Commit 64571ab5 authored by 苍蓝's avatar 苍蓝

update

parent 03f3161a
Pipeline #6140 failed with stage
in 2 minutes and 18 seconds
......@@ -7,7 +7,8 @@
120170000
120110001
120110001
120183000
120155000
120155000
120194002
120194002
120194002
......@@ -33,8 +34,7 @@
120181003
120151018
120151018
120151018
120194004
120194005
120194005
120194005
120150019
......
......@@ -42,7 +42,7 @@
120183062
120183063
120183063
120183063
120170061
120183064
#extra
!side
......@@ -7,7 +7,8 @@
120170000
120110001
120110001
120183000
120155000
120155000
120194002
120194002
120194002
......@@ -33,8 +34,7 @@
120181003
120151018
120151018
120151018
120194004
120194005
120194005
120194005
120150019
......
......@@ -16,7 +16,7 @@ namespace WindBot.Game.AI.Decks
public const int 青眼白龙 = 120120000;
public const int 破坏之剑士 = 120170000;
public const int 连击龙 = 120110001;
public const int 电子科技翼龙 = 120183000;
public const int 人造人 = 120155000;
public const int 血腥魔兽人 = 120194002;
public const int 圣精灵 = 120194003;
......@@ -43,11 +43,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.机器栗子);
AddExecutor(ExecutorType.Activate, CardId.连击龙);
AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor(ExecutorType.Repos, CardId.青眼白龙, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.破坏之剑士, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.连击龙, DefaultMonsterRepos);
AddExecutor(ExecutorType.SummonOrSet, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.电子科技翼龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.人造人, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.机器栗子,栗子summon);
AddExecutor(ExecutorType.Activate, CardId.死苏, 死苏effect);
AddExecutor(ExecutorType.Activate, CardId.死苏, 死苏effect2);
......@@ -74,7 +76,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.MonsterSet, CardId.成金恐龙王);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.Repos, CardId.青眼白龙, 圣防Repos);
AddExecutor(ExecutorType.Repos, CardId.破坏之剑士, 圣防Repos);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet);
......@@ -150,7 +153,7 @@ namespace WindBot.Game.AI.Decks
CardId.连击龙,
CardId.青眼白龙,
CardId.电子科技翼龙,
CardId.人造人,
CardId.破坏之剑士,
}))
......@@ -186,7 +189,7 @@ namespace WindBot.Game.AI.Decks
CardId.青眼白龙,
CardId.破坏之剑士,
CardId.连击龙,
CardId.电子科技翼龙,
CardId.人造人,
};
if (!Bot.HasInGraveyard(targets) || !Enemy.HasInGraveyard(targets))
{
......@@ -260,7 +263,15 @@ namespace WindBot.Game.AI.Decks
}
// return false;
}
private bool 圣防Repos()
{
if (Enemy.Graveyard.GetMatchingCardsCount(card => (card.Race & (int)CardRace.SpellCaster) > 0) >= 4 && Enemy.GetSpellCountWithoutField() >= 1 && !Bot.HasInMonstersZone(CardId.人造人))
{
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.IsAttack() && card.Level >= 5) >= 2 && !Bot.HasDefendingMonster())
return true;
}
return false;
}
}
}
......
......@@ -48,6 +48,9 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.突击坦克, 突击坦克Effect);
AddExecutor(ExecutorType.Activate, CardId.瞄准鹰, 瞄准鹰Effect);
AddExecutor(ExecutorType.Activate, CardId.双角兽, 双角兽Effect);
AddExecutor(ExecutorType.Repos, CardId.最强战旗, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.钢机神, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.恶德, DefaultMonsterRepos);
AddExecutor(ExecutorType.Summon, CardId.最强战旗, DefaultDoubleSummon);
AddExecutor(ExecutorType.Summon, CardId.钢机神, DefaultDoubleSummon);
AddExecutor(ExecutorType.Summon, CardId.恶德, DefaultDoubleSummon);
......@@ -88,7 +91,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.兽之拳);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.Repos, CardId.最强战旗, 圣防Repos);
AddExecutor(ExecutorType.Repos, CardId.钢机神, 圣防Repos);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet, DefaultSpellSet);
......@@ -213,7 +217,7 @@ namespace WindBot.Game.AI.Decks
{
if (!Enemy.HasAttackingMonster() && Enemy.GetMonsterCount() >= 1)
{
AI.SelectCard(Bot.Graveyard.GetHighestLevelMonster());
AI.SelectCard(Bot.Graveyard.GetHighestAttackMonster());
return true;
}
return false;
......@@ -442,6 +446,15 @@ namespace WindBot.Game.AI.Decks
}
return false;
}
private bool 圣防Repos()
{
if (Enemy.Graveyard.GetMatchingCardsCount(card => (card.Race & (int)CardRace.SpellCaster) > 0) >= 4 && Enemy.GetSpellCountWithoutField() >= 1)
{
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.IsAttack() && card.Level >= 5) >= 2 && !Bot.HasDefendingMonster())
return true;
}
return false;
}
}
}
......
......@@ -48,6 +48,9 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.突击坦克, 突击坦克Effect);
AddExecutor(ExecutorType.Activate, CardId.瞄准鹰, 瞄准鹰Effect);
AddExecutor(ExecutorType.Activate, CardId.双角兽, 双角兽Effect);
AddExecutor(ExecutorType.Repos, CardId.最强战旗, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.钢机神, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.恶德, DefaultMonsterRepos);
AddExecutor(ExecutorType.Summon, CardId.最强战旗, DefaultDoubleSummon);
AddExecutor(ExecutorType.Summon, CardId.钢机神, DefaultDoubleSummon);
AddExecutor(ExecutorType.Summon, CardId.恶德, DefaultDoubleSummon);
......@@ -88,7 +91,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.兽之拳);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.Repos, CardId.最强战旗, 圣防Repos);
AddExecutor(ExecutorType.Repos, CardId.钢机神, 圣防Repos);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet, DefaultSpellSet);
......@@ -211,9 +215,11 @@ namespace WindBot.Game.AI.Decks
}
private bool 钢机神1Effect()
{
foreach (ClientCard m in Bot.Graveyard)
if (!Enemy.HasAttackingMonster() && Enemy.GetMonsterCount() >= 1)
{
AI.SelectCard(Bot.Graveyard.GetHighestLevelMonster());
if (m.Race == (int)CardRace.Machine )
AI.SelectCard(m);
return true;
}
return false;
......@@ -442,6 +448,15 @@ namespace WindBot.Game.AI.Decks
}
return false;
}
private bool 圣防Repos()
{
if (Enemy.Graveyard.GetMatchingCardsCount(card => (card.Race & (int)CardRace.SpellCaster) > 0) >= 4 && Enemy.GetSpellCountWithoutField() >= 1)
{
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.IsAttack() && card.Level >= 5) >= 2 && !Bot.HasDefendingMonster())
return true;
}
return false;
}
}
}
......
......@@ -16,7 +16,7 @@ namespace WindBot.Game.AI.Decks
public const int 青眼白龙 = 120120000;
public const int 破坏之剑士 = 120170000;
public const int 连击龙 = 120110001;
public const int 电子科技翼龙 = 120183000;
public const int 人造人 = 120155000;
public const int 血腥魔兽人 = 120194002;
public const int 圣精灵 = 120194003;
......@@ -43,11 +43,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.机器栗子);
AddExecutor(ExecutorType.Activate, CardId.连击龙);
AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor(ExecutorType.Repos, CardId.青眼白龙, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.破坏之剑士, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, CardId.连击龙, DefaultMonsterRepos);
AddExecutor(ExecutorType.SummonOrSet, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.电子科技翼龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.人造人, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.机器栗子,栗子summon);
AddExecutor(ExecutorType.Activate, CardId.死苏, 死苏effect);
AddExecutor(ExecutorType.Activate, CardId.死苏, 死苏effect2);
......@@ -74,7 +76,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.MonsterSet, CardId.成金恐龙王);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.Repos, CardId.青眼白龙, 圣防Repos);
AddExecutor(ExecutorType.Repos, CardId.破坏之剑士, 圣防Repos);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet);
......@@ -150,7 +153,7 @@ namespace WindBot.Game.AI.Decks
CardId.连击龙,
CardId.青眼白龙,
CardId.电子科技翼龙,
CardId.人造人,
CardId.破坏之剑士,
}))
......@@ -186,7 +189,7 @@ namespace WindBot.Game.AI.Decks
CardId.青眼白龙,
CardId.破坏之剑士,
CardId.连击龙,
CardId.电子科技翼龙,
CardId.人造人,
};
if (!Bot.HasInGraveyard(targets) || !Enemy.HasInGraveyard(targets))
{
......@@ -260,6 +263,15 @@ namespace WindBot.Game.AI.Decks
}
// return false;
}
private bool 圣防Repos()
{
if (Enemy.Graveyard.GetMatchingCardsCount(card => (card.Race & (int)CardRace.SpellCaster) > 0) >= 4 && Enemy.GetSpellCountWithoutField() >= 1 && !Bot.HasInMonstersZone(CardId.人造人))
{
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.IsAttack() && card.Level >= 5 ) >= 2 && !Bot.HasDefendingMonster())
return true;
}
return false;
}
}
......
......@@ -704,7 +704,7 @@ namespace WindBot.Game.AI
{
ClientCard tributeCard = Bot.MonsterZone[j];
if (tributeCard == null) continue;
if (tributeCard.GetDefensePower() < (Card.Attack - 400))
if (tributeCard.GetDefensePower() < Card.Attack && tributeCard.Level<=4)
tributecount--;
}
return tributecount <= 0;
......
......@@ -19,14 +19,12 @@
{
"name": "最强战旗",
"deck": "MathMech",
"dialog": "rd-d",
"hidden": true
"dialog": "rd-d"
},
{
"name": "传说子",
"deck": "Dragun",
"dialog": "rd",
"hidden": true
"dialog": "rd"
}
]
......
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