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pre-release-database-cdb
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pre-release-database-cdb
Commits
707dc9b3
Commit
707dc9b3
authored
Oct 13, 2024
by
wind2009
Browse files
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Browse Files
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Fix
parent
0ae5c2b8
Pipeline
#30402
passed with stages
in 2 minutes and 53 seconds
Changes
7
Pipelines
1
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Showing
7 changed files
with
11 additions
and
8 deletions
+11
-8
.gitlab-ci.yml
.gitlab-ci.yml
+1
-1
SUDA.cdb
SUDA.cdb
+0
-0
pack/2024-10-26 SUDA(1207).ydk
pack/2024-10-26 SUDA(1207).ydk
+2
-0
pics/101207015.jpg
pics/101207015.jpg
+0
-0
pics/101207076.jpg
pics/101207076.jpg
+0
-0
script/c101207015.lua
script/c101207015.lua
+2
-2
script/c101207076.lua
script/c101207076.lua
+6
-5
No files found.
.gitlab-ci.yml
View file @
707dc9b3
...
@@ -53,7 +53,7 @@ merge_databases:
...
@@ -53,7 +53,7 @@ merge_databases:
FIELDS
:
'
name,desc,overallString,picUrl'
FIELDS
:
'
name,desc,overallString,picUrl'
GIT_DEPTH
:
'
1000'
GIT_DEPTH
:
'
1000'
OUTPUT_FILENAME
:
test-release.json
OUTPUT_FILENAME
:
test-release.json
REF_COMMIT
:
'
8.
8
'
# 更新的时候改这里,修改成上一个tag的版本号
REF_COMMIT
:
'
8.
9
'
# 更新的时候改这里,修改成上一个tag的版本号
script
:
script
:
-
apt update;apt -y install wget
-
apt update;apt -y install wget
-
currentPath=$PWD
-
currentPath=$PWD
...
...
SUDA.cdb
View file @
707dc9b3
No preview for this file type
pack/2024-10-26 SUDA(1207).ydk
View file @
707dc9b3
...
@@ -12,6 +12,7 @@
...
@@ -12,6 +12,7 @@
101207012
101207012
101207013
101207013
101207014
101207014
101207015
101207016
101207016
101207019
101207019
101207020
101207020
...
@@ -51,6 +52,7 @@
...
@@ -51,6 +52,7 @@
101207073
101207073
101207074
101207074
101207075
101207075
101207076
101207077
101207077
101207079
101207079
101207080
101207080
\ No newline at end of file
pics/101207015.jpg
View replaced file @
0ae5c2b8
View file @
707dc9b3
157 KB
|
W:
|
H:
99.3 KB
|
W:
|
H:
2-up
Swipe
Onion skin
pics/101207076.jpg
View replaced file @
0ae5c2b8
View file @
707dc9b3
141 KB
|
W:
|
H:
100 KB
|
W:
|
H:
2-up
Swipe
Onion skin
script/c101207015.lua
View file @
707dc9b3
...
@@ -79,7 +79,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -79,7 +79,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
end
end
script/c101207076.lua
View file @
707dc9b3
...
@@ -6,7 +6,7 @@ function s.initial_effect(c)
...
@@ -6,7 +6,7 @@ function s.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_SUMMON
)
e1
:
SetCode
(
EVENT_SUMMON
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
cndition
)
e1
:
SetCondition
(
s
.
c
o
ndition
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -25,9 +25,10 @@ function s.initial_effect(c)
...
@@ -25,9 +25,10 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
(
c
:
IsSetCard
(
0x1b9
)
and
c
:
IsLevelAbove
(
5
)
or
c
:
IsType
(
TYPE_NORMAL
)
and
not
c
:
IsType
(
TYPE_TOKEN
))
return
c
:
IsFaceup
()
and
not
c
:
IsType
(
TYPE_TOKEN
)
and
(
c
:
IsSetCard
(
0x1b9
)
and
c
:
IsLevelAbove
(
5
)
or
c
:
IsType
(
TYPE_NORMAL
))
end
end
function
s
.
cndition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
c
o
ndition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
~=
ep
and
Duel
.
GetCurrentChain
()
==
0
return
tp
~=
ep
and
Duel
.
GetCurrentChain
()
==
0
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
...
@@ -53,7 +54,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -53,7 +54,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SSet
(
tp
,
c
)
~=
0
then
if
c
:
IsRelateToEffect
(
e
)
and
aux
.
NecroValleyFilter
(
c
)
and
Duel
.
SSet
(
tp
,
c
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e1
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
...
...
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