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pre-release-database-cdb
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pre-release-database-cdb
Commits
8da90d94
Commit
8da90d94
authored
May 18, 2024
by
zengsxing
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fix VJMP
parent
cee13020
Changes
3
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3 changed files
with
6 additions
and
6 deletions
+6
-6
script/c100200256.lua
script/c100200256.lua
+1
-1
script/c100200257.lua
script/c100200257.lua
+1
-1
script/c100200258.lua
script/c100200258.lua
+4
-4
No files found.
script/c100200256.lua
View file @
8da90d94
--分裂
的涡虫
--分裂
するプラナリア
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--special summon
--special summon
...
...
script/c100200257.lua
View file @
8da90d94
--
雷电邻居
--
OToNaRiサンダー
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--special summon
--special summon
...
...
script/c100200258.lua
View file @
8da90d94
--
巨型章玉米
--
ジャイアント·タコーン
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--spsummon
--spsummon
...
@@ -10,7 +10,7 @@ function s.initial_effect(c)
...
@@ -10,7 +10,7 @@ function s.initial_effect(c)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetTarget
(
s
.
sp
con
)
e1
:
SetTarget
(
s
.
sp
tg
)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk change
--atk change
...
@@ -59,14 +59,14 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -59,14 +59,14 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK
)
e1
:
SetCode
(
EFFECT_SET_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
atk
)
e1
:
SetValue
(
atk
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SET_ATTACK
)
e2
:
SetCode
(
EFFECT_SET_ATTACK
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e2
:
SetValue
(
atk
)
e2
:
SetValue
(
atk
)
tc
:
RegisterEffect
(
e2
)
tc
:
RegisterEffect
(
e2
)
end
end
...
...
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