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pre-release-database-cdb
Commits
8072b7d3
Commit
8072b7d3
authored
Dec 20, 2025
by
zengsxing
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add 大精霊機巧軍-ペンデュラム・ルーラー
parent
c36663e5
Pipeline
#42050
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in 40 seconds
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8072b7d3
--大精霊機巧軍-ペンデュラム・ルーラー
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
aux
.
AddFusionProcMix
(
c
,
true
,
true
,
s
.
matfilter1
,
s
.
matfilter2
)
aux
.
EnablePendulumAttribute
(
c
,
false
)
--Pendulum Effect
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
ptg
)
e1
:
SetOperation
(
s
.
pop
)
c
:
RegisterEffect
(
e1
)
--Indestructible
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e2
:
SetValue
(
1
)
c
:
RegisterEffect
(
e2
)
--Attack Restriction
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e3
:
SetTarget
(
s
.
atktg
)
c
:
RegisterEffect
(
e3
)
--Destroy and Damage
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DAMAGE
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCountLimit
(
2
,
id
+
o
)
e4
:
SetCost
(
s
.
descost
)
e4
:
SetTarget
(
s
.
destg
)
e4
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e4
)
--To PZone
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e5
:
SetType
(
EFFECT_TYPE_IGNITION
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCountLimit
(
1
)
e5
:
SetTarget
(
s
.
pztg
)
e5
:
SetOperation
(
s
.
pzop
)
c
:
RegisterEffect
(
e5
)
end
function
s
.
matfilter1
(
c
)
return
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsLevelAbove
(
7
)
end
function
s
.
matfilter2
(
c
)
return
c
:
IsType
(
TYPE_PENDULUM
)
end
function
s
.
thfilter
(
c
)
return
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsLevel
(
7
)
and
c
:
IsAbleToHand
()
and
c
:
IsFaceupEx
()
end
function
s
.
ptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToExtra
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
end
function
s
.
pop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
and
Duel
.
SendtoDeck
(
c
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
)
if
#
g
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
function
s
.
atktg
(
e
,
c
)
return
not
(
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
GetLevel
()
==
0
)
end
function
s
.
descost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckReleaseGroup
(
tp
,
Card
.
IsType
,
1
,
nil
,
TYPE_MONSTER
)
end
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
Card
.
IsType
,
1
,
1
,
nil
,
TYPE_MONSTER
)
Duel
.
Release
(
g
,
REASON_COST
)
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
tp
,
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
1600
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
and
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
>
0
then
Duel
.
Damage
(
1
-
tp
,
1600
,
REASON_EFFECT
)
end
end
function
s
.
pztg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
end
end
function
s
.
pzop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
end
end
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