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pre-release-database-cdb
Commits
cd41df4b
Commit
cd41df4b
authored
Dec 21, 2025
by
wind2009
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Fix No.39 光の使者 希望皇ホープ
parent
a0523816
Pipeline
#42108
canceled with stages
in 2 seconds
Changes
1
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1
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1 changed file
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5 additions
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3 deletions
+5
-3
script/c100256010.lua
script/c100256010.lua
+5
-3
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script/c100256010.lua
View file @
cd41df4b
...
@@ -28,8 +28,9 @@ function s.initial_effect(c)
...
@@ -28,8 +28,9 @@ function s.initial_effect(c)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e4
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e4
:
SetType
(
EFFECT_TYPE_
SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetType
(
EFFECT_TYPE_
FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e4
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCondition
(
s
.
atkcon
)
e4
:
SetCondition
(
s
.
atkcon
)
e4
:
SetTarget
(
s
.
atktg
)
e4
:
SetTarget
(
s
.
atktg
)
e4
:
SetOperation
(
s
.
atkop
)
e4
:
SetOperation
(
s
.
atkop
)
...
@@ -44,7 +45,8 @@ function s.initial_effect(c)
...
@@ -44,7 +45,8 @@ function s.initial_effect(c)
end
end
end
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
0
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
1
-
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
s
.
indes
(
e
,
c
)
function
s
.
indes
(
e
,
c
)
return
not
c
:
IsSetCard
(
0x48
)
return
not
c
:
IsSetCard
(
0x48
)
...
@@ -76,7 +78,7 @@ function s.valcon(e,re,r,rp)
...
@@ -76,7 +78,7 @@ function s.valcon(e,re,r,rp)
return
bit
.
band
(
r
,
REASON_BATTLE
+
REASON_EFFECT
)
~=
0
return
bit
.
band
(
r
,
REASON_BATTLE
+
REASON_EFFECT
)
~=
0
end
end
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
0
,
id
)
==
2
return
Duel
.
GetFlagEffect
(
tp
,
id
)
==
1
end
end
function
s
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
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