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pre-release-database-cdb
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pre-release-database-cdb
Commits
9ac7dbd4
Commit
9ac7dbd4
authored
Jan 10, 2024
by
fallenstardust
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add LEDE-JP078 script & pic
parent
8f2cdc44
Pipeline
#24860
passed with stages
in 50 seconds
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3
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1
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pack/2024-01-27 LEDE(1204).ydk
pack/2024-01-27 LEDE(1204).ydk
+1
-0
pics/101204078.jpg
pics/101204078.jpg
+0
-0
script/c101204078.lua
script/c101204078.lua
+73
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pack/2024-01-27 LEDE(1204).ydk
View file @
9ac7dbd4
...
@@ -44,6 +44,7 @@
...
@@ -44,6 +44,7 @@
101204075
101204075
101204076
101204076
101204077
101204077
101204078
101204079
101204079
#extra
#extra
101204035
101204035
...
...
pics/101204078.jpg
0 → 100644
View file @
9ac7dbd4
89.5 KB
script/c101204078.lua
0 → 100644
View file @
9ac7dbd4
--幻惑のバリア-ミラージュフォース-
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_LEAVE_FIELD
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
at
=
Duel
.
GetAttacker
()
return
at
:
IsControler
(
1
-
tp
)
end
function
s
.
filter
(
c
,
e
,
tp
)
return
c
:
IsRace
(
RACE_ILLUSION
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
at
=
Duel
.
GetAttacker
()
if
chk
==
0
then
return
at
:
IsRelateToBattle
()
and
at
:
IsAbleToHand
()
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
at
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
and
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
local
at
=
Duel
.
GetAttacker
()
if
at
:
IsRelateToBattle
()
then
Duel
.
SendtoHand
(
at
,
nil
,
REASON_EFFECT
)
end
end
end
function
s
.
spcfilter
(
c
,
tp
)
return
c
:
IsRace
(
RACE_ILLUSION
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
GetReasonPlayer
()
==
1
-
tp
and
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
spcfilter
,
1
,
nil
,
tp
)
end
function
s
.
filter
(
c
,
e
,
tp
)
return
c
:
IsRace
(
RACE_ILLUSION
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
at
=
Duel
.
GetAttacker
()
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
\ No newline at end of file
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