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windbot
Commits
4b4220b0
Commit
4b4220b0
authored
May 23, 2023
by
wind2009
Committed by
GitHub
May 23, 2023
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Plain Diff
Fix Exosister deck (#163)
parent
d7c88bdb
Changes
1
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1 changed file
with
18 additions
and
4 deletions
+18
-4
Game/AI/Decks/ExosisterExecutor.cs
Game/AI/Decks/ExosisterExecutor.cs
+18
-4
No files found.
Game/AI/Decks/ExosisterExecutor.cs
View file @
4b4220b0
...
@@ -1950,7 +1950,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1950,7 +1950,7 @@ namespace WindBot.Game.AI.Decks
}
}
// become target
// become target
if
(
DefaultOnBecomeTarget
(
)
||
(
Duel
.
CurrentChain
.
Any
(
c
=>
c
==
Card
)
&&
Duel
.
LastChainPlayer
!=
0
))
if (
(DefaultOnBecomeTarget() && !Util.ChainContainsCard(_CardId.EvenlyMatched)
) || (Duel.CurrentChain.Any(c => c == Card) && Duel.LastChainPlayer != 0))
{
{
targetedMagnificaList.Add(Card);
targetedMagnificaList.Add(Card);
transformDestList.AddRange(new List<int>{CardId.ExosistersMagnifica, CardId.ExosisterMikailis, CardId.ExosisterGibrine, CardId.ExosisterKaspitell, CardId.ExosisterAsophiel});
transformDestList.AddRange(new List<int>{CardId.ExosistersMagnifica, CardId.ExosisterMikailis, CardId.ExosisterGibrine, CardId.ExosisterKaspitell, CardId.ExosisterAsophiel});
...
@@ -2025,7 +2025,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2025,7 +2025,7 @@ namespace WindBot.Game.AI.Decks
public bool ExosisterPaxActivate()
public bool ExosisterPaxActivate()
{
{
if
(
potActivate
)
if (potActivate
|| Bot.LifePoints <= 800
)
{
{
return false;
return false;
}
}
...
@@ -2198,7 +2198,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2198,7 +2198,7 @@ namespace WindBot.Game.AI.Decks
public bool ExosisterPaxActivateForEndSearch()
public bool ExosisterPaxActivateForEndSearch()
{
{
if
(
potActivate
)
if (potActivate
|| Bot.LifePoints <= 800
)
{
{
return false;
return false;
}
}
...
@@ -2230,6 +2230,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -2230,6 +2230,10 @@ namespace WindBot.Game.AI.Decks
public bool ExosisterArmentActivate()
public bool ExosisterArmentActivate()
{
{
if (Bot.LifePoints <= 800)
{
return false;
}
ClientCard activateTarget = null;
ClientCard activateTarget = null;
if (Duel.Player == 0)
if (Duel.Player == 0)
...
@@ -2366,6 +2370,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -2366,6 +2370,11 @@ namespace WindBot.Game.AI.Decks
public bool ExosisterVadisActivate()
public bool ExosisterVadisActivate()
{
{
if (Bot.LifePoints <= 800)
{
return false;
}
List<int> checkListForSpSummon = new List<int>{
List<int> checkListForSpSummon = new List<int>{
CardId.ExosisterSophia, CardId.ExosisterIrene, CardId.ExosisterStella, CardId.ExosisterMartha, CardId.ExosisterElis
CardId.ExosisterSophia, CardId.ExosisterIrene, CardId.ExosisterStella, CardId.ExosisterMartha, CardId.ExosisterElis
};
};
...
@@ -2435,6 +2444,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -2435,6 +2444,11 @@ namespace WindBot.Game.AI.Decks
public bool ExosisterReturniaActivate()
public bool ExosisterReturniaActivate()
{
{
if (Bot.LifePoints <= 800)
{
return false;
}
// banish problem card
// banish problem card
ClientCard target = GetProblematicEnemyCard(true);
ClientCard target = GetProblematicEnemyCard(true);
if (target != null && Duel.LastChainPlayer != 0)
if (target != null && Duel.LastChainPlayer != 0)
...
@@ -2463,7 +2477,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2463,7 +2477,7 @@ namespace WindBot.Game.AI.Decks
// dump banish
// dump banish
target = GetBestEnemyCard(false, true, true);
target = GetBestEnemyCard(false, true, true);
bool
check1
=
DefaultOnBecomeTarget
()
&&
target
.
Id
!=
_CardId
.
EvenlyMatched
;
bool check1 = DefaultOnBecomeTarget() && target
!= null && (target.Location != CardLocation.Onfield || target.Id != _CardId.EvenlyMatched)
;
bool check2 = Bot.UnderAttack;
bool check2 = Bot.UnderAttack;
bool check3 = (Duel.Player == 1 && Duel.Phase == DuelPhase.End && Duel.LastChainPlayer != 0 && target != null && target.Location != CardLocation.Grave);
bool check3 = (Duel.Player == 1 && Duel.Phase == DuelPhase.End && Duel.LastChainPlayer != 0 && target != null && target.Location != CardLocation.Grave);
bool check4 = (Duel.Player == 1 && Enemy.GetMonsterCount() >= 2 && Duel.LastChainPlayer != 0);
bool check4 = (Duel.Player == 1 && Enemy.GetMonsterCount() >= 2 && Duel.LastChainPlayer != 0);
...
...
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