE
!复制梁龙-自奏圣乐
Name=复制梁龙 Deck=Orcust Dialog=anothercopy.zh-CN
自奏圣乐卡组。
AI_LV3 SUPPORT_NEW_MASTER_RULE
!复制梁龙-转生炎兽
Name=复制梁龙 Deck=Salamangreat Dialog=anothercopy.zh-CN
转生炎兽卡组。
AI_LV3 SUPPORT_NEW_MASTER_RULE
!永远之魂-削血
Name=永远之魂 Deck=Burn Dialog=soul.zh-CN
老式削血卡组。
......@@ -89,16 +124,6 @@ Name=永远之魂 Deck=Horus Dialog=soul.zh-CN
老式龙族卡组。
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!悠悠
Name=悠悠 Deck=MokeyMokey Dialog=mokey.zh-CN
沙包。
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!悠悠王
Name=悠悠王 Deck=MokeyMokeyKing Dialog=mokey.zh-CN
大沙包。
AI_LV1 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!试作型机器人1732
Name=试作型机器人1732 Deck=ST1732 Dialog=zh-CN
由三盒ST17和三盒SD32组成的卡组。
......@@ -122,19 +147,14 @@ AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!幻煌果
Name=幻煌果 Deck=Phantasm Dialog=kiwi.zh-TW
幻煌龙卡组。
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!燃血鬥士
Name=燃血鬥士 Deck=ChainBurn Dialog=kiwi.zh-TW
连锁烧卡组。
AI_LV3 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE
!報社鬥士
Name=報社鬥士 Deck=GrenMajuThunderBoarder Dialog=kiwi.zh-TW
红莲雷王滑板卡组。
AI_LV3 SUPPORT_NEW_MASTER_RULE
!复制梁龙-闪刀姬
Name=复制梁龙 Deck=SkyStriker Dialog=anothercopy.zh-CN
纯闪刀姬卡组。
AI_LV3 SUPPORT_NEW_MASTER_RULE
AI_ANTI_META SUPPORT_NEW_MASTER_RULE
......@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("BlueEyesMaxDragon", "AI_BlueEyesMaxDragon", "Normal")]
[Deck("BlueEyesMaxDragon", "AI_BlueEyesMaxDragon")]
public class BlueEyesMaxDragonExecutor : DefaultExecutor
{
public class CardId
......
......@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("ChainBurn", "AI_ChainBurn", "Normal")]
[Deck("ChainBurn", "AI_ChainBurn")]
public class ChainBurnExecutor : DefaultExecutor
{
public class CardId
......
......@@ -6,8 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("DarkMagician", "AI_DarkMagician", "NotFinished")]
[Deck("DarkMagician", "AI_DarkMagician")]
public class DarkMagicianExecutor : DefaultExecutor
{
public class CardId
......
......@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("GrenMajuThunderBoarder", "AI_GrenMajuThunderBoarder", "Normal")]
[Deck("GrenMajuThunderBoarder", "AI_GrenMajuThunderBoarder")]
public class GrenMajuThunderBoarderExecutor : DefaultExecutor
{
public class CardId
......
......@@ -6,8 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("LightswornShaddoldinosour", "AI_LightswornShaddoldinosour", "ver0.5")]
[Deck("LightswornShaddoldinosour", "AI_LightswornShaddoldinosour")]
public class LightswornShaddoldinosour : DefaultExecutor
{
public class CardId
......
......@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("Phantasm", "AI_Phantasm", "Normal")]
[Deck("Phantasm", "AI_Phantasm")]
public class PhantasmExecutor : DefaultExecutor
{
public class CardId
......
......@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("ST1732", "AI_ST1732", "Normal")]
[Deck("ST1732", "AI_ST1732")]
public class ST1732Executor : DefaultExecutor
{
public class CardId
......
......@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("SkyStriker", "AI_SkyStriker", "NotFinished")]
[Deck("SkyStriker", "AI_SkyStriker")]
public class SkyStrikerExecutor : DefaultExecutor
{
public class CardId
......
......@@ -65,20 +65,36 @@ WindBot can run as a "server", provide a http interface to create bot.
**Normal**:
* Altergeist
* Blue-Eyes
* BlueEyesMaxDragon
* ChainBurn
* DarkMagician
* Dragunity
* GrenMajuThunderBoarder
* Level VIII
* LightswornShaddoldinosour
* Orcust
* Phantasm
* Qliphort
* Rainbow
* Rank V
* Salamangreat
* SkyStriker
* ST1732
......@@ -107,8 +123,6 @@ WindBot can run as a "server", provide a http interface to create bot.
* Lightsworn
* LightswornShaddoldinosour
* Nekroz
### Server mode
......
......@@ -22,7 +22,7 @@ namespace WindBot
Host = "127.0.0.1";
Port = 7911;
HostInfo = "";
Version = 0x1349;
Version = 0x134a;
Hand = 0;
Debug = false;
Chat = true;
......
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