Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
windbot
Commits
0fc0f365
Commit
0fc0f365
authored
Aug 28, 2018
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
bd7600e4
48df4873
Changes
25
Show whitespace changes
Inline
Side-by-side
Showing
25 changed files
with
1037 additions
and
985 deletions
+1037
-985
BotWrapper/BotWrapper.cs
BotWrapper/BotWrapper.cs
+65
-65
Decks/AI_GrenMajuThunderBoarder.ydk
Decks/AI_GrenMajuThunderBoarder.ydk
+7
-10
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+121
-162
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+34
-128
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+81
-11
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+7
-24
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
+5
-4
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+201
-130
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+3
-2
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+26
-25
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+2
-2
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+2
-4
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+2
-4
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+12
-6
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+233
-219
Game/AI/Dialogs.cs
Game/AI/Dialogs.cs
+1
-1
Game/AI/Enums/Floodgate.cs
Game/AI/Enums/Floodgate.cs
+2
-1
Game/AI/Executor.cs
Game/AI/Executor.cs
+4
-8
Game/ClientCard.cs
Game/ClientCard.cs
+68
-11
Game/ClientField.cs
Game/ClientField.cs
+39
-102
Game/Deck.cs
Game/Deck.cs
+1
-2
Game/Duel.cs
Game/Duel.cs
+23
-22
Game/GameAI.cs
Game/GameAI.cs
+32
-31
Game/GameBehavior.cs
Game/GameBehavior.cs
+66
-11
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
No files found.
BotWrapper/BotWrapper.cs
View file @
0fc0f365
Decks/AI_GrenMajuThunderBoarder.ydk
View file @
0fc0f365
...
...
@@ -6,6 +6,8 @@
71564252
71564252
71564252
14558127
14558127
36584821
36584821
36584821
...
...
@@ -20,9 +22,6 @@
35261759
59750328
59750328
70368879
70368879
70368879
98645731
98645731
98645731
...
...
@@ -30,22 +29,22 @@
73915051
10045474
10045474
10045474
10813327
15693423
23924608
47475363
47475363
30241314
30241314
58921041
58921041
61740673
61936647
69452756
40605147
40605147
77538567
77538567
84749824
84749824
#extra
86221741
31833038
...
...
@@ -65,13 +64,11 @@
!side
10000080
86937530
14558127
62015408
9742784
67441435
72529749
43898403
70368879
19508728
10045474
15693423
24207889
69452756
...
...
Game/AI/AIFunctions.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI
{
...
...
@@ -46,13 +47,7 @@ namespace WindBot.Game.AI
/// </summary>
public
int
GetTotalAttackingMonsterAttack
(
int
player
)
{
int
atk
=
0
;
foreach
(
ClientCard
m
in
Duel
.
Fields
[
player
].
GetMonsters
())
{
if
(
m
.
IsAttack
())
atk
+=
m
.
Attack
;
}
return
atk
;
return
Duel
.
Fields
[
player
].
GetMonsters
().
Where
(
m
=>
m
.
IsAttack
()).
Sum
(
m
=>
(
int
?)
m
.
Attack
)
??
0
;
}
/// <summary>
/// Get the best ATK or DEF power of the field.
...
...
@@ -61,17 +56,9 @@ namespace WindBot.Game.AI
/// <param name="onlyATK">Only calculate attack.</param>
public
int
GetBestPower
(
ClientField
field
,
bool
onlyATK
=
false
)
{
int
bestPower
=
-
1
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
field
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
>
bestPower
)
bestPower
=
newPower
;
}
return
bestPower
;
return
field
.
MonsterZone
.
GetMonsters
()
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
.
Max
(
card
=>
(
int
?)
card
.
GetDefensePower
())
??
-
1
;
}
public
int
GetBestAttack
(
ClientField
field
)
...
...
@@ -81,36 +68,14 @@ namespace WindBot.Game.AI
public
bool
IsOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
{
int
bestValue
=
-
1
;
bool
nomonster
=
true
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
nomonster
=
false
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
>
bestValue
)
bestValue
=
enemyValue
;
}
if
(
nomonster
)
return
false
;
return
bestValue
>
value
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
.
Any
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
()));
}
public
bool
IsAllEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
{
bool
nomonster
=
true
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
nomonster
=
false
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
<=
value
)
return
false
;
}
return
!
nomonster
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
.
All
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
()));
}
/// <summary>
...
...
@@ -146,59 +111,24 @@ namespace WindBot.Game.AI
public
ClientCard
GetBestBotMonster
(
bool
onlyATK
=
false
)
{
int
bestPower
=
-
1
;
ClientCard
bestMonster
=
null
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
>
bestPower
)
{
bestPower
=
newPower
;
bestMonster
=
card
;
}
}
return
bestMonster
;
return
Bot
.
MonsterZone
.
GetMonsters
()
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
.
OrderByDescending
(
card
=>
card
.
GetDefensePower
())
.
FirstOrDefault
();
}
public
ClientCard
GetWorstBotMonster
(
bool
onlyATK
=
false
)
{
int
WorstPower
=
-
1
;
ClientCard
WorstMonster
=
null
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
return
Bot
.
MonsterZone
.
GetMonsters
()
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
.
OrderBy
(
card
=>
card
.
GetDefensePower
())
.
FirstOrDefault
();
}
public
ClientCard
GetOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
{
ClientCard
bestCard
=
null
;
int
bestValue
=
value
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
>=
bestValue
)
{
bestCard
=
card
;
bestValue
=
enemyValue
;
}
}
return
bestCard
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
.
FirstOrDefault
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
())
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
}
public
ClientCard
GetOneEnemyBetterThanMyBest
(
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
...
...
@@ -289,21 +219,10 @@ namespace WindBot.Game.AI
public
ClientCard
GetWorstEnemyMonster
(
bool
onlyATK
=
false
)
{
int
WorstPower
=
-
1
;
ClientCard
WorstMonster
=
null
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
.
OrderBy
(
card
=>
card
.
GetDefensePower
())
.
FirstOrDefault
();
}
public
ClientCard
GetBestEnemySpell
(
bool
onlyFaceup
=
false
)
...
...
@@ -312,14 +231,11 @@ namespace WindBot.Game.AI
if
(
card
!=
null
)
return
card
;
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
var
spells
=
Enemy
.
GetSpells
();
foreach
(
ClientCard
ecard
in
spells
)
{
if
(
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Continuous
)||
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Field
))
return
ecard
;
}
card
=
spells
.
FirstOrDefault
(
ecard
=>
ecard
.
IsFaceup
()
&&
(
ecard
.
HasType
(
CardType
.
Continuous
)
||
ecard
.
HasType
(
CardType
.
Field
)));
if
(
card
!=
null
)
return
card
;
if
(
spells
.
Count
>
0
&&
!
onlyFaceup
)
return
spells
[
0
];
...
...
@@ -349,16 +265,67 @@ namespace WindBot.Game.AI
return
Duel
.
Turn
==
1
||
Duel
.
Phase
==
DuelPhase
.
Main2
;
}
public
bool
IsChainTarget
(
ClientCard
card
)
internal
bool
inListOrNull
(
ClientCard
card
,
IList
<
ClientCard
>
list
)
{
foreach
(
ClientCard
target
in
Duel
.
ChainTargets
)
return
card
==
null
||
list
.
Contains
(
card
);
}
public
int
GetBotAvailZonesFromExtraDeck
(
IList
<
ClientCard
>
remove
)
{
if
(
card
.
Equals
(
target
))
if
(!
Duel
.
IsNewRule
)
return
Zones
.
MainMonsterZones
;
int
result
=
0
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
(
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
||
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)))
result
|=
Zones
.
ExtraMonsterZones
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
0
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
Bot
.
MonsterZone
[
1
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
TopRight
)))
result
+=
Zones
.
z0
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
0
],
remove
)
&&
Bot
.
MonsterZone
[
0
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
Bot
.
MonsterZone
[
2
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
Bottom
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
Top
)))
result
+=
Zones
.
z1
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
Bot
.
MonsterZone
[
1
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
Bot
.
MonsterZone
[
3
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
BottomRight
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
TopLeft
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
TopRight
)))
result
+=
Zones
.
z2
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
Bot
.
MonsterZone
[
2
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
4
],
remove
)
&&
Bot
.
MonsterZone
[
4
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
Bottom
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
Top
)))
result
+=
Zones
.
z3
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
4
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
Bot
.
MonsterZone
[
3
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
BottomRight
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
TopLeft
)))
result
+=
Zones
.
z4
;
return
result
;
}
public
int
GetBotAvailZonesFromExtraDeck
(
ClientCard
remove
)
{
return
true
;
return
GetBotAvailZonesFromExtraDeck
(
new
[]
{
remove
})
;
}
public
int
GetBotAvailZonesFromExtraDeck
()
{
return
GetBotAvailZonesFromExtraDeck
(
new
List
<
ClientCard
>());
}
return
false
;
public
bool
IsChainTarget
(
ClientCard
card
)
{
return
Duel
.
ChainTargets
.
Any
(
card
.
Equals
);
}
public
bool
IsChainTargetOnly
(
ClientCard
card
)
...
...
@@ -368,86 +335,70 @@ namespace WindBot.Game.AI
public
bool
ChainContainsCard
(
int
id
)
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Id
==
id
)
return
true
;
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Id
==
id
);
}
return
false
;
public
bool
ChainContainsCard
(
int
[]
ids
)
{
return
Duel
.
CurrentChain
.
Any
(
card
=>
ids
.
Contains
(
card
.
Id
));
}
public
int
ChainCountPlayer
(
int
player
)
{
int
count
=
0
;
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
)
count
++;
}
return
count
;
return
Duel
.
CurrentChain
.
Count
(
card
=>
card
.
Controller
==
player
);
}
public
bool
ChainContainPlayer
(
int
player
)
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
)
return
true
;
}
return
false
;
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Controller
==
player
);
}
public
bool
HasChainedTrap
(
int
player
)
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
))
return
true
;
}
return
false
;
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
));
}
public
ClientCard
GetLastChainCard
()
{
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
return
null
;
return
Duel
.
CurrentChain
.
LastOrDefault
();
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
ClientCard
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
ClientCard
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
if
(
cards
.
IndexOf
(
preferred
)
>
0
&&
selected
.
Count
<
max
)
{
selected
.
Add
(
preferred
);
}
return
selected
;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
int
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
int
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
Id
==
preferred
&&
selected
.
Count
<
max
)
selected
.
Add
(
card
);
}
return
selected
;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
IList
<
ClientCard
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
avail
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
IList
<
ClientCard
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
// clone
avail
.
Add
(
card
);
}
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
avail
=
cards
.
ToList
();
// clone
while
(
preferred
.
Count
>
0
&&
avail
.
IndexOf
(
preferred
[
0
])
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
preferred
[
0
];
...
...
@@ -455,30 +406,36 @@ namespace WindBot.Game.AI
avail
.
Remove
(
card
);
selected
.
Add
(
card
);
}
return
selected
;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
IList
<
int
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
IList
<
int
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
for
(
int
i
=
0
;
i
<
preferred
.
Count
;
i
++)
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
int
id
in
preferred
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
Id
==
preferred
[
i
]
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
if
(
card
.
Id
==
id
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
selected
.
Add
(
card
);
}
if
(
selected
.
Count
>=
max
)
break
;
}
return
selected
;
}
/// <summary>
/// Check and fix selected to make sure it meet the count requirement.
/// </summary>
public
void
CheckSelectCount
(
IList
<
ClientCard
>
selected
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
CheckSelectCount
(
IList
<
ClientCard
>
_
selected
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
var
selected
=
_selected
.
ToList
();
if
(
selected
.
Count
<
min
)
{
foreach
(
ClientCard
card
in
cards
)
...
...
@@ -493,6 +450,8 @@ namespace WindBot.Game.AI
{
selected
.
RemoveAt
(
selected
.
Count
-
1
);
}
return
selected
;
}
}
}
\ No newline at end of file
Game/AI/CardContainer.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Linq
;
namespace
WindBot.Game.AI
...
...
@@ -8,185 +9,90 @@ namespace WindBot.Game.AI
{
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
int
highestAtk
=
0
;
ClientCard
selected
=
null
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Attack
>
highestAtk
)
{
highestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
return
selected
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderBy
(
card
=>
card
.
Attack
).
FirstOrDefault
();
}
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
int
highestDef
=
0
;
ClientCard
selected
=
null
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Defense
>
highestDef
)
{
highestDef
=
card
.
Defense
;
selected
=
card
;
}
}
return
selected
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderBy
(
card
=>
card
.
Defense
).
FirstOrDefault
();
}
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
int
lowestAtk
=
0
;
ClientCard
selected
=
null
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
lowestAtk
==
0
&&
card
.
HasType
(
CardType
.
Monster
)
||
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Attack
<
lowestAtk
)
{
lowestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
return
selected
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
}
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
int
lowestDef
=
0
;
ClientCard
selected
=
null
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
lowestDef
==
0
&&
card
.
HasType
(
CardType
.
Monster
)
||
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Defense
<
lowestDef
)
{
lowestDef
=
card
.
Defense
;
selected
=
card
;
}
}
return
selected
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderByDescending
(
card
=>
card
.
Defense
).
FirstOrDefault
();
}
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
level
)
return
true
;
}
return
false
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
level
);
}
public
static
bool
ContainsMonsterWithRank
(
this
IEnumerable
<
ClientCard
>
cards
,
int
rank
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Rank
==
rank
)
return
true
;
}
return
false
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Rank
==
rank
);
}
public
static
bool
ContainsCardWithId
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
id
)
return
true
;
}
return
false
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
Id
==
id
);
}
public
static
int
GetCardCount
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
int
count
=
0
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
id
)
count
++;
}
return
count
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Count
(
card
=>
card
.
Id
==
id
);
}
public
static
List
<
ClientCard
>
GetMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
{
List
<
ClientCard
>
cardlist
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
))
cardlist
.
Add
(
card
);
}
return
cardlist
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)).
ToList
();
}
public
static
List
<
ClientCard
>
GetFaceupPendulumMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
{
List
<
ClientCard
>
cardlist
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Pendulum
))
cardlist
.
Add
(
card
);
}
return
cardlist
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Pendulum
)).
ToList
();
}
public
static
ClientCard
GetInvincibleMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
IsMonsterInvincible
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterInvincible
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
}
public
static
ClientCard
GetDangerousMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
IsMonsterDangerous
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterDangerous
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
}
public
static
ClientCard
GetFloodgate
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
}
public
static
ClientCard
Get
ShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
)
public
static
ClientCard
Get
FirstMatchingCard
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
filter
.
Invoke
(
card
));
}
public
static
ClientCard
GetFirstMatchingFaceupCard
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
if
(
card
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
())
return
card
;
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFaceup
()
&&
filter
.
Invoke
(
card
));
}
return
null
;
public
static
ClientCard
GetShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
true
)
{
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
}
public
static
IEnumerable
<
IEnumerable
<
T
>>
GetCombinations
<
T
>(
this
IEnumerable
<
T
>
elements
,
int
k
)
...
...
Game/AI/Decks/AltergeistExecutor.cs
View file @
0fc0f365
...
...
@@ -461,7 +461,8 @@ namespace WindBot.Game.AI.Decks
return
card
;
card
=
Enemy
.
MonsterZone
.
GetDangerousMonster
(
canBeTarget
);
if
(
card
!=
null
)
if
(
card
!=
null
&&
(
Duel
.
Player
==
0
||
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)))
return
card
;
card
=
Enemy
.
MonsterZone
.
GetInvincibleMonster
(
canBeTarget
);
...
...
@@ -1136,7 +1137,7 @@ namespace WindBot.Game.AI.Decks
if
(!
AI
.
Utils
.
IsTurn1OrMain2
())
{
ClientCard
self_best
=
AI
.
Utils
.
GetBestBotMonster
();
ClientCard
enemy_best
=
AI
.
Utils
.
GetProblematicEnemyCard
(
self_best
.
Attack
+
1
,
true
);
ClientCard
enemy_best
=
AI
.
Utils
.
GetProblematicEnemyCard
(
self_best
.
Attack
,
true
);
ClientCard
enemy_target
=
GetProblematicEnemyCard_Alter
(
true
,
false
);
if
((
enemy_best
!=
null
||
enemy_target
!=
null
)
...
...
@@ -1548,7 +1549,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
enemy_card
=
GetBestEnemyCard_random
();
if
(
enemy_card
!=
null
)
{
Logger
.
DebugWriteLine
(
"Silquitousdecide:"
+
bounce_self
?.
Name
);
Logger
.
DebugWriteLine
(
"Silquitous
decide:"
+
bounce_self
?.
Name
);
AI
.
SelectCard
(
bounce_self
);
AI
.
SelectNextCard
(
enemy_card
);
return
true
;
...
...
@@ -1908,6 +1909,11 @@ namespace WindBot.Game.AI.Decks
}
else
{
ClientCard
self_best
=
AI
.
Utils
.
GetBestBotMonster
();
int
best_atk
=
self_best
==
null
?
0
:
self_best
.
Attack
;
ClientCard
enemy_best
=
AI
.
Utils
.
GetProblematicEnemyCard
(
best_atk
,
true
);
ClientCard
enemy_target
=
GetProblematicEnemyCard_Alter
(
true
,
false
);
if
(!
Multifaker_ssfromhand
&&
Multifaker_candeckss
()
&&
can_ss_Multifaker
)
{
Spoofing_select
(
new
[]
...
...
@@ -1928,6 +1934,45 @@ namespace WindBot.Game.AI.Decks
CardId
.
Silquitous
});
}
else
if
(!
summoned
&&
!
Bot
.
HasInGraveyard
(
CardId
.
Meluseek
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Meluseek
,
3
)
>
0
&&
!
Bot
.
HasInHand
(
CardId
.
Meluseek
)
&&
(
enemy_best
!=
null
||
enemy_target
!=
null
)
)
{
if
(
Bot
.
HasInHand
(
CardId
.
Silquitous
))
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
if
(
card
.
Id
==
CardId
.
Silquitous
)
{
AI
.
SelectCard
(
card
);
AI
.
SelectNextCard
(
new
[]{
CardId
.
Meluseek
,
CardId
.
Marionetter
});
return
true
;
}
}
}
else
{
Spoofing_select
(
new
[]
{
CardId
.
Silquitous
,
CardId
.
Manifestation
,
CardId
.
Kunquery
,
CardId
.
Multifaker
,
CardId
.
Protocol
,
CardId
.
Meluseek
,
CardId
.
Marionetter
,
});
AI
.
SelectNextCard
(
new
[]{
CardId
.
Meluseek
,
CardId
.
Marionetter
,
CardId
.
Multifaker
,
CardId
.
Kunquery
});
return
true
;
}
}
else
if
(!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Marionetter
,
3
)
>
0
)
{
if
(
Bot
.
HasInHand
(
CardId
.
Silquitous
))
...
...
@@ -1944,7 +1989,8 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
}
}
else
}
else
{
Spoofing_select
(
new
[]
{
...
...
@@ -1966,6 +2012,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
// target protect
bool
go
=
false
;
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
...
...
@@ -2052,6 +2099,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
EvenlyMatched_ready
())
return
false
;
bool
can_summon
=
false
;
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
800
)
return
true
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
if
(
isAltergeist
(
card
.
Id
)
&&
card
.
IsTrap
())
...
...
@@ -2089,6 +2137,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Multifaker_summon
()
{
if
(
EvenlyMatched_ready
())
return
false
;
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
1200
)
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Silquitous
)
||
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Spoofing
))
{
summoned
=
true
;
...
...
@@ -2112,7 +2161,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Phase
!=
DuelPhase
.
Main2
)
return
false
;
ClientCard
card_ex_left
=
Enemy
.
MonsterZone
[
6
];
ClientCard
card_ex_right
=
Enemy
.
MonsterZone
[
5
];
if
(
card_ex_left
!=
null
&&
card_ex_left
.
HasLinkMarker
((
int
)
LinkMarker
.
Top
))
if
(
card_ex_left
!=
null
&&
card_ex_left
.
HasLinkMarker
((
int
)
Card
LinkMarker
.
Top
))
{
ClientCard
self_card_1
=
Bot
.
MonsterZone
[
1
];
if
(
self_card_1
==
null
)
...
...
@@ -2129,7 +2178,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
}
if
(
card_ex_right
!=
null
&&
card_ex_right
.
HasLinkMarker
((
int
)
LinkMarker
.
Top
))
if
(
card_ex_right
!=
null
&&
card_ex_right
.
HasLinkMarker
((
int
)
Card
LinkMarker
.
Top
))
{
ClientCard
self_card_2
=
Bot
.
MonsterZone
[
3
];
if
(
self_card_2
==
null
)
...
...
@@ -2210,11 +2259,23 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Linkuriboh
))
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Multifaker
))
return
false
;
if
(
Duel
.
Player
==
1
)
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
Meluseek
});
ss_other_monster
=
true
;
return
true
;
}
else
{
if
(
Card
.
IsDisabled
()
&&
!
Enemy
.
HasInSpellZone
(
82732705
,
true
))
return
false
;
ClientCard
enemy_card
=
Enemy
.
BattlingMonster
;
if
(
enemy_card
==
null
)
return
false
;
ClientCard
self_card
=
Bot
.
BattlingMonster
;
if
(
self_card
==
null
)
return
(
enemy_card
.
Id
!=
CardId
.
Hayate
);
return
(
enemy_card
.
Attack
>
self_card
.
GetDefensePower
());
}
}
else
{
if
(!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
!
Meluseek_searched
&&
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
))
{
...
...
@@ -2509,7 +2570,7 @@ namespace WindBot.Game.AI.Decks
Logger
.
DebugWriteLine
(
"Tuner: enemy: "
+
enemy_power
.
ToString
()
+
", bot: "
+
self_power
.
ToString
());
if
(
enemy_power
<
self_power
||
enemy_power
==
0
)
return
false
;
int
real_count
=
(
Bot
.
HasInExtra
(
CardId
.
Needlefiber
))
?
Bot
.
GetMonsterCount
()
+
2
:
Bot
.
GetMonsterCount
()
+
1
;
if
((
real_count
<
3
&&
enemy_power
>=
2400
)
if
((
real_count
<
=
3
&&
enemy_power
>=
2400
)
||
!(
Bot
.
HasInExtra
(
CardId
.
TripleBurstDragon
)
||
Bot
.
HasInExtra
(
CardId
.
Borrelsword
))
)
return
false
;
}
if
(
Multifaker_ssfromdeck
)
return
false
;
...
...
@@ -2707,6 +2768,15 @@ namespace WindBot.Game.AI.Decks
return
null
;
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
{
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
{
if
(
player
==
0
)
...
...
Game/AI/Decks/BlueEyesExecutor.cs
View file @
0fc0f365
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
...
...
@@ -138,27 +139,11 @@ namespace WindBot.Game.AI.Decks
if
(
max
==
2
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
)
{
Logger
.
DebugWriteLine
(
"OnSelectCard MelodyOfAwakeningDragon"
);
I
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
Id
==
CardId
.
WhiteDragon
)
{
result
.
Add
(
card
);
break
;
}
}
}
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
Id
==
CardId
.
AlternativeWhiteDragon
&&
result
.
Count
<
max
)
{
result
.
Add
(
card
);
}
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
Id
==
CardId
.
WhiteDragon
).
Take
(
1
));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
Id
==
CardId
.
AlternativeWhiteDragon
));
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
Logger
.
DebugWriteLine
(
"Use default."
);
return
null
;
...
...
@@ -167,10 +152,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
AI
.
Utils
.
SelectPreferredCards
(
result
,
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
...
...
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
View file @
0fc0f365
...
...
@@ -128,28 +128,29 @@ namespace WindBot.Game.AI.Decks
{
if
(
Duel
.
LastChainPlayer
==
1
)
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
MaxxC
)
ClientCard
lastCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
lastCard
.
Id
==
CardId
.
MaxxC
)
{
AI
.
SelectCard
(
CardId
.
MaxxC
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
()
.
Id
==
CardId
.
LockBird
)
if
(
lastCard
.
Id
==
CardId
.
LockBird
)
{
AI
.
SelectCard
(
CardId
.
LockBird
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
()
.
Id
==
CardId
.
Ghost
)
if
(
lastCard
.
Id
==
CardId
.
Ghost
)
{
AI
.
SelectCard
(
CardId
.
Ghost
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
()
.
Id
==
CardId
.
AshBlossom
)
if
(
lastCard
.
Id
==
CardId
.
AshBlossom
)
{
AI
.
SelectCard
(
CardId
.
AshBlossom
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
...
...
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
0fc0f365
...
...
@@ -13,6 +13,7 @@ namespace WindBot.Game.AI.Decks
{
public
const
int
InspectBoarder
=
15397015
;
public
const
int
ThunderKingRaiOh
=
71564252
;
public
const
int
AshBlossomAndJoyousSpring
=
14558127
;
public
const
int
GhostReaperAndWinterCherries
=
62015408
;
public
const
int
GrenMajuDaEizo
=
36584821
;
public
const
int
MaxxC
=
23434538
;
...
...
@@ -29,9 +30,11 @@ namespace WindBot.Game.AI.Decks
public
const
int
WakingTheDragon
=
10813327
;
public
const
int
EvenlyMatched
=
15693423
;
public
const
int
HeavyStormDuster
=
23924608
;
public
const
int
DrowningMirrorForce
=
47475363
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
AntiSpellFragrance
=
58921041
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
PhatomKnightsSword
=
61936647
;
public
const
int
UnendingNightmare
=
69452756
;
public
const
int
SolemnWarning
=
84749824
;
public
const
int
SolemStrike
=
40605147
;
...
...
@@ -42,7 +45,7 @@ namespace WindBot.Game.AI.Decks
public
const
int
BorreloadDragon
=
31833038
;
public
const
int
BirrelswordDragon
=
85289965
;
public
const
int
FirewallDragon
=
5043010
;
public
const
int
B
ingirsuTheWorldChaliceWarrior
=
30194529
;
public
const
int
N
ingirsuTheWorldChaliceWarrior
=
30194529
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
KnightmareUnicorn
=
38342335
;
public
const
int
KnightmarePhoenix
=
2857636
;
...
...
@@ -53,27 +56,32 @@ namespace WindBot.Game.AI.Decks
public
const
int
BrandishMaidenKagari
=
63288573
;
public
const
int
LinkSpider
=
98978921
;
public
const
int
Linkuriboh
=
41999284
;
public
const
int
KnightmareGryphon
=
65330383
;
}
public
GrenMajuThunderBoarderExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
GoToBattlePhase
,
EvenlyMatchedToBP
);
AddExecutor
(
ExecutorType
.
GoToBattlePhase
,
GoToBattlePhase
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EvenlyMatched
,
EvenlyMatchedeff
);
//Sticker
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MacroCosmos
,
MacroCosmoseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AntiSpellFragrance
,
AntiSpellFragranceeff
);
//counter
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
MaxxCeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InfiniteImpermanence
,
InfiniteImpermanenceeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AshBlossomAndJoyousSpring
,
DefaultAshBlossomAndJoyousSpring
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InfiniteImpermanence
,
DefaultInfiniteImpermanence
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnWarning
,
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemStrike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ImperialOrder
,
ImperialOrderfirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HeavyStormDuster
,
HeavyStormDustereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
UnendingNightmare
,
UnendingNightmareeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DarkBribe
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DarkBribe
,
DarkBribeeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ImperialOrder
,
ImperialOrdereff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThunderKingRaiOh
,
ThunderKingRaiOheff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnJudgment
,
DefaultSolemnJudgment
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DrowningMirrorForce
,
DrowningMirrorForceeff
);
//first do
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
UpstartGoblin
,
UpstartGoblineff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HarpieFeatherDuster
,
DefaultHarpiesFeatherDusterFirst
);
...
...
@@ -81,23 +89,25 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotOfDesires
,
PotOfDesireseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CardOfDemise
,
CardOfDemiseeff
);
//sp
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadDragon
,
BorreloadDragonsp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorreloadDragon
,
BorreloadDragoneff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EaterOfMillions
,
EaterOfMillionseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WakingTheDragon
,
WakingTheDragoneff
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
MissusRadiant
,
MissusRadiantsp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MissusRadiant
,
MissusRadianteff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Linkuriboh
,
Linkuriboheff
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Linkuriboh
,
Linkuribohsp
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
LinkSpider
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadDragon
,
BorreloadDragonsp
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorreloadDragon
,
BorreloadDragoneff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EaterOfMillions
,
EaterOfMillionseff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WakingTheDragon
,
WakingTheDragoneff
);
// normal summon
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
InspectBoarder
,
InspectBoardersummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
GrenMajuDaEizo
,
GrenMajuDaEizosummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
ThunderKingRaiOh
,
ThunderKingRaiOhsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadDragon
,
BorreloadDragonspsecond
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
EaterOfMillions
,
EaterOfMillionssp
);
//spell
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MoonMirrorShield
,
MoonMirrorShieldeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Scapegoat
,
Scapegoateff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Scapegoat
,
DefaultScapegoat
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PhatomKnightsSword
,
PhatomKnightsSwordeff
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
//set
AddExecutor
(
ExecutorType
.
SpellSet
,
SpellSet
);
...
...
@@ -135,20 +145,9 @@ namespace WindBot.Game.AI.Decks
base
.
OnNewPhase
();
}
private
bool
SpellWillBeNegated
()
{
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
private
bool
GoToBattlePhase
()
{
if
(
check
.
Id
==
CardId
.
ImperialOrder
&&
!
check
.
IsDisabled
())
card
=
check
;
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
if
(
Enemy
.
HasInSpellZone
(
CardId
.
ImperialOrder
,
true
))
return
true
;
return
false
;
return
Bot
.
HasInHand
(
CardId
.
EvenlyMatched
)
&&
Duel
.
Turn
>=
2
&&
Enemy
.
GetFieldCount
()
>=
2
&&
Bot
.
GetFieldCount
()
==
0
;
}
private
bool
MacroCosmoseff
()
...
...
@@ -170,46 +169,9 @@ namespace WindBot.Game.AI.Decks
return
Duel
.
Player
==
1
&&
UniqueFaceupSpell
();
}
private
bool
MaxxCeff
()
{
return
Duel
.
Player
==
1
;
}
private
bool
EvenlyMatchedToBP
()
{
return
Bot
.
HasInHand
(
CardId
.
EvenlyMatched
)
&&
Bot
.
GetFieldCount
()
<=
1
&&
Duel
.
Turn
>=
2
&&
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
()
>=
2
;
}
private
bool
EvenlyMatchedeff
()
{
return
true
;
}
private
bool
InfiniteImpermanenceeff
()
{
AI
.
SelectPlace
(
Zones
.
z2
);
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
ClientCard
check
in
Enemy
.
GetMonsters
())
{
if
(
AI
.
Utils
.
GetLastChainCard
()==
check
)
{
target
=
check
;
break
;
}
}
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
return
false
;
return
Enemy
.
GetFieldCount
()-
Bot
.
GetFieldCount
()
>
1
;
}
private
bool
HeavyStormDustereff
()
...
...
@@ -219,6 +181,16 @@ namespace WindBot.Game.AI.Decks
{
if
(
check
.
HasType
(
CardType
.
Continuous
)
||
check
.
HasType
(
CardType
.
Field
))
targets
.
Add
(
check
);
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
0
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
0
).
Type
==
16777218
)
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
0
));
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
1
));
}
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
...
...
@@ -230,9 +202,15 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
targets
);
return
true
;
}
int
count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
if
(
check
.
Type
==
16777218
)
count
++;
}
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
(
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Continuous
)||
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Field
))
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Field
)
||
count
==
2
)
&&
Duel
.
LastChainPlayer
==
1
)
{
AI
.
SelectCard
(
targets
);
...
...
@@ -242,7 +220,6 @@ namespace WindBot.Game.AI.Decks
}
private
bool
UnendingNightmareeff
()
{
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
...
...
@@ -250,7 +227,21 @@ namespace WindBot.Game.AI.Decks
card
=
check
;
break
;
}
if
(
card
!=
null
&&
Bot
.
LifePoints
>
1000
)
int
count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
if
(
check
.
Type
==
16777218
)
count
++;
}
if
(
count
==
2
)
{
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
card
=
AI
.
Utils
.
GetPZone
(
1
,
1
);
}
}
if
(
card
!=
null
&&
Bot
.
LifePoints
>
1000
)
{
AI
.
SelectCard
(
card
);
return
true
;
...
...
@@ -258,12 +249,27 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
ImperialOrdereff
()
private
bool
DarkBribeeff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
UpstartGoblin
)
return
false
;
return
true
;
}
private
bool
ImperialOrderfirst
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
UpstartGoblin
)
return
false
;
return
DefaultOnBecomeTarget
()
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
}
private
bool
ImperialOrdereff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Id
==
CardId
.
UpstartGoblin
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
ClientCard
check
in
Enemy
.
SpellZone
)
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
()
)
{
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
return
true
;
...
...
@@ -271,15 +277,27 @@ namespace WindBot.Game.AI.Decks
}
return
false
;
}
private
bool
DrowningMirrorForceeff
()
{
if
(
Enemy
.
GetMonsterCount
()
==
1
)
{
if
(
Enemy
.
BattlingMonster
.
Attack
-
Bot
.
LifePoints
>=
1000
)
return
DefaultUniqueTrap
();
}
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
DefaultUniqueTrap
();
if
(
Enemy
.
GetMonsterCount
()
>=
2
)
return
DefaultUniqueTrap
();
return
false
;
}
private
bool
UpstartGoblineff
()
{
return
!
SpellWillBeNegated
();
return
!
Default
SpellWillBeNegated
();
}
private
bool
PotOfDualityeff
()
{
if
(
SpellWillBeNegated
())
if
(
Default
SpellWillBeNegated
())
return
false
;
int
count
=
0
;
if
(
Bot
.
GetMonsterCount
()
>
0
)
...
...
@@ -289,6 +307,20 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
HasType
(
CardType
.
Monster
))
count
++;
}
if
(
AI
.
Utils
.
GetBestEnemyMonster
()!=
null
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
1900
)
AI
.
SelectCard
(
new
[]
{
CardId
.
EaterOfMillions
,
CardId
.
PotOfDesires
,
CardId
.
GrenMajuDaEizo
,
CardId
.
InspectBoarder
,
CardId
.
ThunderKingRaiOh
,
CardId
.
Scapegoat
,
CardId
.
SolemnJudgment
,
CardId
.
SolemnWarning
,
CardId
.
SolemStrike
,
CardId
.
InfiniteImpermanence
,
});
if
(
count
==
0
)
AI
.
SelectCard
(
new
[]
{
...
...
@@ -297,6 +329,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
ThunderKingRaiOh
,
CardId
.
EaterOfMillions
,
CardId
.
GrenMajuDaEizo
,
CardId
.
Scapegoat
,
});
else
{
...
...
@@ -308,6 +341,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
SolemnWarning
,
CardId
.
SolemStrike
,
CardId
.
InfiniteImpermanence
,
CardId
.
Scapegoat
,
});
}
return
true
;
...
...
@@ -315,12 +349,13 @@ namespace WindBot.Game.AI.Decks
private
bool
PotOfDesireseff
()
{
return
Bot
.
Deck
.
Count
>
14
&&
!
SpellWillBeNegated
();
if
(
CardOfDemiseeff_used
)
return
false
;
return
Bot
.
Deck
.
Count
>
14
&&
!
DefaultSpellWillBeNegated
();
}
private
bool
CardOfDemiseeff
()
{
if
(
Bot
.
Hand
.
Count
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
&&
!
SpellWillBeNegated
())
if
(
Bot
.
Hand
.
Count
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
&&
!
Default
SpellWillBeNegated
())
{
CardOfDemiseeff_used
=
true
;
return
true
;
...
...
@@ -333,7 +368,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
(
Bot
.
GetMonsterCount
()
==
0
)
return
false
;
return
!
SpellWillBeNegated
();
return
!
Default
SpellWillBeNegated
();
}
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
...
...
@@ -342,59 +377,67 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
Scapegoat
eff
()
private
bool
PhatomKnightsSword
eff
()
{
if
(
SpellWillBeNegated
())
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
Duel
.
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
DefaultOnBecomeTarget
()
&&
!
Bot
.
HasInSpellZone
(
CardId
.
WakingTheDragon
))))
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
if
(
Card
.
IsFaceup
())
return
true
;
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
int
total_atk
=
0
;
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
m
in
enemy_monster
)
if
(
Bot
.
BattlingMonster
.
Attack
+
800
>=
Enemy
.
BattlingMonster
.
GetDefensePower
())
{
if
(
m
.
IsAttack
()
&&
!
m
.
Attacked
)
total_atk
+=
m
.
Attack
;
AI
.
SelectCard
(
Bot
.
BattlingMonster
);
return
DefaultUniqueTrap
();
}
if
(
total_atk
>=
Bot
.
LifePoints
)
return
true
;
}
return
false
;
}
private
bool
InspectBoardersummon
()
{
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
return
true
;
}
private
bool
GrenMajuDaEizosummon
()
{
if
(
Duel
.
Turn
==
1
)
return
false
;
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
return
Bot
.
Banished
.
Count
>=
6
;
}
private
bool
ThunderKingRaiOhsummon
()
{
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
return
true
;
}
private
bool
ThunderKingRaiOheff
()
{
foreach
(
ClientCard
card
in
Duel
.
SummoningCards
)
if
(
Duel
.
SummoningCards
.
Count
>
0
)
{
if
(
card
.
Attack
>=
1900
)
foreach
(
ClientCard
m
in
Duel
.
SummoningCards
)
{
if
(
m
.
Attack
>=
1900
)
return
true
;
}
}
return
false
;
}
private
bool
BorreloadDragonsp
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
MissusRadiant
))
return
false
;
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
monster
.
Id
!=
CardId
.
EaterOfMillions
)
if
(
monster
.
Id
==
CardId
.
MissusRadiant
||
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
}
...
...
@@ -405,10 +448,29 @@ namespace WindBot.Game.AI.Decks
}
return
false
;
}
private
bool
BorreloadDragonspsecond
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
MissusRadiant
))
return
false
;
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
((
monster
.
Id
==
CardId
.
MissusRadiant
||
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
}
if
(
material_list
.
Count
>=
3
)
{
AI
.
SelectMaterials
(
material_list
);
return
true
;
}
return
false
;
}
public
bool
BorreloadDragoneff
()
{
if
(
ActivateDescription
==
-
1
)
if
(
ActivateDescription
==
-
1
&&
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
||
Duel
.
Phase
==
DuelPhase
.
End
)
)
{
ClientCard
enemy_monster
=
Enemy
.
BattlingMonster
;
if
(
enemy_monster
!=
null
&&
enemy_monster
.
HasPosition
(
CardPosition
.
Attack
))
...
...
@@ -431,6 +493,11 @@ namespace WindBot.Game.AI.Decks
private
bool
EaterOfMillionssp
()
{
if
(
Bot
.
MonsterZone
[
0
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z0
);
else
AI
.
SelectPlace
(
Zones
.
z4
);
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
eater_eff
)
return
false
;
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
...
...
@@ -456,6 +523,7 @@ namespace WindBot.Game.AI.Decks
CardId.BirrelswordDragon,
CardId.RaidraptorUltimateFalcon,
});*/
AI
.
SelectPlace
(
Zones
.
z4
|
Zones
.
z0
);
return
true
;
}
...
...
@@ -475,7 +543,8 @@ namespace WindBot.Game.AI.Decks
private
bool
EaterOfMillionseff
()
{
//if (Enemy.BattlingMonster.HasPosition(CardPosition.Attack) && (Bot.BattlingMonster.Attack - Enemy.BattlingMonster.GetDefensePower() >= Enemy.LifePoints)) return false;
if
(
Enemy
.
BattlingMonster
.
HasPosition
(
CardPosition
.
Attack
)
&&
(
Bot
.
BattlingMonster
.
Attack
-
Enemy
.
BattlingMonster
.
GetDefensePower
()
>=
Enemy
.
LifePoints
))
return
false
;
return
true
;
}
...
...
@@ -497,7 +566,10 @@ namespace WindBot.Game.AI.Decks
if
(
material_list
.
Count
<
2
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
MissusRadiant
))
return
false
;
AI
.
SelectMaterials
(
material_list
);
AI
.
SelectPlace
(
Zones
.
z5
|
Zones
.
z6
);
if
(
Bot
.
MonsterZone
[
0
]
==
null
&&
Bot
.
MonsterZone
[
2
]
==
null
&&
Bot
.
MonsterZone
[
5
]
==
null
)
AI
.
SelectPlace
(
Zones
.
z5
);
else
AI
.
SelectPlace
(
Zones
.
z6
);
return
true
;
}
...
...
@@ -513,12 +585,11 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuribohsp
()
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Level
==
1
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Id
!=
CardId
.
LinkSpider
)
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Level
==
1
)
{
AI
.
Select
Card
(
c
);
AI
.
Select
Materials
(
c
);
return
true
;
}
}
...
...
@@ -549,10 +620,11 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Id
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
Id
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
CardOfDemiseeff_used
)
return
true
;
//if (Duel.Turn > 1 && Duel.Phase != DuelPhase.Main2) return false;
if
(
Card
.
Id
==
CardId
.
EvenlyMatched
&&
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
())
<
0
)
return
false
;
if
(
Card
.
Id
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
Id
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Bot
.
HasAttackingMonster
())
return
false
;
if
(
Card
.
Id
==
CardId
.
InfiniteImpermanence
)
return
Bot
.
GetFieldCount
()
>
0
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
if
(
Card
.
Id
==
CardId
.
Scapegoat
)
...
...
@@ -570,13 +642,12 @@ namespace WindBot.Game.AI.Decks
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
attacker
.
Id
==
CardId
.
EaterOfMillions
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
))
if
(
attacker
.
Id
==
_CardId
.
EaterOfMillions
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
)
&&
!
attacker
.
IsDisabled
())
{
attacker
.
RealPower
=
9999
;
return
true
;
}
if
(
attacker
.
Id
==
CardId
.
EaterOfMillions
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
))
if
(
attacker
.
Id
==
_CardId
.
EaterOfMillions
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
attacker
.
IsDisabled
(
))
{
attacker
.
RealPower
=
9999
;
return
true
;
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
0fc0f365
...
...
@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
public
override
void
OnNewTurn
()
{
ClownUsed
=
false
;
base
.
OnNewTurn
();
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
...
...
@@ -114,8 +115,8 @@ namespace WindBot.Game.AI.Decks
if
(
result
.
Count
>=
max
)
break
;
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
)
;
}
private
bool
ReinforcementOfTheArmyEffect
()
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
0fc0f365
...
...
@@ -1098,6 +1098,7 @@ namespace WindBot.Game.AI.Decks
if
(
targets
.
Count
==
0
)
return
false
;
AI
.
SelectCard
(
0
);
AI
.
SelectNextCard
(
targets
);
return
true
;
}
...
...
@@ -1260,7 +1261,7 @@ namespace WindBot.Game.AI.Decks
private
bool
RedWyverneff
()
{
IList
<
ClientCard
>
check
=
Enemy
.
MonsterZone
;
IList
<
ClientCard
>
check
=
Enemy
.
GetMonsters
()
;
ClientCard
best
=
null
;
foreach
(
ClientCard
monster
in
check
)
{
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
0fc0f365
...
...
@@ -172,8 +172,8 @@ namespace WindBot.Game.AI.Decks
if
(
result
.
Count
>
0
)
break
;
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
)
;
}
private
bool
UnexpectedDaiEffect
()
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
0fc0f365
...
...
@@ -120,15 +120,13 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
AI
.
Utils
.
SelectPreferredCards
(
result
,
new
[]
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
CardId
.
MistArchfiend
,
CardId
.
PanzerDragon
,
CardId
.
SolarWindJammer
,
CardId
.
StarDrawing
},
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
NormalSummon
()
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
0fc0f365
...
...
@@ -181,10 +181,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
AI
.
Utils
.
SelectPreferredCards
(
result
,
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
PotOfDualityEffect
()
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
System
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
...
...
@@ -103,7 +104,7 @@ namespace WindBot.Game.AI.Decks
// Summons: Effects
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Goblindbergh
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TinGoldfish
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagetokage
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagetokage
,
KagetokageEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SummonerMonk
,
SummonerMonkEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
DefaultHonestEffect
);
...
...
@@ -138,14 +139,12 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
AI
.
Utils
.
SelectPreferredCards
(
result
,
new
[]
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
CardId
.
StarDrawing
,
CardId
.
SolarWindJammer
,
CardId
.
Goblindbergh
},
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
private
bool
Number39Utopia
()
...
...
@@ -235,6 +234,13 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
private
bool
KagetokageEffect
()
{
var
lastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
lastChainCard
==
null
)
return
true
;
return
lastChainCard
.
Id
!=
CardId
.
Goblindbergh
&&
lastChainCard
.
Id
!=
CardId
.
TinGoldfish
;
}
private
bool
SummonerMonkEffect
()
{
IList
<
int
>
costs
=
new
[]
...
...
Game/AI/DefaultExecutor.cs
View file @
0fc0f365
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot.Game
;
...
...
@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
ElShaddollConstruct
=
20366274
;
public
const
int
AllyOfJusticeCatastor
=
26593852
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
BlackRoseDragon
=
73580471
;
public
const
int
JudgmentDragon
=
57774843
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
DarkMagicAttack
=
2314238
;
...
...
@@ -38,7 +44,8 @@ namespace WindBot.Game.AI
public
const
int
Number39Utopia
=
84013237
;
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
VampireFr
ä
ulein
=
6039967
;
public
const
int
MoonMirrorShield
=
19508728
;
public
const
int
VampireFraeulein
=
6039967
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
...
...
@@ -54,9 +61,23 @@ namespace WindBot.Game.AI
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
InvokedPurgatrio
=
12307878
;
public
const
int
ChaosAncientGearGiant
=
51788412
;
public
const
int
UltimateAncientGearGolem
=
12652643
;
public
const
int
RedDragonArchfiend
=
70902743
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
NaturiaBeast
=
33198837
;
public
const
int
AntiSpellFragrance
=
58921041
;
}
int
HonestEffectCount
=
0
;
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
...
...
@@ -71,10 +92,8 @@ namespace WindBot.Game.AI
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
++
i
)
for
each
(
ClientCard
defender
in
defenders
)
{
ClientCard
defender
=
defenders
[
i
];
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
...
...
@@ -109,30 +128,53 @@ namespace WindBot.Game.AI
if
(
defender
.
IsMonsterDangerous
())
{
bool
canignoreit
=
false
;
if
(
attacker
.
Id
==
_CardId
.
UltimateConductorTytanno
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
canignoreit
=
true
;
if
(!
canignoreit
)
bool
canIgnoreIt
=
!
attacker
.
IsDisabled
()
&&
(
attacker
.
Id
==
_CardId
.
UltimateConductorTytanno
&&
defender
.
IsDefense
()
||
attacker
.
Id
==
_CardId
.
ElShaddollConstruct
&&
defender
.
IsSpecialSummoned
||
attacker
.
Id
==
_CardId
.
AllyOfJusticeCatastor
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
if
(!
canIgnoreIt
)
return
false
;
}
if
(
defender
.
Id
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
attacker
.
Level
>=
5
)
foreach
(
ClientCard
equip
in
defender
.
EquipCards
)
{
if
(
equip
.
Id
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
{
return
false
;
}
}
if
(!
defender
.
IsDisabled
())
{
if
(
defender
.
Id
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
return
false
;
if
(
defender
.
Id
==
_CardId
.
AllyOfJusticeCatastor
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
return
false
;
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
if
(
defender
.
Id
==
_CardId
.
VampireFr
ä
ulein
&&
!
defender
.
IsDisabled
()
)
if
(
defender
.
Id
==
_CardId
.
VampireFraeulein
)
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
LifePoints
>
2000
)
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
}
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
foreach
(
ClientCard
equip
in
attacker
.
EquipCards
)
{
if
(
equip
.
Id
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
{
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
}
}
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
defender
.
Id
!=
_CardId
.
DupeFrog
)
...
...
@@ -141,15 +183,8 @@ namespace WindBot.Game.AI
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
defender
.
Id
!=
_CardId
.
MaraudingCaptain
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
())
{
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
HasType
(
CardType
.
Synchro
))
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
return
false
;
}
}
return
true
;
}
...
...
@@ -186,14 +221,20 @@ namespace WindBot.Game.AI
return
false
;
}
public
override
void
OnNewTurn
()
{
HonestEffectCount
=
0
;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
)
{
return
false
;
}
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
...
...
@@ -203,14 +244,10 @@ namespace WindBot.Game.AI
if
(
selected
==
null
)
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
Duel
.
Player
==
1
&&
!
card
.
HasType
(
CardType
.
Continuous
))
continue
;
selected
=
card
;
if
(
Duel
.
Player
==
0
&&
card
.
IsFacedown
())
break
;
}
if
(
Duel
.
Player
==
0
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
if
(
Duel
.
Player
==
1
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
));
}
if
(
selected
==
null
)
...
...
@@ -247,14 +284,7 @@ namespace WindBot.Game.AI
}
else
{
foreach
(
ClientCard
card
in
spells
)
{
if
(
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
}
if
(
selected
==
null
)
...
...
@@ -271,7 +301,7 @@ namespace WindBot.Game.AI
{
if
(
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
{
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
(
true
);
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
{
AI
.
SelectCard
(
monster
);
...
...
@@ -286,7 +316,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultCompulsoryEvacuationDevice
()
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
...
...
@@ -294,7 +324,7 @@ namespace WindBot.Game.AI
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
{
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
(
false
,
true
);
if
(
monster
!=
null
)
{
AI
.
SelectCard
(
monster
);
...
...
@@ -311,20 +341,34 @@ namespace WindBot.Game.AI
{
if
(!
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
return
false
;
ClientCard
selected
=
null
;
int
BestAtk
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
if
(
card
.
Attack
>
BestAtk
)
{
BestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
ClientCard
selected
=
Bot
.
Graveyard
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
AI
.
SelectCard
(
selected
);
return
true
;
}
/// <summary>
/// Default Scapegoat effect
/// </summary>
protected
bool
DefaultScapegoat
()
{
if
(
DefaultSpellWillBeNegated
())
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
Enemy
.
HasInMonstersZone
(
new
[]
{
_CardId
.
UltimateConductorTytanno
,
_CardId
.
InvokedPurgatrio
,
_CardId
.
ChaosAncientGearGiant
,
_CardId
.
UltimateAncientGearGolem
,
_CardId
.
RedDragonArchfiend
},
true
))
return
false
;
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
}
return
false
;
}
/// <summary>
/// Always active in opponent's turn.
/// </summary>
...
...
@@ -337,9 +381,12 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultAshBlossomAndJoyousSpring
()
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MacroCosmos
)
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
UpstartGoblin
)
int
[]
ignoreList
=
{
_CardId
.
MacroCosmos
,
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
};
if
(
ignoreList
.
Contains
(
AI
.
Utils
.
GetLastChainCard
().
Id
))
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
}
...
...
@@ -374,32 +421,23 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultCalledByTheGrave
()
{
if
(
Duel
.
LastChainPlayer
==
1
)
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MaxxC
)
int
[]
targetList
=
{
AI
.
SelectCard
(
_CardId
.
MaxxC
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
LockBird
)
_CardId
.
MaxxC
,
_CardId
.
LockBird
,
_CardId
.
GhostOgreAndSnowRabbit
,
_CardId
.
AshBlossom
,
_CardId
.
GhostBelle
};
if
(
Duel
.
LastChainPlayer
==
1
)
{
AI
.
SelectCard
(
_CardId
.
LockBird
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostOgreAndSnowRabbit
)
foreach
(
int
id
in
targetList
)
{
AI
.
SelectCard
(
_CardId
.
GhostOgreAndSnowRabbit
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
AshBlossom
)
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
id
)
{
AI
.
SelectCard
(
_CardId
.
AshBlossom
);
AI
.
SelectCard
(
id
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostBelle
)
{
AI
.
SelectCard
(
_CardId
.
GhostBelle
);
return
UniqueFaceupSpell
();
}
}
return
false
;
...
...
@@ -408,6 +446,19 @@ namespace WindBot.Game.AI
/// Default InfiniteImpermanence effect
/// </summary>
protected
bool
DefaultInfiniteImpermanence
()
{
// TODO: disable s & t
return
DefaultBreakthroughSkill
();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
if
(
target
!=
null
)
...
...
@@ -415,68 +466,34 @@ namespace WindBot.Game.AI
AI
.
SelectCard
(
target
);
return
true
;
}
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
ClientCard
check
in
Enemy
.
GetMonsters
())
{
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
{
target
=
check
;
break
;
}
}
if
(
target
!=
null
&&
!
target
.
IsDisabled
())
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
&&
!
LastChainCard
.
IsDisabled
()
&&
!
LastChainCard
.
IsShouldNotBeTarget
()
&&
!
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
}
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
if
(
Enemy
.
BattlingMonster
.
IsDisabled
())
return
false
;
if
(
Enemy
.
BattlingMonster
.
Id
==
_CardId
.
EaterOfMillions
)
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
Id
==
_CardId
.
EaterOfMillions
)
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
return
true
;
}
}
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
{
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
return
UniqueFaceupSpell
();
}
return
false
;
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
foreach
(
ClientCard
target
in
Enemy
.
GetMonsters
())
{
if
(
target
.
IsMonsterShouldBeDisabledBeforeItUseEffect
())
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
}
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
==
null
)
return
false
;
if
(
LastChainCard
.
Controller
!=
1
||
LastChainCard
.
Location
!=
CardLocation
.
MonsterZone
||
LastChainCard
.
IsDisabled
()
||
LastChainCard
.
IsShouldNotBeTarget
()
||
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
return
false
;
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
/// <summary>
...
...
@@ -608,31 +625,70 @@ namespace WindBot.Game.AI
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)*
2
>(
4000
-
Card
.
Attack
))
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
true
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
false
;
}
/// <summary>
/// If spell will be negated
/// </summary>
protected
bool
DefaultSpellWillBeNegated
()
{
return
Bot
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
NaturiaBeast
,
true
);
}
/// <summary>
/// If spell must set first to activate
/// </summary>
protected
bool
DefaultSpellMustSetFirst
()
{
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
if
(
check
.
Id
==
_CardId
.
AntiSpellFragrance
&&
!
check
.
IsDisabled
())
card
=
check
;
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
return
Bot
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
);
}
/// <summary>
/// if spell/trap is the target or enermy activate HarpiesFeatherDuster
/// </summary>
protected
bool
DefaultOnBecomeTarget
()
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
EvilswarmExcitonKnight
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
HarpiesFeatherDuster
,
true
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DarkMagicAttack
,
true
))
return
true
;
int
[]
destroyAllList
=
{
_CardId
.
EvilswarmExcitonKnight
,
_CardId
.
BlackRoseDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
};
int
[]
destroyAllOpponentList
=
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
};
if
(
AI
.
Utils
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentList
,
true
))
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
}
/// <summary>
...
...
@@ -659,12 +715,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
UniqueFaceupSpell
()
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
());
}
/// <summary>
...
...
@@ -672,12 +723,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
UniqueFaceupMonster
()
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
());
}
/// <summary>
...
...
@@ -685,11 +731,8 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultDontChainMyself
()
{
foreach
(
CardExecutor
exec
in
Executors
)
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
if
(
Executors
.
Any
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
))
return
false
;
}
return
Duel
.
LastChainPlayer
!=
0
;
}
...
...
@@ -698,13 +741,9 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultChickenGame
()
{
int
count
=
0
;
foreach
(
CardExecutor
exec
in
Executors
)
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
count
++;
}
if
(
count
>
1
||
Bot
.
LifePoints
<=
1000
)
if
(
Executors
.
Count
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
>
1
)
return
false
;
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
...
...
@@ -718,22 +757,8 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultAllureofDarkness
()
{
IList
<
ClientCard
>
condition
=
Bot
.
Hand
;
IList
<
ClientCard
>
check
=
new
List
<
ClientCard
>();
ClientCard
con
=
null
;
foreach
(
ClientCard
card
in
condition
)
{
if
(
card
.
HasAttribute
(
CardAttribute
.
Dark
))
{
con
=
card
;
break
;
}
}
if
(
con
!=
null
)
{
return
true
;
}
return
false
;
ClientCard
target
=
Bot
.
Hand
.
FirstOrDefault
(
card
=>
card
.
HasAttribute
(
CardAttribute
.
Dark
));
return
target
!=
null
;
}
/// <summary>
...
...
@@ -756,14 +781,17 @@ namespace WindBot.Game.AI
{
if
(
monster
.
HasType
(
CardType
.
Tuner
))
tuner
=
true
;
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
))
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
)
&&
!
monster
.
HasType
(
CardType
.
Link
))
{
nontuner
=
true
;
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
if
(
monster
.
IsOneForXyz
())
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
if
(
tuner
&&
nontuner
)
{
...
...
@@ -842,6 +870,9 @@ namespace WindBot.Game.AI
});
return
true
;
}
if
(
DefaultDarkHole
())
{
AI
.
SelectCard
(
new
[]
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
...
...
@@ -863,7 +894,10 @@ namespace WindBot.Game.AI
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
});
return
DefaultDarkHole
();
return
true
;
}
return
false
;
}
/// <summary>
...
...
@@ -945,19 +979,8 @@ namespace WindBot.Game.AI
if
(
selfCount
<
oppoCount
)
return
true
;
int
selfAttack
=
0
;
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
selfAttack
+=
monster
.
GetDefensePower
();
}
int
oppoAttack
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
oppoAttack
+=
monster
.
GetDefensePower
();
}
int
selfAttack
=
Bot
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
int
oppoAttack
=
Enemy
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
return
selfAttack
<
oppoAttack
;
}
...
...
@@ -1020,23 +1043,9 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
{
int
selfCount
=
0
;
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
selfCount
++;
}
int
oppoCount
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
oppoCount
++;
}
return
(
oppoCount
>
0
&&
selfCount
<=
oppoCount
)
||
oppoCount
>=
3
;
int
selfCount
=
Bot
.
GetMonsters
().
Count
(
monster
=>
!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
int
oppoCount
=
Enemy
.
GetMonsters
().
Count
(
monster
=>
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
return
selfCount
<=
oppoCount
||
oppoCount
>=
3
;
}
/// <summary>
...
...
@@ -1050,9 +1059,14 @@ namespace WindBot.Game.AI
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
}
else
return
AI
.
Utils
.
IsTurn1OrMain2
();
}
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
HonestEffectCount
<=
5
)
{
HonestEffectCount
++;
return
true
;
}
return
false
;
}
}
}
Game/AI/Dialogs.cs
View file @
0fc0f365
...
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI
public
void
SendOnDirectAttack
(
string
attacker
)
{
if
(
attacker
==
""
||
attacker
==
null
)
if
(
string
.
IsNullOrEmpty
(
attacker
)
)
{
attacker
=
_facedownmonstername
;
}
...
...
Game/AI/Enums/Floodgate.cs
View file @
0fc0f365
...
...
@@ -77,6 +77,7 @@
LairOfDarkness
=
59160188
,
SuperboltThunderDragon
=
15291624
,
ThunderDragonLord
=
41685633
,
CyberDragonInfinity
=
10443957
CyberDragonInfinity
=
10443957
,
ImperialCustom
=
9995766
}
}
Game/AI/Executor.cs
View file @
0fc0f365
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot.Game
;
...
...
@@ -82,12 +83,12 @@ namespace WindBot.Game.AI
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
{
// For overriding
}
public
virtual
void
OnChainEnd
()
{
// For overriding
}
public
virtual
void
OnNewPhase
()
{
...
...
@@ -239,12 +240,7 @@ namespace WindBot.Game.AI
private
bool
DefaultNoExecutor
()
{
foreach
(
CardExecutor
exec
in
Executors
)
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
return
false
;
}
return
true
;
return
Executors
.
All
(
exec
=>
exec
.
Type
!=
Type
||
exec
.
CardId
!=
Card
.
Id
);
}
}
}
\ No newline at end of file
Game/ClientCard.cs
View file @
0fc0f365
...
...
@@ -12,6 +12,7 @@ namespace WindBot.Game
public
string
Name
{
get
;
private
set
;
}
public
int
Position
{
get
;
set
;
}
public
int
Sequence
{
get
;
set
;
}
public
CardLocation
Location
{
get
;
set
;
}
public
int
Alias
{
get
;
private
set
;
}
public
int
Level
{
get
;
private
set
;
}
...
...
@@ -35,6 +36,10 @@ namespace WindBot.Game
public
int
SelectSeq
{
get
;
set
;
}
public
int
OpParam1
{
get
;
set
;
}
public
int
OpParam2
{
get
;
set
;
}
public
List
<
ClientCard
>
EquipCards
{
get
;
set
;
}
public
ClientCard
EquipTarget
;
public
bool
CanDirectAttack
{
get
;
set
;
}
public
bool
ShouldDirectAttack
{
get
;
set
;
}
public
bool
Attacked
{
get
;
set
;
}
...
...
@@ -44,16 +49,18 @@ namespace WindBot.Game
public
int
[]
ActionIndex
{
get
;
set
;
}
public
IDictionary
<
int
,
int
>
ActionActivateIndex
{
get
;
private
set
;
}
public
ClientCard
(
int
id
,
CardLocation
loc
)
:
this
(
id
,
loc
,
0
)
public
ClientCard
(
int
id
,
CardLocation
loc
,
int
sequence
)
:
this
(
id
,
loc
,
-
1
,
0
)
{
}
public
ClientCard
(
int
id
,
CardLocation
loc
,
int
position
)
public
ClientCard
(
int
id
,
CardLocation
loc
,
int
sequence
,
int
position
)
{
SetId
(
id
);
Sequence
=
sequence
;
Position
=
position
;
Overlays
=
new
List
<
int
>();
EquipCards
=
new
List
<
ClientCard
>();
ActionIndex
=
new
int
[
16
];
ActionActivateIndex
=
new
Dictionary
<
int
,
int
>();
Location
=
loc
;
...
...
@@ -144,27 +151,77 @@ namespace WindBot.Game
public
bool
HasLinkMarker
(
int
dir
)
{
return
((
LinkMarker
&
dir
)
!=
0
);
return
(
LinkMarker
&
dir
)
!=
0
;
}
public
bool
HasLinkMarker
(
CardLinkMarker
dir
)
{
return
(
LinkMarker
&
(
int
)
dir
)
!=
0
;
}
public
bool
HasLinkMarker
(
LinkMarker
dir
)
public
int
GetLinkedZones
(
)
{
return
((
LinkMarker
&
(
int
)
dir
)
!=
0
);
if
(!
HasType
(
CardType
.
Link
)
||
Location
!=
CardLocation
.
MonsterZone
)
return
0
;
int
zones
=
0
;
if
(
Sequence
>
0
&&
Sequence
<=
4
&&
HasLinkMarker
(
CardLinkMarker
.
Left
))
zones
|=
1
<<
(
Sequence
-
1
);
if
(
Sequence
<=
3
&&
HasLinkMarker
(
CardLinkMarker
.
Right
))
zones
|=
1
<<
(
Sequence
+
1
);
if
(
Sequence
==
0
&&
HasLinkMarker
(
CardLinkMarker
.
TopRight
)
||
Sequence
==
1
&&
HasLinkMarker
(
CardLinkMarker
.
Top
)
||
Sequence
==
2
&&
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
(
1
<<
5
)
|
(
1
<<
(
16
+
6
));
if
(
Sequence
==
2
&&
HasLinkMarker
(
CardLinkMarker
.
TopRight
)
||
Sequence
==
3
&&
HasLinkMarker
(
CardLinkMarker
.
Top
)
||
Sequence
==
4
&&
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
(
1
<<
6
)
|
(
1
<<
(
16
+
5
));
if
(
Sequence
==
5
)
{
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
))
zones
|=
1
<<
0
;
if
(
HasLinkMarker
(
CardLinkMarker
.
Bottom
))
zones
|=
1
<<
1
;
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomRight
))
zones
|=
1
<<
2
;
if
(
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
1
<<
(
16
+
4
);
if
(
HasLinkMarker
(
CardLinkMarker
.
Top
))
zones
|=
1
<<
(
16
+
3
);
if
(
HasLinkMarker
(
CardLinkMarker
.
TopRight
))
zones
|=
1
<<
(
16
+
2
);
}
if
(
Sequence
==
6
)
{
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
))
zones
|=
1
<<
2
;
if
(
HasLinkMarker
(
CardLinkMarker
.
Bottom
))
zones
|=
1
<<
3
;
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomRight
))
zones
|=
1
<<
4
;
if
(
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
1
<<
(
16
+
2
);
if
(
HasLinkMarker
(
CardLinkMarker
.
Top
))
zones
|=
1
<<
(
16
+
1
);
if
(
HasLinkMarker
(
CardLinkMarker
.
TopRight
))
zones
|=
1
<<
(
16
+
0
);
}
return
zones
;
}
public
bool
HasType
(
CardType
type
)
{
return
(
(
Type
&
(
int
)
type
)
!=
0
)
;
return
(
Type
&
(
int
)
type
)
!=
0
;
}
public
bool
HasPosition
(
CardPosition
position
)
{
return
(
(
Position
&
(
int
)
position
)
!=
0
)
;
return
(
Position
&
(
int
)
position
)
!=
0
;
}
public
bool
HasAttribute
(
CardAttribute
attribute
)
{
return
(
(
Attribute
&
(
int
)
attribute
)
!=
0
)
;
return
(
Attribute
&
(
int
)
attribute
)
!=
0
;
}
public
bool
IsMonster
()
...
...
@@ -189,7 +246,7 @@ namespace WindBot.Game
public
bool
IsExtraCard
()
{
return
(
HasType
(
CardType
.
Fusion
)
||
HasType
(
CardType
.
Synchro
)
||
HasType
(
CardType
.
Xyz
)
);
return
HasType
(
CardType
.
Fusion
)
||
HasType
(
CardType
.
Synchro
)
||
HasType
(
CardType
.
Xyz
)
||
HasType
(
CardType
.
Link
);
}
public
bool
IsFaceup
()
...
...
@@ -214,7 +271,7 @@ namespace WindBot.Game
public
bool
IsDisabled
()
{
return
(
Disabled
!=
0
)
;
return
Disabled
!=
0
;
}
public
bool
HasXyzMaterial
()
...
...
Game/ClientField.cs
View file @
0fc0f365
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
...
...
@@ -31,9 +33,9 @@ namespace WindBot.Game
ExtraDeck
=
new
List
<
ClientCard
>();
for
(
int
i
=
0
;
i
<
deck
;
++
i
)
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
));
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
,
-
1
));
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
ExtraDeck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Extra
));
ExtraDeck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Extra
,
-
1
));
}
public
int
GetMonstersExtraZoneCount
()
...
...
@@ -95,30 +97,36 @@ namespace WindBot.Game
return
count
;
}
public
int
GetFieldCount
()
{
return
GetSpellCount
()
+
GetMonsterCount
();
}
public
int
GetFieldHandCount
()
{
return
GetSpellCount
()
+
GetMonsterCount
()
+
GetHandCount
();
}
public
bool
IsFieldEmpty
()
{
return
GetMonsters
().
Count
==
0
&&
GetSpells
().
Count
==
0
;
}
public
int
GetLinkedZones
()
{
int
zones
=
0
;
for
(
int
i
=
0
;
i
<
7
;
i
++)
{
zones
|=
MonsterZone
[
i
]?.
GetLinkedZones
()
??
0
;
}
return
zones
;
}
public
List
<
ClientCard
>
GetMonsters
()
{
return
GetCards
(
MonsterZone
);
}
public
List
<
ClientCard
>
GetGraveyardMonsters
()
{
return
GetCards
(
Graveyard
,
CardType
.
Monster
);
...
...
@@ -141,23 +149,12 @@ namespace WindBot.Game
public
List
<
ClientCard
>
GetMonstersInExtraZone
()
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
if
(
MonsterZone
[
5
]
!=
null
)
cards
.
Add
(
MonsterZone
[
5
]);
if
(
MonsterZone
[
6
]
!=
null
)
cards
.
Add
(
MonsterZone
[
6
]);
return
cards
;
return
GetMonsters
().
Where
((
card
,
i
)
=>
i
>=
5
).
ToList
();
}
public
List
<
ClientCard
>
GetMonstersInMainZone
()
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
for
(
int
i
=
0
;
i
<
5
;
i
++)
{
if
(
MonsterZone
[
i
]
!=
null
)
cards
.
Add
(
MonsterZone
[
i
]);
}
return
cards
;
return
GetMonsters
().
Where
((
card
,
i
)
=>
i
<
5
).
ToList
();
}
public
bool
HasInHand
(
int
cardId
)
...
...
@@ -202,44 +199,32 @@ namespace WindBot.Game
public
bool
HasAttackingMonster
()
{
IList
<
ClientCard
>
monsters
=
GetMonsters
();
foreach
(
ClientCard
card
in
monsters
)
{
if
(
card
.
IsAttack
())
return
true
;
}
return
false
;
return
GetMonsters
().
Any
(
card
=>
card
.
IsAttack
());
}
public
bool
HasDefendingMonster
()
{
IList
<
ClientCard
>
monsters
=
GetMonsters
();
foreach
(
ClientCard
card
in
monsters
)
{
if
(
card
.
IsDefense
())
return
true
;
}
return
false
;
return
GetMonsters
().
Any
(
card
=>
card
.
IsDefense
());
}
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
public
bool
HasInHandOrInSpellZone
(
int
cardId
)
...
...
@@ -315,94 +300,46 @@ namespace WindBot.Game
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
{
int
remaining
=
initialCount
;
foreach
(
ClientCard
card
in
Hand
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
SpellZone
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Graveyard
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Banished
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
remaining
=
remaining
-
Hand
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
remaining
=
remaining
-
SpellZone
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
remaining
=
remaining
-
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
remaining
=
remaining
-
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
return
(
remaining
<
0
)
?
0
:
remaining
;
}
private
static
int
GetCount
(
IEnumerable
<
ClientCard
>
cards
)
{
int
count
=
0
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
)
count
++;
}
return
count
;
return
cards
.
Count
(
card
=>
card
!=
null
);
}
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
)
{
int
count
=
0
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
count
++;
}
return
count
;
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
);
}
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
List
<
int
>
cardId
)
{
int
count
=
0
;
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
))
count
++;
}
return
count
;
return
cards
.
Count
(
card
=>
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
));
}
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
,
CardType
type
)
{
List
<
ClientCard
>
nCards
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
HasType
(
type
))
nCards
.
Add
(
card
);
}
return
nCards
;
return
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
HasType
(
type
)).
ToList
();
}
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
)
{
List
<
ClientCard
>
nCards
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
)
nCards
.
Add
(
card
);
}
return
nCards
;
return
cards
.
Where
(
card
=>
card
!=
null
).
ToList
();
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
{
foreach
(
ClientCard
card
in
cards
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
if
(
card
!=
null
&&
card
.
Id
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()))
return
true
;
}
return
false
;
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Id
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()))
return
true
;
}
return
false
;
return
cards
.
Any
(
card
=>
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
}
}
}
\ No newline at end of file
Game/Deck.cs
View file @
0fc0f365
...
...
@@ -83,8 +83,7 @@ namespace WindBot.Game
}
catch
(
Exception
)
{
if
(
reader
!=
null
)
reader
.
Close
();
reader
?.
Close
();
return
null
;
}
}
...
...
Game/Duel.cs
View file @
0fc0f365
...
...
@@ -38,12 +38,12 @@ namespace WindBot.Game
LastSummonedCards
=
new
List
<
ClientCard
>();
}
public
ClientCard
GetCard
(
int
player
,
CardLocation
loc
,
int
index
)
public
ClientCard
GetCard
(
int
player
,
CardLocation
loc
,
int
seq
)
{
return
GetCard
(
player
,
(
int
)
loc
,
index
,
0
);
return
GetCard
(
player
,
(
int
)
loc
,
seq
,
0
);
}
public
ClientCard
GetCard
(
int
player
,
int
loc
,
int
index
,
int
subindex
)
public
ClientCard
GetCard
(
int
player
,
int
loc
,
int
seq
,
int
subSeq
)
{
if
(
player
<
0
||
player
>
1
)
return
null
;
...
...
@@ -79,51 +79,52 @@ namespace WindBot.Game
if
(
cards
==
null
)
return
null
;
if
(
index
>=
cards
.
Count
)
if
(
seq
>=
cards
.
Count
)
return
null
;
if
(
isXyz
)
{
ClientCard
card
=
cards
[
index
];
if
(
card
==
null
||
sub
index
>=
card
.
Overlays
.
Count
)
ClientCard
card
=
cards
[
seq
];
if
(
card
==
null
||
sub
Seq
>=
card
.
Overlays
.
Count
)
return
null
;
return
null
;
// TODO card.Overlays[sub
index
]
return
null
;
// TODO card.Overlays[sub
Seq
]
}
return
cards
[
index
];
return
cards
[
seq
];
}
public
void
AddCard
(
CardLocation
loc
,
int
cardId
,
int
player
,
int
zone
,
int
pos
)
public
void
AddCard
(
CardLocation
loc
,
int
cardId
,
int
player
,
int
seq
,
int
pos
)
{
switch
(
loc
)
{
case
CardLocation
.
Hand
:
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
case
CardLocation
.
Grave
:
Fields
[
player
].
Graveyard
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Graveyard
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
case
CardLocation
.
Removed
:
Fields
[
player
].
Banished
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Banished
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
zone
]
=
new
ClientCard
(
cardId
,
loc
,
pos
);
Fields
[
player
].
MonsterZone
[
seq
]
=
new
ClientCard
(
cardId
,
loc
,
seq
,
pos
);
break
;
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
zone
]
=
new
ClientCard
(
cardId
,
loc
,
pos
);
Fields
[
player
].
SpellZone
[
seq
]
=
new
ClientCard
(
cardId
,
loc
,
seq
,
pos
);
break
;
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
case
CardLocation
.
Extra
:
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
pos
));
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
}
}
public
void
AddCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
zone
,
int
pos
,
int
id
)
public
void
AddCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
seq
,
int
pos
,
int
id
)
{
card
.
Location
=
loc
;
card
.
Sequence
=
seq
;
card
.
Position
=
pos
;
card
.
SetId
(
id
);
switch
(
loc
)
...
...
@@ -138,10 +139,10 @@ namespace WindBot.Game
Fields
[
player
].
Banished
.
Add
(
card
);
break
;
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
zone
]
=
card
;
Fields
[
player
].
MonsterZone
[
seq
]
=
card
;
break
;
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
zone
]
=
card
;
Fields
[
player
].
SpellZone
[
seq
]
=
card
;
break
;
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Add
(
card
);
...
...
@@ -152,7 +153,7 @@ namespace WindBot.Game
}
}
public
void
RemoveCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
zone
)
public
void
RemoveCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
seq
)
{
switch
(
loc
)
{
...
...
@@ -166,10 +167,10 @@ namespace WindBot.Game
Fields
[
player
].
Banished
.
Remove
(
card
);
break
;
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
zone
]
=
null
;
Fields
[
player
].
MonsterZone
[
seq
]
=
null
;
break
;
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
zone
]
=
null
;
Fields
[
player
].
SpellZone
[
seq
]
=
null
;
break
;
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Remove
(
card
);
...
...
Game/GameAI.cs
View file @
0fc0f365
...
...
@@ -92,11 +92,12 @@ namespace WindBot.Game
public
void
OnNewPhase
()
{
m_selector
.
Clear
();
m_position
.
Clear
();
m_selector_pointer
=
-
1
;
m_materialSelector
=
null
;
m_option
=
-
1
;
m_yesno
=
-
1
;
m_position
=
CardPosition
.
FaceUpAttack
;
m_place
=
0
;
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
{
...
...
@@ -359,10 +360,7 @@ namespace WindBot.Game
return
result
;
result
=
new
List
<
ClientCard
>();
// TODO: use selector
for
(
int
i
=
0
;
i
<
cards
.
Count
;
i
++)
{
result
.
Add
(
cards
[
i
]);
}
result
=
cards
.
ToList
();
return
result
;
}
...
...
@@ -508,8 +506,7 @@ namespace WindBot.Game
/// <returns>Selected position.</returns>
public
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
CardPosition
selector_selected
=
m_position
;
m_position
=
CardPosition
.
FaceUpAttack
;
CardPosition
selector_selected
=
GetSelectedPosition
();
CardPosition
executor_selected
=
Executor
.
OnSelectPosition
(
cardId
,
positions
);
...
...
@@ -550,10 +547,15 @@ namespace WindBot.Game
}
else
{
if
(
hint
==
HINTMSG_SMATERIAL
)
switch
(
hint
)
{
case
HINTMSG_SMATERIAL
:
selected
=
Executor
.
OnSelectSynchroMaterial
(
cards
,
sum
,
min
,
max
);
if
(
hint
==
HINTMSG_RELEASE
)
break
;
case
HINTMSG_RELEASE
:
selected
=
Executor
.
OnSelectRitualTribute
(
cards
,
sum
,
min
,
max
);
break
;
}
}
if
(
selected
!=
null
)
{
...
...
@@ -747,7 +749,6 @@ namespace WindBot.Game
private
CardSelector
m_materialSelector
;
private
CardPosition
m_position
=
CardPosition
.
FaceUpAttack
;
private
int
m_place
;
private
int
m_option
;
private
int
m_number
;
...
...
@@ -755,6 +756,7 @@ namespace WindBot.Game
private
int
m_yesno
;
private
IList
<
CardAttribute
>
m_attributes
=
new
List
<
CardAttribute
>();
private
IList
<
CardSelector
>
m_selector
=
new
List
<
CardSelector
>();
private
IList
<
CardPosition
>
m_position
=
new
List
<
CardPosition
>();
private
int
m_selector_pointer
=
-
1
;
private
IList
<
CardRace
>
m_races
=
new
List
<
CardRace
>();
...
...
@@ -929,9 +931,20 @@ namespace WindBot.Game
return
selected
;
}
public
CardPosition
GetSelectedPosition
()
{
CardPosition
selected
=
CardPosition
.
FaceUpAttack
;
if
(
m_position
.
Count
>
0
)
{
selected
=
m_position
[
0
];
m_position
.
RemoveAt
(
0
);
}
return
selected
;
}
public
void
SelectPosition
(
CardPosition
pos
)
{
m_position
=
pos
;
m_position
.
Add
(
pos
)
;
}
public
void
SelectPlace
(
int
zones
)
...
...
@@ -1006,12 +1019,7 @@ namespace WindBot.Game
/// <returns>A list of the selected attributes.</returns>
public
virtual
IList
<
CardAttribute
>
OnAnnounceAttrib
(
int
count
,
IList
<
CardAttribute
>
attributes
)
{
IList
<
CardAttribute
>
foundAttributes
=
new
List
<
CardAttribute
>();
foreach
(
CardAttribute
attribute
in
m_attributes
)
{
if
(
attributes
.
Contains
(
attribute
))
foundAttributes
.
Add
(
attribute
);
}
IList
<
CardAttribute
>
foundAttributes
=
m_attributes
.
Where
(
attributes
.
Contains
).
ToList
();
if
(
foundAttributes
.
Count
>
0
)
return
foundAttributes
;
...
...
@@ -1026,12 +1034,7 @@ namespace WindBot.Game
/// <returns>A list of the selected races.</returns>
public
virtual
IList
<
CardRace
>
OnAnnounceRace
(
int
count
,
IList
<
CardRace
>
races
)
{
IList
<
CardRace
>
foundRaces
=
new
List
<
CardRace
>();
foreach
(
CardRace
race
in
m_races
)
{
if
(
races
.
Contains
(
race
))
foundRaces
.
Add
(
race
);
}
IList
<
CardRace
>
foundRaces
=
m_races
.
Where
(
races
.
Contains
).
ToList
();
if
(
foundRaces
.
Count
>
0
)
return
foundRaces
;
...
...
@@ -1069,12 +1072,10 @@ namespace WindBot.Game
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
)
{
Executor
.
SetCard
(
type
,
card
,
desc
);
if
(
card
!=
null
&&
return
card
!=
null
&&
exec
.
Type
==
type
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
Func
==
null
||
exec
.
Func
()))
return
true
;
return
false
;
(
exec
.
Func
==
null
||
exec
.
Func
());
}
}
}
Game/GameBehavior.cs
View file @
0fc0f365
...
...
@@ -101,6 +101,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
Recover
,
OnRecover
);
_messages
.
Add
(
GameMessage
.
LpUpdate
,
OnLpUpdate
);
_messages
.
Add
(
GameMessage
.
Move
,
OnMove
);
_messages
.
Add
(
GameMessage
.
Swap
,
OnSwap
);
_messages
.
Add
(
GameMessage
.
Attack
,
OnAttack
);
_messages
.
Add
(
GameMessage
.
PosChange
,
OnPosChange
);
_messages
.
Add
(
GameMessage
.
Chaining
,
OnChaining
);
...
...
@@ -130,7 +131,8 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
AnnounceRace
,
OnAnnounceRace
);
_messages
.
Add
(
GameMessage
.
AnnounceCardFilter
,
OnAnnounceCard
);
_messages
.
Add
(
GameMessage
.
RockPaperScissors
,
OnRockPaperScissors
);
_messages
.
Add
(
GameMessage
.
Equip
,
OnEquip
);
_messages
.
Add
(
GameMessage
.
Unequip
,
OnUnEquip
);
_messages
.
Add
(
GameMessage
.
Summoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
Summoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
SpSummoning
,
OnSpSummoning
);
...
...
@@ -373,7 +375,7 @@ namespace WindBot.Game
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
_duel
.
Fields
[
player
].
Deck
.
RemoveAt
(
_duel
.
Fields
[
player
].
Deck
.
Count
-
1
);
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Hand
));
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Hand
,
-
1
));
}
_ai
.
OnDraw
(
player
);
}
...
...
@@ -444,19 +446,19 @@ namespace WindBot.Game
_duel
.
Fields
[
player
].
Deck
.
Clear
();
for
(
int
i
=
0
;
i
<
mcount
;
++
i
)
{
_duel
.
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
));
_duel
.
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
,
-
1
));
}
_duel
.
Fields
[
player
].
ExtraDeck
.
Clear
();
for
(
int
i
=
0
;
i
<
ecount
;
++
i
)
{
int
code
=
packet
.
ReadInt32
()
&
0x7fffffff
;
_duel
.
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Extra
));
_duel
.
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Extra
,
-
1
));
}
_duel
.
Fields
[
player
].
Hand
.
Clear
();
for
(
int
i
=
0
;
i
<
hcount
;
++
i
)
{
int
code
=
packet
.
ReadInt32
();
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Hand
));
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
code
,
CardLocation
.
Hand
,-
1
));
}
}
...
...
@@ -583,6 +585,27 @@ namespace WindBot.Game
}
}
private
void
OnSwap
(
BinaryReader
packet
)
{
int
cardId1
=
packet
.
ReadInt32
();
int
controler1
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
location1
=
packet
.
ReadByte
();
int
sequence1
=
packet
.
ReadByte
();
packet
.
ReadByte
();
int
cardId2
=
packet
.
ReadInt32
();
int
controler2
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
location2
=
packet
.
ReadByte
();
int
sequence2
=
packet
.
ReadByte
();
packet
.
ReadByte
();
ClientCard
card1
=
_duel
.
GetCard
(
controler1
,
(
CardLocation
)
location1
,
sequence1
);
ClientCard
card2
=
_duel
.
GetCard
(
controler2
,
(
CardLocation
)
location2
,
sequence2
);
if
(
card1
==
null
||
card2
==
null
)
return
;
_duel
.
RemoveCard
((
CardLocation
)
location1
,
card1
,
controler1
,
sequence1
);
_duel
.
RemoveCard
((
CardLocation
)
location2
,
card2
,
controler2
,
sequence2
);
_duel
.
AddCard
((
CardLocation
)
location2
,
card1
,
controler2
,
sequence2
,
card1
.
Position
,
cardId1
);
_duel
.
AddCard
((
CardLocation
)
location1
,
card2
,
controler1
,
sequence1
,
card2
.
Position
,
cardId2
);
}
private
void
OnAttack
(
BinaryReader
packet
)
{
int
ca
=
GetLocalPlayer
(
packet
.
ReadByte
());
...
...
@@ -604,7 +627,7 @@ namespace WindBot.Game
_duel
.
Fields
[
attackcard
.
Controller
].
BattlingMonster
=
attackcard
;
_duel
.
Fields
[
1
-
attackcard
.
Controller
].
BattlingMonster
=
defendcard
;
if
(
ld
==
0
&&
(
attackcard
!=
null
)
&&
(
ca
!=
0
)
)
if
(
ld
==
0
&&
ca
!=
0
)
{
_ai
.
OnDirectAttack
(
attackcard
);
}
...
...
@@ -670,7 +693,7 @@ namespace WindBot.Game
int
seq
=
packet
.
ReadByte
();
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
);
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
card
=
_duel
.
GetCard
(
controler
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
...
...
@@ -717,9 +740,8 @@ namespace WindBot.Game
packet
.
ReadInt32
();
// ???
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
if
(
card
==
null
)
return
;
card
.
Update
(
packet
,
_duel
);
card
?
.
Update
(
packet
,
_duel
);
}
private
void
OnUpdateData
(
BinaryReader
packet
)
...
...
@@ -858,7 +880,7 @@ namespace WindBot.Game
packet
.
ReadByte
();
// pos
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
);
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
...
...
@@ -917,7 +939,7 @@ namespace WindBot.Game
packet
.
ReadByte
();
// pos
ClientCard
card
;
if
(((
int
)
loc
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
);
card
=
new
ClientCard
(
id
,
CardLocation
.
Overlay
,
-
1
);
else
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
continue
;
...
...
@@ -1420,6 +1442,39 @@ namespace WindBot.Game
Connection
.
Send
(
CtosMessage
.
Response
,
result
);
}
private
void
OnEquip
(
BinaryReader
packet
)
{
int
equipCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
equipCardLocation
=
packet
.
ReadByte
();
int
equipCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
int
targetCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
targetCardLocation
=
packet
.
ReadByte
();
int
targetCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
ClientCard
equipCard
=
_duel
.
GetCard
(
equipCardControler
,
(
CardLocation
)
equipCardLocation
,
equipCardSequence
);
ClientCard
targetCard
=
_duel
.
GetCard
(
targetCardControler
,
(
CardLocation
)
targetCardLocation
,
targetCardSequence
);
if
(
equipCard
==
null
||
targetCard
==
null
)
return
;
equipCard
.
EquipTarget
?.
EquipCards
.
Remove
(
equipCard
);
equipCard
.
EquipTarget
=
targetCard
;
targetCard
.
EquipCards
.
Add
(
equipCard
);
}
private
void
OnUnEquip
(
BinaryReader
packet
)
{
int
equipCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
equipCardLocation
=
packet
.
ReadByte
();
int
equipCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
ClientCard
equipCard
=
_duel
.
GetCard
(
equipCardControler
,
(
CardLocation
)
equipCardLocation
,
equipCardSequence
);
if
(
equipCard
==
null
)
return
;
if
(
equipCard
.
EquipTarget
!=
null
)
{
equipCard
.
EquipTarget
.
EquipCards
.
Remove
(
equipCard
);
equipCard
.
EquipTarget
=
null
;
}
}
private
void
OnSummoning
(
BinaryReader
packet
)
{
_duel
.
LastSummonedCards
.
Clear
();
...
...
YGOSharp.OCGWrapper.Enums.dll
View file @
0fc0f365
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment