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pre-release-database-cdb
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pre-release-database-cdb
Commits
d4d3a69d
Commit
d4d3a69d
authored
Jun 11, 2024
by
八宫一月
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fix
parent
196b47fd
Changes
1
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9 additions
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script/c101206058.lua
script/c101206058.lua
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script/c101206058.lua
View file @
d4d3a69d
...
@@ -78,7 +78,7 @@ function s.smtg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -78,7 +78,7 @@ function s.smtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
)
end
end
function
s
.
smop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
smop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
local
code
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PARAM
)
local
code
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PARAM
)
local
og
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
smfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
nil
,
e
,
tp
):
Filter
(
Card
.
IsCode
,
nil
,
code
)
local
og
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
smfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
nil
,
e
,
tp
):
Filter
(
Card
.
IsCode
,
nil
,
code
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
...
@@ -86,10 +86,11 @@ function s.smop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -86,10 +86,11 @@ function s.smop(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
end
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
s
.
aclimit
)
e1
:
SetValue
(
s
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
...
...
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