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pre-release-database-cdb
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pre-release-database-cdb
Commits
95b91147
Commit
95b91147
authored
Jun 26, 2024
by
wind2009
Browse files
Options
Browse Files
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Plain Diff
script fix
parent
110b2049
Pipeline
#27965
passed with stages
in 1 minute and 1 second
Changes
5
Pipelines
1
Show whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
22 additions
and
4 deletions
+22
-4
script/c100222006.lua
script/c100222006.lua
+4
-1
script/c100222007.lua
script/c100222007.lua
+3
-0
script/c100222008.lua
script/c100222008.lua
+3
-0
script/c100222009.lua
script/c100222009.lua
+5
-1
script/c100222010.lua
script/c100222010.lua
+7
-2
No files found.
script/c100222006.lua
View file @
95b91147
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
-- search
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
thtg
)
e1
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e1
)
-- unaffected
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -19,6 +21,7 @@ function s.initial_effect(c)
e2
:
SetTargetRange
(
1
,
0
)
e2
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e2
)
-- destroy
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DECKDES
)
...
...
@@ -65,7 +68,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
~=
0
and
Duel
.
IsPlayerCanDiscardDeck
(
1
-
tp
,
1
)
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
~=
0
and
Duel
.
IsPlayerCanDiscardDeck
(
1
-
tp
,
3
)
then
Duel
.
DiscardDeck
(
1
-
tp
,
3
,
REASON_EFFECT
)
end
end
\ No newline at end of file
script/c100222007.lua
View file @
95b91147
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
-- direct attack
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
...
...
@@ -12,6 +13,7 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2
)
-- unaffected
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -19,6 +21,7 @@ function s.initial_effect(c)
e3
:
SetTargetRange
(
1
,
0
)
e3
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e3
)
-- inflict damage
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
...
...
script/c100222008.lua
View file @
95b91147
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
-- unaffected
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e1
)
-- summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
@@ -17,6 +19,7 @@ function s.initial_effect(c)
e2
:
SetTargetRange
(
LOCATION_HAND
+
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
s
.
suntg
)
c
:
RegisterEffect
(
e2
)
-- spsummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
script/c100222009.lua
View file @
95b91147
--クリアー・ヴィシャス・ナイト
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
-- summon proc
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
@@ -14,6 +15,7 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_SET_PROC
)
c
:
RegisterEffect
(
e2
)
-- atk
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
@@ -21,6 +23,7 @@ function s.initial_effect(c)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetValue
(
s
.
adval
)
c
:
RegisterEffect
(
e3
)
-- unaffected
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -28,6 +31,7 @@ function s.initial_effect(c)
e4
:
SetTargetRange
(
1
,
0
)
e4
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e4
)
-- cannot activate
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
...
...
script/c100222010.lua
View file @
95b91147
...
...
@@ -2,10 +2,12 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
-- activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
-- search
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
...
...
@@ -16,14 +18,16 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
-- indestructable
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e3
:
SetTarget
(
s
.
tg
)
e3
:
SetTarget
(
s
.
indes
tg
)
e3
:
SetValue
(
1
)
c
:
RegisterEffect
(
e3
)
-- avoid battle damage
local
e4
=
e3
:
Clone
()
e4
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e4
:
SetCode
(
EFFECT_AVOID_BATTLE_DAMAGE
)
...
...
@@ -33,6 +37,7 @@ function s.initial_effect(c)
e5
:
SetCode
(
EFFECT_NO_BATTLE_DAMAGE
)
e5
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
c
:
RegisterEffect
(
e5
)
-- affected
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -60,7 +65,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
function
s
.
tg
(
e
,
c
)
function
s
.
indes
tg
(
e
,
c
)
return
aux
.
IsCodeListed
(
c
,
33900648
)
end
function
s
.
cfilter
(
c
)
...
...
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