Commit b846fce5 authored by wind2009's avatar wind2009

Fix ARG☆S-GiantKilling

parent 33aed6fd
Pipeline #32050 passed with stages
in 1 minute and 28 seconds
--args巨人杀手 --ARG☆S-GiantKilling
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH|CATEGORY_TOHAND|CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
...@@ -13,12 +14,12 @@ function s.initial_effect(c) ...@@ -13,12 +14,12 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--changepos --changepos
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_TOHAND)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg1) e2:SetTarget(s.thtg1)
e2:SetOperation(s.thop1) e2:SetOperation(s.thop1)
...@@ -30,26 +31,24 @@ end ...@@ -30,26 +31,24 @@ end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end end
function s.sumfilter(c) function s.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WARRIOR) return c:IsSummonable(true,nil) and c:IsRace(RACE_WARRIOR)
end end
function s.chkfilter(c) function s.chkfilter(c)
return c:IsAllTypes(TYPE_CONTINUOUS|TYPE_TRAP) and c:IsLocation(LOCATION_MZONE) or (c:GetOriginalLevel()>0 return c:IsAllTypes(TYPE_CONTINUOUS|TYPE_TRAP) and (c:IsLocation(LOCATION_MZONE) or (c:GetOriginalLevel()>0
or bit.band(c:GetOriginalRace(),0x3fffffff)~=0 or bit.band(c:GetOriginalRace(),0x3fffffff)~=0
or bit.band(c:GetOriginalAttribute(),0x7f)~=0 or bit.band(c:GetOriginalAttribute(),0x7f)~=0
or c:GetBaseAttack()>0 or c:GetBaseAttack()>0
or c:GetBaseDefense()>0) or c:GetBaseDefense()>0))
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local check=Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_MZONE+LOCATION_SZONE,0,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) and check if Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
......
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