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srvpro
Commits
6b3351fd
Commit
6b3351fd
authored
Oct 06, 2018
by
nanahira
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Plain Diff
no pass check in kick reconnect in challonge
parent
2ec6ae0d
Changes
2
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2 changed files
with
2 additions
and
2 deletions
+2
-2
ygopro-server.coffee
ygopro-server.coffee
+1
-1
ygopro-server.js
ygopro-server.js
+1
-1
No files found.
ygopro-server.coffee
View file @
6b3351fd
...
...
@@ -637,7 +637,7 @@ CLIENT_is_able_to_reconnect = (client, deckbuf) ->
CLIENT_get_kick_reconnect_target
=
(
client
,
deckbuf
)
->
for
room
in
ROOM_all
when
room
and
room
.
started
and
!
room
.
windbot
for
player
in
room
.
get_playing_player
()
when
!
player
.
closed
and
player
.
name
==
client
.
name
and
player
.
pass
==
client
.
pass
and
(
settings
.
modules
.
mycard
.
enabled
or
settings
.
modules
.
tournament_mode
.
enabled
or
player
.
ip
==
client
.
ip
or
(
client
.
vpass
and
client
.
vpass
==
player
.
vpass
))
and
(
!
deckbuf
or
_
.
isEqual
(
player
.
start_deckbuf
,
deckbuf
))
for
player
in
room
.
get_playing_player
()
when
!
player
.
closed
and
player
.
name
==
client
.
name
and
(
settings
.
modules
.
challonge
.
enabled
or
player
.
pass
==
client
.
pass
)
and
(
settings
.
modules
.
mycard
.
enabled
or
settings
.
modules
.
tournament_mode
.
enabled
or
player
.
ip
==
client
.
ip
or
(
client
.
vpass
and
client
.
vpass
==
player
.
vpass
))
and
(
!
deckbuf
or
_
.
isEqual
(
player
.
start_deckbuf
,
deckbuf
))
return
player
return
null
...
...
ygopro-server.js
View file @
6b3351fd
...
...
@@ -814,7 +814,7 @@
ref2
=
room
.
get_playing_player
();
for
(
n
=
0
,
len3
=
ref2
.
length
;
n
<
len3
;
n
++
)
{
player
=
ref2
[
n
];
if
(
!
player
.
closed
&&
player
.
name
===
client
.
name
&&
player
.
pass
===
client
.
pass
&&
(
settings
.
modules
.
mycard
.
enabled
||
settings
.
modules
.
tournament_mode
.
enabled
||
player
.
ip
===
client
.
ip
||
(
client
.
vpass
&&
client
.
vpass
===
player
.
vpass
))
&&
(
!
deckbuf
||
_
.
isEqual
(
player
.
start_deckbuf
,
deckbuf
)))
{
if
(
!
player
.
closed
&&
player
.
name
===
client
.
name
&&
(
settings
.
modules
.
challonge
.
enabled
||
player
.
pass
===
client
.
pass
)
&&
(
settings
.
modules
.
mycard
.
enabled
||
settings
.
modules
.
tournament_mode
.
enabled
||
player
.
ip
===
client
.
ip
||
(
client
.
vpass
&&
client
.
vpass
===
player
.
vpass
))
&&
(
!
deckbuf
||
_
.
isEqual
(
player
.
start_deckbuf
,
deckbuf
)))
{
return
player
;
}
}
...
...
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