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pre-release-database-cdb
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pre-release-database-cdb
Commits
9d2906d5
Commit
9d2906d5
authored
Jan 27, 2024
by
wind2009
Browse files
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Plain Diff
Fix Psychic Arsenal
发动时应可以选0攻怪兽为对象,提示语改为选择对象 自己满场应该也能发动墓地效果,效果处理时先选回卡组的卡片再选加入手卡的卡片
parent
662d806e
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-11
script/c101203082.lua
script/c101203082.lua
+14
-11
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script/c101203082.lua
View file @
9d2906d5
...
@@ -29,11 +29,11 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -29,11 +29,11 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
end
end
function
s
.
cfilter
(
c
,
tp
)
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_PSYCHO
)
and
c
:
IsAbleToRemove
()
and
c
:
Get
TextAttack
()
>
0
and
c
:
Get
OriginalType
()
&
TYPE_MONSTER
~=
0
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_PSYCHO
)
and
c
:
IsAbleToRemove
()
and
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
and
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetLevel
(),
c
:
GetAttribute
())
and
Duel
.
CheckLPCost
(
tp
,
c
:
GetLevel
()
*
200
)
and
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetLevel
(),
c
:
GetAttribute
())
and
Duel
.
CheckLPCost
(
tp
,
c
:
GetLevel
()
*
200
)
end
end
function
s
.
thfilter
(
c
,
lv
,
att
)
function
s
.
thfilter
(
c
,
lv
,
att
)
return
c
:
IsRace
(
RACE_MACHINE
)
and
c
:
GetAttribute
()
==
att
and
c
:
GetLevel
()
>
=
0
and
c
:
GetLevel
()
>
lv
and
c
:
IsAbleToHand
()
return
c
:
IsRace
(
RACE_MACHINE
)
and
c
:
GetAttribute
()
==
att
and
c
:
GetLevel
()
>
lv
and
c
:
IsAbleToHand
()
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
rmfilter
(
chkc
,
tp
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
rmfilter
(
chkc
,
tp
)
end
...
@@ -43,7 +43,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -43,7 +43,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
return
Duel
.
IsExistingTarget
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
)
return
Duel
.
IsExistingTarget
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
)
end
end
e
:
SetLabel
(
0
)
e
:
SetLabel
(
0
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
tp
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
tp
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
Duel
.
PayLPCost
(
tp
,
tc
:
GetLevel
()
*
200
)
Duel
.
PayLPCost
(
tp
,
tc
:
GetLevel
()
*
200
)
...
@@ -52,8 +52,7 @@ end
...
@@ -52,8 +52,7 @@ end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
if
tc
:
IsFacedown
()
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tc
:
GetLevel
(),
tc
:
GetAttribute
())
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
tc
:
GetLevel
(),
tc
:
GetAttribute
())
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
...
@@ -74,7 +73,7 @@ end
...
@@ -74,7 +73,7 @@ end
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
nil
,
e
,
tp
)
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
nil
,
e
,
tp
)
if
chkc
then
return
false
end
if
chkc
then
return
false
end
if
chk
==
0
then
return
dg
:
CheckSubGroup
(
s
.
fselect
,
2
,
2
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
end
if
chk
==
0
then
return
dg
:
CheckSubGroup
(
s
.
fselect
,
2
,
2
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_OPERATECARD
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_OPERATECARD
)
local
g
=
dg
:
SelectSubGroup
(
tp
,
s
.
fselect
,
false
,
2
,
2
,
e
,
tp
)
local
g
=
dg
:
SelectSubGroup
(
tp
,
s
.
fselect
,
false
,
2
,
2
,
e
,
tp
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetTargetCard
(
g
)
...
@@ -82,17 +81,21 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -82,17 +81,21 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
end
end
function
s
.
thfilter2
(
c
,
e
,
tp
)
function
s
.
thfilter2
(
c
,
e
,
tp
)
return
c
:
IsAbleTo
Hand
()
return
c
:
IsAbleTo
Deck
()
end
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
tg
:
GetCount
()
>
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
if
tg
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
TODECK
)
local
sg
=
tg
:
FilterSelect
(
tp
,
s
.
thfilter2
,
1
,
1
,
nil
,
e
,
tp
)
local
sg
=
tg
:
FilterSelect
(
tp
,
s
.
thfilter2
,
1
,
1
,
nil
,
e
,
tp
)
if
sg
:
GetCount
()
>
0
then
if
sg
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
HintSelection
(
sg
)
aux
.
PlaceCardsOnDeckBottom
(
tp
,
sg
)
tg
:
Sub
(
sg
)
tg
:
Sub
(
sg
)
aux
.
PlaceCardsOnDeckBottom
(
tp
,
tg
)
if
sg
:
GetFirst
():
IsLocation
(
LOCATION_DECK
+
LOCATION_EXTRA
)
and
tg
:
GetCount
()
>
0
and
tg
:
GetFirst
():
IsAbleToHand
()
then
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tg
)
end
end
end
end
end
end
end
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