Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
windbot
Commits
0f71dc96
Commit
0f71dc96
authored
May 29, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
small update to SkyStriker deck
parent
ae35f2ac
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
58 additions
and
56 deletions
+58
-56
Game/AI/Decks/SkyStrikerExecutor.cs
Game/AI/Decks/SkyStrikerExecutor.cs
+58
-56
No files found.
Game/AI/Decks/SkyStrikerExecutor.cs
View file @
0f71dc96
...
...
@@ -11,18 +11,18 @@ namespace WindBot.Game.AI.Decks
{
public
class
CardId
{
public
const
int
R
ei
=
26077387
;
public
const
int
R
aye
=
26077387
;
public
const
int
Kagari
=
63288573
;
public
const
int
Shizuku
=
90673288
;
public
const
int
Hayate
=
8491308
;
public
const
int
Token
=
52340445
;
public
const
int
Engage
=
63166095
;
public
const
int
Hornet
Bit
=
52340444
;
public
const
int
Hornet
Drones
=
52340444
;
public
const
int
WidowAnchor
=
98338152
;
public
const
int
Afterburner
=
99550630
;
public
const
int
Afterburner
s
=
99550630
;
public
const
int
JammingWave
=
25955749
;
public
const
int
Multi
Roll
=
24010609
;
public
const
int
Multi
role
=
24010609
;
public
const
int
HerculesBase
=
97616504
;
public
const
int
AreaZero
=
50005218
;
...
...
@@ -73,22 +73,22 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TwinTwisters
,
TwinTwistersEffect
);
//
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Multi
Roll
,
MultiRoll
HandEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Multi
role
,
Multirole
HandEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WidowAnchor
,
WidowAnchorEffectFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Afterburner
,
Afterburner
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Afterburner
s
,
Afterburners
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
JammingWave
,
JammingWaveEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Engage
,
EngageEffectFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Hornet
Bit
,
HornetBit
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Hornet
Drones
,
HornetDrones
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WidowAnchor
,
WidowAnchorEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HerculesBase
,
HerculesBaseEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AreaZero
,
AreaZeroEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Multi
Roll
,
MultiRoll
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Multi
role
,
Multirole
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Engage
,
EngageEffect
);
...
...
@@ -98,7 +98,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
GhostRabbit
,
TunerSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
AshBlossom
,
TunerSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
R
ei
,
Rei
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
R
aye
,
Raye
Effect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Kagari
,
KagariSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagari
,
KagariEffect
);
...
...
@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TopologicBomberDragon
,
AI
.
Utils
.
IsTurn1OrMain2
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
R
ei
,
Rei
Summon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
R
aye
,
Raye
Summon
);
//
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
SolemnJudgment
);
...
...
@@ -125,11 +125,11 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
HerculesBase
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
TwinTwisters
,
HandFull
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
Hornet
Bit
,
HandFull
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
Hornet
Drones
,
HandFull
);
//
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MetalfoesFusion
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Multi
Roll
,
MultiRoll
EPEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Multi
role
,
Multirole
EPEffect
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
}
...
...
@@ -177,7 +177,7 @@ namespace WindBot.Game.AI.Decks
else
return
false
;
}
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
Afterburner
,
0
))
// destroy spell & trap?
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
Afterburner
s
,
0
))
// destroy spell & trap?
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
if
(
target
!=
null
)
...
...
@@ -233,24 +233,24 @@ namespace WindBot.Game.AI.Decks
CardId
.
MetalfoesFusion
,
CardId
.
WidowAnchor
,
CardId
.
Engage
,
CardId
.
Hornet
Bit
CardId
.
Hornet
Drones
});
return
true
;
}
private
bool
Multi
Roll
HandEffect
()
private
bool
Multi
role
HandEffect
()
{
return
Card
.
Location
==
CardLocation
.
Hand
;
}
private
bool
Multi
Roll
EPEffect
()
private
bool
Multi
role
EPEffect
()
{
if
(
Duel
.
Phase
!=
DuelPhase
.
End
)
return
false
;
IList
<
int
>
targets
=
new
[]
{
CardId
.
Engage
,
CardId
.
Hornet
Bit
,
CardId
.
Hornet
Drones
,
CardId
.
WidowAnchor
};
AI
.
SelectCard
(
targets
);
...
...
@@ -259,7 +259,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
private
bool
AfterburnerEffect
()
private
bool
Afterburner
s
Effect
()
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
if
(
target
!=
null
)
...
...
@@ -291,6 +291,8 @@ namespace WindBot.Game.AI.Decks
private
bool
WidowAnchorEffectFirst
()
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
target
!=
null
)
{
...
...
@@ -311,11 +313,11 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
target
);
else
AI
.
SelectCard
(
new
[]
{
CardId
.
Multi
Roll
,
CardId
.
Multi
role
,
CardId
.
AreaZero
,
CardId
.
Afterburner
,
CardId
.
Afterburner
s
,
CardId
.
JammingWave
,
CardId
.
R
ei
CardId
.
R
aye
});
return
true
;
...
...
@@ -329,17 +331,17 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
target
);
else
AI
.
SelectCard
(
new
[]
{
CardId
.
Multi
Roll
,
CardId
.
Multi
role
,
CardId
.
AreaZero
,
CardId
.
Afterburner
,
CardId
.
Afterburner
s
,
CardId
.
JammingWave
,
CardId
.
R
ei
CardId
.
R
aye
});
return
true
;
}
private
bool
Hornet
Bit
Effect
()
private
bool
Hornet
Drones
Effect
()
{
if
(
Duel
.
Player
==
1
)
{
...
...
@@ -449,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
{
if
(
target
.
Id
==
CardId
.
R
ei
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
if
(
target
.
Id
==
CardId
.
R
aye
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -457,7 +459,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
if
(
target
.
Id
!=
CardId
.
AreaZero
&&
target
.
Id
!=
CardId
.
Multi
Roll
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
if
(
target
.
Id
!=
CardId
.
AreaZero
&&
target
.
Id
!=
CardId
.
Multi
role
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -466,7 +468,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
Multi
Roll
Effect
()
private
bool
Multi
role
Effect
()
{
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
...
...
@@ -480,7 +482,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
{
if
(
target
.
Id
==
CardId
.
R
ei
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
if
(
target
.
Id
==
CardId
.
R
aye
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -496,7 +498,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
if
(
target
.
Id
!=
CardId
.
Multi
Roll
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
if
(
target
.
Id
!=
CardId
.
Multi
role
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -506,7 +508,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
R
ei
Summon
()
private
bool
R
aye
Summon
()
{
if
(
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
{
...
...
@@ -515,7 +517,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
R
ei
Effect
()
private
bool
R
aye
Effect
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
...
...
@@ -527,32 +529,32 @@ namespace WindBot.Game.AI.Decks
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
{
R
ei
SelectTarget
();
R
aye
SelectTarget
();
return
true
;
}
if
(
Card
.
Attacked
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
{
R
ei
SelectTarget
();
R
aye
SelectTarget
();
return
true
;
}
if
(
Card
==
Bot
.
BattlingMonster
&&
Duel
.
Player
==
1
)
{
R
ei
SelectTarget
();
R
aye
SelectTarget
();
return
true
;
}
if
(
Duel
.
Phase
==
DuelPhase
.
Main2
)
{
R
ei
SelectTarget
();
R
aye
SelectTarget
();
return
true
;
}
return
false
;
}
private
void
R
ei
SelectTarget
()
private
void
R
aye
SelectTarget
()
{
if
(!
KagariSummoned
&&
Bot
.
HasInGraveyard
(
new
[]
{
CardId
.
Engage
,
CardId
.
Hornet
Bit
,
CardId
.
Hornet
Drones
,
CardId
.
WidowAnchor
}))
{
...
...
@@ -572,7 +574,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Bot
.
HasInGraveyard
(
new
[]
{
CardId
.
Engage
,
CardId
.
Hornet
Bit
,
CardId
.
Hornet
Drones
,
CardId
.
WidowAnchor
}))
{
...
...
@@ -584,9 +586,9 @@ namespace WindBot.Game.AI.Decks
private
bool
KagariEffect
()
{
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
Afterburner
))
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
Afterburner
s
))
{
AI
.
SelectCard
(
CardId
.
Afterburner
);
AI
.
SelectCard
(
CardId
.
Afterburner
s
);
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
JammingWave
))
{
...
...
@@ -595,7 +597,7 @@ namespace WindBot.Game.AI.Decks
else
AI
.
SelectCard
(
new
[]
{
CardId
.
Engage
,
CardId
.
Hornet
Bit
,
CardId
.
Hornet
Drones
,
CardId
.
WidowAnchor
});
return
true
;
...
...
@@ -619,7 +621,7 @@ namespace WindBot.Game.AI.Decks
else
AI
.
SelectCard
(
new
[]
{
CardId
.
Engage
,
CardId
.
Hornet
Bit
,
CardId
.
Hornet
Drones
,
CardId
.
WidowAnchor
});
return
true
;
...
...
@@ -635,10 +637,10 @@ namespace WindBot.Game.AI.Decks
private
bool
HayateEffect
()
{
if
(!
Bot
.
HasInGraveyard
(
CardId
.
R
ei
))
AI
.
SelectCard
(
CardId
.
R
ei
);
else
if
(!
Bot
.
HasInGraveyard
(
CardId
.
Hornet
Bit
))
AI
.
SelectCard
(
CardId
.
Hornet
Bit
);
if
(!
Bot
.
HasInGraveyard
(
CardId
.
R
aye
))
AI
.
SelectCard
(
CardId
.
R
aye
);
else
if
(!
Bot
.
HasInGraveyard
(
CardId
.
Hornet
Drones
))
AI
.
SelectCard
(
CardId
.
Hornet
Drones
);
else
if
(!
Bot
.
HasInGraveyard
(
CardId
.
WidowAnchor
))
AI
.
SelectCard
(
CardId
.
WidowAnchor
);
return
true
;
...
...
@@ -676,7 +678,7 @@ namespace WindBot.Game.AI.Decks
private
bool
JetSynchronEffect
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
R
ei
)
||
Bot
.
HasInMonstersZone
(
CardId
.
CrystronNeedlefiber
))
if
(
Bot
.
HasInMonstersZone
(
CardId
.
R
aye
)
||
Bot
.
HasInMonstersZone
(
CardId
.
CrystronNeedlefiber
))
{
AI
.
SelectCard
(
GetDiscardHand
());
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
...
...
@@ -694,8 +696,8 @@ namespace WindBot.Game.AI.Decks
{
if
(
Bot
.
HasInHand
(
CardId
.
MetalfoesFusion
))
return
CardId
.
MetalfoesFusion
;
if
(
Bot
.
HasInHand
(
CardId
.
R
ei
)
&&
!
Bot
.
HasInGraveyard
(
CardId
.
Rei
))
return
CardId
.
R
ei
;
if
(
Bot
.
HasInHand
(
CardId
.
R
aye
)
&&
!
Bot
.
HasInGraveyard
(
CardId
.
Raye
))
return
CardId
.
R
aye
;
if
(
Bot
.
HasInHand
(
CardId
.
JetSynchron
))
return
CardId
.
JetSynchron
;
if
(
Bot
.
HasInHand
(
CardId
.
ReinforcementOfTheArmy
))
...
...
@@ -707,25 +709,25 @@ namespace WindBot.Game.AI.Decks
private
int
GetCardToSearch
()
{
if
(!
Bot
.
HasInHand
(
CardId
.
Hornet
Bit
)
&&
Bot
.
GetRemainingCount
(
CardId
.
HornetBit
,
3
)
>
0
)
if
(!
Bot
.
HasInHand
(
CardId
.
Hornet
Drones
)
&&
Bot
.
GetRemainingCount
(
CardId
.
HornetDrones
,
3
)
>
0
)
{
return
CardId
.
Hornet
Bit
;
return
CardId
.
Hornet
Drones
;
}
else
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
WidowAnchor
,
3
)
>
0
)
{
return
CardId
.
WidowAnchor
;
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
Afterburner
,
1
)
>
0
)
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
Afterburner
s
,
1
)
>
0
)
{
return
CardId
.
Afterburner
;
return
CardId
.
Afterburner
s
;
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
JammingWave
,
1
)
>
0
)
{
return
CardId
.
JammingWave
;
}
else
if
(!
Bot
.
HasInHand
(
CardId
.
R
ei
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Rei
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Rei
,
3
)
>
0
)
else
if
(!
Bot
.
HasInHand
(
CardId
.
R
aye
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Raye
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Raye
,
3
)
>
0
)
{
return
CardId
.
R
ei
;
return
CardId
.
R
aye
;
}
else
if
(!
Bot
.
HasInHand
(
CardId
.
WidowAnchor
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
WidowAnchor
)
&&
Bot
.
GetRemainingCount
(
CardId
.
WidowAnchor
,
3
)
>
0
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment