Commit ba47f4f0 authored by wind2009's avatar wind2009

Fix 竜剣士ウィンドユニコーンP

parent 942ff55f
Pipeline #41400 passed with stages
in 2 minutes and 49 seconds
...@@ -57,12 +57,14 @@ function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -57,12 +57,14 @@ function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
local b2=Duel.IsExistingMatchingCard(s.penspfilter,tp,LOCATION_PZONE,0,1,c,e,tp) local b2=Duel.IsExistingMatchingCard(s.penspfilter,tp,LOCATION_PZONE,0,1,c,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if chk==0 then return b1 or b2 end if chk==0 then return b1 or b2 end
local op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,2),1},
{b2,aux.Stringid(id,3),2})
e:SetLabel(op) e:SetLabel(op)
if op==0 then if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
else elseif op==2 then
e:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_PZONE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_PZONE)
...@@ -71,10 +73,11 @@ end ...@@ -71,10 +73,11 @@ end
function s.penop(e,tp,eg,ep,ev,re,r,rp) function s.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if e:GetLabel()==0 then local op=e:GetLabel()
if op==1 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
else elseif op==2 then
if Duel.Destroy(c,REASON_EFFECT)>0 then if Duel.Destroy(c,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local sg=Duel.GetMatchingGroup(s.penspfilter,tp,LOCATION_PZONE,0,nil,e,tp) local sg=Duel.GetMatchingGroup(s.penspfilter,tp,LOCATION_PZONE,0,nil,e,tp)
if #sg==0 then return end if #sg==0 then return end
if #sg==1 then if #sg==1 then
......
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