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pre-release-database-cdb
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pre-release-database-cdb
Commits
7365078b
Commit
7365078b
authored
May 13, 2024
by
Amiya
Browse files
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修复
parent
1f4a47ba
Changes
4
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4 changed files
with
17 additions
and
22 deletions
+17
-22
script/c100222003.lua
script/c100222003.lua
+1
-1
script/c100222004.lua
script/c100222004.lua
+5
-8
script/c100222027.lua
script/c100222027.lua
+9
-11
script/c100222028.lua
script/c100222028.lua
+2
-2
No files found.
script/c100222003.lua
View file @
7365078b
...
@@ -163,7 +163,7 @@ function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -163,7 +163,7 @@ function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local
ec
=
e
:
GetHandler
():
GetEquipTarget
()
local
ec
=
e
:
GetHandler
():
GetEquipTarget
()
local
tc
=
ec
:
GetBattleTarget
()
local
tc
=
ec
:
GetBattleTarget
()
e
:
SetLabelObject
(
tc
)
e
:
SetLabelObject
(
tc
)
return
tc
and
tc
:
IsFaceup
()
return
not
ec
:
IsAttack
(
0
)
and
tc
and
tc
:
IsFaceup
()
end
end
function
s
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
script/c100222004.lua
View file @
7365078b
...
@@ -7,7 +7,7 @@ function s.initial_effect(c)
...
@@ -7,7 +7,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_
QUICK
_O
)
e2
:
SetType
(
EFFECT_TYPE_
FIELD
+
EFFECT_TYPE_TRIGGER
_O
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetCondition
(
s
.
condition
)
e2
:
SetCondition
(
s
.
condition
)
...
@@ -27,8 +27,8 @@ function s.initial_effect(c)
...
@@ -27,8 +27,8 @@ function s.initial_effect(c)
e3
:
SetOperation
(
s
.
negop
)
e3
:
SetOperation
(
s
.
negop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetCategory
(
CATEGORY_TOGRAV
)
e4
:
SetCategory
(
CATEGORY_TOGRAV
E
)
e4
:
SetType
(
EFFECT_TYPE_
QUICK
_F
)
e4
:
SetType
(
EFFECT_TYPE_
TRIGGER
_F
)
e4
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e4
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCountLimit
(
1
)
e4
:
SetCountLimit
(
1
)
...
@@ -50,14 +50,11 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -50,14 +50,11 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_COST
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_COST
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
NegateAttack
()
then
Duel
.
NegateAttack
()
Duel
.
BreakEffect
()
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_BATTLE_STEP
,
1
)
end
end
end
function
s
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ex
,
tg
,
tc
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_DESTROY
)
local
ex
,
tg
,
tc
=
Duel
.
GetOperationInfo
(
ev
,
CATEGORY_DESTROY
)
return
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
e
x
and
tg
~=
nil
return
ex
and
tg
~=
nil
end
end
function
s
.
negtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
negtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
script/c100222027.lua
View file @
7365078b
...
@@ -23,7 +23,6 @@ function s.initial_effect(c)
...
@@ -23,7 +23,6 @@ function s.initial_effect(c)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DESTROY
)
e3
:
SetCategory
(
CATEGORY_DESTROY
)
e3
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
...
@@ -40,7 +39,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -40,7 +39,7 @@ function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_LINK
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_LINK
)
end
end
function
s
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsSetCard
(
0x2b6
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
_DEFENSE
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsSetCard
(
0x2b6
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
...
@@ -53,9 +52,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -53,9 +52,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
if
not
c
:
IsRelateToChain
()
or
c
:
IsFacedown
()
then
return
end
if
not
c
:
IsRelateToChain
()
or
c
:
IsFacedown
()
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
@@ -63,6 +60,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -63,6 +60,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
,
2
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
,
2
)
e1
:
SetValue
(
1500
)
e1
:
SetValue
(
1500
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
...
...
script/c100222028.lua
View file @
7365078b
...
@@ -36,7 +36,7 @@ function s.initial_effect(c)
...
@@ -36,7 +36,7 @@ function s.initial_effect(c)
e6
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_SPECIAL_SUMMON
)
e6
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_SPECIAL_SUMMON
)
e6
:
SetType
(
EFFECT_TYPE_IGNITION
)
e6
:
SetType
(
EFFECT_TYPE_IGNITION
)
e6
:
SetRange
(
LOCATION_SZONE
)
e6
:
SetRange
(
LOCATION_SZONE
)
e6
:
SetCountLimit
(
1
,
id
)
e6
:
SetCountLimit
(
3
,
id
)
e6
:
SetCost
(
s
.
thcost
)
e6
:
SetCost
(
s
.
thcost
)
e6
:
SetTarget
(
s
.
thtg
)
e6
:
SetTarget
(
s
.
thtg
)
e6
:
SetOperation
(
s
.
thop
)
e6
:
SetOperation
(
s
.
thop
)
...
@@ -89,7 +89,7 @@ end
...
@@ -89,7 +89,7 @@ end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_OPERATECARD
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_OPERATECARD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
local
ft
=
Duel
.
GetLocationCount
(
1
-
tp
,
LOCATION_MZONE
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
if
tc
:
IsAbleToHand
()
and
(
not
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
1
-
tp
)
or
ft
<=
0
or
Duel
.
SelectOption
(
tp
,
1190
,
1152
)
==
0
)
then
if
tc
:
IsAbleToHand
()
and
(
not
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
1
-
tp
)
or
ft
<=
0
or
Duel
.
SelectOption
(
tp
,
1190
,
1152
)
==
0
)
then
...
...
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