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pre-release-database-cdb
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pre-release-database-cdb
Commits
ba95714c
Commit
ba95714c
authored
Jan 13, 2026
by
wind2009
Browse files
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Fix
parent
c4f1cd36
Pipeline
#42565
canceled with stages
in 10 seconds
Changes
8
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1
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8 changed files
with
105 additions
and
92 deletions
+105
-92
LOCR.cdb
LOCR.cdb
+0
-0
pack/2026-03-20 LOCR.ydk
pack/2026-03-20 LOCR.ydk
+6
-0
script/c100257002.lua
script/c100257002.lua
+3
-3
script/c100257006.lua
script/c100257006.lua
+30
-30
script/c100257009.lua
script/c100257009.lua
+53
-49
script/c100257012.lua
script/c100257012.lua
+7
-7
script/c100257014.lua
script/c100257014.lua
+4
-2
script/c100257017.lua
script/c100257017.lua
+2
-1
No files found.
LOCR.cdb
View file @
ba95714c
No preview for this file type
pack/2026-03-20 LOCR.ydk
View file @
ba95714c
#created by ygomobile
100257001
100257002
100257004
100257006
100257007
100257009
100257010
100257012
100257013
100257014
100257016
100257017
100257024
100257025
\ No newline at end of file
script/c100257002.lua
View file @
ba95714c
...
...
@@ -49,8 +49,8 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
s
.
cfilter
(
c
,
tp
)
return
c
:
GetOwner
()
==
tp
and
c
:
IsSetCard
(
0xdd
)
and
c
:
IsType
(
TYPE_RITUAL
)
or
c
:
IsCode
(
89631139
)
return
(
c
:
IsSetCard
(
0xdd
)
and
c
:
IsType
(
TYPE_RITUAL
)
or
c
:
IsCode
(
89631139
)
)
and
c
:
GetOwner
()
==
tp
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
and
not
eg
:
IsContains
(
e
:
GetHandler
())
...
...
script/c100257006.lua
View file @
ba95714c
--未来融合
-
フューチャー・フュージョン・ノヴァ
--未来融合
-
フューチャー・フュージョン・ノヴァ
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
70095154
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
+
CATEGORY_DECKDES
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
...
...
@@ -58,13 +59,14 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
mf
=
ce
:
GetValue
()
sg2
=
Duel
.
GetMatchingGroup
(
s
.
filter2
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
,
tp
,
mg3
,
mf
,
chkf
)
end
local
fid
=
0
if
sg1
:
GetCount
()
>
0
or
(
sg2
~=
nil
and
sg2
:
GetCount
()
>
0
)
then
local
sg
=
sg1
:
Clone
()
if
sg2
then
sg
:
Merge
(
sg2
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
local
tc
=
tg
:
GetFirst
()
if
sg1
:
IsContains
(
tc
)
and
(
sg2
==
nil
or
not
sg2
:
IsContains
(
tc
)
or
not
Duel
.
SelectYesNo
(
tp
,
ce
:
GetDescription
()))
then
if
sg1
:
IsContains
(
tc
)
and
(
sg2
==
nil
or
not
sg2
:
IsContains
(
tc
)
or
ce
and
not
Duel
.
SelectYesNo
(
tp
,
ce
:
GetDescription
()))
then
aux
.
FCheckAdditional
=
s
.
fcheck
local
mat1
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg1
,
nil
,
chkf
)
aux
.
FCheckAdditional
=
nil
...
...
@@ -72,50 +74,48 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SendtoGrave
(
mat1
,
REASON_EFFECT
+
REASON_MATERIAL
+
REASON_FUSION
)
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
else
else
if
ce
then
local
mat2
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg3
,
nil
,
chkf
)
local
fop
=
ce
:
GetOperation
()
fop
(
ce
,
e
,
tp
,
tc
,
mat2
)
end
c
:
SetCardTarget
(
tc
)
tc
:
CompleteProcedure
()
local
fid
=
e
:
GetHandler
()
:
GetFieldID
()
fid
=
c
:
GetFieldID
()
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
,
fid
)
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_OATH
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetTarget
(
s
.
ftarget
)
e1
:
SetLabel
(
fid
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
if
c
:
IsOnField
()
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
c
:
IsRelateToChain
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EVENT_LEAVE_FIELD
)
e1
:
SetOperation
(
s
.
desop
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EVENT_LEAVE_FIELD
)
e2
:
SetOperation
(
s
.
desop
)
e2
:
SetCondition
(
s
.
descon2
)
e2
:
SetOperation
(
s
.
desop2
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetCondition
(
s
.
descon2
)
e3
:
SetOperation
(
s
.
desop2
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e3
)
c
:
SetCardTarget
(
tc
)
end
end
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetTargetRange
(
1
,
0
)
e3
:
SetTarget
(
s
.
splimit
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e3
,
tp
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_CANNOT_
SPECIAL_SUMMON
)
e4
:
Set
Property
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetTarget
Range
(
1
,
0
)
e4
:
Set
Target
(
s
.
splimit
)
e4
:
SetCode
(
EFFECT_CANNOT_
ATTACK
)
e4
:
Set
TargetRange
(
LOCATION_MZONE
,
0
)
e4
:
SetTarget
(
s
.
ftarget
)
e4
:
Set
Label
(
fid
)
e4
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e4
,
tp
)
end
...
...
script/c100257009.lua
View file @
ba95714c
--レッド・デーモンズ・チェーン
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
AddCodeList
(
c
,
70902743
)
--
Activat
e
aux
.
AddCodeList
(
c
,
70902743
)
--
disabl
e
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_CONTINUOUS_TARGET
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetType
(
EFFECT_TYPE_TARGET
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetRange
(
LOCATION_SZONE
)
c
:
RegisterEffect
(
e1
)
--
act in set turn
--
decrease atk
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e2
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetCost
(
s
.
accost
)
e2
:
SetType
(
EFFECT_TYPE_TARGET
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetValue
(
s
.
atkval
)
c
:
RegisterEffect
(
e2
)
--activate
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetCategory
(
CATEGORY_DISABLE
)
e3
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_CONTINUOUS_TARGET
)
e3
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e3
:
SetLabelObject
(
e2
)
e3
:
SetCost
(
s
.
cost
)
e3
:
SetTarget
(
s
.
target
)
e3
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e3
)
--Destroy
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCode
(
EVENT_LEAVE_FIELD
)
e4
:
SetCondition
(
s
.
descon
)
e4
:
SetOperation
(
s
.
desop
)
e4
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e4
)
--act in set turn
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e5
:
SetType
(
EFFECT_TYPE_SINGLE
)
e5
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e5
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e5
:
SetCost
(
s
.
accost
)
c
:
RegisterEffect
(
e5
)
end
function
s
.
atkval
(
e
,
c
)
return
e
:
GetLabel
()
*-
100
end
function
s
.
cfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsPublic
()
...
...
@@ -32,7 +59,7 @@ end
function
s
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
local
ct
=
Duel
.
GetTargetCount
(
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONFIRM
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
1
,
g
:
GetCount
(),
ct
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
...
...
@@ -43,45 +70,22 @@ function s.filter(c)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
e
:
IsCostChecked
()
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
local
ct
,
atk
=
e
:
GetLabel
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
ct
+
1
,
ct
+
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
g
:
GetCount
(),
0
,
0
)
e
:
GetLabelObject
():
SetLabel
(
atk
)
local
fid
=
e
:
GetHandler
():
GetFieldID
()
for
tc
in
aux
.
Next
(
g
)
do
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
fid
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ct
,
atk
=
e
:
GetLabel
()
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tg
=
g
:
Filter
(
Card
.
IsRelateToChain
,
nil
):
Filter
(
Card
.
IsType
,
nil
,
TYPE_MONSTER
)
local
fid
=
c
:
GetFieldID
()
if
tg
:
GetCount
()
>
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_TARGET
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_TARGET
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetValue
(
atk
*-
100
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetValue
(
fid
)
e3
:
SetCondition
(
s
.
descon
)
e3
:
SetOperation
(
s
.
desop
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e3
)
end
local
tg
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
Card
.
IsType
,
nil
,
TYPE_MONSTER
)
for
tc
in
aux
.
Next
(
tg
)
do
c
:
SetCardTarget
(
tc
)
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
fid
)
end
end
function
s
.
desfilter
(
c
,
e
)
...
...
script/c100257012.lua
View file @
ba95714c
--GDロボ・オービタル7
--GDロボ・オービタル
7
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--search
...
...
@@ -37,27 +37,27 @@ end
function
s
.
filter
(
c
,
f
)
return
f
(
c
)
end
function
s
.
Group
(
g
)
function
s
.
gcheck
(
g
)
return
g
:
CheckSubGroup
(
aux
.
gfcheck
,
2
,
2
,
Card
.
IsSetCard
,
0x7b
,
0x55
)
and
g
:
CheckSubGroup
(
aux
.
gfcheck
,
2
,
2
,
s
.
filter
,
Card
.
IsAbleToHand
,
Card
.
IsAbleToGrave
)
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
s
.
Group
,
2
,
2
)
end
if
chk
==
0
then
return
g
:
CheckSubGroup
(
s
.
gcheck
,
2
,
2
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
CheckSubGroup
(
s
.
Group
,
2
,
2
)
then
if
g
:
CheckSubGroup
(
s
.
gcheck
,
2
,
2
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_OPERATECARD
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
Group
,
false
,
2
,
2
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
2
,
2
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
tc
=
sg
:
FilterSelect
(
tp
,
Card
.
IsAbleToHand
,
1
,
1
,
nil
):
GetFirst
()
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
sg
:
RemoveCard
(
tc
)
Duel
.
SendtoGrave
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
)
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
script/c100257014.lua
View file @
ba95714c
...
...
@@ -29,7 +29,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e2
)
end
function
s
.
desfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_EFFECT
)
and
c
:
GetTextAttack
()
>
0
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_EFFECT
)
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
desfilter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
...
...
@@ -80,11 +80,13 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
...
...
script/c100257017.lua
View file @
ba95714c
...
...
@@ -91,6 +91,7 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
1
,
ft
)
if
sg
then
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
...
...
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