Commit 5eb4766a authored by wind2009's avatar wind2009 Committed by GitHub

AI_Albaz (#200)

parent 721a8337
......@@ -224,6 +224,11 @@ Name=艾克莉西娅 Deck=Dogmatika Dialog=ecclesia.zh-CN
教导卡组。
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!艾克莉西娅-阿不思
Name=艾克莉西娅 Deck=Albaz Dialog=ecclesia.zh-CN
以阿不思的落胤为中心的卡组。
AI_LV4 SUPPORT_MASTER_RULE_3 SUPPORT_MASTER_RULE_2020
!神数不神-刹帝利
Name=神数不神 Deck=Kashtira Dialog=Zefra.zh-CN
俱舍怒威族卡组。
......
#created by ...
#main
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#extra
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!side
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\ No newline at end of file
{
"welcome": [
"这里就是大灵峰吗?",
"这里是教导龙国。"
"这里是教导龙国。",
"这里是开放的大地。"
],
"deckerror": [
"{0}被冰水咒缚了!"
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -1129,6 +1129,15 @@ namespace WindBot.Game.AI
_CardId.EvenlyMatched,
_CardId.DivineArsenalAAZEUS_SkyThunder
};
int[] destroyAllMonsterList =
{
_CardId.DarkHole,
_CardId.InterruptedKaijuSlumber
};
int[] destroyAllOpponentMonsterList =
{
_CardId.Raigeki
};
int[] destroyAllOpponentSpellList =
{
_CardId.HarpiesFeatherDuster,
......@@ -1137,6 +1146,8 @@ namespace WindBot.Game.AI
if (Util.ChainContainsCard(destroyAllList)) return true;
if (Enemy.HasInSpellZone(destroyAllOpponentSpellList, true) && Card.Location == CardLocation.SpellZone) return true;
if (Util.ChainContainsCard(destroyAllMonsterList) && Card.Location == CardLocation.MonsterZone) return true;
if (Duel.CurrentChain.Any(c => c.Controller == 1 && c.IsCode(destroyAllOpponentMonsterList)) && Card.Location == CardLocation.MonsterZone) return true;
if (lightningStormOption == 0 && Card.Location == CardLocation.MonsterZone && Card.IsAttack()) return true;
if (lightningStormOption == 1 && Card.Location == CardLocation.SpellZone) return true;
// TODO: ChainContainsCard(id, player)
......
......@@ -60,6 +60,7 @@
<Compile Include="Game\AI\CardSelector.cs" />
<Compile Include="Game\AI\DeckAttribute.cs" />
<Compile Include="Game\AI\DecksManager.cs" />
<Compile Include="Game\AI\Decks\AlbazExecutor.cs" />
<Compile Include="Game\AI\Decks\AltergeistExecutor.cs" />
<Compile Include="Game\AI\Decks\BraveExecutor.cs" />
<Compile Include="Game\AI\Decks\FamiliarPossessedExecutor.cs" />
......
......@@ -17,7 +17,7 @@
Thunder = 0x1000,
Dragon = 0x2000,
Beast = 0x4000,
BestWarrior = 0x8000,
BeastWarrior = 0x8000,
Dinosaur = 0x10000,
Fish = 0x20000,
SeaSerpent = 0x40000,
......
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