Commit d2d55cad authored by Amiya's avatar Amiya

修复

parent dd05d36d
Pipeline #30540 passed with stages
in 1 minute and 48 seconds
--アルカナフォースⅤ-THE HIEROPHANT --アルカナフォースⅤ-THE HIEROPHANT
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--actlimit --actlimit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
......
--アルカナフォースⅩⅨ-THE SUN --アルカナフォースⅩⅨ-THE SUN
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
......
--アルカナフォースEX-THE CHAOS RULER --アルカナフォースEX-THE CHAOS RULER
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--fusion summon --fusion summon
aux.AddFusionProcFunRep(c,s.ffilter,3,false) aux.AddFusionProcFunRep(c,s.ffilter,3,false)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--光の波動 --光の波動
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,73206827)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -8,7 +9,7 @@ function s.initial_effect(c) ...@@ -8,7 +9,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--standby disable --standby disable
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DISABLE) e2:SetCategory(CATEGORY_COIN)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
...@@ -75,7 +76,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -75,7 +76,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetFlagEffect(id)==0 then if e:GetHandler():GetFlagEffect(id)~=0 then
Duel.NegateEffect(0) Duel.NegateEffect(0)
return return
end end
......
...@@ -40,7 +40,7 @@ end ...@@ -40,7 +40,7 @@ end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and (Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp) and (Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp)
or Duel.IsExistingMatchingCard(s.spfilter2,tp,0,LOCATION_GRAVE,1,nil,1-tp))end or Duel.IsExistingMatchingCard(s.spfilter2,tp,0,LOCATION_GRAVE,1,nil,e,tp)) end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
...@@ -55,7 +55,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,7 +55,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
opval[off-1]=0 opval[off-1]=0
off=off+1 off=off+1
end end
if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2),tp,0,LOCATION_GRAVE,1,nil,1-tp)then if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2),tp,0,LOCATION_GRAVE,1,nil,e,tp)then
ops[off]=aux.Stringid(id,3) ops[off]=aux.Stringid(id,3)
opval[off-1]=1 opval[off-1]=1
off=off+1 off=off+1
...@@ -84,12 +84,12 @@ function s.thfilter(c) ...@@ -84,12 +84,12 @@ function s.thfilter(c)
return c.toss_coin and c:IsAbleToHand() return c.toss_coin and c:IsAbleToHand()
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,e:GetHandler()) end if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
......
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