Commit 87763df1 authored by Amiya's avatar Amiya

修复

parent 8ec75470
Pipeline #42467 passed with stages
in 2 minutes and 34 seconds
No preview for this file type
...@@ -8,7 +8,7 @@ function s.initial_effect(c) ...@@ -8,7 +8,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(69540484,1)) e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
...@@ -18,7 +18,7 @@ function s.initial_effect(c) ...@@ -18,7 +18,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--draw --draw
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(3576031,0)) e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DRAW) e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
...@@ -66,7 +66,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -66,7 +66,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit) e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function s.aclimit(e,re,tp) function s.aclimit(e,re,tp)
......
...@@ -77,7 +77,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -77,7 +77,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit) e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
end end
......
...@@ -113,7 +113,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -113,7 +113,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit) e1:SetValue(s.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp,2)
end end
end end
function s.aclimit(e,re,tp) function s.aclimit(e,re,tp)
......
#The first line is used for comment #The first line is used for comment
!setname 0x2db 妖精传姬 !setname 0x2db 妖精传姬
!setname 0x2dc 道化之一座
\ No newline at end of file
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