Commit 8072b7d3 authored by zengsxing's avatar zengsxing

add 大精霊機巧軍-ペンデュラム・ルーラー

parent c36663e5
Pipeline #42050 failed with stages
in 40 seconds
--大精霊機巧軍-ペンデュラム・ルーラー
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcMix(c,true,true,s.matfilter1,s.matfilter2)
aux.EnablePendulumAttribute(c,false)
--Pendulum Effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.ptg)
e1:SetOperation(s.pop)
c:RegisterEffect(e1)
--Indestructible
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(1)
c:RegisterEffect(e2)
--Attack Restriction
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetTarget(s.atktg)
c:RegisterEffect(e3)
--Destroy and Damage
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(2,id+o)
e4:SetCost(s.descost)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
--To PZone
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetTarget(s.pztg)
e5:SetOperation(s.pzop)
c:RegisterEffect(e5)
end
function s.matfilter1(c)
return c:IsType(TYPE_PENDULUM) and c:IsLevelAbove(7)
end
function s.matfilter2(c)
return c:IsType(TYPE_PENDULUM)
end
function s.thfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsLevel(7) and c:IsAbleToHand()
and c:IsFaceupEx()
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToExtra() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.atktg(e,c)
return not (c:IsType(TYPE_PENDULUM) and c:GetLevel()==0)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsType,1,nil,TYPE_MONSTER) end
local g=Duel.SelectReleaseGroup(tp,Card.IsType,1,1,nil,TYPE_MONSTER)
Duel.Release(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1600)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,1600,REASON_EFFECT)
end
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
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