Commit c9ea7a26 authored by wind2009's avatar wind2009

Fix 亜空間物質回送装置

parent a9089451
Pipeline #26707 passed with stages
in 1 minute and 2 seconds
--亚空间物质回送装置 --亜空間物質回送装置
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -19,7 +19,7 @@ function s.initial_effect(c) ...@@ -19,7 +19,7 @@ function s.initial_effect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CHAINING) e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE) e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o) e3:SetCountLimit(1,id+o)
e3:SetCondition(s.rmcon2) e3:SetCondition(s.rmcon2)
...@@ -37,7 +37,7 @@ function s.initial_effect(c) ...@@ -37,7 +37,7 @@ function s.initial_effect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetRange(LOCATION_SZONE) e5:SetRange(LOCATION_SZONE)
e5:SetCode(EVENT_CHAIN_SOLVING) e5:SetCode(EVENT_CHAIN_SOLVING)
e5:SetCountLimit(1,id+o) e5:SetCountLimit(1,id+o*2)
e5:SetOperation(s.rmop3) e5:SetOperation(s.rmop3)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
...@@ -53,7 +53,7 @@ function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -53,7 +53,7 @@ function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.rmop(e,tp,eg,ep,ev,re,r,rp) function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and not tc:IsReason(REASON_REDIRECT) and tc:IsLocation(LOCATION_REMOVED) then if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and not tc:IsReason(REASON_REDIRECT) and tc:IsLocation(LOCATION_REMOVED) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.ReturnToField(tc) Duel.ReturnToField(tc)
end end
...@@ -73,7 +73,7 @@ function s.rmtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -73,7 +73,7 @@ function s.rmtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.rmop2(e,tp,eg,ep,ev,re,r,rp) function s.rmop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and not tc:IsReason(REASON_REDIRECT) and tc:IsLocation(LOCATION_REMOVED) then if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and not tc:IsReason(REASON_REDIRECT) and tc:IsLocation(LOCATION_REMOVED) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.ReturnToField(tc) Duel.ReturnToField(tc)
end end
......
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