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windbot
Commits
0c914f52
Commit
0c914f52
authored
Feb 23, 2026
by
wind2009
Browse files
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Add DefaultCheckWhetherBotCanSearch, DefaultCheckWhetherEnemyCanDraw
parent
ef8d96d1
Changes
3
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Inline
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Showing
3 changed files
with
119 additions
and
47 deletions
+119
-47
Game/AI/Decks/ApophisExecutor.cs
Game/AI/Decks/ApophisExecutor.cs
+24
-46
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+88
-1
Game/ChainInfo.cs
Game/ChainInfo.cs
+7
-0
No files found.
Game/AI/Decks/ApophisExecutor.cs
View file @
0c914f52
...
...
@@ -123,12 +123,7 @@ namespace WindBot.Game.AI.Decks
int
maxSummonCount
=
1
;
int
summonCount
=
1
;
bool
enemyActivateMaxxC
=
false
;
int
enemyActivatePuruliaCount
=
0
;
int
enemyActivateFuwalosCount
=
0
;
int
enemyActivateNyalusCount
=
0
;
bool
enemyActivateMonsterEffectFromHandGrave
=
false
;
bool
lockBirdSolved
=
false
;
int
dimensionShifterCount
=
0
;
int
songsOfTheDominatorsResolvedCount
=
0
;
bool
activatingLodeSpSummonEffect
=
false
;
...
...
@@ -337,7 +332,7 @@ namespace WindBot.Game.AI.Decks
public
bool
CheckShouldNoMoreSpSummon
()
{
if
(
CheckAtAdvantage
()
&&
enemy
ActivateMaxxC
&&
!
lockBirdSolved
&&
(
Duel
.
Turn
==
1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
))
if
(
CheckAtAdvantage
()
&&
enemy
ResolvedEffectIdList
.
Contains
(
_CardId
.
MaxxC
)
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
(
Duel
.
Turn
==
1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
))
{
return
true
;
}
...
...
@@ -347,10 +342,10 @@ namespace WindBot.Game.AI.Decks
public
bool
CheckShouldNoMoreSpSummon
(
CardLocation
loc
)
{
if
(
CheckShouldNoMoreSpSummon
())
return
true
;
if
(
lockBirdSolved
||
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
))
return
false
;
if
(
enemy
ActivatePuruliaCount
>
0
&&
(
loc
&
CardLocation
.
Hand
)
!=
0
)
return
true
;
if
(
enemy
ActivateFuwalosCount
>
0
&&
(
loc
&
(
CardLocation
.
Deck
|
CardLocation
.
Extra
))
!=
0
)
return
true
;
if
(
enemy
ActivateNyalusCount
>
0
&&
(
loc
&
(
CardLocation
.
Grave
|
CardLocation
.
Removed
))
!=
0
)
return
true
;
if
(
DefaultCheckWhetherBotCanSearch
()
||
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
))
return
false
;
if
(
enemy
ResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyPurulia
)
&&
(
loc
&
CardLocation
.
Hand
)
!=
0
)
return
true
;
if
(
enemy
ResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyFuwalos
)
&&
(
loc
&
(
CardLocation
.
Deck
|
CardLocation
.
Extra
))
!=
0
)
return
true
;
if
(
enemy
ResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyNyalus
)
&&
(
loc
&
(
CardLocation
.
Grave
|
CardLocation
.
Removed
))
!=
0
)
return
true
;
return
false
;
}
...
...
@@ -577,26 +572,26 @@ namespace WindBot.Game.AI.Decks
public
int
GetSpecialSummonDrawCount
(
CardLocation
loc
)
{
int
res
=
0
;
if
(
lockBirdSolved
)
if
(
DefaultCheckWhetherBotCanSearch
()
)
{
return
0
;
}
if
(
enemy
ActivateMaxxC
)
if
(
enemy
ResolvedEffectIdList
.
Contains
(
_CardId
.
MaxxC
)
)
{
res
++;
}
if
((
loc
&
CardLocation
.
Hand
)
!=
0
)
{
res
+=
enemy
ActivatePuruliaCount
;
res
+=
enemy
ResolvedEffectIdList
.
Count
(
id
=>
id
==
_CardId
.
MulcharmyPurulia
)
;
}
if
((
loc
&
(
CardLocation
.
Deck
|
CardLocation
.
Extra
))
!=
0
)
{
res
+=
enemy
ActivateFuwalosCount
;
res
+=
enemy
ResolvedEffectIdList
.
Count
(
id
=>
id
==
_CardId
.
MulcharmyFuwalos
)
;
}
if
((
loc
&
(
CardLocation
.
Grave
|
CardLocation
.
Removed
))
!=
0
)
{
res
+=
enemy
ActivateNyalusCount
;
res
+=
enemy
ResolvedEffectIdList
.
Count
(
id
=>
id
==
_CardId
.
MulcharmyNyalus
)
;
}
return
res
;
...
...
@@ -965,7 +960,7 @@ namespace WindBot.Game.AI.Decks
if
(
hint
==
HintMsg
.
Set
)
{
int
targetId
=
CardId
.
PrimiteLordlyLode
;
if
(
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
||
lockBirdSolved
||
Bot
.
HasInSpellZone
(
CardId
.
PrimiteLordlyLode
))
if
(
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
||
DefaultCheckWhetherBotCanSearch
()
||
Bot
.
HasInSpellZone
(
CardId
.
PrimiteLordlyLode
))
{
targetId
=
CardId
.
PrimiteDrillbeam
;
}
...
...
@@ -1406,14 +1401,9 @@ namespace WindBot.Game.AI.Decks
}
summonCount
=
maxSummonCount
;
enemyActivateMaxxC
=
false
;
enemyActivatePuruliaCount
=
0
;
enemyActivateFuwalosCount
=
0
;
enemyActivateNyalusCount
=
0
;
enemyActivateMonsterEffectFromHandGrave
=
false
;
anubisTheLastJudgeSpSummoningStep
=
0
;
SPLittleKnightRemoveStep
=
0
;
lockBirdSolved
=
false
;
activatingLodeSpSummonEffect
=
false
;
lodeSpSummonEffectResolved
=
false
;
songsOfTheDominatorsActivatedFromHand
=
false
;
...
...
@@ -1427,6 +1417,7 @@ namespace WindBot.Game.AI.Decks
activatedDivineSerpent1stList
.
Clear
();
activatedDivineSerpent2ndList
.
Clear
();
currentSummoningCount
=
0
;
base
.
OnNewTurn
();
}
...
...
@@ -1489,21 +1480,8 @@ namespace WindBot.Game.AI.Decks
break
;
}
}
if
(
currentChain
.
IsCode
(
_CardId
.
LockBird
))
lockBirdSolved
=
true
;
if
(
currentChain
.
IsCode
(
_CardId
.
DimensionShifter
))
if
(
currentChain
.
IsActivateCode
(
_CardId
.
DimensionShifter
))
dimensionShifterCount
=
2
;
if
(
currentChain
.
ActivatePlayer
==
1
)
{
if
(
currentChain
.
IsCode
(
_CardId
.
MaxxC
))
enemyActivateMaxxC
=
true
;
if
(
currentChain
.
IsCode
(
_CardId
.
MulcharmyPurulia
))
enemyActivatePuruliaCount
++;
if
(
currentChain
.
IsCode
(
_CardId
.
MulcharmyFuwalos
))
enemyActivateFuwalosCount
++;
if
(
currentChain
.
IsCode
(
_CardId
.
MulcharmyNyalus
))
enemyActivateNyalusCount
++;
}
}
}
...
...
@@ -1705,7 +1683,7 @@ namespace WindBot.Game.AI.Decks
public
bool
TheManWithTheMarkActivate
()
{
return
!
CheckWhetherNegated
()
&&
!
lockBirdSolved
;
return
!
CheckWhetherNegated
()
&&
!
DefaultCheckWhetherBotCanSearch
()
;
}
public
bool
Level4MonsterSummon
()
...
...
@@ -1716,7 +1694,7 @@ namespace WindBot.Game.AI.Decks
}
bool
canSummonDragon
=
Bot
.
HasInHand
(
CardId
.
PrimiteDragonEtherBeryl
);
if
(!
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
&&
!
lockBirdSolved
)
if
(!
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
&&
!
DefaultCheckWhetherBotCanSearch
()
)
{
canSummonDragon
|=
Bot
.
HasInHand
(
CardId
.
PrimiteLordlyLode
)
&&
Bot
.
GetSpellCountWithoutField
()
<
5
;
canSummonDragon
|=
Bot
.
GetSpells
().
Any
(
c
=>
c
.
IsCode
(
CardId
.
PrimiteLordlyLode
)
&&
c
.
IsFacedown
());
...
...
@@ -1746,8 +1724,8 @@ namespace WindBot.Game.AI.Decks
}
bool
canSummonMan
=
Bot
.
HasInHand
(
CardId
.
TheManWithTheMark
);
canSummonMan
|=
Bot
.
HasInHand
(
CardId
.
AnubisTheLastJudge
)
&&
!
lockBirdSolved
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
&&
!
activatedCardIdList
.
Contains
(
CardId
.
AnubisTheLastJudge
);
if
(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
TreasuresOfTheKings
)
&&
!
activatedCardIdList
.
Contains
(
CardId
.
TreasuresOfTheKings
+
1
)
&&
!
lockBirdSolved
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
)
canSummonMan
|=
Bot
.
HasInHand
(
CardId
.
AnubisTheLastJudge
)
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
&&
!
activatedCardIdList
.
Contains
(
CardId
.
AnubisTheLastJudge
);
if
(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
TreasuresOfTheKings
)
&&
!
activatedCardIdList
.
Contains
(
CardId
.
TreasuresOfTheKings
+
1
)
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
)
{
canSummonMan
|=
Bot
.
Graveyard
.
Any
(
c
=>
c
.
IsTrap
());
int
facedownCardCount
=
Bot
.
GetSpells
().
Count
(
c
=>
c
.
IsFacedown
());
...
...
@@ -1900,10 +1878,10 @@ namespace WindBot.Game.AI.Decks
if
(
Bot
.
HasInHandOrHasInMonstersZone
(
CardId
.
PrimiteDragonEtherBeryl
))
{
// for search drillbeam
activateFlag
|=
CheckRemainInDeck
(
CardId
.
PrimiteDrillbeam
)
>
0
&&
!
lockBirdSolved
;
activateFlag
|=
summonCount
<=
0
&&
!
lockBirdSolved
&&
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
();
activateFlag
|=
CheckRemainInDeck
(
CardId
.
PrimiteDrillbeam
)
>
0
&&
!
DefaultCheckWhetherBotCanSearch
()
;
activateFlag
|=
summonCount
<=
0
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
();
}
if
(
summonCount
>
0
&&
!
Bot
.
HasInHand
(
CardId
.
PrimiteDragonEtherBeryl
)
&&
CheckRemainInDeck
(
CardId
.
PrimiteDragonEtherBeryl
)
>
0
&&
!
lockBirdSolved
)
if
(
summonCount
>
0
&&
!
Bot
.
HasInHand
(
CardId
.
PrimiteDragonEtherBeryl
)
&&
CheckRemainInDeck
(
CardId
.
PrimiteDragonEtherBeryl
)
>
0
&&
!
DefaultCheckWhetherBotCanSearch
()
)
{
// for search ether beryl
activateFlag
|=
Bot
.
HasInGraveyard
(
CardId
.
PrimiteDrillbeam
);
...
...
@@ -1912,7 +1890,7 @@ namespace WindBot.Game.AI.Decks
if
(!
Bot
.
HasInSpellZone
(
CardId
.
PrimiteLordlyLode
,
true
,
true
))
{
// for activate it
activateFlag
|=
!
lockBirdSolved
;
activateFlag
|=
!
DefaultCheckWhetherBotCanSearch
()
;
// for special summon
CardLocation
loc
;
...
...
@@ -1939,7 +1917,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
())
{
activateFlag
|=
!
lockBirdSolved
;
activateFlag
|=
!
DefaultCheckWhetherBotCanSearch
()
;
}
return
activateFlag
;
}
...
...
@@ -1997,7 +1975,7 @@ namespace WindBot.Game.AI.Decks
if
(
Bot
.
GetSpellCountWithoutField
()
==
5
)
{
// for search
if
(
lockBirdSolved
||
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
,
CardId
.
AnubisTheLastJudge
)
==
0
)
if
(
DefaultCheckWhetherBotCanSearch
()
||
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
,
CardId
.
AnubisTheLastJudge
)
==
0
)
{
activateFlag
=
false
;
}
...
...
@@ -2945,7 +2923,7 @@ namespace WindBot.Game.AI.Decks
switch
(
Card
.
Id
)
{
case
CardId
.
Terraforming
:
setFlag
|=
CheckRemainInDeck
(
CardId
.
TreasuresOfTheKings
)
>
0
&&
!
lockBirdSolved
;
setFlag
|=
CheckRemainInDeck
(
CardId
.
TreasuresOfTheKings
)
>
0
&&
!
DefaultCheckWhetherBotCanSearch
()
;
break
;
case
CardId
.
PrimiteLordlyLode
:
setFlag
|=
PrimiteLordlyLodeActivateCheck
()
&&
!
canSetSpells
.
Any
(
c
=>
c
.
IsCode
(
CardId
.
PrimiteLordlyLode
));
...
...
Game/AI/DefaultExecutor.cs
View file @
0c914f52
...
...
@@ -143,6 +143,11 @@ namespace WindBot.Game.AI
public
const
int
VaylantzWorld_KonigWissen
=
75952542
;
public
const
int
DivineArsenalAAZEUS_SkyThunder
=
90448279
;
public
const
int
LightningStorm
=
14532163
;
public
const
int
MistakenArrest
=
4227096
;
public
const
int
ThunderKingRaiOh
=
71564252
;
public
const
int
ThunderDragonColossus
=
15291624
;
public
const
int
DeckLockdown
=
1149109
;
public
const
int
DoomZDestruction
=
80320877
;
public
const
int
BelialMarquisOfDarkness
=
33655493
;
public
const
int
Chirubim
é
PrincessOfAutumnLeaves
=
87294988
;
...
...
@@ -257,6 +262,16 @@ namespace WindBot.Game.AI
protected
int
lightningStormOption
=
-
1
;
Dictionary
<
int
,
int
>
calledbytheGraveIdCountMap
=
new
Dictionary
<
int
,
int
>();
List
<
int
>
crossoutDesignatorIdList
=
new
List
<
int
>();
int
mistakenArrestAffectedCount
=
0
;
/// <summary>
/// List of effect IDs that have been resolved this turn.
/// </summary>
protected
List
<
int
>
resolvedEffectIdList
=
new
List
<
int
>();
/// <summary>
/// List of effect IDs that have been resolved by enemy this turn.
/// </summary>
protected
List
<
int
>
enemyResolvedEffectIdList
=
new
List
<
int
>();
/// <summary>Columns 0-4 on Bot's field negated by Infinite Impermanence (enemy's col converted to ours: 4-col). Cleared at turn start.</summary>
protected
List
<
int
>
infiniteImpermanenceNegatedColumns
=
new
List
<
int
>();
...
...
@@ -628,6 +643,39 @@ namespace WindBot.Game.AI
base
.
OnReceivingAnnouce
(
player
,
data
);
}
public
override
void
OnChainSolved
(
int
chainIndex
)
{
ChainInfo
currentChain
=
Duel
.
GetCurrentSolvingChainInfo
();
if
(
currentChain
!=
null
&&
!
Duel
.
IsCurrentSolvingChainNegated
())
{
if
(
currentChain
.
IsActivateCode
(
_CardId
.
LockBird
))
{
resolvedEffectIdList
.
Add
(
_CardId
.
LockBird
);
}
if
(
currentChain
.
ActivatePlayer
==
1
)
{
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MaxxC
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MaxxC
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MulcharmyPurulia
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MulcharmyPurulia
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MulcharmyFuwalos
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MulcharmyFuwalos
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MulcharmyNyalus
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MulcharmyNyalus
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MistakenArrest
))
{
if
(
Duel
.
Player
==
1
)
{
mistakenArrestAffectedCount
=
Math
.
Max
(
mistakenArrestAffectedCount
,
3
);
}
else
{
mistakenArrestAffectedCount
=
Math
.
Max
(
mistakenArrestAffectedCount
,
2
);
}
}
}
}
}
public
override
void
OnChainEnd
()
{
lightningStormOption
=
-
1
;
...
...
@@ -640,7 +688,14 @@ namespace WindBot.Game.AI
public
override
void
OnNewTurn
()
{
infiniteImpermanenceNegatedColumns
.
Clear
();
if
(
Duel
.
Turn
<=
1
)
calledbytheGraveIdCountMap
.
Clear
();
resolvedEffectIdList
.
Clear
();
enemyResolvedEffectIdList
.
Clear
();
if
(
Duel
.
Turn
<=
1
)
{
calledbytheGraveIdCountMap
.
Clear
();
mistakenArrestAffectedCount
=
0
;
}
mistakenArrestAffectedCount
=
Math
.
Max
(
mistakenArrestAffectedCount
-
1
,
0
);
List
<
int
>
keyList
=
calledbytheGraveIdCountMap
.
Keys
.
ToList
();
foreach
(
int
dic
in
keyList
)
{
...
...
@@ -1732,5 +1787,37 @@ namespace WindBot.Game.AI
// check whether will be negated by Infinite Impermanence
return
DefaultCheckAllAvailableSpellColumnNegated
();
}
/// <summary>
/// Check whether bot can search cards from deck.
/// </summary>
/// <returns></returns>
protected
bool
DefaultCheckWhetherBotCanSearch
()
{
if
(
resolvedEffectIdList
.
Contains
(
_CardId
.
LockBird
))
return
false
;
if
(
mistakenArrestAffectedCount
>
0
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderDragonColossus
))
return
false
;
if
(
Bot
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DoomZDestruction
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
return
true
;
}
/// <summary>
/// Check whether enemy can draw cards.
/// </summary>
/// <returns></returns>
protected
bool
DefaultCheckWhetherEnemyCanDraw
()
{
if
(
resolvedEffectIdList
.
Contains
(
_CardId
.
LockBird
))
return
false
;
return
true
;
}
}
}
Game/ChainInfo.cs
View file @
0c914f52
...
...
@@ -12,6 +12,7 @@ namespace WindBot.Game
public
ClientCard
RelatedCard
{
get
;
private
set
;
}
public
int
ActivatePlayer
{
get
;
private
set
;
}
public
int
ActivateId
{
get
;
private
set
;
}
public
int
ActivateAlias
{
get
;
private
set
;
}
public
int
ActivateController
{
get
;
private
set
;
}
public
int
ActivatePosition
{
get
;
private
set
;
}
public
int
ActivateSequence
{
get
;
private
set
;
}
...
...
@@ -35,6 +36,7 @@ namespace WindBot.Game
RelatedCard
=
card
;
ActivatePlayer
=
player
;
ActivateId
=
card
.
Id
;
ActivateAlias
=
card
.
Alias
;
ActivateController
=
card
.
Controller
;
ActivatePosition
=
card
.
Position
;
ActivateSequence
=
card
.
Sequence
;
...
...
@@ -61,6 +63,11 @@ namespace WindBot.Game
return
((
int
)
ActivateLocation
&
(
int
)
location
)
!=
0
;
}
public
bool
IsActivateCode
(
int
id
)
{
return
ActivateId
==
id
||
Math
.
Abs
(
ActivateAlias
-
ActivateId
)
<=
20
&&
ActivateAlias
==
id
;
}
public
bool
IsCode
(
int
id
)
{
return
RelatedCard
!=
null
&&
RelatedCard
.
IsCode
(
id
);
...
...
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