Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
pre-release-database-cdb
Commits
dd21f325
Commit
dd21f325
authored
Jan 26, 2024
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix Salamandra with Chain
①效果是两个时点 ①效果应该可以取对方的炎属性怪兽为对象 应该可以通过 善变的裁缝 转移给对方的炎属性怪兽
parent
d7b3b2a3
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
13 additions
and
4 deletions
+13
-4
script/c100217009.lua
script/c100217009.lua
+13
-4
No files found.
script/c100217009.lua
View file @
dd21f325
...
@@ -55,9 +55,9 @@ end
...
@@ -55,9 +55,9 @@ end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsControler
(
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
filter
(
chkc
)
end
if
chk
==
0
then
return
e
:
IsCostChecked
()
if
chk
==
0
then
return
e
:
IsCostChecked
()
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
e
:
GetHandler
(),
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
end
function
s
.
posfilter
(
c
)
function
s
.
posfilter
(
c
)
...
@@ -68,7 +68,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -68,7 +68,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
if
not
c
:
IsLocation
(
LOCATION_SZONE
)
then
return
end
if
not
c
:
IsLocation
(
LOCATION_SZONE
)
then
return
end
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsStatus
(
STATUS_LEAVE_CONFIRMED
)
then
return
end
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsStatus
(
STATUS_LEAVE_CONFIRMED
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsControler
(
tp
)
and
Duel
.
Equip
(
tp
,
c
,
tc
)
~=
0
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
Duel
.
Equip
(
tp
,
c
,
tc
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
@@ -83,8 +83,10 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -83,8 +83,10 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
if
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
if
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
end
end
...
@@ -94,7 +96,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -94,7 +96,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function
s
.
eqlimit
(
e
,
c
)
function
s
.
eqlimit
(
e
,
c
)
return
e
:
GetHandler
():
GetEquipTarget
()
==
c
return
e
:
GetHandler
():
GetEquipTarget
()
==
c
or
c
:
Is
Controler
(
e
:
GetHandlerPlayer
())
and
c
:
Is
Attribute
(
ATTRIBUTE_FIRE
)
or
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
end
end
function
s
.
filter0
(
c
)
function
s
.
filter0
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
...
@@ -155,6 +157,10 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -155,6 +157,10 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local
cg
=
mat1
:
Filter
(
s
.
fdfilter
,
nil
)
local
cg
=
mat1
:
Filter
(
s
.
fdfilter
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
cg
)
Duel
.
ConfirmCards
(
1
-
tp
,
cg
)
end
end
if
mat1
:
IsExists
(
s
.
gdfilter
,
1
,
nil
)
then
local
gg
=
mat1
:
Filter
(
s
.
gdfilter
,
nil
)
Duel
.
HintSelection
(
gg
)
end
Duel
.
SendtoDeck
(
mat1
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
+
REASON_MATERIAL
+
REASON_FUSION
)
Duel
.
SendtoDeck
(
mat1
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
+
REASON_MATERIAL
+
REASON_FUSION
)
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
...
@@ -194,3 +200,6 @@ end
...
@@ -194,3 +200,6 @@ end
function
s
.
fdfilter
(
c
)
function
s
.
fdfilter
(
c
)
return
c
:
IsLocation
(
LOCATION_MZONE
)
and
c
:
IsFacedown
()
or
c
:
IsLocation
(
LOCATION_HAND
)
return
c
:
IsLocation
(
LOCATION_MZONE
)
and
c
:
IsFacedown
()
or
c
:
IsLocation
(
LOCATION_HAND
)
end
end
function
s
.
gdfilter
(
c
)
return
c
:
IsLocation
(
LOCATION_MZONE
)
and
c
:
IsFaceup
()
or
c
:
IsLocation
(
LOCATION_GRAVE
)
end
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment