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pre-release-database-cdb
Commits
2f6af33e
Commit
2f6af33e
authored
Feb 04, 2024
by
wind2009
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Fix INFO
* 黑色魔术师的特殊召唤category * 怒之业火的②效果添加1回合1次 * 黑魔术师防护罩添加卡名记述
parent
cac3f6e0
Pipeline
#25245
passed with stages
in 1 minute and 6 seconds
Changes
3
Pipelines
1
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3 changed files
with
3 additions
and
1 deletion
+3
-1
script/c101205006.lua
script/c101205006.lua
+1
-1
script/c101205068.lua
script/c101205068.lua
+1
-0
script/c101205069.lua
script/c101205069.lua
+1
-0
No files found.
script/c101205006.lua
View file @
2f6af33e
...
@@ -15,7 +15,7 @@ function s.initial_effect(c)
...
@@ -15,7 +15,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_
DESTROY
)
e2
:
SetCategory
(
CATEGORY_
SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_DESTROYED
)
e2
:
SetCode
(
EVENT_DESTROYED
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
...
...
script/c101205068.lua
View file @
2f6af33e
...
@@ -15,6 +15,7 @@ function s.initial_effect(c)
...
@@ -15,6 +15,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
aux
.
exccon
)
e2
:
SetCondition
(
aux
.
exccon
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetTarget
(
s
.
thtg
)
...
...
script/c101205069.lua
View file @
2f6af33e
--黒魔術のバリア-ミラーフォース-
--黒魔術のバリア-ミラーフォース-
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
101204051
,
46986414
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DAMAGE
)
e1
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DAMAGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
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