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pre-release-database-cdb
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pre-release-database-cdb
Commits
ee2bcb40
Commit
ee2bcb40
authored
Mar 07, 2025
by
wind2009
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Fix ダークリボー
parent
96914290
Pipeline
#33495
passed with stages
in 1 minute and 31 seconds
Changes
4
Pipelines
1
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Showing
4 changed files
with
10 additions
and
10 deletions
+10
-10
etc.cdb
etc.cdb
+0
-0
pack/etc.ydk
pack/etc.ydk
+2
-1
pics/100200270.jpg
pics/100200270.jpg
+0
-0
script/c100200270.lua
script/c100200270.lua
+8
-9
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etc.cdb
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ee2bcb40
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pack/etc.ydk
View file @
ee2bcb40
...
...
@@ -4,3 +4,4 @@
100235001
100235002
100228002
100200270
\ No newline at end of file
pics/100200270.jpg
0 → 100644
View file @
ee2bcb40
98.2 KB
script/c100200270.lua
View file @
ee2bcb40
...
...
@@ -49,15 +49,14 @@ function s.indcost(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
c
:
IsDiscardable
()
end
Duel
.
SendtoGrave
(
c
,
REASON_COST
+
REASON_DISCARD
)
end
function
s
.
indfilter
(
c
,
g
)
return
c
:
IsFaceupEx
()
and
c
:
IsRace
(
RACE_FIEND
)
and
g
:
IsContains
(
c
)
function
s
.
indfilter
(
c
,
g
,
tp
)
return
g
:
IsContains
(
c
)
and
s
.
cfilter
(
c
,
tp
)
end
function
s
.
indtg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsFaceup
()
and
chkc
:
IsControler
(
tp
)
and
s
.
indfilter
(
chkc
,
eg
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
indfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
eg
)
end
if
chkc
then
return
s
.
indfilter
(
chkc
,
eg
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
indfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
eg
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
SelectTarget
(
tp
,
s
.
indfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
eg
)
Duel
.
SelectTarget
(
tp
,
s
.
indfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
eg
,
tp
)
end
function
s
.
indtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
tg
=
Duel
.
GetAttackTarget
()
...
...
@@ -68,13 +67,13 @@ end
function
s
.
indop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsType
(
TYPE_MONSTER
)
then
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
id
,
2
))
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
id
,
2
))
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
...
...
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