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pre-release-database-cdb
Commits
b5c9c374
Commit
b5c9c374
authored
Jul 10, 2024
by
wind2009
Browse files
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Fix Mimighoul Maker
parent
85be6b08
Pipeline
#28308
passed with stages
in 1 minute and 6 seconds
Changes
2
Pipelines
1
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2 changed files
with
41 additions
and
26 deletions
+41
-26
INFO-EN.cdb
INFO-EN.cdb
+0
-0
script/c101205095.lua
script/c101205095.lua
+41
-26
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INFO-EN.cdb
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b5c9c374
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script/c101205095.lua
View file @
b5c9c374
...
...
@@ -3,7 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_
SEARCH
+
CATEGORY_
TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
id
)
...
...
@@ -18,7 +18,7 @@ function s.initial_effect(c)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetCondition
(
s
.
tgcon2
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
postg
)
...
...
@@ -26,10 +26,10 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e2
)
end
function
s
.
spfilter1
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_FLIP
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
,
1
-
tp
)
return
c
:
IsType
(
TYPE_FLIP
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
,
1
-
tp
)
and
c
:
IsAbleToHand
()
end
function
s
.
spfilter2
(
c
)
return
c
:
Is
Type
(
TYPE_FLIP
)
and
c
:
IsType
(
TYPE_MONSTER
)
function
s
.
spfilter2
(
c
,
e
,
tp
)
return
c
:
Is
SetCard
(
0x2be
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
...
...
@@ -37,27 +37,36 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
return
g
:
GetClassCount
(
Card
.
GetCode
)
>=
2
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
0
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
spfilter
2
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
GetClassCount
(
Card
.
GetCode
)
>=
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
SPSUMMON
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
spfilter
1
,
tp
,
LOCATION_DECK
,
0
,
nil
,
e
,
tp
)
if
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
>
0
and
g
:
GetClassCount
(
Card
.
GetCode
)
>=
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
OPERATECARD
)
local
cg
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
2
,
2
)
Duel
.
ConfirmCards
(
1
-
tp
,
cg
)
Duel
.
ShuffleDeck
(
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
cg
:
Select
(
1
-
tp
,
1
,
1
,
nil
)
local
tc
=
tg
:
GetFirst
()
local
tc
=
cg
:
RandomSelect
(
1
-
tp
,
1
):
GetFirst
()
Duel
.
ConfirmCards
(
tp
,
tc
)
if
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
,
1
-
tp
)
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
cg
:
RemoveCard
(
tc
)
end
if
cg
:
GetFirst
():
IsAbleToHand
()
then
Duel
.
SendtoHand
(
cg
,
nil
,
REASON_EFFECT
)
if
Duel
.
IsExistingMatchingCard
(
s
.
spfilter2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sc
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter2
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
):
GetFirst
()
if
sc
then
Duel
.
BreakEffect
()
Duel
.
ShuffleHand
(
tp
)
Duel
.
SpecialSummon
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
else
Duel
.
SendtoGrave
(
cg
,
REASON_RULE
)
end
end
end
end
function
s
.
tgcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSummonPlayer
,
1
,
nil
,
1
-
tp
)
...
...
@@ -66,15 +75,21 @@ function s.posfilter(c)
return
c
:
IsFacedown
()
and
c
:
IsDefensePos
()
end
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
Duel
.
SelectTarget
(
tp
,
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
nil
,
1
,
0
,
0
)
end
function
s
.
posop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsType
(
TYPE_MONSTER
)
then
if
tc
:
IsPosition
(
POS_FACEUP_ATTACK
)
and
tc
:
IsCanChangePosition
()
then
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENCE
)
elseif
tc
:
IsPosition
(
POS_FACEUP_DEFENCE
)
and
tc
:
IsCanChangePosition
()
then
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_ATTACK
)
else
local
pos
=
Duel
.
SelectPosition
(
tp
,
tc
,
POS_FACEUP_ATTACK
+
POS_FACEUP_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
pos
)
end
end
end
\ No newline at end of file
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