Commit d3ed1db9 authored by wind2009's avatar wind2009

Fix 魂喰魔獣 バズー

parent 8bf4248a
...@@ -7,6 +7,7 @@ function s.initial_effect(c) ...@@ -7,6 +7,7 @@ function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--remove --remove
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT) e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
...@@ -40,7 +41,8 @@ function s.initial_effect(c) ...@@ -40,7 +41,8 @@ function s.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.rmtg(e,c) function s.rmtg(e,c)
return c:IsLocation(LOCATION_OVERLAY) or c:IsPreviousLocation(LOCATION_OVERLAY) return (c:IsLocation(LOCATION_OVERLAY) or c:IsPreviousLocation(LOCATION_OVERLAY))
and c:IsReason(REASON_COST+REASON_EFFECT)
end end
function s.ovcon(e,tp,eg,ep,ev,re,r,rp) function s.ovcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,1,nil,TYPE_MONSTER) return eg:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
...@@ -50,7 +52,7 @@ function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -50,7 +52,7 @@ function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.ovop(e,tp,eg,ep,ev,re,r,rp) function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) then
c:RemoveOverlayCard(tp,1,1,REASON_EFFECT) c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end end
end end
...@@ -73,7 +75,7 @@ function s.mafilter(c,e) ...@@ -73,7 +75,7 @@ function s.mafilter(c,e)
end end
function s.matop(e,tp,eg,ep,ev,re,r,rp) function s.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local g=Duel.GetTargetsRelateToChain():Filter(s.mafilter,nil,e) local g=Duel.GetTargetsRelateToChain():Filter(aux.NecroValleyFilter(s.mafilter),nil,e)
if c:IsRelateToChain() and #g>0 then if c:IsRelateToChain() and #g>0 then
Duel.Overlay(c,g) Duel.Overlay(c,g)
end end
......
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