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MyCard
pre-release-database-cdb
Commits
ef13c50f
Commit
ef13c50f
authored
Sep 29, 2024
by
wind2009
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Merge branch 'patch-4' into 'master'
Fix c101206088.lua See merge request
mycard/pre-release-database-cdb!125
parents
3159ba15
407fa40d
Pipeline
#30098
passed with stages
in 3 minutes and 37 seconds
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script/c101206088.lua
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script/c101206088.lua
View file @
ef13c50f
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--to hand
--to hand
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_TO_GRAVE
)
e1
:
SetCode
(
EVENT_TO_GRAVE
)
...
@@ -15,7 +16,7 @@ function s.initial_effect(c)
...
@@ -15,7 +16,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--special summon
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
...
@@ -63,7 +64,7 @@ function s.cfilter(c,tp)
...
@@ -63,7 +64,7 @@ function s.cfilter(c,tp)
return
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsReason
(
REASON_BATTLE
)
and
c
:
IsControler
(
tp
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsReason
(
REASON_BATTLE
)
and
c
:
IsControler
(
tp
)
end
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
and
not
eg
:
IsContains
(
e
:
GetHandler
())
end
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsDiscardable
,
Card
.
IsAbleToGraveAsCost
),
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsDiscardable
,
Card
.
IsAbleToGraveAsCost
),
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
...
...
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